1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GL_WORKER_H_ 18 #define ANDROID_GL_WORKER_H_ 19 20 #include <pthread.h> 21 22 #include <memory> 23 #include <vector> 24 25 #define EGL_EGLEXT_PROTOTYPES 26 #define GL_GLEXT_PROTOTYPES 27 28 #include <EGL/egl.h> 29 #include <EGL/eglext.h> 30 #include <GLES2/gl2.h> 31 #include <GLES2/gl2ext.h> 32 33 struct hwc_layer_1; 34 35 namespace android { 36 37 #define AUTO_GL_TYPE(name, type, zero, deleter) \ 38 struct name##Deleter { \ 39 typedef type pointer; \ 40 \ 41 void operator()(pointer p) const { \ 42 if (p != zero) { \ 43 deleter; \ 44 } \ 45 } \ 46 }; \ 47 typedef std::unique_ptr<type, name##Deleter> name; 48 49 AUTO_GL_TYPE(AutoGLFramebuffer, GLuint, 0, glDeleteFramebuffers(1, &p)) 50 AUTO_GL_TYPE(AutoGLBuffer, GLuint, 0, glDeleteBuffers(1, &p)) 51 AUTO_GL_TYPE(AutoGLTexture, GLuint, 0, glDeleteTextures(1, &p)) 52 AUTO_GL_TYPE(AutoGLShader, GLint, 0, glDeleteShader(p)) 53 AUTO_GL_TYPE(AutoGLProgram, GLint, 0, glDeleteProgram(p)) 54 55 struct EGLImageDeleter { 56 typedef EGLImageKHR pointer; 57 58 EGLDisplay egl_display_; 59 EGLImageDeleterEGLImageDeleter60 EGLImageDeleter(EGLDisplay egl_display) : egl_display_(egl_display) { 61 } 62 operatorEGLImageDeleter63 void operator()(EGLImageKHR p) const { 64 if (p != EGL_NO_IMAGE_KHR) { 65 eglDestroyImageKHR(egl_display_, p); 66 } 67 } 68 }; 69 typedef std::unique_ptr<EGLImageKHR, EGLImageDeleter> AutoEGLImageKHR; 70 71 struct AutoEGLImageAndGLTexture { 72 AutoEGLImageKHR image; 73 AutoGLTexture texture; 74 AutoEGLImageAndGLTextureAutoEGLImageAndGLTexture75 AutoEGLImageAndGLTexture(EGLDisplay egl_display) 76 : image(EGL_NO_IMAGE_KHR, EGLImageDeleter(egl_display)) { 77 } 78 }; 79 80 class GLWorker { 81 public: 82 struct Work { 83 hwc_layer_1 *layers; 84 size_t num_layers; 85 int timeline_fd; 86 sp<GraphicBuffer> framebuffer; 87 88 Work() = default; 89 Work(const Work &rhs) = delete; 90 }; 91 92 class Compositor { 93 public: 94 Compositor(); 95 ~Compositor(); 96 97 int Init(); 98 99 int Composite(hwc_layer_1 *layers, size_t num_layers, 100 sp<GraphicBuffer> framebuffer); 101 102 private: 103 EGLDisplay egl_display_; 104 EGLContext egl_ctx_; 105 106 std::vector<AutoGLProgram> blend_programs_; 107 AutoGLBuffer vertex_buffer_; 108 }; 109 110 GLWorker(); 111 ~GLWorker(); 112 113 int Init(); 114 115 int DoWork(Work *work); 116 117 private: 118 bool initialized_; 119 pthread_t thread_; 120 pthread_mutex_t lock_; 121 pthread_cond_t work_ready_cond_; 122 pthread_cond_t work_done_cond_; 123 Work *worker_work_; 124 bool work_ready_; 125 bool worker_exit_; 126 int worker_ret_; 127 128 void WorkerRoutine(); 129 int DoComposition(Compositor &compositor, Work *work); 130 131 int SignalWorker(Work *work, bool worker_exit); 132 133 static void *StartRoutine(void *arg); 134 }; 135 } 136 137 #endif 138