Searched defs:vertexArray (Results 1 – 5 of 5) sorted by relevance
114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { in setVertexArray()
122 GLuint vertexArray = 0; in checkFramebufferSize() local222 GLuint vertexArray = 0; in checkFramebufferRenderable() local
472 GLuint vertexArray; in requireVertexArrays() local
389 …c inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) in getUserPointerDescriptor()
3593 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays() local3958 void ReferenceContext::deleteVertexArray (rc::VertexArray* vertexArray) in deleteVertexArray()