1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179These five templates can be used with any classes, whether they have a v-table 180or not. If you want to add support for these templates, see the document 181:doc:`How to set up LLVM-style RTTI for your class hierarchy 182<HowToSetUpLLVMStyleRTTI>` 183 184.. _string_apis: 185 186Passing strings (the ``StringRef`` and ``Twine`` classes) 187--------------------------------------------------------- 188 189Although LLVM generally does not do much string manipulation, we do have several 190important APIs which take strings. Two important examples are the Value class 191-- which has names for instructions, functions, etc. -- and the ``StringMap`` 192class which is used extensively in LLVM and Clang. 193 194These are generic classes, and they need to be able to accept strings which may 195have embedded null characters. Therefore, they cannot simply take a ``const 196char *``, and taking a ``const std::string&`` requires clients to perform a heap 197allocation which is usually unnecessary. Instead, many LLVM APIs use a 198``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200.. _StringRef: 201 202The ``StringRef`` class 203^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205The ``StringRef`` data type represents a reference to a constant string (a 206character array and a length) and supports the common operations available on 207``std::string``, but does not require heap allocation. 208 209It can be implicitly constructed using a C style null-terminated string, an 210``std::string``, or explicitly with a character pointer and length. For 211example, the ``StringRef`` find function is declared as: 212 213.. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217and clients can call it using any one of: 218 219.. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225Similarly, APIs which need to return a string may return a ``StringRef`` 226instance, which can be used directly or converted to an ``std::string`` using 227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more 229information. 230 231You should rarely use the ``StringRef`` class directly, because it contains 232pointers to external memory it is not generally safe to store an instance of the 233class (unless you know that the external storage will not be freed). 234``StringRef`` is small and pervasive enough in LLVM that it should always be 235passed by value. 236 237The ``Twine`` class 238^^^^^^^^^^^^^^^^^^^ 239 240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241class is an efficient way for APIs to accept concatenated strings. For example, 242a common LLVM paradigm is to name one instruction based on the name of another 243instruction with a suffix, for example: 244 245.. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249The ``Twine`` class is effectively a lightweight `rope 250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251temporary (stack allocated) objects. Twines can be implicitly constructed as 252the result of the plus operator applied to strings (i.e., a C strings, an 253``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254of strings until it is actually required, at which point it can be efficiently 255rendered directly into a character array. This avoids unnecessary heap 256allocation involved in constructing the temporary results of string 257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259for more information. 260 261As with a ``StringRef``, ``Twine`` objects point to external memory and should 262almost never be stored or mentioned directly. They are intended solely for use 263when defining a function which should be able to efficiently accept concatenated 264strings. 265 266.. _function_apis: 267 268Passing functions and other callable objects 269-------------------------------------------- 270 271Sometimes you may want a function to be passed a callback object. In order to 272support lambda expressions and other function objects, you should not use the 273traditional C approach of taking a function pointer and an opaque cookie: 274 275.. code-block:: c++ 276 277 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 278 279Instead, use one of the following approaches: 280 281Function template 282^^^^^^^^^^^^^^^^^ 283 284If you don't mind putting the definition of your function into a header file, 285make it a function template that is templated on the callable type. 286 287.. code-block:: c++ 288 289 template<typename Callable> 290 void takeCallback(Callable Callback) { 291 Callback(1, 2, 3); 292 } 293 294The ``function_ref`` class template 295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 296 297The ``function_ref`` 298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class 299template represents a reference to a callable object, templated over the type 300of the callable. This is a good choice for passing a callback to a function, 301if you don't need to hold onto the callback after the function returns. In this 302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 303``std::string``. 304 305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 306any callable object that can be called with arguments of type ``Param1``, 307``Param2``, ..., and returns a value that can be converted to type ``Ret``. 308For example: 309 310.. code-block:: c++ 311 312 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 313 for (BasicBlock &BB : *F) 314 if (Callback(&BB)) 315 return; 316 } 317 318can be called using: 319 320.. code-block:: c++ 321 322 visitBasicBlocks(F, [&](BasicBlock *BB) { 323 if (process(BB)) 324 return isEmpty(BB); 325 return false; 326 }); 327 328Note that a ``function_ref`` object contains pointers to external memory, so it 329is not generally safe to store an instance of the class (unless you know that 330the external storage will not be freed). If you need this ability, consider 331using ``std::function``. ``function_ref`` is small enough that it should always 332be passed by value. 333 334.. _DEBUG: 335 336The ``DEBUG()`` macro and ``-debug`` option 337------------------------------------------- 338 339Often when working on your pass you will put a bunch of debugging printouts and 340other code into your pass. After you get it working, you want to remove it, but 341you may need it again in the future (to work out new bugs that you run across). 342 343Naturally, because of this, you don't want to delete the debug printouts, but 344you don't want them to always be noisy. A standard compromise is to comment 345them out, allowing you to enable them if you need them in the future. 346 347The ``llvm/Support/Debug.h`` (`doxygen 348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named 349``DEBUG()`` that is a much nicer solution to this problem. Basically, you can 350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only 351executed if '``opt``' (or any other tool) is run with the '``-debug``' command 352line argument: 353 354.. code-block:: c++ 355 356 DEBUG(errs() << "I am here!\n"); 357 358Then you can run your pass like this: 359 360.. code-block:: none 361 362 $ opt < a.bc > /dev/null -mypass 363 <no output> 364 $ opt < a.bc > /dev/null -mypass -debug 365 I am here! 366 367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not 368have to create "yet another" command line option for the debug output for your 369pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they 370do not cause a performance impact at all (for the same reason, they should also 371not contain side-effects!). 372 373One additional nice thing about the ``DEBUG()`` macro is that you can enable or 374disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 375DebugFlag=1``" from the gdb if the program is running. If the program hasn't 376been started yet, you can always just run it with ``-debug``. 377 378.. _DEBUG_TYPE: 379 380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 382 383Sometimes you may find yourself in a situation where enabling ``-debug`` just 384turns on **too much** information (such as when working on the code generator). 385If you want to enable debug information with more fine-grained control, you 386can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 387follows: 388 389.. code-block:: c++ 390 391 #undef DEBUG_TYPE 392 DEBUG(errs() << "No debug type\n"); 393 #define DEBUG_TYPE "foo" 394 DEBUG(errs() << "'foo' debug type\n"); 395 #undef DEBUG_TYPE 396 #define DEBUG_TYPE "bar" 397 DEBUG(errs() << "'bar' debug type\n")); 398 #undef DEBUG_TYPE 399 #define DEBUG_TYPE "" 400 DEBUG(errs() << "No debug type (2)\n"); 401 402Then you can run your pass like this: 403 404.. code-block:: none 405 406 $ opt < a.bc > /dev/null -mypass 407 <no output> 408 $ opt < a.bc > /dev/null -mypass -debug 409 No debug type 410 'foo' debug type 411 'bar' debug type 412 No debug type (2) 413 $ opt < a.bc > /dev/null -mypass -debug-only=foo 414 'foo' debug type 415 $ opt < a.bc > /dev/null -mypass -debug-only=bar 416 'bar' debug type 417 418Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 419to specify the debug type for the entire module (if you do this before you 420``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly 421``#undef``'s). Also, you should use names more meaningful than "foo" and "bar", 422because there is no system in place to ensure that names do not conflict. If 423two different modules use the same string, they will all be turned on when the 424name is specified. This allows, for example, all debug information for 425instruction scheduling to be enabled with ``-debug-only=InstrSched``, even if 426the source lives in multiple files. 427 428For performance reasons, -debug-only is not available in optimized build 429(``--enable-optimized``) of LLVM. 430 431The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 432like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 433takes an additional first parameter, which is the type to use. For example, the 434preceding example could be written as: 435 436.. code-block:: c++ 437 438 DEBUG_WITH_TYPE("", errs() << "No debug type\n"); 439 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); 440 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); 441 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n"); 442 443.. _Statistic: 444 445The ``Statistic`` class & ``-stats`` option 446------------------------------------------- 447 448The ``llvm/ADT/Statistic.h`` (`doxygen 449<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class 450named ``Statistic`` that is used as a unified way to keep track of what the LLVM 451compiler is doing and how effective various optimizations are. It is useful to 452see what optimizations are contributing to making a particular program run 453faster. 454 455Often you may run your pass on some big program, and you're interested to see 456how many times it makes a certain transformation. Although you can do this with 457hand inspection, or some ad-hoc method, this is a real pain and not very useful 458for big programs. Using the ``Statistic`` class makes it very easy to keep 459track of this information, and the calculated information is presented in a 460uniform manner with the rest of the passes being executed. 461 462There are many examples of ``Statistic`` uses, but the basics of using it are as 463follows: 464 465#. Define your statistic like this: 466 467 .. code-block:: c++ 468 469 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 470 STATISTIC(NumXForms, "The # of times I did stuff"); 471 472 The ``STATISTIC`` macro defines a static variable, whose name is specified by 473 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 474 the description is taken from the second argument. The variable defined 475 ("NumXForms" in this case) acts like an unsigned integer. 476 477#. Whenever you make a transformation, bump the counter: 478 479 .. code-block:: c++ 480 481 ++NumXForms; // I did stuff! 482 483That's all you have to do. To get '``opt``' to print out the statistics 484gathered, use the '``-stats``' option: 485 486.. code-block:: none 487 488 $ opt -stats -mypassname < program.bc > /dev/null 489 ... statistics output ... 490 491Note that in order to use the '``-stats``' option, LLVM must be 492compiled with assertions enabled. 493 494When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 495report that looks like this: 496 497.. code-block:: none 498 499 7646 bitcodewriter - Number of normal instructions 500 725 bitcodewriter - Number of oversized instructions 501 129996 bitcodewriter - Number of bitcode bytes written 502 2817 raise - Number of insts DCEd or constprop'd 503 3213 raise - Number of cast-of-self removed 504 5046 raise - Number of expression trees converted 505 75 raise - Number of other getelementptr's formed 506 138 raise - Number of load/store peepholes 507 42 deadtypeelim - Number of unused typenames removed from symtab 508 392 funcresolve - Number of varargs functions resolved 509 27 globaldce - Number of global variables removed 510 2 adce - Number of basic blocks removed 511 134 cee - Number of branches revectored 512 49 cee - Number of setcc instruction eliminated 513 532 gcse - Number of loads removed 514 2919 gcse - Number of instructions removed 515 86 indvars - Number of canonical indvars added 516 87 indvars - Number of aux indvars removed 517 25 instcombine - Number of dead inst eliminate 518 434 instcombine - Number of insts combined 519 248 licm - Number of load insts hoisted 520 1298 licm - Number of insts hoisted to a loop pre-header 521 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 522 75 mem2reg - Number of alloca's promoted 523 1444 cfgsimplify - Number of blocks simplified 524 525Obviously, with so many optimizations, having a unified framework for this stuff 526is very nice. Making your pass fit well into the framework makes it more 527maintainable and useful. 528 529.. _ViewGraph: 530 531Viewing graphs while debugging code 532----------------------------------- 533 534Several of the important data structures in LLVM are graphs: for example CFGs 535made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 536:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 537DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 538compiler, it is nice to instantly visualize these graphs. 539 540LLVM provides several callbacks that are available in a debug build to do 541exactly that. If you call the ``Function::viewCFG()`` method, for example, the 542current LLVM tool will pop up a window containing the CFG for the function where 543each basic block is a node in the graph, and each node contains the instructions 544in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 545not include the instructions), the ``MachineFunction::viewCFG()`` and 546``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 547methods. Within GDB, for example, you can usually use something like ``call 548DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 549these functions in your code in places you want to debug. 550 551Getting this to work requires a small amount of setup. On Unix systems 552with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 553sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download 554and install the Mac OS X `Graphviz program 555<http://www.pixelglow.com/graphviz/>`_ and add 556``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 557your path. The programs need not be present when configuring, building or 558running LLVM and can simply be installed when needed during an active debug 559session. 560 561``SelectionDAG`` has been extended to make it easier to locate *interesting* 562nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 563"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 564the specified color (choices of colors can be found at `colors 565<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 566can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 567be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 568If you want to restart and clear all the current graph attributes, then you can 569``call DAG.clearGraphAttrs()``. 570 571Note that graph visualization features are compiled out of Release builds to 572reduce file size. This means that you need a Debug+Asserts or Release+Asserts 573build to use these features. 