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Searched defs:vao (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingStateQueryTests.cpp90 glu::VertexArray vao (m_context.getRenderContext()); in test() local
165 glu::VertexArray vao (m_context.getRenderContext()); in test() local
267 glu::VertexArray vao (m_context.getRenderContext()); in test() local
344 glu::VertexArray vao (m_context.getRenderContext()); in test() local
422 glu::VertexArray vao (m_context.getRenderContext()); in test() local
500 glu::VertexArray vao (m_context.getRenderContext()); in test() local
581 glu::VertexArray vao (m_context.getRenderContext()); in test() local
Des31fTessellationGeometryInteractionTests.cpp252 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
551 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
1006 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback() local
1103 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback() local
1810 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local
2409 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local
2866 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
Des31fNegativeVertexArrayApiTests.cpp153 GLuint vao = 0; in vertex_attrib_pointer() local
197 GLuint vao = 0; in vertex_attrib_i_pointer() local
Des31fVertexAttributeBindingTests.cpp1386 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
1447 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
Des31fMultisampleTests.cpp311 glu::VertexArray vao (m_context.getRenderContext()); in renderTriangle() local
Des31fGeometryShaderTests.cpp3241 glu::VertexArray vao (m_context.getRenderContext()); in renderToTexture() local
3276 glu::VertexArray vao (m_context.getRenderContext()); in sampleTextureLayer() local
4581 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
Des31fPrimitiveBoundingBoxTests.cpp4156 glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local
Des31fTessellationTests.cpp2761 const glu::VertexArray vao (renderCtx); in iterate() local
/external/deqp/modules/gles3/functional/
Des3fLifetimeTests.cpp126 void ScaleProgram::draw (GLuint vao, GLfloat scale, bool tf, Surface* dst) in draw()
155 void ScaleProgram::setPos (GLuint buffer, GLuint vao) in setPos()
264 void BufferVAOAttacher::attach (GLuint buffer, GLuint vao) in attach()
300 void BufferVAOInputAttacher::drawContainer (GLuint vao, Surface& dst) in drawContainer()
368 VertexArray vao(getRenderContext()); in drawAttachment() local
381 VertexArray vao (getRenderContext()); in setupContainer() local
Des3fVertexArrayObjectTests.cpp127 VertexArrayState vao; member
600 GLuint vao = 0; in render() local
1177 GLuint vao = 0; in render() local
/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp336 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local
Des31sVertexAttributeBindingTests.cpp578 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
/external/deqp/modules/gles3/stress/
Des3sDrawTests.cpp158 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
/external/deqp/framework/opengl/
DgluDrawUtil.cpp583 VertexArray vao (context); in drawFromVAOBuffers() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3620 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribPointer() local
3651 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribIPointer() local
3676 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in enableVertexAttribArray() local
3684 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in disableVertexAttribArray() local
3692 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribDivisor() local
4031 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in drawElementsInstancedBaseVertex() local
4377 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in drawWithReference() local
DsglrGLContext.cpp101 deUint32 vao = *i; in ~GLContext() local
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp583 const glu::VertexArray vao (renderContext); in renderGL() local