1========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6   :local:
7
8.. warning::
9   This is always a work in progress.
10
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base.  This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure.  Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source.  Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes.  In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before.  Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library.  There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
58#. `cppreference.com
59   <http://en.cppreference.com/w/>`_ - an excellent
60   reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63   book in the making.  It has a decent Standard Library Reference that rivals
64   Dinkumware's, and is unfortunately no longer free since the book has been
65   published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70   useful `Introduction to the STL
71   <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74   <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77   (even better, get the book)
78   <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
79
80You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI.  These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
109used so often, you must know what they do and how they work.  All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116  It returns true or false depending on whether a reference or pointer points to
117  an instance of the specified class.  This can be very useful for constraint
118  checking of various sorts (example below).
119
120``cast<>``:
121  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
122  or reference from a base class to a derived class, causing an assertion
123  failure if it is not really an instance of the right type.  This should be
124  used in cases where you have some information that makes you believe that
125  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
126  template is:
127
128  .. code-block:: c++
129
130    static bool isLoopInvariant(const Value *V, const Loop *L) {
131      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132        return true;
133
134      // Otherwise, it must be an instruction...
135      return !L->contains(cast<Instruction>(V)->getParent());
136    }
137
138  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139  for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
143  if the operand is of the specified type, and if so, returns a pointer to it
144  (this operator does not work with references).  If the operand is not of the
145  correct type, a null pointer is returned.  Thus, this works very much like
146  the ``dynamic_cast<>`` operator in C++, and should be used in the same
147  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
148  statement or some other flow control statement like this:
149
150  .. code-block:: c++
151
152    if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153      // ...
154    }
155
156  This form of the ``if`` statement effectively combines together a call to
157  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158  convenient.
159
160  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161  ``instanceof`` operator, can be abused.  In particular, you should not use big
162  chained ``if/then/else`` blocks to check for lots of different variants of
163  classes.  If you find yourself wanting to do this, it is much cleaner and more
164  efficient to use the ``InstVisitor`` class to dispatch over the instruction
165  type directly.
166
167``cast_or_null<>``:
168  The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169  except that it allows for a null pointer as an argument (which it then
170  propagates).  This can sometimes be useful, allowing you to combine several
171  null checks into one.
172
173``dyn_cast_or_null<>``:
174  The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175  operator, except that it allows for a null pointer as an argument (which it
176  then propagates).  This can sometimes be useful, allowing you to combine
177  several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not.  If you want to add support for these templates, see the document
181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings.  Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters.  Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary.  Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length.  For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215  iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221  Map.find("foo");                 // Lookup "foo"
222  Map.find(std::string("bar"));    // Lookup "bar"
223  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings.  For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247    New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects.  Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array.  This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly.  They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
266.. _function_apis:
267
268Passing functions and other callable objects
269--------------------------------------------
270
271Sometimes you may want a function to be passed a callback object. In order to
272support lambda expressions and other function objects, you should not use the
273traditional C approach of taking a function pointer and an opaque cookie:
274
275.. code-block:: c++
276
277    void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
278
279Instead, use one of the following approaches:
280
281Function template
282^^^^^^^^^^^^^^^^^
283
284If you don't mind putting the definition of your function into a header file,
285make it a function template that is templated on the callable type.
286
287.. code-block:: c++
288
289    template<typename Callable>
290    void takeCallback(Callable Callback) {
291      Callback(1, 2, 3);
292    }
293
294The ``function_ref`` class template
295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
296
297The ``function_ref``
298(`doxygen <http://llvm.org/doxygen/classllvm_1_1function_ref.html>`__) class
299template represents a reference to a callable object, templated over the type
300of the callable. This is a good choice for passing a callback to a function,
301if you don't need to hold onto the callback after the function returns. In this
302way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
303``std::string``.
304
305``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
306any callable object that can be called with arguments of type ``Param1``,
307``Param2``, ..., and returns a value that can be converted to type ``Ret``.
308For example:
309
310.. code-block:: c++
311
312    void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
313      for (BasicBlock &BB : *F)
314        if (Callback(&BB))
315          return;
316    }
317
318can be called using:
319
320.. code-block:: c++
321
322    visitBasicBlocks(F, [&](BasicBlock *BB) {
323      if (process(BB))
324        return isEmpty(BB);
325      return false;
326    });
327
328Note that a ``function_ref`` object contains pointers to external memory, so it
329is not generally safe to store an instance of the class (unless you know that
330the external storage will not be freed). If you need this ability, consider
331using ``std::function``. ``function_ref`` is small enough that it should always
332be passed by value.
333
334.. _DEBUG:
335
336The ``DEBUG()`` macro and ``-debug`` option
337-------------------------------------------
338
339Often when working on your pass you will put a bunch of debugging printouts and
340other code into your pass.  After you get it working, you want to remove it, but
341you may need it again in the future (to work out new bugs that you run across).
342
343Naturally, because of this, you don't want to delete the debug printouts, but
344you don't want them to always be noisy.  A standard compromise is to comment
345them out, allowing you to enable them if you need them in the future.
346
347The ``llvm/Support/Debug.h`` (`doxygen
348<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
349``DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
350put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
351executed if '``opt``' (or any other tool) is run with the '``-debug``' command
352line argument:
353
354.. code-block:: c++
355
356  DEBUG(errs() << "I am here!\n");
357
358Then you can run your pass like this:
359
360.. code-block:: none
361
362  $ opt < a.bc > /dev/null -mypass
363  <no output>
364  $ opt < a.bc > /dev/null -mypass -debug
365  I am here!
366
367Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
368have to create "yet another" command line option for the debug output for your
369pass.  Note that ``DEBUG()`` macros are disabled for optimized builds, so they
370do not cause a performance impact at all (for the same reason, they should also
371not contain side-effects!).
372
373One additional nice thing about the ``DEBUG()`` macro is that you can enable or
374disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
375DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
376been started yet, you can always just run it with ``-debug``.
377
378.. _DEBUG_TYPE:
379
380Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
382
383Sometimes you may find yourself in a situation where enabling ``-debug`` just
384turns on **too much** information (such as when working on the code generator).
385If you want to enable debug information with more fine-grained control, you
386can define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
387follows:
388
389.. code-block:: c++
390
391  #undef  DEBUG_TYPE
392  DEBUG(errs() << "No debug type\n");
393  #define DEBUG_TYPE "foo"
394  DEBUG(errs() << "'foo' debug type\n");
395  #undef  DEBUG_TYPE
396  #define DEBUG_TYPE "bar"
397  DEBUG(errs() << "'bar' debug type\n"));
398  #undef  DEBUG_TYPE
399  #define DEBUG_TYPE ""
400  DEBUG(errs() << "No debug type (2)\n");
401
402Then you can run your pass like this:
403
404.. code-block:: none
405
406  $ opt < a.bc > /dev/null -mypass
407  <no output>
408  $ opt < a.bc > /dev/null -mypass -debug
409  No debug type
410  'foo' debug type
411  'bar' debug type
412  No debug type (2)
413  $ opt < a.bc > /dev/null -mypass -debug-only=foo
414  'foo' debug type
415  $ opt < a.bc > /dev/null -mypass -debug-only=bar
416  'bar' debug type
417
418Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
419to specify the debug type for the entire module (if you do this before you
420``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
421``#undef``'s).  Also, you should use names more meaningful than "foo" and "bar",
422because there is no system in place to ensure that names do not conflict.  If
423two different modules use the same string, they will all be turned on when the
424name is specified.  This allows, for example, all debug information for
425instruction scheduling to be enabled with ``-debug-only=InstrSched``, even if
426the source lives in multiple files.
427
428For performance reasons, -debug-only is not available in optimized build
429(``--enable-optimized``) of LLVM.
430
431The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
432like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
433takes an additional first parameter, which is the type to use.  For example, the
434preceding example could be written as:
435
436.. code-block:: c++
437
438  DEBUG_WITH_TYPE("", errs() << "No debug type\n");
439  DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
440  DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
441  DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
442
443.. _Statistic:
444
445The ``Statistic`` class & ``-stats`` option
446-------------------------------------------
447
448The ``llvm/ADT/Statistic.h`` (`doxygen
449<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
450named ``Statistic`` that is used as a unified way to keep track of what the LLVM
451compiler is doing and how effective various optimizations are.  It is useful to
452see what optimizations are contributing to making a particular program run
453faster.
454
455Often you may run your pass on some big program, and you're interested to see
456how many times it makes a certain transformation.  Although you can do this with
457hand inspection, or some ad-hoc method, this is a real pain and not very useful
458for big programs.  Using the ``Statistic`` class makes it very easy to keep
459track of this information, and the calculated information is presented in a
460uniform manner with the rest of the passes being executed.
461
462There are many examples of ``Statistic`` uses, but the basics of using it are as
463follows:
464
465#. Define your statistic like this:
466
467  .. code-block:: c++
468
469    #define DEBUG_TYPE "mypassname"   // This goes before any #includes.
470    STATISTIC(NumXForms, "The # of times I did stuff");
471
472  The ``STATISTIC`` macro defines a static variable, whose name is specified by
473  the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
474  the description is taken from the second argument.  The variable defined
475  ("NumXForms" in this case) acts like an unsigned integer.
476
477#. Whenever you make a transformation, bump the counter:
478
479  .. code-block:: c++
480
481    ++NumXForms;   // I did stuff!
482
483That's all you have to do.  To get '``opt``' to print out the statistics
484gathered, use the '``-stats``' option:
485
486.. code-block:: none
487
488  $ opt -stats -mypassname < program.bc > /dev/null
489  ... statistics output ...
490
491Note that in order to use the '``-stats``' option, LLVM must be
492compiled with assertions enabled.
493
494When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
495report that looks like this:
496
497.. code-block:: none
498
499   7646 bitcodewriter   - Number of normal instructions
500    725 bitcodewriter   - Number of oversized instructions
501 129996 bitcodewriter   - Number of bitcode bytes written
502   2817 raise           - Number of insts DCEd or constprop'd
503   3213 raise           - Number of cast-of-self removed
504   5046 raise           - Number of expression trees converted
505     75 raise           - Number of other getelementptr's formed
506    138 raise           - Number of load/store peepholes
507     42 deadtypeelim    - Number of unused typenames removed from symtab
508    392 funcresolve     - Number of varargs functions resolved
509     27 globaldce       - Number of global variables removed
510      2 adce            - Number of basic blocks removed
511    134 cee             - Number of branches revectored
512     49 cee             - Number of setcc instruction eliminated
513    532 gcse            - Number of loads removed
514   2919 gcse            - Number of instructions removed
515     86 indvars         - Number of canonical indvars added
516     87 indvars         - Number of aux indvars removed
517     25 instcombine     - Number of dead inst eliminate
518    434 instcombine     - Number of insts combined
519    248 licm            - Number of load insts hoisted
520   1298 licm            - Number of insts hoisted to a loop pre-header
521      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
522     75 mem2reg         - Number of alloca's promoted
523   1444 cfgsimplify     - Number of blocks simplified
524
525Obviously, with so many optimizations, having a unified framework for this stuff
526is very nice.  Making your pass fit well into the framework makes it more
527maintainable and useful.
528
529.. _ViewGraph:
530
531Viewing graphs while debugging code
532-----------------------------------
533
534Several of the important data structures in LLVM are graphs: for example CFGs
535made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
536:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
537DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
538compiler, it is nice to instantly visualize these graphs.
539
540LLVM provides several callbacks that are available in a debug build to do
541exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
542current LLVM tool will pop up a window containing the CFG for the function where
543each basic block is a node in the graph, and each node contains the instructions
544in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
545not include the instructions), the ``MachineFunction::viewCFG()`` and
546``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
547methods.  Within GDB, for example, you can usually use something like ``call
548DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
549these functions in your code in places you want to debug.
550
551Getting this to work requires a small amount of setup.  On Unix systems
552with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
553sure 'dot' and 'gv' are in your path.  If you are running on Mac OS X, download
554and install the Mac OS X `Graphviz program
555<http://www.pixelglow.com/graphviz/>`_ and add
556``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
557your path. The programs need not be present when configuring, building or
558running LLVM and can simply be installed when needed during an active debug
559session.
560
561``SelectionDAG`` has been extended to make it easier to locate *interesting*
562nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
563"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
564the specified color (choices of colors can be found at `colors
565<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
566can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
567be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
568If you want to restart and clear all the current graph attributes, then you can
569``call DAG.clearGraphAttrs()``.
570
571Note that graph visualization features are compiled out of Release builds to
572reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
573build to use these features.
574
575.. _datastructure:
576
577Picking the Right Data Structure for a Task
578===========================================
579
580LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
581commonly use STL data structures.  This section describes the trade-offs you
582should consider when you pick one.
583
584The first step is a choose your own adventure: do you want a sequential
585container, a set-like container, or a map-like container?  The most important
586thing when choosing a container is the algorithmic properties of how you plan to
587access the container.  Based on that, you should use:
588
589
590* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
591  value based on another value.  Map-like containers also support efficient
592  queries for containment (whether a key is in the map).  Map-like containers
593  generally do not support efficient reverse mapping (values to keys).  If you
594  need that, use two maps.  Some map-like containers also support efficient
595  iteration through the keys in sorted order.  Map-like containers are the most
596  expensive sort, only use them if you need one of these capabilities.
