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Searched defs:useIntOutputs (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp291 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader()
676 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs) in getRenderbufferFormatForOutput()
708 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); in execute() local