1 
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "GrTextureStripAtlas.h"
10 #include "SkPixelRef.h"
11 #include "SkTSearch.h"
12 #include "GrTexture.h"
13 
14 #ifdef SK_DEBUG
15     #define VALIDATE this->validate()
16 #else
17     #define VALIDATE
18 #endif
19 
20 class GrTextureStripAtlas::Hash : public SkTDynamicHash<GrTextureStripAtlas::AtlasEntry,
21                                                         GrTextureStripAtlas::AtlasEntry::Key> {};
22 
23 int32_t GrTextureStripAtlas::gCacheCount = 0;
24 
25 GrTextureStripAtlas::Hash* GrTextureStripAtlas::gAtlasCache = NULL;
26 
GetCache()27 GrTextureStripAtlas::Hash* GrTextureStripAtlas::GetCache() {
28 
29     if (NULL == gAtlasCache) {
30         gAtlasCache = SkNEW(Hash);
31     }
32 
33     return gAtlasCache;
34 }
35 
36 // Remove the specified atlas from the cache
CleanUp(const GrContext *,void * info)37 void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) {
38     SkASSERT(info);
39 
40     AtlasEntry* entry = static_cast<AtlasEntry*>(info);
41 
42     // remove the cache entry
43     GetCache()->remove(entry->fKey);
44 
45     // remove the actual entry
46     SkDELETE(entry);
47 
48     if (0 == GetCache()->count()) {
49         SkDELETE(gAtlasCache);
50         gAtlasCache = NULL;
51     }
52 }
53 
GetAtlas(const GrTextureStripAtlas::Desc & desc)54 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
55     AtlasEntry::Key key;
56     key.setKeyData(desc.asKey());
57     AtlasEntry* entry = GetCache()->find(key);
58     if (NULL == entry) {
59         entry = SkNEW(AtlasEntry);
60 
61         entry->fAtlas = SkNEW_ARGS(GrTextureStripAtlas, (desc));
62         entry->fKey = key;
63 
64         desc.fContext->addCleanUp(CleanUp, entry);
65 
66         GetCache()->add(entry);
67     }
68 
69     return entry->fAtlas;
70 }
71 
GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)72 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
73     : fCacheKey(sk_atomic_inc(&gCacheCount))
74     , fLockedRows(0)
75     , fDesc(desc)
76     , fNumRows(desc.fHeight / desc.fRowHeight)
77     , fTexture(NULL)
78     , fRows(SkNEW_ARRAY(AtlasRow, fNumRows))
79     , fLRUFront(NULL)
80     , fLRUBack(NULL) {
81     SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight);
82     this->initLRU();
83     fNormalizedYHeight = SK_Scalar1 / fDesc.fHeight;
84     VALIDATE;
85 }
86 
~GrTextureStripAtlas()87 GrTextureStripAtlas::~GrTextureStripAtlas() {
88     SkDELETE_ARRAY(fRows);
89 }
90 
lockRow(const SkBitmap & data)91 int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
92     VALIDATE;
93     if (0 == fLockedRows) {
94         this->lockTexture();
95         if (!fTexture) {
96             return -1;
97         }
98     }
99 
100     int key = data.getGenerationID();
101     int rowNumber = -1;
102     int index = this->searchByKey(key);
103 
104     if (index >= 0) {
105         // We already have the data in a row, so we can just return that row
106         AtlasRow* row = fKeyTable[index];
107         if (0 == row->fLocks) {
108             this->removeFromLRU(row);
109         }
110         ++row->fLocks;
111         ++fLockedRows;
112 
113         // Since all the rows are always stored in a contiguous array, we can save the memory
114         // required for storing row numbers and just compute it with some pointer arithmetic
115         rowNumber = static_cast<int>(row - fRows);
116     } else {
117         // ~index is the index where we will insert the new key to keep things sorted
118         index = ~index;
119 
120         // We don't have this data cached, so pick the least recently used row to copy into
121         AtlasRow* row = this->getLRU();
122 
123         ++fLockedRows;
124 
125         if (NULL == row) {
126             // force a flush, which should unlock all the rows; then try again
127             fDesc.fContext->flush();
128             row = this->getLRU();
129             if (NULL == row) {
130                 --fLockedRows;
131                 return -1;
132             }
133         }
134 
135         this->removeFromLRU(row);
136 
137         uint32_t oldKey = row->fKey;
138 
139         // If we are writing into a row that already held bitmap data, we need to remove the
140         // reference to that genID which is stored in our sorted table of key values.
