Searched defs:useIntOutputs (Results 1 – 1 of 1) sorted by relevance
291 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader()676 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs) in getRenderbufferFormatForOutput()708 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); in execute() local