574 575.. _datastructure: 576 577Picking the Right Data Structure for a Task 578=========================================== 579 580LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 581commonly use STL data structures. This section describes the trade-offs you 582should consider when you pick one. 583 584The first step is a choose your own adventure: do you want a sequential 585container, a set-like container, or a map-like container? The most important 586thing when choosing a container is the algorithmic properties of how you plan to 587access the container. Based on that, you should use: 588 589 590* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 591 value based on another value. Map-like containers also support efficient 592 queries for containment (whether a key is in the map). Map-like containers 593 generally do not support efficient reverse mapping (values to keys). If you 594 need that, use two maps. Some map-like containers also support efficient 595 iteration through the keys in sorted order. Map-like containers are the most 596 expensive sort, only use them if you need one of these capabilities. 597 598* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 599 a container that automatically eliminates duplicates. Some set-like 600 containers support efficient iteration through the elements in sorted order. 601 Set-like containers are more expensive than sequential containers. 602 603* a :ref:`sequential <ds_sequential>` container provides the most efficient way 604 to add elements and keeps track of the order they are added to the collection. 605 They permit duplicates and support efficient iteration, but do not support 606 efficient look-up based on a key. 607 608* a :ref:`string <ds_string>` container is a specialized sequential container or 609 reference structure that is used for character or byte arrays. 610 611* a :ref:`bit <ds_bit>` container provides an efficient way to store and 612 perform set operations on sets of numeric id's, while automatically 613 eliminating duplicates. Bit containers require a maximum of 1 bit for each 614 identifier you want to store. 615 616Once the proper category of container is determined, you can fine tune the 617memory use, constant factors, and cache behaviors of access by intelligently 618picking a member of the category. Note that constant factors and cache behavior 619can be a big deal. If you have a vector that usually only contains a few 620elements (but could contain many), for example, it's much better to use 621:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 622avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 623the elements to the container. 624 625.. _ds_sequential: 626 627Sequential Containers (std::vector, std::list, etc) 628--------------------------------------------------- 629 630There are a variety of sequential containers available for you, based on your 631needs. Pick the first in this section that will do what you want. 632 633.. _dss_arrayref: 634 635llvm/ADT/ArrayRef.h 636^^^^^^^^^^^^^^^^^^^ 637 638The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 639accepts a sequential list of elements in memory and just reads from them. By 640taking an ``ArrayRef``, the API can be passed a fixed size array, an 641``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 642in memory. 643 644.. _dss_fixedarrays: 645 646Fixed Size Arrays 647^^^^^^^^^^^^^^^^^ 648 649Fixed size arrays are very simple and very fast. They are good if you know 650exactly how many elements you have, or you have a (low) upper bound on how many 651you have. 652 653.. _dss_heaparrays: 654 655Heap Allocated Arrays 656^^^^^^^^^^^^^^^^^^^^^ 657 658Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 659if the number of elements is variable, if you know how many elements you will 660need before the array is allocated, and if the array is usually large (if not, 661consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 662array is the cost of the new/delete (aka malloc/free). Also note that if you 663are allocating an array of a type with a constructor, the constructor and 664destructors will be run for every element in the array (re-sizable vectors only 665construct those elements actually used). 666 667.. _dss_tinyptrvector: 668 669llvm/ADT/TinyPtrVector.h 670^^^^^^^^^^^^^^^^^^^^^^^^ 671 672``TinyPtrVector<Type>`` is a highly specialized collection class that is 673optimized to avoid allocation in the case when a vector has zero or one 674elements. It has two major restrictions: 1) it can only hold values of pointer 675type, and 2) it cannot hold a null pointer. 676 677Since this container is highly specialized, it is rarely used. 678 679.. _dss_smallvector: 680 681llvm/ADT/SmallVector.h 682^^^^^^^^^^^^^^^^^^^^^^ 683 684``SmallVector<Type, N>`` is a simple class that looks and smells just like 685``vector<Type>``: it supports efficient iteration, lays out elements in memory 686order (so you can do pointer arithmetic between elements), supports efficient 687push_back/pop_back operations, supports efficient random access to its elements, 688etc. 689 690The advantage of SmallVector is that it allocates space for some number of 691elements (N) **in the object itself**. Because of this, if the SmallVector is 692dynamically smaller than N, no malloc is performed. This can be a big win in 693cases where the malloc/free call is far more expensive than the code that 694fiddles around with the elements. 695 696This is good for vectors that are "usually small" (e.g. the number of 697predecessors/successors of a block is usually less than 8). On the other hand, 698this makes the size of the SmallVector itself large, so you don't want to 699allocate lots of them (doing so will waste a lot of space). As such, 700SmallVectors are most useful when on the stack. 701 702SmallVector also provides a nice portable and efficient replacement for 703``alloca``. 704 705.. note:: 706 707 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 708 709 In APIs that don't care about the "small size" (most?), prefer to use 710 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 711 header" (and methods) without the elements allocated after it. Note that 712 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 713 conversion is implicit and costs nothing. E.g. 714 715 .. code-block:: c++ 716 717 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 718 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 719 // GOOD: Clients can pass any SmallVector<Foo, N>. 720 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 721 722 void someFunc() { 723 SmallVector<Foo, 8> Vec; 724 hardcodedSmallSize(Vec); // Error. 725 allowsAnySmallSize(Vec); // Works. 726 } 727 728 Even though it has "``Impl``" in the name, this is so widely used that 729 it really isn't "private to the implementation" anymore. A name like 730 ``SmallVectorHeader`` would be more appropriate. 731 732.. _dss_vector: 733 734<vector> 735^^^^^^^^ 736 737``std::vector`` is well loved and respected. It is useful when SmallVector 738isn't: when the size of the vector is often large (thus the small optimization 739will rarely be a benefit) or if you will be allocating many instances of the 740vector itself (which would waste space for elements that aren't in the 741container). vector is also useful when interfacing with code that expects 742vectors :). 743 744One worthwhile note about std::vector: avoid code like this: 745 746.. code-block:: c++ 747 748 for ( ... ) { 749 std::vector<foo> V; 750 // make use of V. 751 } 752 753Instead, write this as: 754 755.. code-block:: c++ 756 757 std::vector<foo> V; 758 for ( ... ) { 759 // make use of V. 760 V.clear(); 761 } 762 763Doing so will save (at least) one heap allocation and free per iteration of the 764loop. 765 766.. _dss_deque: 767 768<deque> 769^^^^^^^ 770 771``std::deque`` is, in some senses, a generalized version of ``std::vector``. 772Like ``std::vector``, it provides constant time random access and other similar 773properties, but it also provides efficient access to the front of the list. It 774does not guarantee continuity of elements within memory. 775 776In exchange for this extra flexibility, ``std::deque`` has significantly higher 777constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 778something cheaper. 779 780.. _dss_list: 781 782<list> 783^^^^^^ 784 785``std::list`` is an extremely inefficient class that is rarely useful. It 786performs a heap allocation for every element inserted into it, thus having an 787extremely high constant factor, particularly for small data types. 788``std::list`` also only supports bidirectional iteration, not random access 789iteration. 790 791In exchange for this high cost, std::list supports efficient access to both ends 792of the list (like ``std::deque``, but unlike ``std::vector`` or 793``SmallVector``). In addition, the iterator invalidation characteristics of 794std::list are stronger than that of a vector class: inserting or removing an 795element into the list does not invalidate iterator or pointers to other elements 796in the list. 797 798.. _dss_ilist: 799 800llvm/ADT/ilist.h 801^^^^^^^^^^^^^^^^ 802 803``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 804because it requires the element to store and provide access to the prev/next 805pointers for the list. 806 807``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 808``ilist_traits`` implementation for the element type, but it provides some novel 809characteristics. In particular, it can efficiently store polymorphic objects, 810the traits class is informed when an element is inserted or removed from the 811list, and ``ilist``\ s are guaranteed to support a constant-time splice 812operation. 813 814These properties are exactly what we want for things like ``Instruction``\ s and 815basic blocks, which is why these are implemented with ``ilist``\ s. 816 817Related classes of interest are explained in the following subsections: 818 819* :ref:`ilist_traits <dss_ilist_traits>` 820 821* :ref:`iplist <dss_iplist>` 822 823* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 824 825* :ref:`Sentinels <dss_ilist_sentinel>` 826 827.. _dss_packedvector: 828 829llvm/ADT/PackedVector.h 830^^^^^^^^^^^^^^^^^^^^^^^ 831 832Useful for storing a vector of values using only a few number of bits for each 833value. Apart from the standard operations of a vector-like container, it can 834also perform an 'or' set operation. 835 836For example: 837 838.. code-block:: c++ 839 840 enum State { 841 None = 0x0, 842 FirstCondition = 0x1, 843 SecondCondition = 0x2, 844 Both = 0x3 845 }; 846 847 State get() { 848 PackedVector<State, 2> Vec1; 849 Vec1.push_back(FirstCondition); 850 851 PackedVector<State, 2> Vec2; 852 Vec2.push_back(SecondCondition); 853 854 Vec1 |= Vec2; 855 return Vec1[0]; // returns 'Both'. 856 } 857 858.. _dss_ilist_traits: 859 860ilist_traits 861^^^^^^^^^^^^ 862 863``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 864(and consequently ``ilist<T>``) publicly derive from this traits class. 865 866.. _dss_iplist: 867 868iplist 869^^^^^^ 870 871``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 872interface. Notably, inserters from ``T&`` are absent. 873 874``ilist_traits<T>`` is a public base of this class and can be used for a wide 875variety of customizations. 876 877.. _dss_ilist_node: 878 879llvm/ADT/ilist_node.h 880^^^^^^^^^^^^^^^^^^^^^ 881 882``ilist_node<T>`` implements the forward and backward links that are expected 883by the ``ilist<T>`` (and analogous containers) in the default manner. 884 885``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 886``T`` publicly derives from ``ilist_node<T>``. 887 888.. _dss_ilist_sentinel: 889 890Sentinels 891^^^^^^^^^ 892 893``ilist``\ s have another specialty that must be considered. To be a good 894citizen in the C++ ecosystem, it needs to support the standard container 895operations, such as ``begin`` and ``end`` iterators, etc. Also, the 896``operator--`` must work correctly on the ``end`` iterator in the case of 897non-empty ``ilist``\ s. 898 899The only sensible solution to this problem is to allocate a so-called *sentinel* 900along with the intrusive list, which serves as the ``end`` iterator, providing 901the back-link to the last element. However conforming to the C++ convention it 902is illegal to ``operator++`` beyond the sentinel and it also must not be 903dereferenced. 904 905These constraints allow for some implementation freedom to the ``ilist`` how to 906allocate and store the sentinel. The corresponding policy is dictated by 907``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 908for a sentinel arises. 909 910While the default policy is sufficient in most cases, it may break down when 911``T`` does not provide a default constructor. Also, in the case of many 912instances of ``ilist``\ s, the memory overhead of the associated sentinels is 913wasted. To alleviate the situation with numerous and voluminous 914``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 915 916Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 917superpose the sentinel with the ``ilist`` instance in memory. Pointer 918arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 919``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 920as the back-link of the sentinel. This is the only field in the ghostly 921sentinel which can be legally accessed. 922 923.. _dss_other: 924 925Other Sequential Container options 926^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 927 928Other STL containers are available, such as ``std::string``. 929 930There are also various STL adapter classes such as ``std::queue``, 931``std::priority_queue``, ``std::stack``, etc. These provide simplified access 932to an underlying container but don't affect the cost of the container itself. 933 934.. _ds_string: 935 936String-like containers 937---------------------- 938 939There are a variety of ways to pass around and use strings in C and C++, and 940LLVM adds a few new options to choose from. Pick the first option on this list 941that will do what you need, they are ordered according to their relative cost. 942 943Note that it is generally preferred to *not* pass strings around as ``const 944char*``'s. These have a number of problems, including the fact that they 945cannot represent embedded nul ("\0") characters, and do not have a length 946available efficiently. The general replacement for '``const char*``' is 947StringRef. 948 949For more information on choosing string containers for APIs, please see 950:ref:`Passing Strings <string_apis>`. 951 952.. _dss_stringref: 953 954llvm/ADT/StringRef.h 955^^^^^^^^^^^^^^^^^^^^ 956 957The StringRef class is a simple value class that contains a pointer to a 958character and a length, and is quite related to the :ref:`ArrayRef 959<dss_arrayref>` class (but specialized for arrays of characters). Because 960StringRef carries a length with it, it safely handles strings with embedded nul 961characters in it, getting the length does not require a strlen call, and it even 962has very convenient APIs for slicing and dicing the character range that it 963represents. 964 965StringRef is ideal for passing simple strings around that are known to be live, 966either because they are C string literals, std::string, a C array, or a 967SmallVector. Each of these cases has an efficient implicit conversion to 968StringRef, which doesn't result in a dynamic strlen being executed. 969 970StringRef has a few major limitations which make more powerful string containers 971useful: 972 973#. You cannot directly convert a StringRef to a 'const char*' because there is 974 no way to add a trailing nul (unlike the .c_str() method on various stronger 975 classes). 976 977#. StringRef doesn't own or keep alive the underlying string bytes. 978 As such it can easily lead to dangling pointers, and is not suitable for 979 embedding in datastructures in most cases (instead, use an std::string or 980 something like that). 981 982#. For the same reason, StringRef cannot be used as the return value of a 983 method if the method "computes" the result string. Instead, use std::string. 984 985#. StringRef's do not allow you to mutate the pointed-to string bytes and it 986 doesn't allow you to insert or remove bytes from the range. For editing 987 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 988 class. 