597
598* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
599  a container that automatically eliminates duplicates.  Some set-like
600  containers support efficient iteration through the elements in sorted order.
601  Set-like containers are more expensive than sequential containers.
602
603* a :ref:`sequential <ds_sequential>` container provides the most efficient way
604  to add elements and keeps track of the order they are added to the collection.
605  They permit duplicates and support efficient iteration, but do not support
606  efficient look-up based on a key.
607
608* a :ref:`string <ds_string>` container is a specialized sequential container or
609  reference structure that is used for character or byte arrays.
610
611* a :ref:`bit <ds_bit>` container provides an efficient way to store and
612  perform set operations on sets of numeric id's, while automatically
613  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
614  identifier you want to store.
615
616Once the proper category of container is determined, you can fine tune the
617memory use, constant factors, and cache behaviors of access by intelligently
618picking a member of the category.  Note that constant factors and cache behavior
619can be a big deal.  If you have a vector that usually only contains a few
620elements (but could contain many), for example, it's much better to use
621:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
622avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
623the elements to the container.
624
625.. _ds_sequential:
626
627Sequential Containers (std::vector, std::list, etc)
628---------------------------------------------------
629
630There are a variety of sequential containers available for you, based on your
631needs.  Pick the first in this section that will do what you want.
632
633.. _dss_arrayref:
634
635llvm/ADT/ArrayRef.h
636^^^^^^^^^^^^^^^^^^^
637
638The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
639accepts a sequential list of elements in memory and just reads from them.  By
640taking an ``ArrayRef``, the API can be passed a fixed size array, an
641``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
642in memory.
643
644.. _dss_fixedarrays:
645
646Fixed Size Arrays
647^^^^^^^^^^^^^^^^^
648
649Fixed size arrays are very simple and very fast.  They are good if you know
650exactly how many elements you have, or you have a (low) upper bound on how many
651you have.
652
653.. _dss_heaparrays:
654
655Heap Allocated Arrays
656^^^^^^^^^^^^^^^^^^^^^
657
658Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
659if the number of elements is variable, if you know how many elements you will
660need before the array is allocated, and if the array is usually large (if not,
661consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
662array is the cost of the new/delete (aka malloc/free).  Also note that if you
663are allocating an array of a type with a constructor, the constructor and
664destructors will be run for every element in the array (re-sizable vectors only
665construct those elements actually used).
666
667.. _dss_tinyptrvector:
668
669llvm/ADT/TinyPtrVector.h
670^^^^^^^^^^^^^^^^^^^^^^^^
671
672``TinyPtrVector<Type>`` is a highly specialized collection class that is
673optimized to avoid allocation in the case when a vector has zero or one
674elements.  It has two major restrictions: 1) it can only hold values of pointer
675type, and 2) it cannot hold a null pointer.
676
677Since this container is highly specialized, it is rarely used.
678
679.. _dss_smallvector:
680
681llvm/ADT/SmallVector.h
682^^^^^^^^^^^^^^^^^^^^^^
683
684``SmallVector<Type, N>`` is a simple class that looks and smells just like
685``vector<Type>``: it supports efficient iteration, lays out elements in memory
686order (so you can do pointer arithmetic between elements), supports efficient
687push_back/pop_back operations, supports efficient random access to its elements,
688etc.
689
690The advantage of SmallVector is that it allocates space for some number of
691elements (N) **in the object itself**.  Because of this, if the SmallVector is
692dynamically smaller than N, no malloc is performed.  This can be a big win in
693cases where the malloc/free call is far more expensive than the code that
694fiddles around with the elements.
695
696This is good for vectors that are "usually small" (e.g. the number of
697predecessors/successors of a block is usually less than 8).  On the other hand,
698this makes the size of the SmallVector itself large, so you don't want to
699allocate lots of them (doing so will waste a lot of space).  As such,
700SmallVectors are most useful when on the stack.
701
702SmallVector also provides a nice portable and efficient replacement for
703``alloca``.
704
705.. note::
706
707   Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
708
709   In APIs that don't care about the "small size" (most?), prefer to use
710   the ``SmallVectorImpl<T>`` class, which is basically just the "vector
711   header" (and methods) without the elements allocated after it. Note that
712   ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
713   conversion is implicit and costs nothing. E.g.
714
715   .. code-block:: c++
716
717      // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
718      hardcodedSmallSize(SmallVector<Foo, 2> &Out);
719      // GOOD: Clients can pass any SmallVector<Foo, N>.
720      allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
721
722      void someFunc() {
723        SmallVector<Foo, 8> Vec;
724        hardcodedSmallSize(Vec); // Error.
725        allowsAnySmallSize(Vec); // Works.
726      }
727
728   Even though it has "``Impl``" in the name, this is so widely used that
729   it really isn't "private to the implementation" anymore. A name like
730   ``SmallVectorHeader`` would be more appropriate.
731
732.. _dss_vector:
733
734<vector>
735^^^^^^^^
736
737``std::vector`` is well loved and respected.  It is useful when SmallVector
738isn't: when the size of the vector is often large (thus the small optimization
739will rarely be a benefit) or if you will be allocating many instances of the
740vector itself (which would waste space for elements that aren't in the
741container).  vector is also useful when interfacing with code that expects
742vectors :).
743
744One worthwhile note about std::vector: avoid code like this:
745
746.. code-block:: c++
747
748  for ( ... ) {
749     std::vector<foo> V;
750     // make use of V.
751  }
752
753Instead, write this as:
754
755.. code-block:: c++
756
757  std::vector<foo> V;
758  for ( ... ) {
759     // make use of V.
760     V.clear();
761  }
762
763Doing so will save (at least) one heap allocation and free per iteration of the
764loop.
765
766.. _dss_deque:
767
768<deque>
769^^^^^^^
770
771``std::deque`` is, in some senses, a generalized version of ``std::vector``.
772Like ``std::vector``, it provides constant time random access and other similar
773properties, but it also provides efficient access to the front of the list.  It
774does not guarantee continuity of elements within memory.
775
776In exchange for this extra flexibility, ``std::deque`` has significantly higher
777constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
778something cheaper.
779
780.. _dss_list:
781
782<list>
783^^^^^^
784
785``std::list`` is an extremely inefficient class that is rarely useful.  It
786performs a heap allocation for every element inserted into it, thus having an
787extremely high constant factor, particularly for small data types.
788``std::list`` also only supports bidirectional iteration, not random access
789iteration.
790
791In exchange for this high cost, std::list supports efficient access to both ends
792of the list (like ``std::deque``, but unlike ``std::vector`` or
793``SmallVector``).  In addition, the iterator invalidation characteristics of
794std::list are stronger than that of a vector class: inserting or removing an
795element into the list does not invalidate iterator or pointers to other elements
796in the list.
797
798.. _dss_ilist:
799
800llvm/ADT/ilist.h
801^^^^^^^^^^^^^^^^
802
803``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
804because it requires the element to store and provide access to the prev/next
805pointers for the list.
806
807``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
808``ilist_traits`` implementation for the element type, but it provides some novel
809characteristics.  In particular, it can efficiently store polymorphic objects,
810the traits class is informed when an element is inserted or removed from the
811list, and ``ilist``\ s are guaranteed to support a constant-time splice
812operation.
813
814These properties are exactly what we want for things like ``Instruction``\ s and
815basic blocks, which is why these are implemented with ``ilist``\ s.
816
817Related classes of interest are explained in the following subsections:
818
819* :ref:`ilist_traits <dss_ilist_traits>`
820
821* :ref:`iplist <dss_iplist>`
822
823* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
824
825* :ref:`Sentinels <dss_ilist_sentinel>`
826
827.. _dss_packedvector:
828
829llvm/ADT/PackedVector.h
830^^^^^^^^^^^^^^^^^^^^^^^
831
832Useful for storing a vector of values using only a few number of bits for each
833value.  Apart from the standard operations of a vector-like container, it can
834also perform an 'or' set operation.
835
836For example:
837
838.. code-block:: c++
839
840  enum State {
841      None = 0x0,
842      FirstCondition = 0x1,
843      SecondCondition = 0x2,
844      Both = 0x3
845  };
846
847  State get() {
848      PackedVector<State, 2> Vec1;
849      Vec1.push_back(FirstCondition);
850
851      PackedVector<State, 2> Vec2;
852      Vec2.push_back(SecondCondition);
853
854      Vec1 |= Vec2;
855      return Vec1[0]; // returns 'Both'.
856  }
857
858.. _dss_ilist_traits:
859
860ilist_traits
861^^^^^^^^^^^^
862
863``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
864(and consequently ``ilist<T>``) publicly derive from this traits class.
865
866.. _dss_iplist:
867
868iplist
869^^^^^^
870
871``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
872interface.  Notably, inserters from ``T&`` are absent.
873
874``ilist_traits<T>`` is a public base of this class and can be used for a wide
875variety of customizations.
876
877.. _dss_ilist_node:
878
879llvm/ADT/ilist_node.h
880^^^^^^^^^^^^^^^^^^^^^
881
882``ilist_node<T>`` implements the forward and backward links that are expected
883by the ``ilist<T>`` (and analogous containers) in the default manner.
884
885``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
886``T`` publicly derives from ``ilist_node<T>``.
887
888.. _dss_ilist_sentinel:
889
890Sentinels
891^^^^^^^^^
892
893``ilist``\ s have another specialty that must be considered.  To be a good
894citizen in the C++ ecosystem, it needs to support the standard container
895operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
896``operator--`` must work correctly on the ``end`` iterator in the case of
897non-empty ``ilist``\ s.
898
899The only sensible solution to this problem is to allocate a so-called *sentinel*
900along with the intrusive list, which serves as the ``end`` iterator, providing
901the back-link to the last element.  However conforming to the C++ convention it
902is illegal to ``operator++`` beyond the sentinel and it also must not be
903dereferenced.
904
905These constraints allow for some implementation freedom to the ``ilist`` how to
906allocate and store the sentinel.  The corresponding policy is dictated by
907``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
908for a sentinel arises.
909
910While the default policy is sufficient in most cases, it may break down when
911``T`` does not provide a default constructor.  Also, in the case of many
912instances of ``ilist``\ s, the memory overhead of the associated sentinels is
913wasted.  To alleviate the situation with numerous and voluminous
914``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
915
916Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
917superpose the sentinel with the ``ilist`` instance in memory.  Pointer
918arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
919``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
920as the back-link of the sentinel.  This is the only field in the ghostly
921sentinel which can be legally accessed.
922
923.. _dss_other:
924
925Other Sequential Container options
926^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
927
928Other STL containers are available, such as ``std::string``.
929
930There are also various STL adapter classes such as ``std::queue``,
931``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
932to an underlying container but don't affect the cost of the container itself.
933
934.. _ds_string:
935
936String-like containers
937----------------------
938
939There are a variety of ways to pass around and use strings in C and C++, and
940LLVM adds a few new options to choose from.  Pick the first option on this list
941that will do what you need, they are ordered according to their relative cost.
942
943Note that it is generally preferred to *not* pass strings around as ``const
944char*``'s.  These have a number of problems, including the fact that they
945cannot represent embedded nul ("\0") characters, and do not have a length
946available efficiently.  The general replacement for '``const char*``' is
947StringRef.
948
949For more information on choosing string containers for APIs, please see
950:ref:`Passing Strings <string_apis>`.
951
952.. _dss_stringref:
953
954llvm/ADT/StringRef.h
955^^^^^^^^^^^^^^^^^^^^
956
957The StringRef class is a simple value class that contains a pointer to a
958character and a length, and is quite related to the :ref:`ArrayRef
959<dss_arrayref>` class (but specialized for arrays of characters).  Because
960StringRef carries a length with it, it safely handles strings with embedded nul
961characters in it, getting the length does not require a strlen call, and it even
962has very convenient APIs for slicing and dicing the character range that it
963represents.
964
965StringRef is ideal for passing simple strings around that are known to be live,
966either because they are C string literals, std::string, a C array, or a
967SmallVector.  Each of these cases has an efficient implicit conversion to
968StringRef, which doesn't result in a dynamic strlen being executed.
969
970StringRef has a few major limitations which make more powerful string containers
971useful:
972
973#. You cannot directly convert a StringRef to a 'const char*' because there is
974   no way to add a trailing nul (unlike the .c_str() method on various stronger
975   classes).
976
977#. StringRef doesn't own or keep alive the underlying string bytes.
978   As such it can easily lead to dangling pointers, and is not suitable for
979   embedding in datastructures in most cases (instead, use an std::string or
980   something like that).
981
982#. For the same reason, StringRef cannot be used as the return value of a
983   method if the method "computes" the result string.  Instead, use std::string.
984
985#. StringRef's do not allow you to mutate the pointed-to string bytes and it
986   doesn't allow you to insert or remove bytes from the range.  For editing
987   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
988   class.
989
990Because of its strengths and limitations, it is very common for a function to
991take a StringRef and for a method on an object to return a StringRef that points
992into some string that it owns.
993
994.. _dss_twine:
995
996llvm/ADT/Twine.h
997^^^^^^^^^^^^^^^^
998
999The Twine class is used as an intermediary datatype for APIs that want to take a
1000string that can be constructed inline with a series of concatenations.  Twine
1001works by forming recursive instances of the Twine datatype (a simple value
1002object) on the stack as temporary objects, linking them together into a tree
1003which is then linearized when the Twine is consumed.  Twine is only safe to use
1004as the argument to a function, and should always be a const reference, e.g.:
1005
1006.. code-block:: c++
1007
1008  void foo(const Twine &T);
1009  ...
