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Searched defs:viewportW (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderFragDataTests.cpp151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
Des2fDepthRangeTests.cpp145 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
294 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
Des2fRandomFragmentOpTests.cpp139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
Des2fFlushFinishTests.cpp222 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
Des2fBufferTestUtil.cpp571 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
Des2fTextureFilteringTests.cpp223 …const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth… in init() local
Des2fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
Des2fUniformApiTests.cpp1667 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local
/external/deqp/modules/glshared/
DglsShaderPerformanceCase.cpp70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); in setVertexFragmentRatio() local
DglsFragOpInteractionCase.cpp290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
461 const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
DglsBufferTestUtil.cpp760 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
DglsUniformBlockCase.cpp1897 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp129 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
300 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
Des3fShaderFragDataTests.cpp151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
Des3fRandomFragmentOpTests.cpp139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
Des3fShaderBuiltinVarTests.cpp754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; in init() local
967 const int viewportW = m_viewportW; in iterate() local
Des3fTextureShadowTests.cpp291 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local
845 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local
Des3fFlushFinishTests.cpp240 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
Des3fDepthStencilTests.cpp563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
Des3fFragmentOutputTests.cpp565 const int viewportW = minBufSize.x(); in iterate() local
Des3fTransformFeedbackTests.cpp1074 int viewportW = de::min((int)VIEWPORT_WIDTH, width); in runTest() local
Des3fTextureFilteringTests.cpp223 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().ge… in init() local
Des3fUniformApiTests.cpp2079 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local
/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp1582 const int viewportW = de::min<int>(renderTarget.getWidth(), MAX_RENDER_WIDTH); in renderTest() local