989 990Because of its strengths and limitations, it is very common for a function to 991take a StringRef and for a method on an object to return a StringRef that points 992into some string that it owns. 993 994.. _dss_twine: 995 996llvm/ADT/Twine.h 997^^^^^^^^^^^^^^^^ 998 999The Twine class is used as an intermediary datatype for APIs that want to take a 1000string that can be constructed inline with a series of concatenations. Twine 1001works by forming recursive instances of the Twine datatype (a simple value 1002object) on the stack as temporary objects, linking them together into a tree 1003which is then linearized when the Twine is consumed. Twine is only safe to use 1004as the argument to a function, and should always be a const reference, e.g.: 1005 1006.. code-block:: c++ 1007 1008 void foo(const Twine &T); 1009 ... 1010 StringRef X = ... 1011 unsigned i = ... 1012 foo(X + "." + Twine(i)); 1013 1014This example forms a string like "blarg.42" by concatenating the values 1015together, and does not form intermediate strings containing "blarg" or "blarg.". 1016 1017Because Twine is constructed with temporary objects on the stack, and because 1018these instances are destroyed at the end of the current statement, it is an 1019inherently dangerous API. For example, this simple variant contains undefined 1020behavior and will probably crash: 1021 1022.. code-block:: c++ 1023 1024 void foo(const Twine &T); 1025 ... 1026 StringRef X = ... 1027 unsigned i = ... 1028 const Twine &Tmp = X + "." + Twine(i); 1029 foo(Tmp); 1030 1031... because the temporaries are destroyed before the call. That said, Twine's 1032are much more efficient than intermediate std::string temporaries, and they work 1033really well with StringRef. Just be aware of their limitations. 1034 1035.. _dss_smallstring: 1036 1037llvm/ADT/SmallString.h 1038^^^^^^^^^^^^^^^^^^^^^^ 1039 1040SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1041convenience APIs like += that takes StringRef's. SmallString avoids allocating 1042memory in the case when the preallocated space is enough to hold its data, and 1043it calls back to general heap allocation when required. Since it owns its data, 1044it is very safe to use and supports full mutation of the string. 1045 1046Like SmallVector's, the big downside to SmallString is their sizeof. While they 1047are optimized for small strings, they themselves are not particularly small. 1048This means that they work great for temporary scratch buffers on the stack, but 1049should not generally be put into the heap: it is very rare to see a SmallString 1050as the member of a frequently-allocated heap data structure or returned 1051by-value. 1052 1053.. _dss_stdstring: 1054 1055std::string 1056^^^^^^^^^^^ 1057 1058The standard C++ std::string class is a very general class that (like 1059SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1060so it can be embedded into heap data structures and returned by-value. On the 1061other hand, std::string is highly inefficient for inline editing (e.g. 1062concatenating a bunch of stuff together) and because it is provided by the 1063standard library, its performance characteristics depend a lot of the host 1064standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1065GCC contains a really slow implementation). 1066 1067The major disadvantage of std::string is that almost every operation that makes 1068them larger can allocate memory, which is slow. As such, it is better to use 1069SmallVector or Twine as a scratch buffer, but then use std::string to persist 1070the result. 1071 1072.. _ds_set: 1073 1074Set-Like Containers (std::set, SmallSet, SetVector, etc) 1075-------------------------------------------------------- 1076 1077Set-like containers are useful when you need to canonicalize multiple values 1078into a single representation. There are several different choices for how to do 1079this, providing various trade-offs. 1080 1081.. _dss_sortedvectorset: 1082 1083A sorted 'vector' 1084^^^^^^^^^^^^^^^^^ 1085 1086If you intend to insert a lot of elements, then do a lot of queries, a great 1087approach is to use a vector (or other sequential container) with 1088std::sort+std::unique to remove duplicates. This approach works really well if 1089your usage pattern has these two distinct phases (insert then query), and can be 1090coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1091 1092This combination provides the several nice properties: the result data is 1093contiguous in memory (good for cache locality), has few allocations, is easy to 1094address (iterators in the final vector are just indices or pointers), and can be 1095efficiently queried with a standard binary search (e.g. 1096``std::lower_bound``; if you want the whole range of elements comparing 1097equal, use ``std::equal_range``). 1098 1099.. _dss_smallset: 1100 1101llvm/ADT/SmallSet.h 1102^^^^^^^^^^^^^^^^^^^ 1103 1104If you have a set-like data structure that is usually small and whose elements 1105are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1106space for N elements in place (thus, if the set is dynamically smaller than N, 1107no malloc traffic is required) and accesses them with a simple linear search. 1108When the set grows beyond 'N' elements, it allocates a more expensive 1109representation that guarantees efficient access (for most types, it falls back 1110to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet 1111<dss_smallptrset>`. 1112 1113The magic of this class is that it handles small sets extremely efficiently, but 1114gracefully handles extremely large sets without loss of efficiency. The 1115drawback is that the interface is quite small: it supports insertion, queries 1116and erasing, but does not support iteration. 1117 1118.. _dss_smallptrset: 1119 1120llvm/ADT/SmallPtrSet.h 1121^^^^^^^^^^^^^^^^^^^^^^ 1122 1123SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1124pointers is transparently implemented with a ``SmallPtrSet``), but also supports 1125iterators. If more than 'N' insertions are performed, a single quadratically 1126probed hash table is allocated and grows as needed, providing extremely 1127efficient access (constant time insertion/deleting/queries with low constant 1128factors) and is very stingy with malloc traffic. 1129 1130Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated 1131whenever an insertion occurs. Also, the values visited by the iterators are not 1132visited in sorted order. 1133 1134.. _dss_denseset: 1135 1136llvm/ADT/DenseSet.h 1137^^^^^^^^^^^^^^^^^^^ 1138 1139DenseSet is a simple quadratically probed hash table. It excels at supporting 1140small values: it uses a single allocation to hold all of the pairs that are 1141currently inserted in the set. DenseSet is a great way to unique small values 1142that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1143pointers). Note that DenseSet has the same requirements for the value type that 1144:ref:`DenseMap <dss_densemap>` has. 1145 1146.. _dss_sparseset: 1147 1148llvm/ADT/SparseSet.h 1149^^^^^^^^^^^^^^^^^^^^ 1150 1151SparseSet holds a small number of objects identified by unsigned keys of 1152moderate size. It uses a lot of memory, but provides operations that are almost 1153as fast as a vector. Typical keys are physical registers, virtual registers, or 1154numbered basic blocks. 1155 1156SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1157and fast iteration over small sets. It is not intended for building composite 1158data structures. 1159 1160.. _dss_sparsemultiset: 1161 1162llvm/ADT/SparseMultiSet.h 1163^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1164 1165SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1166desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1167provides operations that are almost as fast as a vector. Typical keys are 1168physical registers, virtual registers, or numbered basic blocks. 1169 1170SparseMultiSet is useful for algorithms that need very fast 1171clear/find/insert/erase of the entire collection, and iteration over sets of 1172elements sharing a key. It is often a more efficient choice than using composite 1173data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1174building composite data structures. 1175 1176.. _dss_FoldingSet: 1177 1178llvm/ADT/FoldingSet.h 1179^^^^^^^^^^^^^^^^^^^^^ 1180 1181FoldingSet is an aggregate class that is really good at uniquing 1182expensive-to-create or polymorphic objects. It is a combination of a chained 1183hash table with intrusive links (uniqued objects are required to inherit from 1184FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1185process. 1186 1187Consider a case where you want to implement a "getOrCreateFoo" method for a 1188complex object (for example, a node in the code generator). The client has a 1189description of **what** it wants to generate (it knows the opcode and all the 1190operands), but we don't want to 'new' a node, then try inserting it into a set 1191only to find out it already exists, at which point we would have to delete it 1192and return the node that already exists. 1193 1194To support this style of client, FoldingSet perform a query with a 1195FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1196element that we want to query for. The query either returns the element 1197matching the ID or it returns an opaque ID that indicates where insertion should 1198take place. Construction of the ID usually does not require heap traffic. 1199 1200Because FoldingSet uses intrusive links, it can support polymorphic objects in 1201the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1202Because the elements are individually allocated, pointers to the elements are 1203stable: inserting or removing elements does not invalidate any pointers to other 1204elements. 1205 1206.. _dss_set: 1207 1208<set> 1209^^^^^ 1210 1211``std::set`` is a reasonable all-around set class, which is decent at many 1212things but great at nothing. std::set allocates memory for each element 1213inserted (thus it is very malloc intensive) and typically stores three pointers 1214per element in the set (thus adding a large amount of per-element space 1215overhead). It offers guaranteed log(n) performance, which is not particularly 1216fast from a complexity standpoint (particularly if the elements of the set are 1217expensive to compare, like strings), and has extremely high constant factors for 1218lookup, insertion and removal. 1219 1220The advantages of std::set are that its iterators are stable (deleting or 1221inserting an element from the set does not affect iterators or pointers to other 1222elements) and that iteration over the set is guaranteed to be in sorted order. 1223If the elements in the set are large, then the relative overhead of the pointers 1224and malloc traffic is not a big deal, but if the elements of the set are small, 1225std::set is almost never a good choice. 1226 1227.. _dss_setvector: 1228 1229llvm/ADT/SetVector.h 1230^^^^^^^^^^^^^^^^^^^^ 1231 1232LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 1233set-like container along with a :ref:`Sequential Container <ds_sequential>` The 1234important property that this provides is efficient insertion with uniquing 1235(duplicate elements are ignored) with iteration support. It implements this by 1236inserting elements into both a set-like container and the sequential container, 1237using the set-like container for uniquing and the sequential container for 1238iteration. 1239 1240The difference between SetVector and other sets is that the order of iteration 1241is guaranteed to match the order of insertion into the SetVector. This property 1242is really important for things like sets of pointers. Because pointer values 1243are non-deterministic (e.g. vary across runs of the program on different 1244machines), iterating over the pointers in the set will not be in a well-defined 1245order. 1246 1247The drawback of SetVector is that it requires twice as much space as a normal 1248set and has the sum of constant factors from the set-like container and the 1249sequential container that it uses. Use it **only** if you need to iterate over 1250the elements in a deterministic order. SetVector is also expensive to delete 1251elements out of (linear time), unless you use its "pop_back" method, which is 1252faster. 1253 1254``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 1255size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 1256However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 1257which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 1258If you use this, and if your sets are dynamically smaller than ``N``, you will 1259save a lot of heap traffic. 1260 1261.. _dss_uniquevector: 1262 1263llvm/ADT/UniqueVector.h 1264^^^^^^^^^^^^^^^^^^^^^^^ 1265 1266UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 1267unique ID for each element inserted into the set. It internally contains a map 1268and a vector, and it assigns a unique ID for each value inserted into the set. 1269 1270UniqueVector is very expensive: its cost is the sum of the cost of maintaining 1271both the map and vector, it has high complexity, high constant factors, and 1272produces a lot of malloc traffic. It should be avoided. 1273 1274.. _dss_immutableset: 1275 1276llvm/ADT/ImmutableSet.h 1277^^^^^^^^^^^^^^^^^^^^^^^ 1278 1279ImmutableSet is an immutable (functional) set implementation based on an AVL 1280tree. Adding or removing elements is done through a Factory object and results 1281in the creation of a new ImmutableSet object. If an ImmutableSet already exists 1282with the given contents, then the existing one is returned; equality is compared 1283with a FoldingSetNodeID. The time and space complexity of add or remove 1284operations is logarithmic in the size of the original set. 1285 1286There is no method for returning an element of the set, you can only check for 1287membership. 1288 1289.. _dss_otherset: 1290 1291Other Set-Like Container Options 1292^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1293 1294The STL provides several other options, such as std::multiset and the various 1295"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 1296never use hash_set and unordered_set because they are generally very expensive 1297(each insertion requires a malloc) and very non-portable. 1298 1299std::multiset is useful if you're not interested in elimination of duplicates, 1300but has all the drawbacks of std::set. A sorted vector (where you don't delete 1301duplicate entries) or some other approach is almost always better. 1302 1303.. _ds_map: 1304 1305Map-Like Containers (std::map, DenseMap, etc) 1306--------------------------------------------- 1307 1308Map-like containers are useful when you want to associate data to a key. As 1309usual, there are a lot of different ways to do this. :) 1310 1311.. _dss_sortedvectormap: 1312 1313A sorted 'vector' 1314^^^^^^^^^^^^^^^^^ 1315 1316If your usage pattern follows a strict insert-then-query approach, you can 1317trivially use the same approach as :ref:`sorted vectors for set-like containers 1318<dss_sortedvectorset>`. The only difference is that your query function (which 1319uses std::lower_bound to get efficient log(n) lookup) should only compare the 1320key, not both the key and value. This yields the same advantages as sorted 1321vectors for sets. 1322 1323.. _dss_stringmap: 1324 1325llvm/ADT/StringMap.h 1326^^^^^^^^^^^^^^^^^^^^ 1327 1328Strings are commonly used as keys in maps, and they are difficult to support 1329efficiently: they are variable length, inefficient to hash and compare when 1330long, expensive to copy, etc. StringMap is a specialized container designed to 1331cope with these issues. It supports mapping an arbitrary range of bytes to an 1332arbitrary other object. 1333 1334The StringMap implementation uses a quadratically-probed hash table, where the 1335buckets store a pointer to the heap allocated entries (and some other stuff). 1336The entries in the map must be heap allocated because the strings are variable 1337length. The string data (key) and the element object (value) are stored in the 1338same allocation with the string data immediately after the element object. 1339This container guarantees the "``(char*)(&Value+1)``" points to the key string 1340for a value. 1341 1342The StringMap is very fast for several reasons: quadratic probing is very cache 1343efficient for lookups, the hash value of strings in buckets is not recomputed 1344when looking up an element, StringMap rarely has to touch the memory for 1345unrelated objects when looking up a value (even when hash collisions happen), 1346hash table growth does not recompute the hash values for strings already in the 1347table, and each pair in the map is store in a single allocation (the string data 1348is stored in the same allocation as the Value of a pair). 