1010  StringRef X = ...
1011  unsigned i = ...
1012  foo(X + "." + Twine(i));
1013
1014This example forms a string like "blarg.42" by concatenating the values
1015together, and does not form intermediate strings containing "blarg" or "blarg.".
1016
1017Because Twine is constructed with temporary objects on the stack, and because
1018these instances are destroyed at the end of the current statement, it is an
1019inherently dangerous API.  For example, this simple variant contains undefined
1020behavior and will probably crash:
1021
1022.. code-block:: c++
1023
1024  void foo(const Twine &T);
1025  ...
1026  StringRef X = ...
1027  unsigned i = ...
1028  const Twine &Tmp = X + "." + Twine(i);
1029  foo(Tmp);
1030
1031... because the temporaries are destroyed before the call.  That said, Twine's
1032are much more efficient than intermediate std::string temporaries, and they work
1033really well with StringRef.  Just be aware of their limitations.
1034
1035.. _dss_smallstring:
1036
1037llvm/ADT/SmallString.h
1038^^^^^^^^^^^^^^^^^^^^^^
1039
1040SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1041convenience APIs like += that takes StringRef's.  SmallString avoids allocating
1042memory in the case when the preallocated space is enough to hold its data, and
1043it calls back to general heap allocation when required.  Since it owns its data,
1044it is very safe to use and supports full mutation of the string.
1045
1046Like SmallVector's, the big downside to SmallString is their sizeof.  While they
1047are optimized for small strings, they themselves are not particularly small.
1048This means that they work great for temporary scratch buffers on the stack, but
1049should not generally be put into the heap: it is very rare to see a SmallString
1050as the member of a frequently-allocated heap data structure or returned
1051by-value.
1052
1053.. _dss_stdstring:
1054
1055std::string
1056^^^^^^^^^^^
1057
1058The standard C++ std::string class is a very general class that (like
1059SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
1060so it can be embedded into heap data structures and returned by-value.  On the
1061other hand, std::string is highly inefficient for inline editing (e.g.
1062concatenating a bunch of stuff together) and because it is provided by the
1063standard library, its performance characteristics depend a lot of the host
1064standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1065GCC contains a really slow implementation).
1066
1067The major disadvantage of std::string is that almost every operation that makes
1068them larger can allocate memory, which is slow.  As such, it is better to use
1069SmallVector or Twine as a scratch buffer, but then use std::string to persist
1070the result.
1071
1072.. _ds_set:
1073
1074Set-Like Containers (std::set, SmallSet, SetVector, etc)
1075--------------------------------------------------------
1076
1077Set-like containers are useful when you need to canonicalize multiple values
1078into a single representation.  There are several different choices for how to do
1079this, providing various trade-offs.
1080
1081.. _dss_sortedvectorset:
1082
1083A sorted 'vector'
1084^^^^^^^^^^^^^^^^^
1085
1086If you intend to insert a lot of elements, then do a lot of queries, a great
1087approach is to use a vector (or other sequential container) with
1088std::sort+std::unique to remove duplicates.  This approach works really well if
1089your usage pattern has these two distinct phases (insert then query), and can be
1090coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1091
1092This combination provides the several nice properties: the result data is
1093contiguous in memory (good for cache locality), has few allocations, is easy to
1094address (iterators in the final vector are just indices or pointers), and can be
1095efficiently queried with a standard binary search (e.g.
1096``std::lower_bound``; if you want the whole range of elements comparing
1097equal, use ``std::equal_range``).
1098
1099.. _dss_smallset:
1100
1101llvm/ADT/SmallSet.h
1102^^^^^^^^^^^^^^^^^^^
1103
1104If you have a set-like data structure that is usually small and whose elements
1105are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
1106space for N elements in place (thus, if the set is dynamically smaller than N,
1107no malloc traffic is required) and accesses them with a simple linear search.
1108When the set grows beyond 'N' elements, it allocates a more expensive
1109representation that guarantees efficient access (for most types, it falls back
1110to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1111<dss_smallptrset>`.
1112
1113The magic of this class is that it handles small sets extremely efficiently, but
1114gracefully handles extremely large sets without loss of efficiency.  The
1115drawback is that the interface is quite small: it supports insertion, queries
1116and erasing, but does not support iteration.
1117
1118.. _dss_smallptrset:
1119
1120llvm/ADT/SmallPtrSet.h
1121^^^^^^^^^^^^^^^^^^^^^^
1122
1123SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1124pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1125iterators.  If more than 'N' insertions are performed, a single quadratically
1126probed hash table is allocated and grows as needed, providing extremely
1127efficient access (constant time insertion/deleting/queries with low constant
1128factors) and is very stingy with malloc traffic.
1129
1130Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1131whenever an insertion occurs.  Also, the values visited by the iterators are not
1132visited in sorted order.
1133
1134.. _dss_denseset:
1135
1136llvm/ADT/DenseSet.h
1137^^^^^^^^^^^^^^^^^^^
1138
1139DenseSet is a simple quadratically probed hash table.  It excels at supporting
1140small values: it uses a single allocation to hold all of the pairs that are
1141currently inserted in the set.  DenseSet is a great way to unique small values
1142that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1143pointers).  Note that DenseSet has the same requirements for the value type that
1144:ref:`DenseMap <dss_densemap>` has.
1145
1146.. _dss_sparseset:
1147
1148llvm/ADT/SparseSet.h
1149^^^^^^^^^^^^^^^^^^^^
1150
1151SparseSet holds a small number of objects identified by unsigned keys of
1152moderate size.  It uses a lot of memory, but provides operations that are almost
1153as fast as a vector.  Typical keys are physical registers, virtual registers, or
1154numbered basic blocks.
1155
1156SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1157and fast iteration over small sets.  It is not intended for building composite
1158data structures.
1159
1160.. _dss_sparsemultiset:
1161
1162llvm/ADT/SparseMultiSet.h
1163^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1164
1165SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1166desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1167provides operations that are almost as fast as a vector.  Typical keys are
1168physical registers, virtual registers, or numbered basic blocks.
1169
1170SparseMultiSet is useful for algorithms that need very fast
1171clear/find/insert/erase of the entire collection, and iteration over sets of
1172elements sharing a key. It is often a more efficient choice than using composite
1173data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1174building composite data structures.
1175
1176.. _dss_FoldingSet:
1177
1178llvm/ADT/FoldingSet.h
1179^^^^^^^^^^^^^^^^^^^^^
1180
1181FoldingSet is an aggregate class that is really good at uniquing
1182expensive-to-create or polymorphic objects.  It is a combination of a chained
1183hash table with intrusive links (uniqued objects are required to inherit from
1184FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1185process.
1186
1187Consider a case where you want to implement a "getOrCreateFoo" method for a
1188complex object (for example, a node in the code generator).  The client has a
1189description of **what** it wants to generate (it knows the opcode and all the
1190operands), but we don't want to 'new' a node, then try inserting it into a set
1191only to find out it already exists, at which point we would have to delete it
1192and return the node that already exists.
1193
1194To support this style of client, FoldingSet perform a query with a
1195FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1196element that we want to query for.  The query either returns the element
1197matching the ID or it returns an opaque ID that indicates where insertion should
1198take place.  Construction of the ID usually does not require heap traffic.
1199
1200Because FoldingSet uses intrusive links, it can support polymorphic objects in
1201the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1202Because the elements are individually allocated, pointers to the elements are
1203stable: inserting or removing elements does not invalidate any pointers to other
1204elements.
1205
1206.. _dss_set:
1207
1208<set>
1209^^^^^
1210
1211``std::set`` is a reasonable all-around set class, which is decent at many
1212things but great at nothing.  std::set allocates memory for each element
1213inserted (thus it is very malloc intensive) and typically stores three pointers
1214per element in the set (thus adding a large amount of per-element space
1215overhead).  It offers guaranteed log(n) performance, which is not particularly
1216fast from a complexity standpoint (particularly if the elements of the set are
1217expensive to compare, like strings), and has extremely high constant factors for
1218lookup, insertion and removal.
1219
1220The advantages of std::set are that its iterators are stable (deleting or
1221inserting an element from the set does not affect iterators or pointers to other
1222elements) and that iteration over the set is guaranteed to be in sorted order.
1223If the elements in the set are large, then the relative overhead of the pointers
1224and malloc traffic is not a big deal, but if the elements of the set are small,
1225std::set is almost never a good choice.
1226
1227.. _dss_setvector:
1228
1229llvm/ADT/SetVector.h
1230^^^^^^^^^^^^^^^^^^^^
1231
1232LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1233set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1234important property that this provides is efficient insertion with uniquing
1235(duplicate elements are ignored) with iteration support.  It implements this by
1236inserting elements into both a set-like container and the sequential container,
1237using the set-like container for uniquing and the sequential container for
1238iteration.
1239
1240The difference between SetVector and other sets is that the order of iteration
1241is guaranteed to match the order of insertion into the SetVector.  This property
1242is really important for things like sets of pointers.  Because pointer values
1243are non-deterministic (e.g. vary across runs of the program on different
1244machines), iterating over the pointers in the set will not be in a well-defined
1245order.
1246
1247The drawback of SetVector is that it requires twice as much space as a normal
1248set and has the sum of constant factors from the set-like container and the
1249sequential container that it uses.  Use it **only** if you need to iterate over
1250the elements in a deterministic order.  SetVector is also expensive to delete
1251elements out of (linear time), unless you use its "pop_back" method, which is
1252faster.
1253
1254``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1255size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1256However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1257which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1258If you use this, and if your sets are dynamically smaller than ``N``, you will
1259save a lot of heap traffic.
1260
1261.. _dss_uniquevector:
1262
1263llvm/ADT/UniqueVector.h
1264^^^^^^^^^^^^^^^^^^^^^^^
1265
1266UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1267unique ID for each element inserted into the set.  It internally contains a map
1268and a vector, and it assigns a unique ID for each value inserted into the set.
1269
1270UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1271both the map and vector, it has high complexity, high constant factors, and
1272produces a lot of malloc traffic.  It should be avoided.
1273
1274.. _dss_immutableset:
1275
1276llvm/ADT/ImmutableSet.h
1277^^^^^^^^^^^^^^^^^^^^^^^
1278
1279ImmutableSet is an immutable (functional) set implementation based on an AVL
1280tree.  Adding or removing elements is done through a Factory object and results
1281in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
1282with the given contents, then the existing one is returned; equality is compared
1283with a FoldingSetNodeID.  The time and space complexity of add or remove
1284operations is logarithmic in the size of the original set.
1285
1286There is no method for returning an element of the set, you can only check for
1287membership.
1288
1289.. _dss_otherset:
1290
1291Other Set-Like Container Options
1292^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1293
1294The STL provides several other options, such as std::multiset and the various
1295"hash_set" like containers (whether from C++ TR1 or from the SGI library).  We
1296never use hash_set and unordered_set because they are generally very expensive
1297(each insertion requires a malloc) and very non-portable.
1298
1299std::multiset is useful if you're not interested in elimination of duplicates,
1300but has all the drawbacks of std::set.  A sorted vector (where you don't delete
1301duplicate entries) or some other approach is almost always better.
1302
1303.. _ds_map:
1304
1305Map-Like Containers (std::map, DenseMap, etc)
1306---------------------------------------------
1307
1308Map-like containers are useful when you want to associate data to a key.  As
1309usual, there are a lot of different ways to do this. :)
1310
1311.. _dss_sortedvectormap:
1312
1313A sorted 'vector'
1314^^^^^^^^^^^^^^^^^
1315
1316If your usage pattern follows a strict insert-then-query approach, you can
1317trivially use the same approach as :ref:`sorted vectors for set-like containers
1318<dss_sortedvectorset>`.  The only difference is that your query function (which
1319uses std::lower_bound to get efficient log(n) lookup) should only compare the
1320key, not both the key and value.  This yields the same advantages as sorted
1321vectors for sets.
1322
1323.. _dss_stringmap:
1324
1325llvm/ADT/StringMap.h
1326^^^^^^^^^^^^^^^^^^^^
1327
1328Strings are commonly used as keys in maps, and they are difficult to support
1329efficiently: they are variable length, inefficient to hash and compare when
1330long, expensive to copy, etc.  StringMap is a specialized container designed to
1331cope with these issues.  It supports mapping an arbitrary range of bytes to an
1332arbitrary other object.
1333
1334The StringMap implementation uses a quadratically-probed hash table, where the
1335buckets store a pointer to the heap allocated entries (and some other stuff).
1336The entries in the map must be heap allocated because the strings are variable
1337length.  The string data (key) and the element object (value) are stored in the
1338same allocation with the string data immediately after the element object.
1339This container guarantees the "``(char*)(&Value+1)``" points to the key string
1340for a value.
1341
1342The StringMap is very fast for several reasons: quadratic probing is very cache
1343efficient for lookups, the hash value of strings in buckets is not recomputed
1344when looking up an element, StringMap rarely has to touch the memory for
1345unrelated objects when looking up a value (even when hash collisions happen),
1346hash table growth does not recompute the hash values for strings already in the
1347table, and each pair in the map is store in a single allocation (the string data
1348is stored in the same allocation as the Value of a pair).