141         if (oldKey != kEmptyAtlasRowKey) {
142 
143             // Find the entry in the list; if it's before the index where we plan on adding the new
144             // entry, we decrement since it will shift elements ahead of it back by one.
145             int oldIndex = this->searchByKey(oldKey);
146             if (oldIndex < index) {
147                 --index;
148             }
149 
150             fKeyTable.remove(oldIndex);
151         }
152 
153         row->fKey = key;
154         row->fLocks = 1;
155         fKeyTable.insert(index, 1, &row);
156         rowNumber = static_cast<int>(row - fRows);
157 
158         SkAutoLockPixels lock(data);
159 
160         // Pass in the kDontFlush flag, since we know we're writing to a part of this texture
161         // that is not currently in use
162         fTexture->writePixels(0,  rowNumber * fDesc.fRowHeight,
163                               fDesc.fWidth, fDesc.fRowHeight,
164                               SkImageInfo2GrPixelConfig(data.info()),
165                               data.getPixels(),
166                               data.rowBytes(),
167                               GrContext::kDontFlush_PixelOpsFlag);
168     }
169 
170     SkASSERT(rowNumber >= 0);
171     VALIDATE;
172     return rowNumber;
173 }
174 
unlockRow(int row)175 void GrTextureStripAtlas::unlockRow(int row) {
176     VALIDATE;
177     --fRows[row].fLocks;
178     --fLockedRows;
179     SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0);
180     if (0 == fRows[row].fLocks) {
181         this->appendLRU(fRows + row);
182     }
183     if (0 == fLockedRows) {
184         this->unlockTexture();
185     }
186     VALIDATE;
187 }
188 
getLRU()189 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
190     // Front is least-recently-used
191     AtlasRow* row = fLRUFront;
192     return row;
193 }
194 
lockTexture()195 void GrTextureStripAtlas::lockTexture() {
196     GrSurfaceDesc texDesc;
197     texDesc.fWidth = fDesc.fWidth;
198     texDesc.fHeight = fDesc.fHeight;
199     texDesc.fConfig = fDesc.fConfig;
200 
201     static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
202     GrUniqueKey key;
203     GrUniqueKey::Builder builder(&key, kDomain, 1);
204     builder[0] = static_cast<uint32_t>(fCacheKey);
205     builder.finish();
206 
207     fTexture = fDesc.fContext->textureProvider()->findAndRefTextureByUniqueKey(key);
208     if (NULL == fTexture) {
209         fTexture = fDesc.fContext->textureProvider()->createTexture(texDesc, true, NULL, 0);
210         if (!fTexture) {
211             return;
212         }
213         fDesc.fContext->textureProvider()->assignUniqueKeyToTexture(key, fTexture);
214         // This is a new texture, so all of our cache info is now invalid
215         this->initLRU();
216         fKeyTable.rewind();
217     }
218     SkASSERT(fTexture);
219 }
220 
unlockTexture()221 void GrTextureStripAtlas::unlockTexture() {
222     SkASSERT(fTexture && 0 == fLockedRows);
223     fTexture->unref();
224     fTexture = NULL;
225 }
226 
initLRU()227 void GrTextureStripAtlas::initLRU() {
228     fLRUFront = NULL;
229     fLRUBack = NULL;
230     // Initially all the rows are in the LRU list
231     for (int i = 0; i < fNumRows; ++i) {
232         fRows[i].fKey = kEmptyAtlasRowKey;
233         fRows[i].fNext = NULL;
234         fRows[i].fPrev = NULL;
235         this->appendLRU(fRows + i);
236     }
237     SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
238     SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext);
239 }
240 
appendLRU(AtlasRow * row)241 void GrTextureStripAtlas::appendLRU(AtlasRow* row) {
242     SkASSERT(NULL == row->fPrev && NULL == row->fNext);
243     if (NULL == fLRUFront && NULL == fLRUBack) {
244         fLRUFront = row;
245         fLRUBack = row;
246     } else {
247         row->fPrev = fLRUBack;