1349 1350StringMap also provides query methods that take byte ranges, so it only ever 1351copies a string if a value is inserted into the table. 1352 1353StringMap iteratation order, however, is not guaranteed to be deterministic, so 1354any uses which require that should instead use a std::map. 1355 1356.. _dss_indexmap: 1357 1358llvm/ADT/IndexedMap.h 1359^^^^^^^^^^^^^^^^^^^^^ 1360 1361IndexedMap is a specialized container for mapping small dense integers (or 1362values that can be mapped to small dense integers) to some other type. It is 1363internally implemented as a vector with a mapping function that maps the keys 1364to the dense integer range. 1365 1366This is useful for cases like virtual registers in the LLVM code generator: they 1367have a dense mapping that is offset by a compile-time constant (the first 1368virtual register ID). 1369 1370.. _dss_densemap: 1371 1372llvm/ADT/DenseMap.h 1373^^^^^^^^^^^^^^^^^^^ 1374 1375DenseMap is a simple quadratically probed hash table. It excels at supporting 1376small keys and values: it uses a single allocation to hold all of the pairs 1377that are currently inserted in the map. DenseMap is a great way to map 1378pointers to pointers, or map other small types to each other. 1379 1380There are several aspects of DenseMap that you should be aware of, however. 1381The iterators in a DenseMap are invalidated whenever an insertion occurs, 1382unlike map. Also, because DenseMap allocates space for a large number of 1383key/value pairs (it starts with 64 by default), it will waste a lot of space if 1384your keys or values are large. Finally, you must implement a partial 1385specialization of DenseMapInfo for the key that you want, if it isn't already 1386supported. This is required to tell DenseMap about two special marker values 1387(which can never be inserted into the map) that it needs internally. 1388 1389DenseMap's find_as() method supports lookup operations using an alternate key 1390type. This is useful in cases where the normal key type is expensive to 1391construct, but cheap to compare against. The DenseMapInfo is responsible for 1392defining the appropriate comparison and hashing methods for each alternate key 1393type used. 1394 1395.. _dss_valuemap: 1396 1397llvm/IR/ValueMap.h 1398^^^^^^^^^^^^^^^^^^^ 1399 1400ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 1401``Value*``\ s (or subclasses) to another type. When a Value is deleted or 1402RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 1403the same value, just as if the key were a WeakVH. You can configure exactly how 1404this happens, and what else happens on these two events, by passing a ``Config`` 1405parameter to the ValueMap template. 1406 1407.. _dss_intervalmap: 1408 1409llvm/ADT/IntervalMap.h 1410^^^^^^^^^^^^^^^^^^^^^^ 1411 1412IntervalMap is a compact map for small keys and values. It maps key intervals 1413instead of single keys, and it will automatically coalesce adjacent intervals. 1414When the map only contains a few intervals, they are stored in the map object 1415itself to avoid allocations. 1416 1417The IntervalMap iterators are quite big, so they should not be passed around as 1418STL iterators. The heavyweight iterators allow a smaller data structure. 1419 1420.. _dss_map: 1421 1422<map> 1423^^^^^ 1424 1425std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 1426single allocation per pair inserted into the map, it offers log(n) lookup with 1427an extremely large constant factor, imposes a space penalty of 3 pointers per 1428pair in the map, etc. 1429 1430std::map is most useful when your keys or values are very large, if you need to 1431iterate over the collection in sorted order, or if you need stable iterators 1432into the map (i.e. they don't get invalidated if an insertion or deletion of 1433another element takes place). 1434 1435.. _dss_mapvector: 1436 1437llvm/ADT/MapVector.h 1438^^^^^^^^^^^^^^^^^^^^ 1439 1440``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 1441main difference is that the iteration order is guaranteed to be the insertion 1442order, making it an easy (but somewhat expensive) solution for non-deterministic 1443iteration over maps of pointers. 1444 1445It is implemented by mapping from key to an index in a vector of key,value 1446pairs. This provides fast lookup and iteration, but has two main drawbacks: 1447the key is stored twice and removing elements takes linear time. If it is 1448necessary to remove elements, it's best to remove them in bulk using 1449``remove_if()``. 1450 1451.. _dss_inteqclasses: 1452 1453llvm/ADT/IntEqClasses.h 1454^^^^^^^^^^^^^^^^^^^^^^^ 1455 1456IntEqClasses provides a compact representation of equivalence classes of small 1457integers. Initially, each integer in the range 0..n-1 has its own equivalence 1458class. Classes can be joined by passing two class representatives to the 1459join(a, b) method. Two integers are in the same class when findLeader() returns 1460the same representative. 1461 1462Once all equivalence classes are formed, the map can be compressed so each 1463integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 1464is the total number of equivalence classes. The map must be uncompressed before 1465it can be edited again. 1466 1467.. _dss_immutablemap: 1468 1469llvm/ADT/ImmutableMap.h 1470^^^^^^^^^^^^^^^^^^^^^^^ 1471 1472ImmutableMap is an immutable (functional) map implementation based on an AVL 1473tree. Adding or removing elements is done through a Factory object and results 1474in the creation of a new ImmutableMap object. If an ImmutableMap already exists 1475with the given key set, then the existing one is returned; equality is compared 1476with a FoldingSetNodeID. The time and space complexity of add or remove 1477operations is logarithmic in the size of the original map. 1478 1479.. _dss_othermap: 1480 1481Other Map-Like Container Options 1482^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1483 1484The STL provides several other options, such as std::multimap and the various 1485"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 1486never use hash_set and unordered_set because they are generally very expensive 1487(each insertion requires a malloc) and very non-portable. 1488 1489std::multimap is useful if you want to map a key to multiple values, but has all 1490the drawbacks of std::map. A sorted vector or some other approach is almost 1491always better. 1492 1493.. _ds_bit: 1494 1495Bit storage containers (BitVector, SparseBitVector) 1496--------------------------------------------------- 1497 1498Unlike the other containers, there are only two bit storage containers, and 1499choosing when to use each is relatively straightforward. 1500 1501One additional option is ``std::vector<bool>``: we discourage its use for two 1502reasons 1) the implementation in many common compilers (e.g. commonly 1503available versions of GCC) is extremely inefficient and 2) the C++ standards 1504committee is likely to deprecate this container and/or change it significantly 1505somehow. In any case, please don't use it. 1506 1507.. _dss_bitvector: 1508 1509BitVector 1510^^^^^^^^^ 1511 1512The BitVector container provides a dynamic size set of bits for manipulation. 1513It supports individual bit setting/testing, as well as set operations. The set 1514operations take time O(size of bitvector), but operations are performed one word 1515at a time, instead of one bit at a time. This makes the BitVector very fast for 1516set operations compared to other containers. Use the BitVector when you expect 1517the number of set bits to be high (i.e. a dense set). 1518 1519.. _dss_smallbitvector: 1520 1521SmallBitVector 1522^^^^^^^^^^^^^^ 1523 1524The SmallBitVector container provides the same interface as BitVector, but it is 1525optimized for the case where only a small number of bits, less than 25 or so, 1526are needed. It also transparently supports larger bit counts, but slightly less 1527efficiently than a plain BitVector, so SmallBitVector should only be used when 1528larger counts are rare. 1529 1530At this time, SmallBitVector does not support set operations (and, or, xor), and 1531its operator[] does not provide an assignable lvalue. 1532 1533.. _dss_sparsebitvector: 1534 1535SparseBitVector 1536^^^^^^^^^^^^^^^ 1537 1538The SparseBitVector container is much like BitVector, with one major difference: 1539Only the bits that are set, are stored. This makes the SparseBitVector much 1540more space efficient than BitVector when the set is sparse, as well as making 1541set operations O(number of set bits) instead of O(size of universe). The 1542downside to the SparseBitVector is that setting and testing of random bits is 1543O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 1544implementation, setting or testing bits in sorted order (either forwards or 1545reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 1546on size) of the current bit is also O(1). As a general statement, 1547testing/setting bits in a SparseBitVector is O(distance away from last set bit). 1548 1549.. _common: 1550 1551Helpful Hints for Common Operations 1552=================================== 1553 1554This section describes how to perform some very simple transformations of LLVM 1555code. This is meant to give examples of common idioms used, showing the 1556practical side of LLVM transformations. 1557 1558Because this is a "how-to" section, you should also read about the main classes 1559that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 1560<coreclasses>` contains details and descriptions of the main classes that you 1561should know about. 1562 1563.. _inspection: 1564 1565Basic Inspection and Traversal Routines 1566--------------------------------------- 1567 1568The LLVM compiler infrastructure have many different data structures that may be 1569traversed. Following the example of the C++ standard template library, the 1570techniques used to traverse these various data structures are all basically the 1571same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 1572method) returns an iterator to the start of the sequence, the ``XXXend()`` 1573function returns an iterator pointing to one past the last valid element of the 1574sequence, and there is some ``XXXiterator`` data type that is common between the 1575two operations. 1576 1577Because the pattern for iteration is common across many different aspects of the 1578program representation, the standard template library algorithms may be used on 1579them, and it is easier to remember how to iterate. First we show a few common 1580examples of the data structures that need to be traversed. Other data 1581structures are traversed in very similar ways. 1582 1583.. _iterate_function: 1584 1585Iterating over the ``BasicBlock`` in a ``Function`` 1586^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1587 1588It's quite common to have a ``Function`` instance that you'd like to transform 1589in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 1590facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 1591constitute the ``Function``. The following is an example that prints the name 1592of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 1593 1594.. code-block:: c++ 1595 1596 // func is a pointer to a Function instance 1597 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) 1598 // Print out the name of the basic block if it has one, and then the 1599 // number of instructions that it contains 1600 errs() << "Basic block (name=" << i->getName() << ") has " 1601 << i->size() << " instructions.\n"; 1602 1603Note that i can be used as if it were a pointer for the purposes of invoking 1604member functions of the ``Instruction`` class. This is because the indirection 1605operator is overloaded for the iterator classes. In the above code, the 1606expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like 1607you'd expect. 1608 1609.. _iterate_basicblock: 1610 1611Iterating over the ``Instruction`` in a ``BasicBlock`` 1612^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1613 1614Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 1615iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 1616a code snippet that prints out each instruction in a ``BasicBlock``: 1617 1618.. code-block:: c++ 1619 1620 // blk is a pointer to a BasicBlock instance 1621 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) 1622 // The next statement works since operator<<(ostream&,...) 1623 // is overloaded for Instruction& 1624 errs() << *i << "\n"; 1625 1626 1627However, this isn't really the best way to print out the contents of a 1628``BasicBlock``! Since the ostream operators are overloaded for virtually 1629anything you'll care about, you could have just invoked the print routine on the 1630basic block itself: ``errs() << *blk << "\n";``. 1631 1632.. _iterate_insiter: 1633 1634Iterating over the ``Instruction`` in a ``Function`` 1635^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1636 1637If you're finding that you commonly iterate over a ``Function``'s 1638``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 1639``InstIterator`` should be used instead. You'll need to include 1640``llvm/IR/InstIterator.h`` (`doxygen 1641<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 1642``InstIterator``\ s explicitly in your code. Here's a small example that shows 1643how to dump all instructions in a function to the standard error stream: 1644 1645.. code-block:: c++ 1646 1647 #include "llvm/IR/InstIterator.h" 1648 1649 // F is a pointer to a Function instance 1650 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1651 errs() << *I << "\n"; 1652 1653Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 1654its initial contents. For example, if you wanted to initialize a work list to 1655contain all instructions in a ``Function`` F, all you would need to do is 1656something like: 1657 1658.. code-block:: c++ 1659 1660 std::set<Instruction*> worklist; 1661 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 1662 1663 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1664 worklist.insert(&*I); 1665 1666The STL set ``worklist`` would now contain all instructions in the ``Function`` 1667pointed to by F. 1668 1669.. _iterate_convert: 1670 1671Turning an iterator into a class pointer (and vice-versa) 1672^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1673 1674Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 1675when all you've got at hand is an iterator. Well, extracting a reference or a 1676pointer from an iterator is very straight-forward. Assuming that ``i`` is a 1677``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 1678 1679.. code-block:: c++ 1680 1681 Instruction& inst = *i; // Grab reference to instruction reference 1682 Instruction* pinst = &*i; // Grab pointer to instruction reference 1683 const Instruction& inst = *j; 1684 1685However, the iterators you'll be working with in the LLVM framework are special: 1686they will automatically convert to a ptr-to-instance type whenever they need to. 1687Instead of derferencing the iterator and then taking the address of the result, 1688you can simply assign the iterator to the proper pointer type and you get the 1689dereference and address-of operation as a result of the assignment (behind the 1690scenes, this is a result of overloading casting mechanisms). Thus the second 1691line of the last example, 1692 1693.. code-block:: c++ 1694 1695 Instruction *pinst = &*i; 1696 1697is semantically equivalent to 1698 1699.. code-block:: c++ 1700 1701 Instruction *pinst = i; 1702 1703It's also possible to turn a class pointer into the corresponding iterator, and 1704this is a constant time operation (very efficient). The following code snippet 1705illustrates use of the conversion constructors provided by LLVM iterators. By 1706using these, you can explicitly grab the iterator of something without actually 1707obtaining it via iteration over some structure: 1708 1709.. code-block:: c++ 1710 1711 void printNextInstruction(Instruction* inst) { 1712 BasicBlock::iterator it(inst); 1713 ++it; // After this line, it refers to the instruction after *inst 1714 if (it != inst->getParent()->end()) errs() << *it << "\n"; 1715 } 1716 1717Unfortunately, these implicit conversions come at a cost; they prevent these 1718iterators from conforming to standard iterator conventions, and thus from being 1719usable with standard algorithms and containers. For example, they prevent the 1720following code, where ``B`` is a ``BasicBlock``, from compiling: 1721 1722.. code-block:: c++ 1723 1724 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 1725 1726Because of this, these implicit conversions may be removed some day, and 1727``operator*`` changed to return a pointer instead of a reference. 