1349
1350StringMap also provides query methods that take byte ranges, so it only ever
1351copies a string if a value is inserted into the table.
1352
1353StringMap iteratation order, however, is not guaranteed to be deterministic, so
1354any uses which require that should instead use a std::map.
1355
1356.. _dss_indexmap:
1357
1358llvm/ADT/IndexedMap.h
1359^^^^^^^^^^^^^^^^^^^^^
1360
1361IndexedMap is a specialized container for mapping small dense integers (or
1362values that can be mapped to small dense integers) to some other type.  It is
1363internally implemented as a vector with a mapping function that maps the keys
1364to the dense integer range.
1365
1366This is useful for cases like virtual registers in the LLVM code generator: they
1367have a dense mapping that is offset by a compile-time constant (the first
1368virtual register ID).
1369
1370.. _dss_densemap:
1371
1372llvm/ADT/DenseMap.h
1373^^^^^^^^^^^^^^^^^^^
1374
1375DenseMap is a simple quadratically probed hash table.  It excels at supporting
1376small keys and values: it uses a single allocation to hold all of the pairs
1377that are currently inserted in the map.  DenseMap is a great way to map
1378pointers to pointers, or map other small types to each other.
1379
1380There are several aspects of DenseMap that you should be aware of, however.
1381The iterators in a DenseMap are invalidated whenever an insertion occurs,
1382unlike map.  Also, because DenseMap allocates space for a large number of
1383key/value pairs (it starts with 64 by default), it will waste a lot of space if
1384your keys or values are large.  Finally, you must implement a partial
1385specialization of DenseMapInfo for the key that you want, if it isn't already
1386supported.  This is required to tell DenseMap about two special marker values
1387(which can never be inserted into the map) that it needs internally.
1388
1389DenseMap's find_as() method supports lookup operations using an alternate key
1390type.  This is useful in cases where the normal key type is expensive to
1391construct, but cheap to compare against.  The DenseMapInfo is responsible for
1392defining the appropriate comparison and hashing methods for each alternate key
1393type used.
1394
1395.. _dss_valuemap:
1396
1397llvm/IR/ValueMap.h
1398^^^^^^^^^^^^^^^^^^^
1399
1400ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1401``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
1402RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1403the same value, just as if the key were a WeakVH.  You can configure exactly how
1404this happens, and what else happens on these two events, by passing a ``Config``
1405parameter to the ValueMap template.
1406
1407.. _dss_intervalmap:
1408
1409llvm/ADT/IntervalMap.h
1410^^^^^^^^^^^^^^^^^^^^^^
1411
1412IntervalMap is a compact map for small keys and values.  It maps key intervals
1413instead of single keys, and it will automatically coalesce adjacent intervals.
1414When the map only contains a few intervals, they are stored in the map object
1415itself to avoid allocations.
1416
1417The IntervalMap iterators are quite big, so they should not be passed around as
1418STL iterators.  The heavyweight iterators allow a smaller data structure.
1419
1420.. _dss_map:
1421
1422<map>
1423^^^^^
1424
1425std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1426single allocation per pair inserted into the map, it offers log(n) lookup with
1427an extremely large constant factor, imposes a space penalty of 3 pointers per
1428pair in the map, etc.
1429
1430std::map is most useful when your keys or values are very large, if you need to
1431iterate over the collection in sorted order, or if you need stable iterators
1432into the map (i.e. they don't get invalidated if an insertion or deletion of
1433another element takes place).
1434
1435.. _dss_mapvector:
1436
1437llvm/ADT/MapVector.h
1438^^^^^^^^^^^^^^^^^^^^
1439
1440``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
1441main difference is that the iteration order is guaranteed to be the insertion
1442order, making it an easy (but somewhat expensive) solution for non-deterministic
1443iteration over maps of pointers.
1444
1445It is implemented by mapping from key to an index in a vector of key,value
1446pairs.  This provides fast lookup and iteration, but has two main drawbacks:
1447the key is stored twice and removing elements takes linear time.  If it is
1448necessary to remove elements, it's best to remove them in bulk using
1449``remove_if()``.
1450
1451.. _dss_inteqclasses:
1452
1453llvm/ADT/IntEqClasses.h
1454^^^^^^^^^^^^^^^^^^^^^^^
1455
1456IntEqClasses provides a compact representation of equivalence classes of small
1457integers.  Initially, each integer in the range 0..n-1 has its own equivalence
1458class.  Classes can be joined by passing two class representatives to the
1459join(a, b) method.  Two integers are in the same class when findLeader() returns
1460the same representative.
1461
1462Once all equivalence classes are formed, the map can be compressed so each
1463integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1464is the total number of equivalence classes.  The map must be uncompressed before
1465it can be edited again.
1466
1467.. _dss_immutablemap:
1468
1469llvm/ADT/ImmutableMap.h
1470^^^^^^^^^^^^^^^^^^^^^^^
1471
1472ImmutableMap is an immutable (functional) map implementation based on an AVL
1473tree.  Adding or removing elements is done through a Factory object and results
1474in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
1475with the given key set, then the existing one is returned; equality is compared
1476with a FoldingSetNodeID.  The time and space complexity of add or remove
1477operations is logarithmic in the size of the original map.
1478
1479.. _dss_othermap:
1480
1481Other Map-Like Container Options
1482^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1483
1484The STL provides several other options, such as std::multimap and the various
1485"hash_map" like containers (whether from C++ TR1 or from the SGI library).  We
1486never use hash_set and unordered_set because they are generally very expensive
1487(each insertion requires a malloc) and very non-portable.
1488
1489std::multimap is useful if you want to map a key to multiple values, but has all
1490the drawbacks of std::map.  A sorted vector or some other approach is almost
1491always better.
1492
1493.. _ds_bit:
1494
1495Bit storage containers (BitVector, SparseBitVector)
1496---------------------------------------------------
1497
1498Unlike the other containers, there are only two bit storage containers, and
1499choosing when to use each is relatively straightforward.
1500
1501One additional option is ``std::vector<bool>``: we discourage its use for two
1502reasons 1) the implementation in many common compilers (e.g.  commonly
1503available versions of GCC) is extremely inefficient and 2) the C++ standards
1504committee is likely to deprecate this container and/or change it significantly
1505somehow.  In any case, please don't use it.
1506
1507.. _dss_bitvector:
1508
1509BitVector
1510^^^^^^^^^
1511
1512The BitVector container provides a dynamic size set of bits for manipulation.
1513It supports individual bit setting/testing, as well as set operations.  The set
1514operations take time O(size of bitvector), but operations are performed one word
1515at a time, instead of one bit at a time.  This makes the BitVector very fast for
1516set operations compared to other containers.  Use the BitVector when you expect
1517the number of set bits to be high (i.e. a dense set).
1518
1519.. _dss_smallbitvector:
1520
1521SmallBitVector
1522^^^^^^^^^^^^^^
1523
1524The SmallBitVector container provides the same interface as BitVector, but it is
1525optimized for the case where only a small number of bits, less than 25 or so,
1526are needed.  It also transparently supports larger bit counts, but slightly less
1527efficiently than a plain BitVector, so SmallBitVector should only be used when
1528larger counts are rare.
1529
1530At this time, SmallBitVector does not support set operations (and, or, xor), and
1531its operator[] does not provide an assignable lvalue.
1532
1533.. _dss_sparsebitvector:
1534
1535SparseBitVector
1536^^^^^^^^^^^^^^^
1537
1538The SparseBitVector container is much like BitVector, with one major difference:
1539Only the bits that are set, are stored.  This makes the SparseBitVector much
1540more space efficient than BitVector when the set is sparse, as well as making
1541set operations O(number of set bits) instead of O(size of universe).  The
1542downside to the SparseBitVector is that setting and testing of random bits is
1543O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
1544implementation, setting or testing bits in sorted order (either forwards or
1545reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
1546on size) of the current bit is also O(1).  As a general statement,
1547testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1548
1549.. _common:
1550
1551Helpful Hints for Common Operations
1552===================================
1553
1554This section describes how to perform some very simple transformations of LLVM
1555code.  This is meant to give examples of common idioms used, showing the
1556practical side of LLVM transformations.
1557
1558Because this is a "how-to" section, you should also read about the main classes
1559that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
1560<coreclasses>` contains details and descriptions of the main classes that you
1561should know about.
1562
1563.. _inspection:
1564
1565Basic Inspection and Traversal Routines
1566---------------------------------------
1567
1568The LLVM compiler infrastructure have many different data structures that may be
1569traversed.  Following the example of the C++ standard template library, the
1570techniques used to traverse these various data structures are all basically the
1571same.  For a enumerable sequence of values, the ``XXXbegin()`` function (or
1572method) returns an iterator to the start of the sequence, the ``XXXend()``
1573function returns an iterator pointing to one past the last valid element of the
1574sequence, and there is some ``XXXiterator`` data type that is common between the
1575two operations.
1576
1577Because the pattern for iteration is common across many different aspects of the
1578program representation, the standard template library algorithms may be used on
1579them, and it is easier to remember how to iterate.  First we show a few common
1580examples of the data structures that need to be traversed.  Other data
1581structures are traversed in very similar ways.
1582
1583.. _iterate_function:
1584
1585Iterating over the ``BasicBlock`` in a ``Function``
1586^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1587
1588It's quite common to have a ``Function`` instance that you'd like to transform
1589in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
1590facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1591constitute the ``Function``.  The following is an example that prints the name
1592of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1593
1594.. code-block:: c++
1595
1596  // func is a pointer to a Function instance
1597  for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1598    // Print out the name of the basic block if it has one, and then the
1599    // number of instructions that it contains
1600    errs() << "Basic block (name=" << i->getName() << ") has "
1601               << i->size() << " instructions.\n";
1602
1603Note that i can be used as if it were a pointer for the purposes of invoking
1604member functions of the ``Instruction`` class.  This is because the indirection
1605operator is overloaded for the iterator classes.  In the above code, the
1606expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1607you'd expect.
1608
1609.. _iterate_basicblock:
1610
1611Iterating over the ``Instruction`` in a ``BasicBlock``
1612^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1613
1614Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1615iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
1616a code snippet that prints out each instruction in a ``BasicBlock``:
1617
1618.. code-block:: c++
1619
1620  // blk is a pointer to a BasicBlock instance
1621  for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1622     // The next statement works since operator<<(ostream&,...)
1623     // is overloaded for Instruction&
1624     errs() << *i << "\n";
1625
1626
1627However, this isn't really the best way to print out the contents of a
1628``BasicBlock``!  Since the ostream operators are overloaded for virtually
1629anything you'll care about, you could have just invoked the print routine on the
1630basic block itself: ``errs() << *blk << "\n";``.
1631
1632.. _iterate_insiter:
1633
1634Iterating over the ``Instruction`` in a ``Function``
1635^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1636
1637If you're finding that you commonly iterate over a ``Function``'s
1638``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1639``InstIterator`` should be used instead.  You'll need to include
1640``llvm/IR/InstIterator.h`` (`doxygen
1641<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
1642``InstIterator``\ s explicitly in your code.  Here's a small example that shows
1643how to dump all instructions in a function to the standard error stream:
1644
1645.. code-block:: c++
1646
1647  #include "llvm/IR/InstIterator.h"
1648
1649  // F is a pointer to a Function instance
1650  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1651    errs() << *I << "\n";
1652
1653Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
1654its initial contents.  For example, if you wanted to initialize a work list to
1655contain all instructions in a ``Function`` F, all you would need to do is
1656something like:
1657
1658.. code-block:: c++
1659
1660  std::set<Instruction*> worklist;
1661  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1662
1663  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1664    worklist.insert(&*I);
1665
1666The STL set ``worklist`` would now contain all instructions in the ``Function``
1667pointed to by F.
1668
1669.. _iterate_convert:
1670
1671Turning an iterator into a class pointer (and vice-versa)
1672^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1673
1674Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1675when all you've got at hand is an iterator.  Well, extracting a reference or a
1676pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
1677``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1678
1679.. code-block:: c++
1680
1681  Instruction& inst = *i;   // Grab reference to instruction reference
1682  Instruction* pinst = &*i; // Grab pointer to instruction reference
1683  const Instruction& inst = *j;
1684
1685However, the iterators you'll be working with in the LLVM framework are special:
1686they will automatically convert to a ptr-to-instance type whenever they need to.
1687Instead of derferencing the iterator and then taking the address of the result,
1688you can simply assign the iterator to the proper pointer type and you get the
1689dereference and address-of operation as a result of the assignment (behind the
1690scenes, this is a result of overloading casting mechanisms).  Thus the second
1691line of the last example,
1692
1693.. code-block:: c++
1694
1695  Instruction *pinst = &*i;
1696
1697is semantically equivalent to
1698
1699.. code-block:: c++
1700
1701  Instruction *pinst = i;
1702
1703It's also possible to turn a class pointer into the corresponding iterator, and
1704this is a constant time operation (very efficient).  The following code snippet
1705illustrates use of the conversion constructors provided by LLVM iterators.  By
1706using these, you can explicitly grab the iterator of something without actually
1707obtaining it via iteration over some structure:
1708
1709.. code-block:: c++
1710
1711  void printNextInstruction(Instruction* inst) {
1712    BasicBlock::iterator it(inst);
1713    ++it; // After this line, it refers to the instruction after *inst
1714    if (it != inst->getParent()->end()) errs() << *it << "\n";
1715  }
1716
1717Unfortunately, these implicit conversions come at a cost; they prevent these
1718iterators from conforming to standard iterator conventions, and thus from being
1719usable with standard algorithms and containers.  For example, they prevent the
1720following code, where ``B`` is a ``BasicBlock``, from compiling:
1721
1722.. code-block:: c++
1723
1724  llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1725
1726Because of this, these implicit conversions may be removed some day, and
1727``operator*`` changed to return a pointer instead of a reference.