248         fLRUBack->fNext = row;
249         fLRUBack = row;
250     }
251 }
252 
removeFromLRU(AtlasRow * row)253 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) {
254     SkASSERT(row);
255     if (row->fNext && row->fPrev) {
256         row->fPrev->fNext = row->fNext;
257         row->fNext->fPrev = row->fPrev;
258     } else {
259         if (NULL == row->fNext) {
260             SkASSERT(row == fLRUBack);
261             fLRUBack = row->fPrev;
262             if (fLRUBack) {
263                 fLRUBack->fNext = NULL;
264             }
265         }
266         if (NULL == row->fPrev) {
267             SkASSERT(row == fLRUFront);
268             fLRUFront = row->fNext;
269             if (fLRUFront) {
270                 fLRUFront->fPrev = NULL;
271             }
272         }
273     }
274     row->fNext = NULL;
275     row->fPrev = NULL;
276 }
277 
searchByKey(uint32_t key)278 int GrTextureStripAtlas::searchByKey(uint32_t key) {
279     AtlasRow target;
280     target.fKey = key;
281     return SkTSearch<const AtlasRow,
282                      GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(),
283                                                    fKeyTable.count(),
284                                                    &target,
285                                                    sizeof(AtlasRow*));
286 }
287 
288 #ifdef SK_DEBUG
validate()289 void GrTextureStripAtlas::validate() {
290 
291     // Our key table should be sorted
292     uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey;
293     for (int i = 1; i < fKeyTable.count(); ++i) {
294         SkASSERT(prev < fKeyTable[i]->fKey);
295         SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey);
296         prev = fKeyTable[i]->fKey;
297     }
298 
299     int lruCount = 0;
300     // Validate LRU pointers, and count LRU entries
301     SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev);
302     SkASSERT(NULL == fLRUBack  || NULL == fLRUBack->fNext);
303     for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
304         if (NULL == r->fNext) {
305             SkASSERT(r == fLRUBack);
306         } else {
307             SkASSERT(r->fNext->fPrev == r);
308         }
309         ++lruCount;
310     }
311 
312     int rowLocks = 0;
313     int freeRows = 0;
314 
315     for (int i = 0; i < fNumRows; ++i) {
316         rowLocks += fRows[i].fLocks;
317         if (0 == fRows[i].fLocks) {
318             ++freeRows;
319             bool inLRU = false;
320             // Step through the LRU and make sure it's present
321             for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
322                 if (r == &fRows[i]) {
323                     inLRU = true;
324                     break;
325                 }
326             }
327             SkASSERT(inLRU);
328         } else {
329             // If we are locked, we should have a key
330             SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey);
331         }
332 
333         // If we have a key != kEmptyAtlasRowKey, it should be in the key table
334         SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0);
335     }
336 
337     // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed,
338     // in which case we'll have one more lock than recorded in the rows (to represent the pending
339     // lock of a row; which ensures we don't unlock the texture prematurely).
340     SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows);
341 
342     // We should have one lru entry for each free row
343     SkASSERT(freeRows == lruCount);
344 
345     // If we have locked rows, we should have a locked texture, otherwise
346     // it should be unlocked
347     if (fLockedRows == 0) {
348         SkASSERT(NULL == fTexture);
349     } else {
350         SkASSERT(fTexture);
351     }
352 }
353 #endif
354