1728 1729.. _iterate_complex: 1730 1731Finding call sites: a slightly more complex example 1732^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1733 1734Say that you're writing a FunctionPass and would like to count all the locations 1735in the entire module (that is, across every ``Function``) where a certain 1736function (i.e., some ``Function *``) is already in scope. As you'll learn 1737later, you may want to use an ``InstVisitor`` to accomplish this in a much more 1738straight-forward manner, but this example will allow us to explore how you'd do 1739it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 1740want to do: 1741 1742.. code-block:: none 1743 1744 initialize callCounter to zero 1745 for each Function f in the Module 1746 for each BasicBlock b in f 1747 for each Instruction i in b 1748 if (i is a CallInst and calls the given function) 1749 increment callCounter 1750 1751And the actual code is (remember, because we're writing a ``FunctionPass``, our 1752``FunctionPass``-derived class simply has to override the ``runOnFunction`` 1753method): 1754 1755.. code-block:: c++ 1756 1757 Function* targetFunc = ...; 1758 1759 class OurFunctionPass : public FunctionPass { 1760 public: 1761 OurFunctionPass(): callCounter(0) { } 1762 1763 virtual runOnFunction(Function& F) { 1764 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { 1765 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) { 1766 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { 1767 // We know we've encountered a call instruction, so we 1768 // need to determine if it's a call to the 1769 // function pointed to by m_func or not. 1770 if (callInst->getCalledFunction() == targetFunc) 1771 ++callCounter; 1772 } 1773 } 1774 } 1775 } 1776 1777 private: 1778 unsigned callCounter; 1779 }; 1780 1781.. _calls_and_invokes: 1782 1783Treating calls and invokes the same way 1784^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1785 1786You may have noticed that the previous example was a bit oversimplified in that 1787it did not deal with call sites generated by 'invoke' instructions. In this, 1788and in other situations, you may find that you want to treat ``CallInst``\ s and 1789``InvokeInst``\ s the same way, even though their most-specific common base 1790class is ``Instruction``, which includes lots of less closely-related things. 1791For these cases, LLVM provides a handy wrapper class called ``CallSite`` 1792(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 1793essentially a wrapper around an ``Instruction`` pointer, with some methods that 1794provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 1795 1796This class has "value semantics": it should be passed by value, not by reference 1797and it should not be dynamically allocated or deallocated using ``operator new`` 1798or ``operator delete``. It is efficiently copyable, assignable and 1799constructable, with costs equivalents to that of a bare pointer. If you look at 1800its definition, it has only a single pointer member. 1801 1802.. _iterate_chains: 1803 1804Iterating over def-use & use-def chains 1805^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1806 1807Frequently, we might have an instance of the ``Value`` class (`doxygen 1808<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 1809which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 1810``Value`` is called a *def-use* chain. For example, let's say we have a 1811``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 1812instructions that *use* ``foo`` is as simple as iterating over the *def-use* 1813chain of ``F``: 1814 1815.. code-block:: c++ 1816 1817 Function *F = ...; 1818 1819 for (User *U : F->users()) { 1820 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 1821 errs() << "F is used in instruction:\n"; 1822 errs() << *Inst << "\n"; 1823 } 1824 1825Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 1826<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 1827``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 1828known as a *use-def* chain. Instances of class ``Instruction`` are common 1829``User`` s, so we might want to iterate over all of the values that a particular 1830instruction uses (that is, the operands of the particular ``Instruction``): 1831 1832.. code-block:: c++ 1833 1834 Instruction *pi = ...; 1835 1836 for (Use &U : pi->operands()) { 1837 Value *v = U.get(); 1838 // ... 1839 } 1840 1841Declaring objects as ``const`` is an important tool of enforcing mutation free 1842algorithms (such as analyses, etc.). For this purpose above iterators come in 1843constant flavors as ``Value::const_use_iterator`` and 1844``Value::const_op_iterator``. They automatically arise when calling 1845``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 1846Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 1847remain unchanged. 1848 1849.. _iterate_preds: 1850 1851Iterating over predecessors & successors of blocks 1852^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1853 1854Iterating over the predecessors and successors of a block is quite easy with the 1855routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to 1856iterate over all predecessors of BB: 1857 1858.. code-block:: c++ 1859 1860 #include "llvm/Support/CFG.h" 1861 BasicBlock *BB = ...; 1862 1863 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { 1864 BasicBlock *Pred = *PI; 1865 // ... 1866 } 1867 1868Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``. 1869 1870.. _simplechanges: 1871 1872Making simple changes 1873--------------------- 1874 1875There are some primitive transformation operations present in the LLVM 1876infrastructure that are worth knowing about. When performing transformations, 1877it's fairly common to manipulate the contents of basic blocks. This section 1878describes some of the common methods for doing so and gives example code. 1879 1880.. _schanges_creating: 1881 1882Creating and inserting new ``Instruction``\ s 1883^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1884 1885*Instantiating Instructions* 1886 1887Creation of ``Instruction``\ s is straight-forward: simply call the constructor 1888for the kind of instruction to instantiate and provide the necessary parameters. 1889For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 1890 1891.. code-block:: c++ 1892 1893 AllocaInst* ai = new AllocaInst(Type::Int32Ty); 1894 1895will create an ``AllocaInst`` instance that represents the allocation of one 1896integer in the current stack frame, at run time. Each ``Instruction`` subclass 1897is likely to have varying default parameters which change the semantics of the 1898instruction, so refer to the `doxygen documentation for the subclass of 1899Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 1900you're interested in instantiating. 1901 1902*Naming values* 1903 1904It is very useful to name the values of instructions when you're able to, as 1905this facilitates the debugging of your transformations. If you end up looking 1906at generated LLVM machine code, you definitely want to have logical names 1907associated with the results of instructions! By supplying a value for the 1908``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 1909logical name with the result of the instruction's execution at run time. For 1910example, say that I'm writing a transformation that dynamically allocates space 1911for an integer on the stack, and that integer is going to be used as some kind 1912of index by some other code. To accomplish this, I place an ``AllocaInst`` at 1913the first point in the first ``BasicBlock`` of some ``Function``, and I'm 1914intending to use it within the same ``Function``. I might do: 1915 1916.. code-block:: c++ 1917 1918 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 1919 1920where ``indexLoc`` is now the logical name of the instruction's execution value, 1921which is a pointer to an integer on the run time stack. 1922 1923*Inserting instructions* 1924 1925There are essentially three ways to insert an ``Instruction`` into an existing 1926sequence of instructions that form a ``BasicBlock``: 1927 1928* Insertion into an explicit instruction list 1929 1930 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 1931 and a newly-created instruction we wish to insert before ``*pi``, we do the 1932 following: 1933 1934 .. code-block:: c++ 1935 1936 BasicBlock *pb = ...; 1937 Instruction *pi = ...; 1938 Instruction *newInst = new Instruction(...); 1939 1940 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 1941 1942 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 1943 class and ``Instruction``-derived classes provide constructors which take a 1944 pointer to a ``BasicBlock`` to be appended to. For example code that looked 1945 like: 1946 1947 .. code-block:: c++ 1948 1949 BasicBlock *pb = ...; 1950 Instruction *newInst = new Instruction(...); 1951 1952 pb->getInstList().push_back(newInst); // Appends newInst to pb 1953 1954 becomes: 1955 1956 .. code-block:: c++ 1957 1958 BasicBlock *pb = ...; 1959 Instruction *newInst = new Instruction(..., pb); 1960 1961 which is much cleaner, especially if you are creating long instruction 1962 streams. 1963 1964* Insertion into an implicit instruction list 1965 1966 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 1967 associated with an existing instruction list: the instruction list of the 1968 enclosing basic block. Thus, we could have accomplished the same thing as the 1969 above code without being given a ``BasicBlock`` by doing: 1970 1971 .. code-block:: c++ 1972 1973 Instruction *pi = ...; 1974 Instruction *newInst = new Instruction(...); 1975 1976 pi->getParent()->getInstList().insert(pi, newInst); 1977 1978 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 1979 class and ``Instruction``-derived classes provide constructors which take (as 1980 a default parameter) a pointer to an ``Instruction`` which the newly-created 1981 ``Instruction`` should precede. That is, ``Instruction`` constructors are 1982 capable of inserting the newly-created instance into the ``BasicBlock`` of a 1983 provided instruction, immediately before that instruction. Using an 1984 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 1985 above code becomes: 1986 1987 .. code-block:: c++ 1988 1989 Instruction* pi = ...; 1990 Instruction* newInst = new Instruction(..., pi); 1991 1992 which is much cleaner, especially if you're creating a lot of instructions and 1993 adding them to ``BasicBlock``\ s. 1994 1995* Insertion using an instance of ``IRBuilder`` 1996 1997 Inserting several ``Instruction``\ s can be quite laborious using the previous 1998 methods. The ``IRBuilder`` is a convenience class that can be used to add 1999 several instructions to the end of a ``BasicBlock`` or before a particular 2000 ``Instruction``. It also supports constant folding and renaming named 2001 registers (see ``IRBuilder``'s template arguments). 2002 2003 The example below demonstrates a very simple use of the ``IRBuilder`` where 2004 three instructions are inserted before the instruction ``pi``. The first two 2005 instructions are Call instructions and third instruction multiplies the return 2006 value of the two calls. 2007 2008 .. code-block:: c++ 2009 2010 Instruction *pi = ...; 2011 IRBuilder<> Builder(pi); 2012 CallInst* callOne = Builder.CreateCall(...); 2013 CallInst* callTwo = Builder.CreateCall(...); 2014 Value* result = Builder.CreateMul(callOne, callTwo); 2015 2016 The example below is similar to the above example except that the created 2017 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2018 2019 .. code-block:: c++ 2020 2021 BasicBlock *pb = ...; 2022 IRBuilder<> Builder(pb); 2023 CallInst* callOne = Builder.CreateCall(...); 2024 CallInst* callTwo = Builder.CreateCall(...); 2025 Value* result = Builder.CreateMul(callOne, callTwo); 2026 2027 See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``. 2028 2029 2030.. _schanges_deleting: 2031 2032Deleting Instructions 2033^^^^^^^^^^^^^^^^^^^^^ 2034 2035Deleting an instruction from an existing sequence of instructions that form a 2036BasicBlock_ is very straight-forward: just call the instruction's 2037``eraseFromParent()`` method. For example: 2038 2039.. code-block:: c++ 2040 2041 Instruction *I = .. ; 2042 I->eraseFromParent(); 2043 2044This unlinks the instruction from its containing basic block and deletes it. If 2045you'd just like to unlink the instruction from its containing basic block but 2046not delete it, you can use the ``removeFromParent()`` method. 2047 2048.. _schanges_replacing: 2049 2050Replacing an Instruction with another Value 2051^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2052 2053Replacing individual instructions 2054""""""""""""""""""""""""""""""""" 2055 2056Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2057<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two 2058very useful replace functions: ``ReplaceInstWithValue`` and 2059``ReplaceInstWithInst``. 2060 2061.. _schanges_deleting_sub: 2062 2063Deleting Instructions 2064""""""""""""""""""""" 2065 2066* ``ReplaceInstWithValue`` 2067 2068 This function replaces all uses of a given instruction with a value, and then 2069 removes the original instruction. The following example illustrates the 2070 replacement of the result of a particular ``AllocaInst`` that allocates memory 2071 for a single integer with a null pointer to an integer. 2072 2073 .. code-block:: c++ 2074 2075 AllocaInst* instToReplace = ...; 2076 BasicBlock::iterator ii(instToReplace); 2077 2078 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 2079 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2080 2081* ``ReplaceInstWithInst`` 2082 2083 This function replaces a particular instruction with another instruction, 2084 inserting the new instruction into the basic block at the location where the 2085 old instruction was, and replacing any uses of the old instruction with the 2086 new instruction. The following example illustrates the replacement of one 2087 ``AllocaInst`` with another. 2088 2089 .. code-block:: c++ 2090 2091 AllocaInst* instToReplace = ...; 2092 BasicBlock::iterator ii(instToReplace); 2093 2094 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 2095 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2096 2097 2098Replacing multiple uses of Users and Values 2099""""""""""""""""""""""""""""""""""""""""""" 2100 2101You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2102change more than one use at a time. See the doxygen documentation for the 2103`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2104<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2105information. 2106 2107.. _schanges_deletingGV: 2108 2109Deleting GlobalVariables 2110^^^^^^^^^^^^^^^^^^^^^^^^ 2111 2112Deleting a global variable from a module is just as easy as deleting an 2113Instruction. First, you must have a pointer to the global variable that you 2114wish to delete. You use this pointer to erase it from its parent, the module. 2115For example: 2116 2117.. code-block:: c++ 2118 2119 GlobalVariable *GV = .. ; 2120 2121 GV->eraseFromParent(); 2122 2123 2124.. _create_types: 2125 2126How to Create Types 2127------------------- 2128 2129In generating IR, you may need some complex types. If you know these types 2130statically, you can use ``TypeBuilder<...>::get()``, defined in 2131``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 2132depending on whether you're building types for cross-compilation or native 2133library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 2134host environment, meaning that it's built out of types from the ``llvm::types`` 2135(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 2136and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 2137additionally allows native C types whose size may depend on the host compiler. 2138For example, 2139 2140.. code-block:: c++ 2141 2142 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2143 2144is easier to read and write than the equivalent 2145 2146.. code-block:: c++ 2147 2148 std::vector<const Type*> params; 2149 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2150 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2151 2152See the `class comment 2153<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. 