1728
1729.. _iterate_complex:
1730
1731Finding call sites: a slightly more complex example
1732^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1733
1734Say that you're writing a FunctionPass and would like to count all the locations
1735in the entire module (that is, across every ``Function``) where a certain
1736function (i.e., some ``Function *``) is already in scope.  As you'll learn
1737later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1738straight-forward manner, but this example will allow us to explore how you'd do
1739it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
1740want to do:
1741
1742.. code-block:: none
1743
1744  initialize callCounter to zero
1745  for each Function f in the Module
1746    for each BasicBlock b in f
1747      for each Instruction i in b
1748        if (i is a CallInst and calls the given function)
1749          increment callCounter
1750
1751And the actual code is (remember, because we're writing a ``FunctionPass``, our
1752``FunctionPass``-derived class simply has to override the ``runOnFunction``
1753method):
1754
1755.. code-block:: c++
1756
1757  Function* targetFunc = ...;
1758
1759  class OurFunctionPass : public FunctionPass {
1760    public:
1761      OurFunctionPass(): callCounter(0) { }
1762
1763      virtual runOnFunction(Function& F) {
1764        for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1765          for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1766            if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1767              // We know we've encountered a call instruction, so we
1768              // need to determine if it's a call to the
1769              // function pointed to by m_func or not.
1770              if (callInst->getCalledFunction() == targetFunc)
1771                ++callCounter;
1772            }
1773          }
1774        }
1775      }
1776
1777    private:
1778      unsigned callCounter;
1779  };
1780
1781.. _calls_and_invokes:
1782
1783Treating calls and invokes the same way
1784^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1785
1786You may have noticed that the previous example was a bit oversimplified in that
1787it did not deal with call sites generated by 'invoke' instructions.  In this,
1788and in other situations, you may find that you want to treat ``CallInst``\ s and
1789``InvokeInst``\ s the same way, even though their most-specific common base
1790class is ``Instruction``, which includes lots of less closely-related things.
1791For these cases, LLVM provides a handy wrapper class called ``CallSite``
1792(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1793essentially a wrapper around an ``Instruction`` pointer, with some methods that
1794provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1795
1796This class has "value semantics": it should be passed by value, not by reference
1797and it should not be dynamically allocated or deallocated using ``operator new``
1798or ``operator delete``.  It is efficiently copyable, assignable and
1799constructable, with costs equivalents to that of a bare pointer.  If you look at
1800its definition, it has only a single pointer member.
1801
1802.. _iterate_chains:
1803
1804Iterating over def-use & use-def chains
1805^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1806
1807Frequently, we might have an instance of the ``Value`` class (`doxygen
1808<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1809which ``User`` s use the ``Value``.  The list of all ``User``\ s of a particular
1810``Value`` is called a *def-use* chain.  For example, let's say we have a
1811``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
1812instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1813chain of ``F``:
1814
1815.. code-block:: c++
1816
1817  Function *F = ...;
1818
1819  for (User *U : F->users()) {
1820    if (Instruction *Inst = dyn_cast<Instruction>(U)) {
1821      errs() << "F is used in instruction:\n";
1822      errs() << *Inst << "\n";
1823    }
1824
1825Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1826<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1827``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
1828known as a *use-def* chain.  Instances of class ``Instruction`` are common
1829``User`` s, so we might want to iterate over all of the values that a particular
1830instruction uses (that is, the operands of the particular ``Instruction``):
1831
1832.. code-block:: c++
1833
1834  Instruction *pi = ...;
1835
1836  for (Use &U : pi->operands()) {
1837    Value *v = U.get();
1838    // ...
1839  }
1840
1841Declaring objects as ``const`` is an important tool of enforcing mutation free
1842algorithms (such as analyses, etc.).  For this purpose above iterators come in
1843constant flavors as ``Value::const_use_iterator`` and
1844``Value::const_op_iterator``.  They automatically arise when calling
1845``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1846Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
1847remain unchanged.
1848
1849.. _iterate_preds:
1850
1851Iterating over predecessors & successors of blocks
1852^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1853
1854Iterating over the predecessors and successors of a block is quite easy with the
1855routines defined in ``"llvm/Support/CFG.h"``.  Just use code like this to
1856iterate over all predecessors of BB:
1857
1858.. code-block:: c++
1859
1860  #include "llvm/Support/CFG.h"
1861  BasicBlock *BB = ...;
1862
1863  for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1864    BasicBlock *Pred = *PI;
1865    // ...
1866  }
1867
1868Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
1869
1870.. _simplechanges:
1871
1872Making simple changes
1873---------------------
1874
1875There are some primitive transformation operations present in the LLVM
1876infrastructure that are worth knowing about.  When performing transformations,
1877it's fairly common to manipulate the contents of basic blocks.  This section
1878describes some of the common methods for doing so and gives example code.
1879
1880.. _schanges_creating:
1881
1882Creating and inserting new ``Instruction``\ s
1883^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1884
1885*Instantiating Instructions*
1886
1887Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1888for the kind of instruction to instantiate and provide the necessary parameters.
1889For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
1890
1891.. code-block:: c++
1892
1893  AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1894
1895will create an ``AllocaInst`` instance that represents the allocation of one
1896integer in the current stack frame, at run time.  Each ``Instruction`` subclass
1897is likely to have varying default parameters which change the semantics of the
1898instruction, so refer to the `doxygen documentation for the subclass of
1899Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1900you're interested in instantiating.
1901
1902*Naming values*
1903
1904It is very useful to name the values of instructions when you're able to, as
1905this facilitates the debugging of your transformations.  If you end up looking
1906at generated LLVM machine code, you definitely want to have logical names
1907associated with the results of instructions!  By supplying a value for the
1908``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1909logical name with the result of the instruction's execution at run time.  For
1910example, say that I'm writing a transformation that dynamically allocates space
1911for an integer on the stack, and that integer is going to be used as some kind
1912of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
1913the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1914intending to use it within the same ``Function``.  I might do:
1915
1916.. code-block:: c++
1917
1918  AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1919
1920where ``indexLoc`` is now the logical name of the instruction's execution value,
1921which is a pointer to an integer on the run time stack.
1922
1923*Inserting instructions*
1924
1925There are essentially three ways to insert an ``Instruction`` into an existing
1926sequence of instructions that form a ``BasicBlock``:
1927
1928* Insertion into an explicit instruction list
1929
1930  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1931  and a newly-created instruction we wish to insert before ``*pi``, we do the
1932  following:
1933
1934  .. code-block:: c++
1935
1936      BasicBlock *pb = ...;
1937      Instruction *pi = ...;
1938      Instruction *newInst = new Instruction(...);
1939
1940      pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1941
1942  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1943  class and ``Instruction``-derived classes provide constructors which take a
1944  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
1945  like:
1946
1947  .. code-block:: c++
1948
1949    BasicBlock *pb = ...;
1950    Instruction *newInst = new Instruction(...);
1951
1952    pb->getInstList().push_back(newInst); // Appends newInst to pb
1953
1954  becomes:
1955
1956  .. code-block:: c++
1957
1958    BasicBlock *pb = ...;
1959    Instruction *newInst = new Instruction(..., pb);
1960
1961  which is much cleaner, especially if you are creating long instruction
1962  streams.
1963
1964* Insertion into an implicit instruction list
1965
1966  ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1967  associated with an existing instruction list: the instruction list of the
1968  enclosing basic block.  Thus, we could have accomplished the same thing as the
1969  above code without being given a ``BasicBlock`` by doing:
1970
1971  .. code-block:: c++
1972
1973    Instruction *pi = ...;
1974    Instruction *newInst = new Instruction(...);
1975
1976    pi->getParent()->getInstList().insert(pi, newInst);
1977
1978  In fact, this sequence of steps occurs so frequently that the ``Instruction``
1979  class and ``Instruction``-derived classes provide constructors which take (as
1980  a default parameter) a pointer to an ``Instruction`` which the newly-created
1981  ``Instruction`` should precede.  That is, ``Instruction`` constructors are
1982  capable of inserting the newly-created instance into the ``BasicBlock`` of a
1983  provided instruction, immediately before that instruction.  Using an
1984  ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1985  above code becomes:
1986
1987  .. code-block:: c++
1988
1989    Instruction* pi = ...;
1990    Instruction* newInst = new Instruction(..., pi);
1991
1992  which is much cleaner, especially if you're creating a lot of instructions and
1993  adding them to ``BasicBlock``\ s.
1994
1995* Insertion using an instance of ``IRBuilder``
1996
1997  Inserting several ``Instruction``\ s can be quite laborious using the previous
1998  methods. The ``IRBuilder`` is a convenience class that can be used to add
1999  several instructions to the end of a ``BasicBlock`` or before a particular
2000  ``Instruction``. It also supports constant folding and renaming named
2001  registers (see ``IRBuilder``'s template arguments).
2002
2003  The example below demonstrates a very simple use of the ``IRBuilder`` where
2004  three instructions are inserted before the instruction ``pi``. The first two
2005  instructions are Call instructions and third instruction multiplies the return
2006  value of the two calls.
2007
2008  .. code-block:: c++
2009
2010    Instruction *pi = ...;
2011    IRBuilder<> Builder(pi);
2012    CallInst* callOne = Builder.CreateCall(...);
2013    CallInst* callTwo = Builder.CreateCall(...);
2014    Value* result = Builder.CreateMul(callOne, callTwo);
2015
2016  The example below is similar to the above example except that the created
2017  ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2018
2019  .. code-block:: c++
2020
2021    BasicBlock *pb = ...;
2022    IRBuilder<> Builder(pb);
2023    CallInst* callOne = Builder.CreateCall(...);
2024    CallInst* callTwo = Builder.CreateCall(...);
2025    Value* result = Builder.CreateMul(callOne, callTwo);
2026
2027  See :doc:`tutorial/LangImpl3` for a practical use of the ``IRBuilder``.
2028
2029
2030.. _schanges_deleting:
2031
2032Deleting Instructions
2033^^^^^^^^^^^^^^^^^^^^^
2034
2035Deleting an instruction from an existing sequence of instructions that form a
2036BasicBlock_ is very straight-forward: just call the instruction's
2037``eraseFromParent()`` method.  For example:
2038
2039.. code-block:: c++
2040
2041  Instruction *I = .. ;
2042  I->eraseFromParent();
2043
2044This unlinks the instruction from its containing basic block and deletes it.  If
2045you'd just like to unlink the instruction from its containing basic block but
2046not delete it, you can use the ``removeFromParent()`` method.
2047
2048.. _schanges_replacing:
2049
2050Replacing an Instruction with another Value
2051^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2052
2053Replacing individual instructions
2054"""""""""""""""""""""""""""""""""
2055
2056Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2057<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2058very useful replace functions: ``ReplaceInstWithValue`` and
2059``ReplaceInstWithInst``.
2060
2061.. _schanges_deleting_sub:
2062
2063Deleting Instructions
2064"""""""""""""""""""""
2065
2066* ``ReplaceInstWithValue``
2067
2068  This function replaces all uses of a given instruction with a value, and then
2069  removes the original instruction.  The following example illustrates the
2070  replacement of the result of a particular ``AllocaInst`` that allocates memory
2071  for a single integer with a null pointer to an integer.
2072
2073  .. code-block:: c++
2074
2075    AllocaInst* instToReplace = ...;
2076    BasicBlock::iterator ii(instToReplace);
2077
2078    ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2079                         Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2080
2081* ``ReplaceInstWithInst``
2082
2083  This function replaces a particular instruction with another instruction,
2084  inserting the new instruction into the basic block at the location where the
2085  old instruction was, and replacing any uses of the old instruction with the
2086  new instruction.  The following example illustrates the replacement of one
2087  ``AllocaInst`` with another.
2088
2089  .. code-block:: c++
2090
2091    AllocaInst* instToReplace = ...;
2092    BasicBlock::iterator ii(instToReplace);
2093
2094    ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2095                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2096
2097
2098Replacing multiple uses of Users and Values
2099"""""""""""""""""""""""""""""""""""""""""""
2100
2101You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2102change more than one use at a time.  See the doxygen documentation for the
2103`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2104<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2105information.
2106
2107.. _schanges_deletingGV:
2108
2109Deleting GlobalVariables
2110^^^^^^^^^^^^^^^^^^^^^^^^
2111
2112Deleting a global variable from a module is just as easy as deleting an
2113Instruction.  First, you must have a pointer to the global variable that you
2114wish to delete.  You use this pointer to erase it from its parent, the module.
