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Searched defs:vertexArray (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrDebugGL.cpp114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { in setVertexArray()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp122 GLuint vertexArray = 0; in checkFramebufferSize() local
222 GLuint vertexArray = 0; in checkFramebufferRenderable() local
/external/deqp/modules/glshared/
DglsStateChangePerfTestCases.cpp472 GLuint vertexArray; in requireVertexArrays() local
/external/deqp/framework/opengl/
DgluDrawUtil.cpp389 …c inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) in getUserPointerDescriptor()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3593 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL; in deleteVertexArrays() local
3958 void ReferenceContext::deleteVertexArray (rc::VertexArray* vertexArray) in deleteVertexArray()