2154 2155.. _threading: 2156 2157Threads and LLVM 2158================ 2159 2160This section describes the interaction of the LLVM APIs with multithreading, 2161both on the part of client applications, and in the JIT, in the hosted 2162application. 2163 2164Note that LLVM's support for multithreading is still relatively young. Up 2165through version 2.5, the execution of threaded hosted applications was 2166supported, but not threaded client access to the APIs. While this use case is 2167now supported, clients *must* adhere to the guidelines specified below to ensure 2168proper operation in multithreaded mode. 2169 2170Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2171intrinsics in order to support threaded operation. If you need a 2172multhreading-capable LLVM on a platform without a suitably modern system 2173compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2174using the resultant compiler to build a copy of LLVM with multithreading 2175support. 2176 2177.. _shutdown: 2178 2179Ending Execution with ``llvm_shutdown()`` 2180----------------------------------------- 2181 2182When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2183deallocate memory used for internal structures. 2184 2185.. _managedstatic: 2186 2187Lazy Initialization with ``ManagedStatic`` 2188------------------------------------------ 2189 2190``ManagedStatic`` is a utility class in LLVM used to implement static 2191initialization of static resources, such as the global type tables. In a 2192single-threaded environment, it implements a simple lazy initialization scheme. 2193When LLVM is compiled with support for multi-threading, however, it uses 2194double-checked locking to implement thread-safe lazy initialization. 2195 2196.. _llvmcontext: 2197 2198Achieving Isolation with ``LLVMContext`` 2199---------------------------------------- 2200 2201``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2202operate multiple, isolated instances of LLVM concurrently within the same 2203address space. For instance, in a hypothetical compile-server, the compilation 2204of an individual translation unit is conceptually independent from all the 2205others, and it would be desirable to be able to compile incoming translation 2206units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2207exists to enable just this kind of scenario! 2208 2209Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2210(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2211in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2212*cannot* interact with each other: ``Module``\ s in different contexts cannot be 2213linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2214contexts, etc. What this means is that is is safe to compile on multiple 2215threads simultaneously, as long as no two threads operate on entities within the 2216same context. 2217 2218In practice, very few places in the API require the explicit specification of a 2219``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 2220``Type`` carries a reference to its owning context, most other entities can 2221determine what context they belong to by looking at their own ``Type``. If you 2222are adding new entities to LLVM IR, please try to maintain this interface 2223design. 2224 2225For clients that do *not* require the benefits of isolation, LLVM provides a 2226convenience API ``getGlobalContext()``. This returns a global, lazily 2227initialized ``LLVMContext`` that may be used in situations where isolation is 2228not a concern. 2229 2230.. _jitthreading: 2231 2232Threads and the JIT 2233------------------- 2234 2235LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 2236threads can call ``ExecutionEngine::getPointerToFunction()`` or 2237``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 2238code output by the JIT concurrently. The user must still ensure that only one 2239thread accesses IR in a given ``LLVMContext`` while another thread might be 2240modifying it. One way to do that is to always hold the JIT lock while accessing 2241IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 2242Another way is to only call ``getPointerToFunction()`` from the 2243``LLVMContext``'s thread. 2244 2245When the JIT is configured to compile lazily (using 2246``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 2247condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites 2248after a function is lazily-jitted. It's still possible to use the lazy JIT in a 2249threaded program if you ensure that only one thread at a time can call any 2250particular lazy stub and that the JIT lock guards any IR access, but we suggest 2251using only the eager JIT in threaded programs. 2252 2253.. _advanced: 2254 2255Advanced Topics 2256=============== 2257 2258This section describes some of the advanced or obscure API's that most clients 2259do not need to be aware of. These API's tend manage the inner workings of the 2260LLVM system, and only need to be accessed in unusual circumstances. 2261 2262.. _SymbolTable: 2263 2264The ``ValueSymbolTable`` class 2265------------------------------ 2266 2267The ``ValueSymbolTable`` (`doxygen 2268<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 2269a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 2270naming value definitions. The symbol table can provide a name for any Value_. 2271 2272Note that the ``SymbolTable`` class should not be directly accessed by most 2273clients. It should only be used when iteration over the symbol table names 2274themselves are required, which is very special purpose. Note that not all LLVM 2275Value_\ s have names, and those without names (i.e. they have an empty name) do 2276not exist in the symbol table. 2277 2278Symbol tables support iteration over the values in the symbol table with 2279``begin/end/iterator`` and supports querying to see if a specific name is in the 2280symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 2281public mutator methods, instead, simply call ``setName`` on a value, which will 2282autoinsert it into the appropriate symbol table. 2283 2284.. _UserLayout: 2285 2286The ``User`` and owned ``Use`` classes' memory layout 2287----------------------------------------------------- 2288 2289The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 2290class provides a basis for expressing the ownership of ``User`` towards other 2291`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 2292``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 2293class is employed to do the bookkeeping and to facilitate *O(1)* addition and 2294removal. 2295 2296.. _Use2User: 2297 2298Interaction and relationship between ``User`` and ``Use`` objects 2299^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2300 2301A subclass of ``User`` can choose between incorporating its ``Use`` objects or 2302refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 2303s inline others hung off) is impractical and breaks the invariant that the 2304``Use`` objects belonging to the same ``User`` form a contiguous array. 2305 2306We have 2 different layouts in the ``User`` (sub)classes: 2307 2308* Layout a) 2309 2310 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 2311 object and there are a fixed number of them. 2312 2313* Layout b) 2314 2315 The ``Use`` object(s) are referenced by a pointer to an array from the 2316 ``User`` object and there may be a variable number of them. 2317 2318As of v2.4 each layout still possesses a direct pointer to the start of the 2319array of ``Use``\ s. Though not mandatory for layout a), we stick to this 2320redundancy for the sake of simplicity. The ``User`` object also stores the 2321number of ``Use`` objects it has. (Theoretically this information can also be 2322calculated given the scheme presented below.) 2323 2324Special forms of allocation operators (``operator new``) enforce the following 2325memory layouts: 2326 2327* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 2328 array. 2329 2330 .. code-block:: none 2331 2332 ...---.---.---.---.-------... 2333 | P | P | P | P | User 2334 '''---'---'---'---'-------''' 2335 2336* Layout b) is modelled by pointing at the ``Use[]`` array. 2337 2338 .. code-block:: none 2339 2340 .-------... 2341 | User 2342 '-------''' 2343 | 2344 v 2345 .---.---.---.---... 2346 | P | P | P | P | 2347 '---'---'---'---''' 2348 2349*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 2350each* ``Use`` *object in the member* ``Use::Prev`` *)* 2351 2352.. _Waymarking: 2353 2354The waymarking algorithm 2355^^^^^^^^^^^^^^^^^^^^^^^^ 2356 2357Since the ``Use`` objects are deprived of the direct (back)pointer to their 2358``User`` objects, there must be a fast and exact method to recover it. This is 2359accomplished by the following scheme: 2360 2361A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 2362allows to find the start of the ``User`` object: 2363 2364* ``00`` --- binary digit 0 2365 2366* ``01`` --- binary digit 1 2367 2368* ``10`` --- stop and calculate (``s``) 2369 2370* ``11`` --- full stop (``S``) 2371 2372Given a ``Use*``, all we have to do is to walk till we get a stop and we either 2373have a ``User`` immediately behind or we have to walk to the next stop picking 2374up digits and calculating the offset: 2375 2376.. code-block:: none 2377 2378 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 2379 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 2380 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 2381 |+15 |+10 |+6 |+3 |+1 2382 | | | | | __> 2383 | | | | __________> 2384 | | | ______________________> 2385 | | ______________________________________> 2386 | __________________________________________________________> 2387 2388Only the significant number of bits need to be stored between the stops, so that 2389the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 2390associated with a ``User``. 2391 2392.. _ReferenceImpl: 2393 2394Reference implementation 2395^^^^^^^^^^^^^^^^^^^^^^^^ 2396 2397The following literate Haskell fragment demonstrates the concept: 2398 2399.. code-block:: haskell 2400 2401 > import Test.QuickCheck 2402 > 2403 > digits :: Int -> [Char] -> [Char] 2404 > digits 0 acc = '0' : acc 2405 > digits 1 acc = '1' : acc 2406 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 2407 > 2408 > dist :: Int -> [Char] -> [Char] 2409 > dist 0 [] = ['S'] 2410 > dist 0 acc = acc 2411 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 2412 > dist n acc = dist (n - 1) $ dist 1 acc 2413 > 2414 > takeLast n ss = reverse $ take n $ reverse ss 2415 > 2416 > test = takeLast 40 $ dist 20 [] 2417 > 2418 2419Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 2420 2421The reverse algorithm computes the length of the string just by examining a 2422certain prefix: 2423 2424.. code-block:: haskell 2425 2426 > pref :: [Char] -> Int 2427 > pref "S" = 1 2428 > pref ('s':'1':rest) = decode 2 1 rest 2429 > pref (_:rest) = 1 + pref rest 2430 > 2431 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 2432 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 2433 > decode walk acc _ = walk + acc 2434 > 2435 2436Now, as expected, printing <pref test> gives ``40``. 2437 2438We can *quickCheck* this with following property: 2439 2440.. code-block:: haskell 2441 2442 > testcase = dist 2000 [] 2443 > testcaseLength = length testcase 2444 > 2445 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 2446 > where arr = takeLast n testcase 2447 > 2448 2449As expected <quickCheck identityProp> gives: 2450 2451:: 2452 2453 *Main> quickCheck identityProp 2454 OK, passed 100 tests. 2455 2456Let's be a bit more exhaustive: 2457 2458.. code-block:: haskell 2459 2460 > 2461 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 2462 > 2463 2464And here is the result of <deepCheck identityProp>: 2465 2466:: 2467 2468 *Main> deepCheck identityProp 2469 OK, passed 500 tests. 2470 2471.. _Tagging: 2472 2473Tagging considerations 2474^^^^^^^^^^^^^^^^^^^^^^ 2475 2476To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 2477change after being set up, setters of ``Use::Prev`` must re-tag the new 2478``Use**`` on every modification. Accordingly getters must strip the tag bits. 2479 2480For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 2481set). Following this pointer brings us to the ``User``. A portable trick 2482ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 2483the LSBit set. (Portability is relying on the fact that all known compilers 2484place the ``vptr`` in the first word of the instances.) 2485 2486.. _polymorphism: 2487 2488Designing Type Hiercharies and Polymorphic Interfaces 2489----------------------------------------------------- 2490 2491There are two different design patterns that tend to result in the use of 2492virtual dispatch for methods in a type hierarchy in C++ programs. The first is 2493a genuine type hierarchy where different types in the hierarchy model 2494a specific subset of the functionality and semantics, and these types nest 2495strictly within each other. Good examples of this can be seen in the ``Value`` 2496or ``Type`` type hierarchies. 2497 2498A second is the desire to dispatch dynamically across a collection of 2499polymorphic interface implementations. This latter use case can be modeled with 2500virtual dispatch and inheritance by defining an abstract interface base class 2501which all implementations derive from and override. However, this 2502implementation strategy forces an **"is-a"** relationship to exist that is not 2503actually meaningful. There is often not some nested hierarchy of useful 2504generalizations which code might interact with and move up and down. Instead, 2505there is a singular interface which is dispatched across a range of 2506implementations. 2507 2508The preferred implementation strategy for the second use case is that of 2509generic programming (sometimes called "compile-time duck typing" or "static 2510polymorphism"). For example, a template over some type parameter ``T`` can be 2511instantiated across any particular implementation that conforms to the 2512interface or *concept*. A good example here is the highly generic properties of 2513any type which models a node in a directed graph. LLVM models these primarily 2514through templates and generic programming. Such templates include the 2515``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 2516truly needs **dynamic** dispatch you can generalize it using a technique 2517called *concept-based polymorphism*. This pattern emulates the interfaces and 2518behaviors of templates using a very limited form of virtual dispatch for type 2519erasure inside its implementation. You can find examples of this technique in 2520the ``PassManager.h`` system, and there is a more detailed introduction to it 2521by Sean Parent in several of his talks and papers: 2522 2523#. `Inheritance Is The Base Class of Evil 2524 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 2525 - The GoingNative 2013 talk describing this technique, and probably the best 2526 place to start. 2527#. `Value Semantics and Concepts-based Polymorphism 2528 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 2529 describing this technique in more detail. 2530#. `Sean Parent's Papers and Presentations 2531 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 2532 - A Github project full of links to slides, video, and sometimes code. 2533 2534When deciding between creating a type hierarchy (with either tagged or virtual 2535dispatch) and using templates or concepts-based polymorphism, consider whether 2536there is some refinement of an abstract base class which is a semantically 2537meaningful type on an interface boundary. If anything more refined than the 2538root abstract interface is meaningless to talk about as a partial extension of 2539the semantic model, then your use case likely fits better with polymorphism and 2540you should avoid using virtual dispatch. However, there may be some exigent 2541circumstances that require one technique or the other to be used. 2542 2543If you do need to introduce a type hierarchy, we prefer to use explicitly 2544closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 2545open inheritance model and virtual dispatch that is more common in C++ code. 2546This is because LLVM rarely encourages library consumers to extend its core 2547types, and leverages the closed and tag-dispatched nature of its hierarchies to 2548generate significantly more efficient code. We have also found that a large 2549amount of our usage of type hierarchies fits better with tag-based pattern 2550matching rather than dynamic dispatch across a common interface. Within LLVM we 2551have built custom helpers to facilitate this design. See this document's 2552section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 2553<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 2554pattern for use with the LLVM helpers. 