2115For example:
2116
2117.. code-block:: c++
2118
2119  GlobalVariable *GV = .. ;
2120
2121  GV->eraseFromParent();
2122
2123
2124.. _create_types:
2125
2126How to Create Types
2127-------------------
2128
2129In generating IR, you may need some complex types.  If you know these types
2130statically, you can use ``TypeBuilder<...>::get()``, defined in
2131``llvm/Support/TypeBuilder.h``, to retrieve them.  ``TypeBuilder`` has two forms
2132depending on whether you're building types for cross-compilation or native
2133library use.  ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2134host environment, meaning that it's built out of types from the ``llvm::types``
2135(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2136and pointers, functions, arrays, etc. built of those.  ``TypeBuilder<T, false>``
2137additionally allows native C types whose size may depend on the host compiler.
2138For example,
2139
2140.. code-block:: c++
2141
2142  FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2143
2144is easier to read and write than the equivalent
2145
2146.. code-block:: c++
2147
2148  std::vector<const Type*> params;
2149  params.push_back(PointerType::getUnqual(Type::Int32Ty));
2150  FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2151
2152See the `class comment
2153<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2154
2155.. _threading:
2156
2157Threads and LLVM
2158================
2159
2160This section describes the interaction of the LLVM APIs with multithreading,
2161both on the part of client applications, and in the JIT, in the hosted
2162application.
2163
2164Note that LLVM's support for multithreading is still relatively young.  Up
2165through version 2.5, the execution of threaded hosted applications was
2166supported, but not threaded client access to the APIs.  While this use case is
2167now supported, clients *must* adhere to the guidelines specified below to ensure
2168proper operation in multithreaded mode.
2169
2170Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2171intrinsics in order to support threaded operation.  If you need a
2172multhreading-capable LLVM on a platform without a suitably modern system
2173compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2174using the resultant compiler to build a copy of LLVM with multithreading
2175support.
2176
2177.. _shutdown:
2178
2179Ending Execution with ``llvm_shutdown()``
2180-----------------------------------------
2181
2182When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2183deallocate memory used for internal structures.
2184
2185.. _managedstatic:
2186
2187Lazy Initialization with ``ManagedStatic``
2188------------------------------------------
2189
2190``ManagedStatic`` is a utility class in LLVM used to implement static
2191initialization of static resources, such as the global type tables.  In a
2192single-threaded environment, it implements a simple lazy initialization scheme.
2193When LLVM is compiled with support for multi-threading, however, it uses
2194double-checked locking to implement thread-safe lazy initialization.
2195
2196.. _llvmcontext:
2197
2198Achieving Isolation with ``LLVMContext``
2199----------------------------------------
2200
2201``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2202operate multiple, isolated instances of LLVM concurrently within the same
2203address space.  For instance, in a hypothetical compile-server, the compilation
2204of an individual translation unit is conceptually independent from all the
2205others, and it would be desirable to be able to compile incoming translation
2206units concurrently on independent server threads.  Fortunately, ``LLVMContext``
2207exists to enable just this kind of scenario!
2208
2209Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
2210(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2211in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
2212*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2213linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2214contexts, etc.  What this means is that is is safe to compile on multiple
2215threads simultaneously, as long as no two threads operate on entities within the
2216same context.
2217
2218In practice, very few places in the API require the explicit specification of a
2219``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
2220``Type`` carries a reference to its owning context, most other entities can
2221determine what context they belong to by looking at their own ``Type``.  If you
2222are adding new entities to LLVM IR, please try to maintain this interface
2223design.
2224
2225For clients that do *not* require the benefits of isolation, LLVM provides a
2226convenience API ``getGlobalContext()``.  This returns a global, lazily
2227initialized ``LLVMContext`` that may be used in situations where isolation is
2228not a concern.
2229
2230.. _jitthreading:
2231
2232Threads and the JIT
2233-------------------
2234
2235LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
2236threads can call ``ExecutionEngine::getPointerToFunction()`` or
2237``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2238code output by the JIT concurrently.  The user must still ensure that only one
2239thread accesses IR in a given ``LLVMContext`` while another thread might be
2240modifying it.  One way to do that is to always hold the JIT lock while accessing
2241IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2242Another way is to only call ``getPointerToFunction()`` from the
2243``LLVMContext``'s thread.
2244
2245When the JIT is configured to compile lazily (using
2246``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2247condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2248after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
2249threaded program if you ensure that only one thread at a time can call any
2250particular lazy stub and that the JIT lock guards any IR access, but we suggest
2251using only the eager JIT in threaded programs.
2252
2253.. _advanced:
2254
2255Advanced Topics
2256===============
2257
2258This section describes some of the advanced or obscure API's that most clients
2259do not need to be aware of.  These API's tend manage the inner workings of the
2260LLVM system, and only need to be accessed in unusual circumstances.
2261
2262.. _SymbolTable:
2263
2264The ``ValueSymbolTable`` class
2265------------------------------
2266
2267The ``ValueSymbolTable`` (`doxygen
2268<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2269a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2270naming value definitions.  The symbol table can provide a name for any Value_.
2271
2272Note that the ``SymbolTable`` class should not be directly accessed by most
2273clients.  It should only be used when iteration over the symbol table names
2274themselves are required, which is very special purpose.  Note that not all LLVM
2275Value_\ s have names, and those without names (i.e. they have an empty name) do
2276not exist in the symbol table.
2277
2278Symbol tables support iteration over the values in the symbol table with
2279``begin/end/iterator`` and supports querying to see if a specific name is in the
2280symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
2281public mutator methods, instead, simply call ``setName`` on a value, which will
2282autoinsert it into the appropriate symbol table.
2283
2284.. _UserLayout:
2285
2286The ``User`` and owned ``Use`` classes' memory layout
2287-----------------------------------------------------
2288
2289The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2290class provides a basis for expressing the ownership of ``User`` towards other
2291`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
2292``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2293class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2294removal.
2295
2296.. _Use2User:
2297
2298Interaction and relationship between ``User`` and ``Use`` objects
2299^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2300
2301A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2302refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
2303s inline others hung off) is impractical and breaks the invariant that the
2304``Use`` objects belonging to the same ``User`` form a contiguous array.
2305
2306We have 2 different layouts in the ``User`` (sub)classes:
2307
2308* Layout a)
2309
2310  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2311  object and there are a fixed number of them.
2312
2313* Layout b)
2314
2315  The ``Use`` object(s) are referenced by a pointer to an array from the
2316  ``User`` object and there may be a variable number of them.
2317
2318As of v2.4 each layout still possesses a direct pointer to the start of the
2319array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
2320redundancy for the sake of simplicity.  The ``User`` object also stores the
2321number of ``Use`` objects it has. (Theoretically this information can also be
2322calculated given the scheme presented below.)
2323
2324Special forms of allocation operators (``operator new``) enforce the following
2325memory layouts:
2326
2327* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2328  array.
2329
2330  .. code-block:: none
2331
2332    ...---.---.---.---.-------...
2333      | P | P | P | P | User
2334    '''---'---'---'---'-------'''
2335
2336* Layout b) is modelled by pointing at the ``Use[]`` array.
2337
2338  .. code-block:: none
2339
2340    .-------...
2341    | User
2342    '-------'''
2343        |
2344        v
2345        .---.---.---.---...
2346        | P | P | P | P |
2347        '---'---'---'---'''
2348
2349*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2350each* ``Use`` *object in the member* ``Use::Prev`` *)*
2351
2352.. _Waymarking:
2353
2354The waymarking algorithm
2355^^^^^^^^^^^^^^^^^^^^^^^^
2356
2357Since the ``Use`` objects are deprived of the direct (back)pointer to their
2358``User`` objects, there must be a fast and exact method to recover it.  This is
2359accomplished by the following scheme:
2360
2361A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2362allows to find the start of the ``User`` object:
2363
2364* ``00`` --- binary digit 0
2365
2366* ``01`` --- binary digit 1
2367
2368* ``10`` --- stop and calculate (``s``)
2369
2370* ``11`` --- full stop (``S``)
2371
2372Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2373have a ``User`` immediately behind or we have to walk to the next stop picking
2374up digits and calculating the offset:
2375
2376.. code-block:: none
2377
2378  .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2379  | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2380  '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2381      |+15                |+10            |+6         |+3     |+1
2382      |                   |               |           |       | __>
2383      |                   |               |           | __________>
2384      |                   |               | ______________________>
2385      |                   | ______________________________________>
2386      | __________________________________________________________>
2387
2388Only the significant number of bits need to be stored between the stops, so that
2389the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2390associated with a ``User``.
2391
2392.. _ReferenceImpl:
2393
2394Reference implementation
2395^^^^^^^^^^^^^^^^^^^^^^^^
2396
2397The following literate Haskell fragment demonstrates the concept:
2398
2399.. code-block:: haskell
2400
2401  > import Test.QuickCheck
2402  >
2403  > digits :: Int -> [Char] -> [Char]
2404  > digits 0 acc = '0' : acc
2405  > digits 1 acc = '1' : acc
2406  > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2407  >
2408  > dist :: Int -> [Char] -> [Char]
2409  > dist 0 [] = ['S']
2410  > dist 0 acc = acc
2411  > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2412  > dist n acc = dist (n - 1) $ dist 1 acc
2413  >
2414  > takeLast n ss = reverse $ take n $ reverse ss
2415  >
2416  > test = takeLast 40 $ dist 20 []
2417  >
2418
2419Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2420
2421The reverse algorithm computes the length of the string just by examining a
2422certain prefix:
2423
2424.. code-block:: haskell
2425
2426  > pref :: [Char] -> Int
2427  > pref "S" = 1
2428  > pref ('s':'1':rest) = decode 2 1 rest
2429  > pref (_:rest) = 1 + pref rest
2430  >
2431  > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2432  > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2433  > decode walk acc _ = walk + acc
2434  >
2435
2436Now, as expected, printing <pref test> gives ``40``.
2437
2438We can *quickCheck* this with following property:
2439
2440.. code-block:: haskell
2441
2442  > testcase = dist 2000 []
2443  > testcaseLength = length testcase
2444  >
2445  > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2446  >     where arr = takeLast n testcase
2447  >
2448
2449As expected <quickCheck identityProp> gives:
2450
2451::
2452
2453  *Main> quickCheck identityProp
2454  OK, passed 100 tests.
2455
2456Let's be a bit more exhaustive:
2457
2458.. code-block:: haskell
2459
2460  >
2461  > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2462  >
2463
2464And here is the result of <deepCheck identityProp>:
2465
2466::
2467
2468  *Main> deepCheck identityProp
2469  OK, passed 500 tests.
2470
2471.. _Tagging:
2472
2473Tagging considerations
2474^^^^^^^^^^^^^^^^^^^^^^
2475
2476To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2477change after being set up, setters of ``Use::Prev`` must re-tag the new
2478``Use**`` on every modification.  Accordingly getters must strip the tag bits.
2479
2480For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2481set).  Following this pointer brings us to the ``User``.  A portable trick
2482ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2483the LSBit set. (Portability is relying on the fact that all known compilers
2484place the ``vptr`` in the first word of the instances.)
2485
2486.. _polymorphism:
2487
2488Designing Type Hiercharies and Polymorphic Interfaces
2489-----------------------------------------------------
2490
2491There are two different design patterns that tend to result in the use of
2492virtual dispatch for methods in a type hierarchy in C++ programs. The first is
2493a genuine type hierarchy where different types in the hierarchy model
2494a specific subset of the functionality and semantics, and these types nest
2495strictly within each other. Good examples of this can be seen in the ``Value``
2496or ``Type`` type hierarchies.
2497
2498A second is the desire to dispatch dynamically across a collection of
2499polymorphic interface implementations. This latter use case can be modeled with
2500virtual dispatch and inheritance by defining an abstract interface base class
2501which all implementations derive from and override. However, this
2502implementation strategy forces an **"is-a"** relationship to exist that is not
2503actually meaningful. There is often not some nested hierarchy of useful
2504generalizations which code might interact with and move up and down. Instead,
2505there is a singular interface which is dispatched across a range of
2506implementations.
2507
2508The preferred implementation strategy for the second use case is that of
2509generic programming (sometimes called "compile-time duck typing" or "static
2510polymorphism"). For example, a template over some type parameter ``T`` can be
2511instantiated across any particular implementation that conforms to the
2512interface or *concept*. A good example here is the highly generic properties of
2513any type which models a node in a directed graph. LLVM models these primarily
2514through templates and generic programming. Such templates include the
2515``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
2516truly needs **dynamic** dispatch you can generalize it using a technique
2517called *concept-based polymorphism*. This pattern emulates the interfaces and
2518behaviors of templates using a very limited form of virtual dispatch for type
2519erasure inside its implementation. You can find examples of this technique in
2520the ``PassManager.h`` system, and there is a more detailed introduction to it
2521by Sean Parent in several of his talks and papers:
2522
2523#. `Inheritance Is The Base Class of Evil
2524   <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
2525   - The GoingNative 2013 talk describing this technique, and probably the best
2526   place to start.
2527#. `Value Semantics and Concepts-based Polymorphism
2528   <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
2529   describing this technique in more detail.
2530#. `Sean Parent's Papers and Presentations
2531   <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
2532   - A Github project full of links to slides, video, and sometimes code.
2533
2534When deciding between creating a type hierarchy (with either tagged or virtual
2535dispatch) and using templates or concepts-based polymorphism, consider whether
2536there is some refinement of an abstract base class which is a semantically
2537meaningful type on an interface boundary. If anything more refined than the
2538root abstract interface is meaningless to talk about as a partial extension of
2539the semantic model, then your use case likely fits better with polymorphism and
2540you should avoid using virtual dispatch. However, there may be some exigent
2541circumstances that require one technique or the other to be used.
