/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
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D | es2fDepthRangeTests.cpp | 145 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local 294 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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D | es2fRandomFragmentOpTests.cpp | 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
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D | es2fFlushFinishTests.cpp | 222 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
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D | es2fBufferTestUtil.cpp | 571 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
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D | es2fTextureFilteringTests.cpp | 223 …const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth… in init() local
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D | es2fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
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D | es2fUniformApiTests.cpp | 1667 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.cpp | 70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); in setVertexFragmentRatio() local
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D | glsFragOpInteractionCase.cpp | 290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local 461 const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
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D | glsBufferTestUtil.cpp | 760 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
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D | glsUniformBlockCase.cpp | 1897 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 129 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local 300 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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D | es3fShaderFragDataTests.cpp | 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
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D | es3fRandomFragmentOpTests.cpp | 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
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D | es3fShaderBuiltinVarTests.cpp | 754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; in init() local 967 const int viewportW = m_viewportW; in iterate() local
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D | es3fTextureShadowTests.cpp | 291 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local 845 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local
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D | es3fFlushFinishTests.cpp | 240 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
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D | es3fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
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D | es3fFragmentOutputTests.cpp | 565 const int viewportW = minBufSize.x(); in iterate() local
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D | es3fTransformFeedbackTests.cpp | 1074 int viewportW = de::min((int)VIEWPORT_WIDTH, width); in runTest() local
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D | es3fTextureFilteringTests.cpp | 223 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().ge… in init() local
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D | es3fUniformApiTests.cpp | 2079 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 1582 const int viewportW = de::min<int>(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local
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