2555 2556.. _abi_breaking_checks: 2557 2558ABI Breaking Checks 2559------------------- 2560 2561Checks and asserts that alter the LLVM C++ ABI are predicated on the 2562preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 2563libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 2564compatible LLVM libraries built without it defined. By default, 2565turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 2566so a default +Asserts build is not ABI compatible with a 2567default -Asserts build. Clients that want ABI compatibility 2568between +Asserts and -Asserts builds should use the CMake or autoconf 2569build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 2570of `LLVM_ENABLE_ASSERTIONS`. 2571 2572.. _coreclasses: 2573 2574The Core LLVM Class Hierarchy Reference 2575======================================= 2576 2577``#include "llvm/IR/Type.h"`` 2578 2579header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ 2580 2581doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 2582 2583The Core LLVM classes are the primary means of representing the program being 2584inspected or transformed. The core LLVM classes are defined in header files in 2585the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 2586directory. It's worth noting that, for historical reasons, this library is 2587called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 2588 2589.. _Type: 2590 2591The Type class and Derived Types 2592-------------------------------- 2593 2594``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 2595``Type`` cannot be instantiated directly but only through its subclasses. 2596Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 2597``DoubleType``) have hidden subclasses. They are hidden because they offer no 2598useful functionality beyond what the ``Type`` class offers except to distinguish 2599themselves from other subclasses of ``Type``. 2600 2601All other types are subclasses of ``DerivedType``. Types can be named, but this 2602is not a requirement. There exists exactly one instance of a given shape at any 2603one time. This allows type equality to be performed with address equality of 2604the Type Instance. That is, given two ``Type*`` values, the types are identical 2605if the pointers are identical. 2606 2607.. _m_Type: 2608 2609Important Public Methods 2610^^^^^^^^^^^^^^^^^^^^^^^^ 2611 2612* ``bool isIntegerTy() const``: Returns true for any integer type. 2613 2614* ``bool isFloatingPointTy()``: Return true if this is one of the five 2615 floating point types. 2616 2617* ``bool isSized()``: Return true if the type has known size. Things 2618 that don't have a size are abstract types, labels and void. 2619 2620.. _derivedtypes: 2621 2622Important Derived Types 2623^^^^^^^^^^^^^^^^^^^^^^^ 2624 2625``IntegerType`` 2626 Subclass of DerivedType that represents integer types of any bit width. Any 2627 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 2628 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 2629 2630 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 2631 type of a specific bit width. 2632 2633 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 2634 2635``SequentialType`` 2636 This is subclassed by ArrayType, PointerType and VectorType. 2637 2638 * ``const Type * getElementType() const``: Returns the type of each 2639 of the elements in the sequential type. 2640 2641``ArrayType`` 2642 This is a subclass of SequentialType and defines the interface for array 2643 types. 2644 2645 * ``unsigned getNumElements() const``: Returns the number of elements 2646 in the array. 2647 2648``PointerType`` 2649 Subclass of SequentialType for pointer types. 2650 2651``VectorType`` 2652 Subclass of SequentialType for vector types. A vector type is similar to an 2653 ArrayType but is distinguished because it is a first class type whereas 2654 ArrayType is not. Vector types are used for vector operations and are usually 2655 small vectors of an integer or floating point type. 2656 2657``StructType`` 2658 Subclass of DerivedTypes for struct types. 2659 2660.. _FunctionType: 2661 2662``FunctionType`` 2663 Subclass of DerivedTypes for function types. 2664 2665 * ``bool isVarArg() const``: Returns true if it's a vararg function. 2666 2667 * ``const Type * getReturnType() const``: Returns the return type of the 2668 function. 2669 2670 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 2671 parameter. 2672 2673 * ``const unsigned getNumParams() const``: Returns the number of formal 2674 parameters. 2675 2676.. _Module: 2677 2678The ``Module`` class 2679-------------------- 2680 2681``#include "llvm/IR/Module.h"`` 2682 2683header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ 2684 2685doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 2686 2687The ``Module`` class represents the top level structure present in LLVM 2688programs. An LLVM module is effectively either a translation unit of the 2689original program or a combination of several translation units merged by the 2690linker. The ``Module`` class keeps track of a list of :ref:`Function 2691<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 2692Additionally, it contains a few helpful member functions that try to make common 2693operations easy. 2694 2695.. _m_Module: 2696 2697Important Public Members of the ``Module`` class 2698^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2699 2700* ``Module::Module(std::string name = "")`` 2701 2702 Constructing a Module_ is easy. You can optionally provide a name for it 2703 (probably based on the name of the translation unit). 2704 2705* | ``Module::iterator`` - Typedef for function list iterator 2706 | ``Module::const_iterator`` - Typedef for const_iterator. 2707 | ``begin()``, ``end()``, ``size()``, ``empty()`` 2708 2709 These are forwarding methods that make it easy to access the contents of a 2710 ``Module`` object's :ref:`Function <c_Function>` list. 2711 2712* ``Module::FunctionListType &getFunctionList()`` 2713 2714 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 2715 when you need to update the list or perform a complex action that doesn't have 2716 a forwarding method. 2717 2718---------------- 2719 2720* | ``Module::global_iterator`` - Typedef for global variable list iterator 2721 | ``Module::const_global_iterator`` - Typedef for const_iterator. 2722 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 2723 2724 These are forwarding methods that make it easy to access the contents of a 2725 ``Module`` object's GlobalVariable_ list. 2726 2727* ``Module::GlobalListType &getGlobalList()`` 2728 2729 Returns the list of GlobalVariable_\ s. This is necessary to use when you 2730 need to update the list or perform a complex action that doesn't have a 2731 forwarding method. 2732 2733---------------- 2734 2735* ``SymbolTable *getSymbolTable()`` 2736 2737 Return a reference to the SymbolTable_ for this ``Module``. 2738 2739---------------- 2740 2741* ``Function *getFunction(StringRef Name) const`` 2742 2743 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2744 exist, return ``null``. 2745 2746* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 2747 *T)`` 2748 2749 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2750 exist, add an external declaration for the function and return it. 2751 2752* ``std::string getTypeName(const Type *Ty)`` 2753 2754 If there is at least one entry in the SymbolTable_ for the specified Type_, 2755 return it. Otherwise return the empty string. 2756 2757* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 2758 2759 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 2760 already an entry for this name, true is returned and the SymbolTable_ is not 2761 modified. 2762 2763.. _Value: 2764 2765The ``Value`` class 2766------------------- 2767 2768``#include "llvm/IR/Value.h"`` 2769 2770header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ 2771 2772doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 2773 2774The ``Value`` class is the most important class in the LLVM Source base. It 2775represents a typed value that may be used (among other things) as an operand to 2776an instruction. There are many different types of ``Value``\ s, such as 2777Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 2778<c_Function>`\ s are ``Value``\ s. 2779 2780A particular ``Value`` may be used many times in the LLVM representation for a 2781program. For example, an incoming argument to a function (represented with an 2782instance of the Argument_ class) is "used" by every instruction in the function 2783that references the argument. To keep track of this relationship, the ``Value`` 2784class keeps a list of all of the ``User``\ s that is using it (the User_ class 2785is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 2786This use list is how LLVM represents def-use information in the program, and is 2787accessible through the ``use_*`` methods, shown below. 2788 2789Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 2790Type_ is available through the ``getType()`` method. In addition, all LLVM 2791values can be named. The "name" of the ``Value`` is a symbolic string printed 2792in the LLVM code: 2793 2794.. code-block:: llvm 2795 2796 %foo = add i32 1, 2 2797 2798.. _nameWarning: 2799 2800The name of this instruction is "foo". **NOTE** that the name of any value may 2801be missing (an empty string), so names should **ONLY** be used for debugging 2802(making the source code easier to read, debugging printouts), they should not be 2803used to keep track of values or map between them. For this purpose, use a 2804``std::map`` of pointers to the ``Value`` itself instead. 2805 2806One important aspect of LLVM is that there is no distinction between an SSA 2807variable and the operation that produces it. Because of this, any reference to 2808the value produced by an instruction (or the value available as an incoming 2809argument, for example) is represented as a direct pointer to the instance of the 2810class that represents this value. Although this may take some getting used to, 2811it simplifies the representation and makes it easier to manipulate. 2812 2813.. _m_Value: 2814 2815Important Public Members of the ``Value`` class 2816^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2817 2818* | ``Value::use_iterator`` - Typedef for iterator over the use-list 2819 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 2820 use-list 2821 | ``unsigned use_size()`` - Returns the number of users of the value. 2822 | ``bool use_empty()`` - Returns true if there are no users. 2823 | ``use_iterator use_begin()`` - Get an iterator to the start of the 2824 use-list. 2825 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 2826 | ``User *use_back()`` - Returns the last element in the list. 2827 2828 These methods are the interface to access the def-use information in LLVM. 2829 As with all other iterators in LLVM, the naming conventions follow the 2830 conventions defined by the STL_. 2831 2832* ``Type *getType() const`` 2833 This method returns the Type of the Value. 2834 2835* | ``bool hasName() const`` 2836 | ``std::string getName() const`` 2837 | ``void setName(const std::string &Name)`` 2838 2839 This family of methods is used to access and assign a name to a ``Value``, be 2840 aware of the :ref:`precaution above <nameWarning>`. 2841 2842* ``void replaceAllUsesWith(Value *V)`` 2843 2844 This method traverses the use list of a ``Value`` changing all User_\ s of the 2845 current value to refer to "``V``" instead. For example, if you detect that an 2846 instruction always produces a constant value (for example through constant 2847 folding), you can replace all uses of the instruction with the constant like 2848 this: 2849 2850 .. code-block:: c++ 2851 2852 Inst->replaceAllUsesWith(ConstVal); 2853 2854.. _User: 2855 2856The ``User`` class 2857------------------ 2858 2859``#include "llvm/IR/User.h"`` 2860 2861header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ 2862 2863doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 2864 2865Superclass: Value_ 2866 2867The ``User`` class is the common base class of all LLVM nodes that may refer to 2868``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 2869that the User is referring to. The ``User`` class itself is a subclass of 2870``Value``. 2871 2872The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 2873to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 2874one definition referred to, allowing this direct connection. This connection 2875provides the use-def information in LLVM. 2876 2877.. _m_User: 2878 2879Important Public Members of the ``User`` class 2880^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2881 2882The ``User`` class exposes the operand list in two ways: through an index access 2883interface and through an iterator based interface. 2884 2885* | ``Value *getOperand(unsigned i)`` 2886 | ``unsigned getNumOperands()`` 2887 2888 These two methods expose the operands of the ``User`` in a convenient form for 2889 direct access. 2890 2891* | ``User::op_iterator`` - Typedef for iterator over the operand list 2892 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 2893 list. 2894 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 2895 2896 Together, these methods make up the iterator based interface to the operands 2897 of a ``User``. 2898 2899 2900.. _Instruction: 2901 2902The ``Instruction`` class 2903------------------------- 2904 2905``#include "llvm/IR/Instruction.h"`` 2906 2907header source: `Instruction.h 2908<http://llvm.org/doxygen/Instruction_8h-source.html>`_ 2909 2910doxygen info: `Instruction Class 2911<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 2912 2913Superclasses: User_, Value_ 2914 2915The ``Instruction`` class is the common base class for all LLVM instructions. 2916It provides only a few methods, but is a very commonly used class. The primary 2917data tracked by the ``Instruction`` class itself is the opcode (instruction 2918type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 2919represent a specific type of instruction, one of many subclasses of 2920``Instruction`` are used. 2921 2922Because the ``Instruction`` class subclasses the User_ class, its operands can 2923be accessed in the same way as for other ``User``\ s (with the 2924``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 2925An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 2926file. This file contains some meta-data about the various different types of 2927instructions in LLVM. It describes the enum values that are used as opcodes 2928(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 2929concrete sub-classes of ``Instruction`` that implement the instruction (for 2930example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 2931file confuses doxygen, so these enum values don't show up correctly in the 2932`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 2933 2934.. _s_Instruction: 2935 2936Important Subclasses of the ``Instruction`` class 2937^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2938 2939.. _BinaryOperator: 2940 2941* ``BinaryOperator`` 2942 2943 This subclasses represents all two operand instructions whose operands must be 2944 the same type, except for the comparison instructions. 2945 2946.. _CastInst: 2947 2948* ``CastInst`` 2949 This subclass is the parent of the 12 casting instructions. It provides 2950 common operations on cast instructions. 2951 2952.. _CmpInst: 2953 2954* ``CmpInst`` 2955 2956 This subclass respresents the two comparison instructions, 2957 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 2958 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 2959 2960.. _TerminatorInst: 2961 2962* ``TerminatorInst`` 2963 2964 This subclass is the parent of all terminator instructions (those which can 2965 terminate a block). 