2542
2543If you do need to introduce a type hierarchy, we prefer to use explicitly
2544closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
2545open inheritance model and virtual dispatch that is more common in C++ code.
2546This is because LLVM rarely encourages library consumers to extend its core
2547types, and leverages the closed and tag-dispatched nature of its hierarchies to
2548generate significantly more efficient code. We have also found that a large
2549amount of our usage of type hierarchies fits better with tag-based pattern
2550matching rather than dynamic dispatch across a common interface. Within LLVM we
2551have built custom helpers to facilitate this design. See this document's
2552section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
2553<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
2554pattern for use with the LLVM helpers.
2555
2556.. _abi_breaking_checks:
2557
2558ABI Breaking Checks
2559-------------------
2560
2561Checks and asserts that alter the LLVM C++ ABI are predicated on the
2562preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
2563libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
2564compatible LLVM libraries built without it defined.  By default,
2565turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
2566so a default +Asserts build is not ABI compatible with a
2567default -Asserts build.  Clients that want ABI compatibility
2568between +Asserts and -Asserts builds should use the CMake or autoconf
2569build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
2570of `LLVM_ENABLE_ASSERTIONS`.
2571
2572.. _coreclasses:
2573
2574The Core LLVM Class Hierarchy Reference
2575=======================================
2576
2577``#include "llvm/IR/Type.h"``
2578
2579header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2580
2581doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2582
2583The Core LLVM classes are the primary means of representing the program being
2584inspected or transformed.  The core LLVM classes are defined in header files in
2585the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
2586directory. It's worth noting that, for historical reasons, this library is
2587called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
2588
2589.. _Type:
2590
2591The Type class and Derived Types
2592--------------------------------
2593
2594``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
2595``Type`` cannot be instantiated directly but only through its subclasses.
2596Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2597``DoubleType``) have hidden subclasses.  They are hidden because they offer no
2598useful functionality beyond what the ``Type`` class offers except to distinguish
2599themselves from other subclasses of ``Type``.
2600
2601All other types are subclasses of ``DerivedType``.  Types can be named, but this
2602is not a requirement.  There exists exactly one instance of a given shape at any
2603one time.  This allows type equality to be performed with address equality of
2604the Type Instance.  That is, given two ``Type*`` values, the types are identical
2605if the pointers are identical.
2606
2607.. _m_Type:
2608
2609Important Public Methods
2610^^^^^^^^^^^^^^^^^^^^^^^^
2611
2612* ``bool isIntegerTy() const``: Returns true for any integer type.
2613
2614* ``bool isFloatingPointTy()``: Return true if this is one of the five
2615  floating point types.
2616
2617* ``bool isSized()``: Return true if the type has known size.  Things
2618  that don't have a size are abstract types, labels and void.
2619
2620.. _derivedtypes:
2621
2622Important Derived Types
2623^^^^^^^^^^^^^^^^^^^^^^^
2624
2625``IntegerType``
2626  Subclass of DerivedType that represents integer types of any bit width.  Any
2627  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2628  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2629
2630  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2631    type of a specific bit width.
2632
2633  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2634
2635``SequentialType``
2636  This is subclassed by ArrayType, PointerType and VectorType.
2637
2638  * ``const Type * getElementType() const``: Returns the type of each
2639    of the elements in the sequential type.
2640
2641``ArrayType``
2642  This is a subclass of SequentialType and defines the interface for array
2643  types.
2644
2645  * ``unsigned getNumElements() const``: Returns the number of elements
2646    in the array.
2647
2648``PointerType``
2649  Subclass of SequentialType for pointer types.
2650
2651``VectorType``
2652  Subclass of SequentialType for vector types.  A vector type is similar to an
2653  ArrayType but is distinguished because it is a first class type whereas
2654  ArrayType is not.  Vector types are used for vector operations and are usually
2655  small vectors of an integer or floating point type.
2656
2657``StructType``
2658  Subclass of DerivedTypes for struct types.
2659
2660.. _FunctionType:
2661
2662``FunctionType``
2663  Subclass of DerivedTypes for function types.
2664
2665  * ``bool isVarArg() const``: Returns true if it's a vararg function.
2666
2667  * ``const Type * getReturnType() const``: Returns the return type of the
2668    function.
2669
2670  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2671    parameter.
2672
2673  * ``const unsigned getNumParams() const``: Returns the number of formal
2674    parameters.
2675
2676.. _Module:
2677
2678The ``Module`` class
2679--------------------
2680
2681``#include "llvm/IR/Module.h"``
2682
2683header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2684
2685doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2686
2687The ``Module`` class represents the top level structure present in LLVM
2688programs.  An LLVM module is effectively either a translation unit of the
2689original program or a combination of several translation units merged by the
2690linker.  The ``Module`` class keeps track of a list of :ref:`Function
2691<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2692Additionally, it contains a few helpful member functions that try to make common
2693operations easy.
2694
2695.. _m_Module:
2696
2697Important Public Members of the ``Module`` class
2698^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2699
2700* ``Module::Module(std::string name = "")``
2701
2702  Constructing a Module_ is easy.  You can optionally provide a name for it
2703  (probably based on the name of the translation unit).
2704
2705* | ``Module::iterator`` - Typedef for function list iterator
2706  | ``Module::const_iterator`` - Typedef for const_iterator.
2707  | ``begin()``, ``end()``, ``size()``, ``empty()``
2708
2709  These are forwarding methods that make it easy to access the contents of a
2710  ``Module`` object's :ref:`Function <c_Function>` list.
2711
2712* ``Module::FunctionListType &getFunctionList()``
2713
2714  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
2715  when you need to update the list or perform a complex action that doesn't have
2716  a forwarding method.
2717
2718----------------
2719
2720* | ``Module::global_iterator`` - Typedef for global variable list iterator
2721  | ``Module::const_global_iterator`` - Typedef for const_iterator.
2722  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2723
2724  These are forwarding methods that make it easy to access the contents of a
2725  ``Module`` object's GlobalVariable_ list.
2726
2727* ``Module::GlobalListType &getGlobalList()``
2728
2729  Returns the list of GlobalVariable_\ s.  This is necessary to use when you
2730  need to update the list or perform a complex action that doesn't have a
2731  forwarding method.
2732
2733----------------
2734
2735* ``SymbolTable *getSymbolTable()``
2736
2737  Return a reference to the SymbolTable_ for this ``Module``.
2738
2739----------------
2740
2741* ``Function *getFunction(StringRef Name) const``
2742
2743  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2744  exist, return ``null``.
2745
2746* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2747  *T)``
2748
2749  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2750  exist, add an external declaration for the function and return it.
2751
2752* ``std::string getTypeName(const Type *Ty)``
2753
2754  If there is at least one entry in the SymbolTable_ for the specified Type_,
2755  return it.  Otherwise return the empty string.
2756
2757* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2758
2759  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
2760  already an entry for this name, true is returned and the SymbolTable_ is not
2761  modified.
2762
2763.. _Value:
2764
2765The ``Value`` class
2766-------------------
2767
2768``#include "llvm/IR/Value.h"``
2769
2770header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2771
2772doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2773
2774The ``Value`` class is the most important class in the LLVM Source base.  It
2775represents a typed value that may be used (among other things) as an operand to
2776an instruction.  There are many different types of ``Value``\ s, such as
2777Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
2778<c_Function>`\ s are ``Value``\ s.
2779
2780A particular ``Value`` may be used many times in the LLVM representation for a
2781program.  For example, an incoming argument to a function (represented with an
2782instance of the Argument_ class) is "used" by every instruction in the function
2783that references the argument.  To keep track of this relationship, the ``Value``
2784class keeps a list of all of the ``User``\ s that is using it (the User_ class
2785is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2786This use list is how LLVM represents def-use information in the program, and is
2787accessible through the ``use_*`` methods, shown below.
2788
2789Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2790Type_ is available through the ``getType()`` method.  In addition, all LLVM
2791values can be named.  The "name" of the ``Value`` is a symbolic string printed
2792in the LLVM code:
2793
2794.. code-block:: llvm
2795
2796  %foo = add i32 1, 2
2797
2798.. _nameWarning:
2799
2800The name of this instruction is "foo". **NOTE** that the name of any value may
2801be missing (an empty string), so names should **ONLY** be used for debugging
2802(making the source code easier to read, debugging printouts), they should not be
2803used to keep track of values or map between them.  For this purpose, use a
2804``std::map`` of pointers to the ``Value`` itself instead.
2805
2806One important aspect of LLVM is that there is no distinction between an SSA
2807variable and the operation that produces it.  Because of this, any reference to
2808the value produced by an instruction (or the value available as an incoming
2809argument, for example) is represented as a direct pointer to the instance of the
2810class that represents this value.  Although this may take some getting used to,
2811it simplifies the representation and makes it easier to manipulate.
2812
2813.. _m_Value:
2814
2815Important Public Members of the ``Value`` class
2816^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2817
2818* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2819  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2820    use-list
2821  | ``unsigned use_size()`` - Returns the number of users of the value.
2822  | ``bool use_empty()`` - Returns true if there are no users.
2823  | ``use_iterator use_begin()`` - Get an iterator to the start of the
2824    use-list.
2825  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2826  | ``User *use_back()`` - Returns the last element in the list.
2827
2828  These methods are the interface to access the def-use information in LLVM.
2829  As with all other iterators in LLVM, the naming conventions follow the
2830  conventions defined by the STL_.
2831
2832* ``Type *getType() const``
2833  This method returns the Type of the Value.
2834
2835* | ``bool hasName() const``
2836  | ``std::string getName() const``
2837  | ``void setName(const std::string &Name)``
2838
2839  This family of methods is used to access and assign a name to a ``Value``, be
2840  aware of the :ref:`precaution above <nameWarning>`.
2841
2842* ``void replaceAllUsesWith(Value *V)``
2843
2844  This method traverses the use list of a ``Value`` changing all User_\ s of the
2845  current value to refer to "``V``" instead.  For example, if you detect that an
2846  instruction always produces a constant value (for example through constant
2847  folding), you can replace all uses of the instruction with the constant like
2848  this:
2849
2850  .. code-block:: c++
2851
2852    Inst->replaceAllUsesWith(ConstVal);
2853
2854.. _User:
2855
2856The ``User`` class
2857------------------
2858
2859``#include "llvm/IR/User.h"``
2860
2861header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2862
2863doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2864
2865Superclass: Value_
2866
2867The ``User`` class is the common base class of all LLVM nodes that may refer to
2868``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
2869that the User is referring to.  The ``User`` class itself is a subclass of
2870``Value``.
2871
2872The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2873to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
2874one definition referred to, allowing this direct connection.  This connection
2875provides the use-def information in LLVM.
2876
2877.. _m_User:
2878
2879Important Public Members of the ``User`` class
2880^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2881
2882The ``User`` class exposes the operand list in two ways: through an index access
2883interface and through an iterator based interface.
2884
2885* | ``Value *getOperand(unsigned i)``
2886  | ``unsigned getNumOperands()``
2887
2888  These two methods expose the operands of the ``User`` in a convenient form for
2889  direct access.
2890
2891* | ``User::op_iterator`` - Typedef for iterator over the operand list
2892  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2893    list.
2894  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2895
2896  Together, these methods make up the iterator based interface to the operands
2897  of a ``User``.
2898
2899
2900.. _Instruction:
2901
2902The ``Instruction`` class
2903-------------------------
2904
2905``#include "llvm/IR/Instruction.h"``
2906
2907header source: `Instruction.h
2908<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2909
2910doxygen info: `Instruction Class
2911<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2912
2913Superclasses: User_, Value_
2914
2915The ``Instruction`` class is the common base class for all LLVM instructions.
2916It provides only a few methods, but is a very commonly used class.  The primary
2917data tracked by the ``Instruction`` class itself is the opcode (instruction
2918type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
2919represent a specific type of instruction, one of many subclasses of
2920``Instruction`` are used.
2921
2922Because the ``Instruction`` class subclasses the User_ class, its operands can
2923be accessed in the same way as for other ``User``\ s (with the
2924``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2925An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2926file.  This file contains some meta-data about the various different types of
2927instructions in LLVM.  It describes the enum values that are used as opcodes
2928(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2929concrete sub-classes of ``Instruction`` that implement the instruction (for
2930example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
2931file confuses doxygen, so these enum values don't show up correctly in the
2932`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2933
2934.. _s_Instruction:
2935
2936Important Subclasses of the ``Instruction`` class
2937^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2938
2939.. _BinaryOperator:
2940
2941* ``BinaryOperator``
2942
2943  This subclasses represents all two operand instructions whose operands must be
2944  the same type, except for the comparison instructions.
2945
2946.. _CastInst:
2947
2948* ``CastInst``
2949  This subclass is the parent of the 12 casting instructions.  It provides
2950  common operations on cast instructions.
2951
2952.. _CmpInst:
2953
2954* ``CmpInst``
2955
2956  This subclass respresents the two comparison instructions,
2957  `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2958  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2959
2960.. _TerminatorInst:
2961
2962* ``TerminatorInst``
2963
2964  This subclass is the parent of all terminator instructions (those which can
2965  terminate a block).
