Home
last modified time | relevance | path

Searched defs:vertexData (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1519 GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
1555 GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
1587 GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
1639 GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
1729 GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
Des2fRasterizationTests.cpp182 …aseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, … in drawPrimitives()
190 …aseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, … in drawPrimitives()
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp311 static void setupAttributes (sglr::Context& ctx, const VertexDataStorage& vertexData, deUint32 prog… in setupAttributes()
517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices); in iterate() local
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp2177 GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
2261 const GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
2367 const GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
2482 const GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
2593 const GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
2888 const GLfloat vertexData[4] = {0.0f}; // never accessed in test() local
Des3fRasterizationTests.cpp347 …aseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, … in drawPrimitives()
355 …aseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, … in drawPrimitives()
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp3882 static void generateLayeredGridVertexAttribData4C4V (std::vector<tcu::Vec4>& vertexData, const Laye… in generateLayeredGridVertexAttribData4C4V()
4237 std::vector<tcu::Vec4> vertexData; in uploadScene() local
4343 std::vector<tcu::Vec4> vertexData; in runSample() local
4476 std::vector<tcu::Vec4> vertexData; in runSample() local
4833 std::vector<tcu::Vec4> vertexData; in runSample() local
5168 std::vector<tcu::Vec4> vertexData; in runSample() local
5568 std::vector<tcu::Vec4> vertexData; in init() local
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp1242 std::vector<tcu::Vec4> vertexData (12 * GRID_SIZE * GRID_SIZE); in createBuffers() local
Des31fGeometryShaderTests.cpp4568 static const tcu::Vec4 vertexData[8*2] = in iterate() local