2966 2967.. _m_Instruction: 2968 2969Important Public Members of the ``Instruction`` class 2970^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2971 2972* ``BasicBlock *getParent()`` 2973 2974 Returns the BasicBlock_ that this 2975 ``Instruction`` is embedded into. 2976 2977* ``bool mayWriteToMemory()`` 2978 2979 Returns true if the instruction writes to memory, i.e. it is a ``call``, 2980 ``free``, ``invoke``, or ``store``. 2981 2982* ``unsigned getOpcode()`` 2983 2984 Returns the opcode for the ``Instruction``. 2985 2986* ``Instruction *clone() const`` 2987 2988 Returns another instance of the specified instruction, identical in all ways 2989 to the original except that the instruction has no parent (i.e. it's not 2990 embedded into a BasicBlock_), and it has no name. 2991 2992.. _Constant: 2993 2994The ``Constant`` class and subclasses 2995------------------------------------- 2996 2997Constant represents a base class for different types of constants. It is 2998subclassed by ConstantInt, ConstantArray, etc. for representing the various 2999types of Constants. GlobalValue_ is also a subclass, which represents the 3000address of a global variable or function. 3001 3002.. _s_Constant: 3003 3004Important Subclasses of Constant 3005^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3006 3007* ConstantInt : This subclass of Constant represents an integer constant of 3008 any width. 3009 3010 * ``const APInt& getValue() const``: Returns the underlying 3011 value of this constant, an APInt value. 3012 3013 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3014 int64_t via sign extension. If the value (not the bit width) of the APInt 3015 is too large to fit in an int64_t, an assertion will result. For this 3016 reason, use of this method is discouraged. 3017 3018 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3019 to a uint64_t via zero extension. IF the value (not the bit width) of the 3020 APInt is too large to fit in a uint64_t, an assertion will result. For this 3021 reason, use of this method is discouraged. 3022 3023 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3024 object that represents the value provided by ``Val``. The type is implied 3025 as the IntegerType that corresponds to the bit width of ``Val``. 3026 3027 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3028 ConstantInt object that represents the value provided by ``Val`` for integer 3029 type ``Ty``. 3030 3031* ConstantFP : This class represents a floating point constant. 3032 3033 * ``double getValue() const``: Returns the underlying value of this constant. 3034 3035* ConstantArray : This represents a constant array. 3036 3037 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3038 component constants that makeup this array. 3039 3040* ConstantStruct : This represents a constant struct. 3041 3042 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3043 component constants that makeup this array. 3044 3045* GlobalValue : This represents either a global variable or a function. In 3046 either case, the value is a constant fixed address (after linking). 3047 3048.. _GlobalValue: 3049 3050The ``GlobalValue`` class 3051------------------------- 3052 3053``#include "llvm/IR/GlobalValue.h"`` 3054 3055header source: `GlobalValue.h 3056<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ 3057 3058doxygen info: `GlobalValue Class 3059<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3060 3061Superclasses: Constant_, User_, Value_ 3062 3063Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3064only LLVM values that are visible in the bodies of all :ref:`Function 3065<c_Function>`\ s. Because they are visible at global scope, they are also 3066subject to linking with other globals defined in different translation units. 3067To control the linking process, ``GlobalValue``\ s know their linkage rules. 3068Specifically, ``GlobalValue``\ s know whether they have internal or external 3069linkage, as defined by the ``LinkageTypes`` enumeration. 3070 3071If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3072it is not visible to code outside the current translation unit, and does not 3073participate in linking. If it has external linkage, it is visible to external 3074code, and does participate in linking. In addition to linkage information, 3075``GlobalValue``\ s keep track of which Module_ they are currently part of. 3076 3077Because ``GlobalValue``\ s are memory objects, they are always referred to by 3078their **address**. As such, the Type_ of a global is always a pointer to its 3079contents. It is important to remember this when using the ``GetElementPtrInst`` 3080instruction because this pointer must be dereferenced first. For example, if 3081you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3082of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3083that array. Although the address of the first element of this array and the 3084value of the ``GlobalVariable`` are the same, they have different types. The 3085``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3086``i32.`` Because of this, accessing a global value requires you to dereference 3087the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3088This is explained in the `LLVM Language Reference Manual 3089<LangRef.html#globalvars>`_. 3090 3091.. _m_GlobalValue: 3092 3093Important Public Members of the ``GlobalValue`` class 3094^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3095 3096* | ``bool hasInternalLinkage() const`` 3097 | ``bool hasExternalLinkage() const`` 3098 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3099 3100 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3101 3102* ``Module *getParent()`` 3103 3104 This returns the Module_ that the 3105 GlobalValue is currently embedded into. 3106 3107.. _c_Function: 3108 3109The ``Function`` class 3110---------------------- 3111 3112``#include "llvm/IR/Function.h"`` 3113 3114header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ 3115 3116doxygen info: `Function Class 3117<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3118 3119Superclasses: GlobalValue_, Constant_, User_, Value_ 3120 3121The ``Function`` class represents a single procedure in LLVM. It is actually 3122one of the more complex classes in the LLVM hierarchy because it must keep track 3123of a large amount of data. The ``Function`` class keeps track of a list of 3124BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3125 3126The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3127objects. The list imposes an implicit ordering of the blocks in the function, 3128which indicate how the code will be laid out by the backend. Additionally, the 3129first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3130legal in LLVM to explicitly branch to this initial block. There are no implicit 3131exit nodes, and in fact there may be multiple exit nodes from a single 3132``Function``. If the BasicBlock_ list is empty, this indicates that the 3133``Function`` is actually a function declaration: the actual body of the function 3134hasn't been linked in yet. 3135 3136In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3137of the list of formal Argument_\ s that the function receives. This container 3138manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3139for the BasicBlock_\ s. 3140 3141The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3142have to look up a value by name. Aside from that, the SymbolTable_ is used 3143internally to make sure that there are not conflicts between the names of 3144Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3145 3146Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3147value of the function is its address (after linking) which is guaranteed to be 3148constant. 3149 3150.. _m_Function: 3151 3152Important Public Members of the ``Function`` 3153^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3154 3155* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3156 const std::string &N = "", Module* Parent = 0)`` 3157 3158 Constructor used when you need to create new ``Function``\ s to add the 3159 program. The constructor must specify the type of the function to create and 3160 what type of linkage the function should have. The FunctionType_ argument 3161 specifies the formal arguments and return value for the function. The same 3162 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3163 argument specifies the Module in which the function is defined. If this 3164 argument is provided, the function will automatically be inserted into that 3165 module's list of functions. 3166 3167* ``bool isDeclaration()`` 3168 3169 Return whether or not the ``Function`` has a body defined. If the function is 3170 "external", it does not have a body, and thus must be resolved by linking with 3171 a function defined in a different translation unit. 3172 3173* | ``Function::iterator`` - Typedef for basic block list iterator 3174 | ``Function::const_iterator`` - Typedef for const_iterator. 3175 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3176 3177 These are forwarding methods that make it easy to access the contents of a 3178 ``Function`` object's BasicBlock_ list. 3179 3180* ``Function::BasicBlockListType &getBasicBlockList()`` 3181 3182 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3183 update the list or perform a complex action that doesn't have a forwarding 3184 method. 3185 3186* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3187 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3188 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3189 3190 These are forwarding methods that make it easy to access the contents of a 3191 ``Function`` object's Argument_ list. 3192 3193* ``Function::ArgumentListType &getArgumentList()`` 3194 3195 Returns the list of Argument_. This is necessary to use when you need to 3196 update the list or perform a complex action that doesn't have a forwarding 3197 method. 3198 3199* ``BasicBlock &getEntryBlock()`` 3200 3201 Returns the entry ``BasicBlock`` for the function. Because the entry block 3202 for the function is always the first block, this returns the first block of 3203 the ``Function``. 3204 3205* | ``Type *getReturnType()`` 3206 | ``FunctionType *getFunctionType()`` 3207 3208 This traverses the Type_ of the ``Function`` and returns the return type of 3209 the function, or the FunctionType_ of the actual function. 3210 3211* ``SymbolTable *getSymbolTable()`` 3212 3213 Return a pointer to the SymbolTable_ for this ``Function``. 3214 3215.. _GlobalVariable: 3216 3217The ``GlobalVariable`` class 3218---------------------------- 3219 3220``#include "llvm/IR/GlobalVariable.h"`` 3221 3222header source: `GlobalVariable.h 3223<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ 3224 3225doxygen info: `GlobalVariable Class 3226<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3227 3228Superclasses: GlobalValue_, Constant_, User_, Value_ 3229 3230Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3231class. Like functions, ``GlobalVariable``\ s are also subclasses of 3232GlobalValue_, and as such are always referenced by their address (global values 3233must live in memory, so their "name" refers to their constant address). See 3234GlobalValue_ for more on this. Global variables may have an initial value 3235(which must be a Constant_), and if they have an initializer, they may be marked 3236as "constant" themselves (indicating that their contents never change at 3237runtime). 3238 3239.. _m_GlobalVariable: 3240 3241Important Public Members of the ``GlobalVariable`` class 3242^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3243 3244* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3245 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3246 3247 Create a new global variable of the specified type. If ``isConstant`` is true 3248 then the global variable will be marked as unchanging for the program. The 3249 Linkage parameter specifies the type of linkage (internal, external, weak, 3250 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3251 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3252 the resultant global variable will have internal linkage. AppendingLinkage 3253 concatenates together all instances (in different translation units) of the 3254 variable into a single variable but is only applicable to arrays. See the 3255 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3256 on linkage types. Optionally an initializer, a name, and the module to put 3257 the variable into may be specified for the global variable as well. 3258 3259* ``bool isConstant() const`` 3260 3261 Returns true if this is a global variable that is known not to be modified at 3262 runtime. 3263 3264* ``bool hasInitializer()`` 3265 3266 Returns true if this ``GlobalVariable`` has an intializer. 3267 3268* ``Constant *getInitializer()`` 3269 3270 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3271 this method if there is no initializer. 3272 3273.. _BasicBlock: 3274 3275The ``BasicBlock`` class 3276------------------------ 3277 3278``#include "llvm/IR/BasicBlock.h"`` 3279 3280header source: `BasicBlock.h 3281<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ 3282 3283doxygen info: `BasicBlock Class 3284<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3285 3286Superclass: Value_ 3287 3288This class represents a single entry single exit section of the code, commonly 3289known as a basic block by the compiler community. The ``BasicBlock`` class 3290maintains a list of Instruction_\ s, which form the body of the block. Matching 3291the language definition, the last element of this list of instructions is always 3292a terminator instruction (a subclass of the TerminatorInst_ class). 3293 3294In addition to tracking the list of instructions that make up the block, the 3295``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3296it is embedded into. 3297 3298Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3299referenced by instructions like branches and can go in the switch tables. 3300``BasicBlock``\ s have type ``label``. 3301 3302.. _m_BasicBlock: 3303 3304Important Public Members of the ``BasicBlock`` class 3305^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3306 3307* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 3308 3309 The ``BasicBlock`` constructor is used to create new basic blocks for 3310 insertion into a function. The constructor optionally takes a name for the 3311 new block, and a :ref:`Function <c_Function>` to insert it into. If the 3312 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 3313 inserted at the end of the specified :ref:`Function <c_Function>`, if not 3314 specified, the BasicBlock must be manually inserted into the :ref:`Function 3315 <c_Function>`. 3316 3317* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 3318 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 3319 | ``begin()``, ``end()``, ``front()``, ``back()``, 3320 ``size()``, ``empty()`` 3321 STL-style functions for accessing the instruction list. 3322 3323 These methods and typedefs are forwarding functions that have the same 3324 semantics as the standard library methods of the same names. These methods 3325 expose the underlying instruction list of a basic block in a way that is easy 3326 to manipulate. To get the full complement of container operations (including 3327 operations to update the list), you must use the ``getInstList()`` method. 3328 3329* ``BasicBlock::InstListType &getInstList()`` 3330 3331 This method is used to get access to the underlying container that actually 3332 holds the Instructions. This method must be used when there isn't a 3333 forwarding function in the ``BasicBlock`` class for the operation that you 3334 would like to perform. Because there are no forwarding functions for 3335 "updating" operations, you need to use this if you want to update the contents 3336 of a ``BasicBlock``. 3337 3338* ``Function *getParent()`` 3339 3340 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 3341 or a null pointer if it is homeless. 3342 3343* ``TerminatorInst *getTerminator()`` 3344 3345 Returns a pointer to the terminator instruction that appears at the end of the 3346 ``BasicBlock``. If there is no terminator instruction, or if the last 3347 instruction in the block is not a terminator, then a null pointer is returned. 3348 3349.. _Argument: 3350 3351The ``Argument`` class 3352---------------------- 3353 3354This subclass of Value defines the interface for incoming formal arguments to a 3355function. A Function maintains a list of its formal arguments. An argument has 3356a pointer to the parent Function. 3357 3358 3359