2966
2967.. _m_Instruction:
2968
2969Important Public Members of the ``Instruction`` class
2970^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2971
2972* ``BasicBlock *getParent()``
2973
2974  Returns the BasicBlock_ that this
2975  ``Instruction`` is embedded into.
2976
2977* ``bool mayWriteToMemory()``
2978
2979  Returns true if the instruction writes to memory, i.e. it is a ``call``,
2980  ``free``, ``invoke``, or ``store``.
2981
2982* ``unsigned getOpcode()``
2983
2984  Returns the opcode for the ``Instruction``.
2985
2986* ``Instruction *clone() const``
2987
2988  Returns another instance of the specified instruction, identical in all ways
2989  to the original except that the instruction has no parent (i.e. it's not
2990  embedded into a BasicBlock_), and it has no name.
2991
2992.. _Constant:
2993
2994The ``Constant`` class and subclasses
2995-------------------------------------
2996
2997Constant represents a base class for different types of constants.  It is
2998subclassed by ConstantInt, ConstantArray, etc. for representing the various
2999types of Constants.  GlobalValue_ is also a subclass, which represents the
3000address of a global variable or function.
3001
3002.. _s_Constant:
3003
3004Important Subclasses of Constant
3005^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3006
3007* ConstantInt : This subclass of Constant represents an integer constant of
3008  any width.
3009
3010  * ``const APInt& getValue() const``: Returns the underlying
3011    value of this constant, an APInt value.
3012
3013  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3014    int64_t via sign extension.  If the value (not the bit width) of the APInt
3015    is too large to fit in an int64_t, an assertion will result.  For this
3016    reason, use of this method is discouraged.
3017
3018  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3019    to a uint64_t via zero extension.  IF the value (not the bit width) of the
3020    APInt is too large to fit in a uint64_t, an assertion will result.  For this
3021    reason, use of this method is discouraged.
3022
3023  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3024    object that represents the value provided by ``Val``.  The type is implied
3025    as the IntegerType that corresponds to the bit width of ``Val``.
3026
3027  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3028    ConstantInt object that represents the value provided by ``Val`` for integer
3029    type ``Ty``.
3030
3031* ConstantFP : This class represents a floating point constant.
3032
3033  * ``double getValue() const``: Returns the underlying value of this constant.
3034
3035* ConstantArray : This represents a constant array.
3036
3037  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3038    component constants that makeup this array.
3039
3040* ConstantStruct : This represents a constant struct.
3041
3042  * ``const std::vector<Use> &getValues() const``: Returns a vector of
3043    component constants that makeup this array.
3044
3045* GlobalValue : This represents either a global variable or a function.  In
3046  either case, the value is a constant fixed address (after linking).
3047
3048.. _GlobalValue:
3049
3050The ``GlobalValue`` class
3051-------------------------
3052
3053``#include "llvm/IR/GlobalValue.h"``
3054
3055header source: `GlobalValue.h
3056<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3057
3058doxygen info: `GlobalValue Class
3059<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3060
3061Superclasses: Constant_, User_, Value_
3062
3063Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3064only LLVM values that are visible in the bodies of all :ref:`Function
3065<c_Function>`\ s.  Because they are visible at global scope, they are also
3066subject to linking with other globals defined in different translation units.
3067To control the linking process, ``GlobalValue``\ s know their linkage rules.
3068Specifically, ``GlobalValue``\ s know whether they have internal or external
3069linkage, as defined by the ``LinkageTypes`` enumeration.
3070
3071If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3072it is not visible to code outside the current translation unit, and does not
3073participate in linking.  If it has external linkage, it is visible to external
3074code, and does participate in linking.  In addition to linkage information,
3075``GlobalValue``\ s keep track of which Module_ they are currently part of.
3076
3077Because ``GlobalValue``\ s are memory objects, they are always referred to by
3078their **address**.  As such, the Type_ of a global is always a pointer to its
3079contents.  It is important to remember this when using the ``GetElementPtrInst``
3080instruction because this pointer must be dereferenced first.  For example, if
3081you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3082of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3083that array.  Although the address of the first element of this array and the
3084value of the ``GlobalVariable`` are the same, they have different types.  The
3085``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
3086``i32.`` Because of this, accessing a global value requires you to dereference
3087the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3088This is explained in the `LLVM Language Reference Manual
3089<LangRef.html#globalvars>`_.
3090
3091.. _m_GlobalValue:
3092
3093Important Public Members of the ``GlobalValue`` class
3094^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3095
3096* | ``bool hasInternalLinkage() const``
3097  | ``bool hasExternalLinkage() const``
3098  | ``void setInternalLinkage(bool HasInternalLinkage)``
3099
3100  These methods manipulate the linkage characteristics of the ``GlobalValue``.
3101
3102* ``Module *getParent()``
3103
3104  This returns the Module_ that the
3105  GlobalValue is currently embedded into.
3106
3107.. _c_Function:
3108
3109The ``Function`` class
3110----------------------
3111
3112``#include "llvm/IR/Function.h"``
3113
3114header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3115
3116doxygen info: `Function Class
3117<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3118
3119Superclasses: GlobalValue_, Constant_, User_, Value_
3120
3121The ``Function`` class represents a single procedure in LLVM.  It is actually
3122one of the more complex classes in the LLVM hierarchy because it must keep track
3123of a large amount of data.  The ``Function`` class keeps track of a list of
3124BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3125
3126The list of BasicBlock_\ s is the most commonly used part of ``Function``
3127objects.  The list imposes an implicit ordering of the blocks in the function,
3128which indicate how the code will be laid out by the backend.  Additionally, the
3129first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
3130legal in LLVM to explicitly branch to this initial block.  There are no implicit
3131exit nodes, and in fact there may be multiple exit nodes from a single
3132``Function``.  If the BasicBlock_ list is empty, this indicates that the
3133``Function`` is actually a function declaration: the actual body of the function
3134hasn't been linked in yet.
3135
3136In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3137of the list of formal Argument_\ s that the function receives.  This container
3138manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3139for the BasicBlock_\ s.
3140
3141The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3142have to look up a value by name.  Aside from that, the SymbolTable_ is used
3143internally to make sure that there are not conflicts between the names of
3144Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3145
3146Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
3147value of the function is its address (after linking) which is guaranteed to be
3148constant.
3149
3150.. _m_Function:
3151
3152Important Public Members of the ``Function``
3153^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3154
3155* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3156  const std::string &N = "", Module* Parent = 0)``
3157
3158  Constructor used when you need to create new ``Function``\ s to add the
3159  program.  The constructor must specify the type of the function to create and
3160  what type of linkage the function should have.  The FunctionType_ argument
3161  specifies the formal arguments and return value for the function.  The same
3162  FunctionType_ value can be used to create multiple functions.  The ``Parent``
3163  argument specifies the Module in which the function is defined.  If this
3164  argument is provided, the function will automatically be inserted into that
3165  module's list of functions.
3166
3167* ``bool isDeclaration()``
3168
3169  Return whether or not the ``Function`` has a body defined.  If the function is
3170  "external", it does not have a body, and thus must be resolved by linking with
3171  a function defined in a different translation unit.
3172
3173* | ``Function::iterator`` - Typedef for basic block list iterator
3174  | ``Function::const_iterator`` - Typedef for const_iterator.
3175  | ``begin()``, ``end()``, ``size()``, ``empty()``
3176
3177  These are forwarding methods that make it easy to access the contents of a
3178  ``Function`` object's BasicBlock_ list.
3179
3180* ``Function::BasicBlockListType &getBasicBlockList()``
3181
3182  Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
3183  update the list or perform a complex action that doesn't have a forwarding
3184  method.
3185
3186* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3187  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3188  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3189
3190  These are forwarding methods that make it easy to access the contents of a
3191  ``Function`` object's Argument_ list.
3192
3193* ``Function::ArgumentListType &getArgumentList()``
3194
3195  Returns the list of Argument_.  This is necessary to use when you need to
3196  update the list or perform a complex action that doesn't have a forwarding
3197  method.
3198
3199* ``BasicBlock &getEntryBlock()``
3200
3201  Returns the entry ``BasicBlock`` for the function.  Because the entry block
3202  for the function is always the first block, this returns the first block of
3203  the ``Function``.
3204
3205* | ``Type *getReturnType()``
3206  | ``FunctionType *getFunctionType()``
3207
3208  This traverses the Type_ of the ``Function`` and returns the return type of
3209  the function, or the FunctionType_ of the actual function.
3210
3211* ``SymbolTable *getSymbolTable()``
3212
3213  Return a pointer to the SymbolTable_ for this ``Function``.
3214
3215.. _GlobalVariable:
3216
3217The ``GlobalVariable`` class
3218----------------------------
3219
3220``#include "llvm/IR/GlobalVariable.h"``
3221
3222header source: `GlobalVariable.h
3223<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3224
3225doxygen info: `GlobalVariable Class
3226<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3227
3228Superclasses: GlobalValue_, Constant_, User_, Value_
3229
3230Global variables are represented with the (surprise surprise) ``GlobalVariable``
3231class.  Like functions, ``GlobalVariable``\ s are also subclasses of
3232GlobalValue_, and as such are always referenced by their address (global values
3233must live in memory, so their "name" refers to their constant address).  See
3234GlobalValue_ for more on this.  Global variables may have an initial value
3235(which must be a Constant_), and if they have an initializer, they may be marked
3236as "constant" themselves (indicating that their contents never change at
3237runtime).
3238
3239.. _m_GlobalVariable:
3240
3241Important Public Members of the ``GlobalVariable`` class
3242^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3243
3244* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3245  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3246
3247  Create a new global variable of the specified type.  If ``isConstant`` is true
3248  then the global variable will be marked as unchanging for the program.  The
3249  Linkage parameter specifies the type of linkage (internal, external, weak,
3250  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
3251  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3252  the resultant global variable will have internal linkage.  AppendingLinkage
3253  concatenates together all instances (in different translation units) of the
3254  variable into a single variable but is only applicable to arrays.  See the
3255  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3256  on linkage types.  Optionally an initializer, a name, and the module to put
3257  the variable into may be specified for the global variable as well.
3258
3259* ``bool isConstant() const``
3260
3261  Returns true if this is a global variable that is known not to be modified at
3262  runtime.
3263
3264* ``bool hasInitializer()``
3265
3266  Returns true if this ``GlobalVariable`` has an intializer.
3267
3268* ``Constant *getInitializer()``
3269
3270  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
3271  this method if there is no initializer.
3272
3273.. _BasicBlock:
3274
3275The ``BasicBlock`` class
3276------------------------
3277
3278``#include "llvm/IR/BasicBlock.h"``
3279
3280header source: `BasicBlock.h
3281<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3282
3283doxygen info: `BasicBlock Class
3284<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3285
3286Superclass: Value_
3287
3288This class represents a single entry single exit section of the code, commonly
3289known as a basic block by the compiler community.  The ``BasicBlock`` class
3290maintains a list of Instruction_\ s, which form the body of the block.  Matching
3291the language definition, the last element of this list of instructions is always
3292a terminator instruction (a subclass of the TerminatorInst_ class).
3293
3294In addition to tracking the list of instructions that make up the block, the
3295``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3296it is embedded into.
3297
3298Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3299referenced by instructions like branches and can go in the switch tables.
3300``BasicBlock``\ s have type ``label``.
3301
3302.. _m_BasicBlock:
3303
3304Important Public Members of the ``BasicBlock`` class
3305^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3306
3307* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3308
3309  The ``BasicBlock`` constructor is used to create new basic blocks for
3310  insertion into a function.  The constructor optionally takes a name for the
3311  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
3312  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3313  inserted at the end of the specified :ref:`Function <c_Function>`, if not
3314  specified, the BasicBlock must be manually inserted into the :ref:`Function
3315  <c_Function>`.
3316
3317* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3318  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3319  | ``begin()``, ``end()``, ``front()``, ``back()``,
3320    ``size()``, ``empty()``
3321    STL-style functions for accessing the instruction list.
3322
3323  These methods and typedefs are forwarding functions that have the same
3324  semantics as the standard library methods of the same names.  These methods
3325  expose the underlying instruction list of a basic block in a way that is easy
3326  to manipulate.  To get the full complement of container operations (including
3327  operations to update the list), you must use the ``getInstList()`` method.
3328
3329* ``BasicBlock::InstListType &getInstList()``
3330
3331  This method is used to get access to the underlying container that actually
3332  holds the Instructions.  This method must be used when there isn't a
3333  forwarding function in the ``BasicBlock`` class for the operation that you
3334  would like to perform.  Because there are no forwarding functions for
3335  "updating" operations, you need to use this if you want to update the contents
3336  of a ``BasicBlock``.
3337
3338* ``Function *getParent()``
3339
3340  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3341  or a null pointer if it is homeless.
3342
3343* ``TerminatorInst *getTerminator()``
3344
3345  Returns a pointer to the terminator instruction that appears at the end of the
3346  ``BasicBlock``.  If there is no terminator instruction, or if the last
3347  instruction in the block is not a terminator, then a null pointer is returned.
3348
3349.. _Argument:
3350
3351The ``Argument`` class
3352----------------------
3353
3354This subclass of Value defines the interface for incoming formal arguments to a
3355function.  A Function maintains a list of its formal arguments.  An argument has
3356a pointer to the parent Function.
3357
3358
3359