/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 90 glu::VertexArray vao (m_context.getRenderContext()); in test() local 165 glu::VertexArray vao (m_context.getRenderContext()); in test() local 267 glu::VertexArray vao (m_context.getRenderContext()); in test() local 344 glu::VertexArray vao (m_context.getRenderContext()); in test() local 422 glu::VertexArray vao (m_context.getRenderContext()); in test() local 500 glu::VertexArray vao (m_context.getRenderContext()); in test() local 581 glu::VertexArray vao (m_context.getRenderContext()); in test() local
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D | es31fTessellationGeometryInteractionTests.cpp | 252 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 551 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 1006 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback() local 1103 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback() local 1810 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local 2409 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local 2866 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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D | es31fNegativeVertexArrayApiTests.cpp | 153 GLuint vao = 0; in vertex_attrib_pointer() local 197 GLuint vao = 0; in vertex_attrib_i_pointer() local
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D | es31fVertexAttributeBindingTests.cpp | 1386 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 1447 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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D | es31fMultisampleTests.cpp | 311 glu::VertexArray vao (m_context.getRenderContext()); in renderTriangle() local
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D | es31fGeometryShaderTests.cpp | 3241 glu::VertexArray vao (m_context.getRenderContext()); in renderToTexture() local 3276 glu::VertexArray vao (m_context.getRenderContext()); in sampleTextureLayer() local 4581 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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D | es31fPrimitiveBoundingBoxTests.cpp | 4156 glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local
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D | es31fTessellationTests.cpp | 2761 const glu::VertexArray vao (renderCtx); in iterate() local
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/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 126 void ScaleProgram::draw (GLuint vao, GLfloat scale, bool tf, Surface* dst) in draw() 155 void ScaleProgram::setPos (GLuint buffer, GLuint vao) in setPos() 264 void BufferVAOAttacher::attach (GLuint buffer, GLuint vao) in attach() 300 void BufferVAOInputAttacher::drawContainer (GLuint vao, Surface& dst) in drawContainer() 368 VertexArray vao(getRenderContext()); in drawAttachment() local 381 VertexArray vao (getRenderContext()); in setupContainer() local
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D | es3fVertexArrayObjectTests.cpp | 127 VertexArrayState vao; member 600 GLuint vao = 0; in render() local 1177 GLuint vao = 0; in render() local
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 336 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local
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D | es31sVertexAttributeBindingTests.cpp | 578 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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/external/deqp/modules/gles3/stress/ |
D | es3sDrawTests.cpp | 158 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 583 VertexArray vao (context); in drawFromVAOBuffers() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3620 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribPointer() local 3651 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribIPointer() local 3676 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in enableVertexAttribArray() local 3684 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in disableVertexAttribArray() local 3692 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribDivisor() local 4031 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in drawElementsInstancedBaseVertex() local 4377 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in drawWithReference() local
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D | sglrGLContext.cpp | 101 deUint32 vao = *i; in ~GLContext() local
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 583 const glu::VertexArray vao (renderContext); in renderGL() local
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