/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 58 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate() 61 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale() 64 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate() 67 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate() 70 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale() 73 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixTranslate() 165 float rot, float x, float y, float z) { in rsMatrixLoadRotate() 169 float x, float y, float z) { in rsMatrixLoadScale() 173 float x, float y, float z) { in rsMatrixLoadTranslate() 177 float x, float y, float z) { in rsMatrixRotate() [all …]
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/ |
D | ShadowHelper.java | 36 public void setZ(View view, float z); in setZ() 57 public void setZ(View view, float z) { in setZ() 79 public void setZ(View view, float z) { in setZ() 116 public void setZ(View view, float z) { in setZ()
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/frameworks/native/include/ui/ |
D | vec3.h | 43 struct { T x, y, z; }; member 74 tvec3(A x, B y, C z) : x(x), y(y), z(z) { } in tvec3() 77 tvec3(const tvec2<A>& v, B z) : x(v.x), y(v.y), z(z) { } in tvec3() 89 tvec3(const Impersonator< tvec2<A> >& v, B z) in tvec3()
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D | vec4.h | 43 struct { T x, y, z, w; }; member 78 tvec4(A x, B y, C z, D w) : x(x), y(y), z(z), w(w) { } in tvec4() 81 tvec4(const tvec2<A>& v, B z, C w) : x(v.x), y(v.y), z(z), w(w) { } in tvec4() 104 tvec4(const Impersonator< tvec2<A> >& v, B z, C w) in tvec4()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | Float4Param.java | 56 public Float4Param(String name, float x, float y, float z) { in Float4Param() 61 public Float4Param(String name, float x, float y, float z, float w) { in Float4Param() 66 void set(float x, float y, float z, float w) { in set()
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/frameworks/base/graphics/java/android/graphics/ |
D | Camera.java | 56 public native void translate(float x, float y, float z); in translate() 102 public native void rotate(float x, float y, float z); in rotate() 133 public native void setLocation(float x, float y, float z); in setLocation()
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
D | Matrix4f.java | 152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 197 public void loadScale(float x, float y, float z) { in loadScale() 212 public void loadTranslate(float x, float y, float z) { in loadTranslate() 371 public void rotate(float rot, float x, float y, float z) { in rotate() 385 public void scale(float x, float y, float z) { in scale() 399 public void translate(float x, float y, float z) { in translate()
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D | Matrix3f.java | 116 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 183 public void loadScale(float x, float y, float z) { in loadScale() 247 public void rotate(float rot, float x, float y, float z) { in rotate() 286 public void scale(float x, float y, float z) { in scale()
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D | Byte3.java | 39 public byte z; field in Byte3
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D | Double3.java | 40 public double z; field in Double3
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D | Float3.java | 38 public float z; field in Float3
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D | Short3.java | 39 public short z; field in Short3
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D | Int3.java | 39 public int z; field in Int3
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D | Long3.java | 38 public long z; field in Long3
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/frameworks/base/rs/java/android/renderscript/ |
D | Matrix4f.java | 151 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 196 public void loadScale(float x, float y, float z) { in loadScale() 211 public void loadTranslate(float x, float y, float z) { in loadTranslate() 370 public void rotate(float rot, float x, float y, float z) { in rotate() 384 public void scale(float x, float y, float z) { in scale() 398 public void translate(float x, float y, float z) { in translate()
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D | Matrix3f.java | 113 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 180 public void loadScale(float x, float y, float z) { in loadScale() 244 public void rotate(float rot, float x, float y, float z) { in rotate() 283 public void scale(float x, float y, float z) { in scale()
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D | Float4.java | 26 public float z; field in Float4 39 public Float4(float x, float y, float z, float w) { in Float4() 431 public void setValues(float x, float y, float z, float w) { in setValues()
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/frameworks/base/opengl/java/android/opengl/ |
D | Matrix.java | 287 final float z = -2.0f * (r_depth); in orthoM() local 414 public static float length(float x, float y, float z) { in length() 448 float x, float y, float z) { in scaleM() 469 float x, float y, float z) { in scaleM() 493 float x, float y, float z) { in translateM() 516 float x, float y, float z) { in translateM() 539 float a, float x, float y, float z) { in rotateM() 558 float a, float x, float y, float z) { in rotateM() 581 float a, float x, float y, float z) { in setRotateM() 647 float x, float y, float z) { in setRotateEulerM()
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL11Ext.java | 49 float z, in glDrawTexfOES() 66 int z, in glDrawTexiOES() 83 short z, in glDrawTexsOES() 100 int z, in glDrawTexxOES()
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/frameworks/rs/ |
D | rsAdapter.h | 43 inline void setZ(uint32_t z) {mZ = z;} in setZ() 75 inline void setZ(uint32_t z) {mZ = z;} in setZ()
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/frameworks/native/opengl/libagl/ |
D | matrix.cpp | 317 void matrixf_t::translate(GLfloat x, GLfloat y, GLfloat z) { in translate() 323 void matrixf_t::scale(GLfloat x, GLfloat y, GLfloat z) { in scale() 331 void matrixf_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate() 425 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) in translate() 431 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) in scale() 441 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate() 870 const GLfloat z = -mul2f(r_depth); in orthof() local 1036 void glRotatef(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in glRotatef() 1043 void glRotatex(GLfixed a, GLfixed x, GLfixed y, GLfixed z) in glRotatex() 1052 void glScalef(GLfloat x, GLfloat y, GLfloat z) in glScalef() [all …]
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
D | bitstream_io.h | 22 #define BitstreamPutGT8Bits(x,y,z) BitstreamPutBits(x,y,z) argument
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
D | CameraUtilsDecoratorTest.java | 42 int addValues(int x, int y, int z); in addValues() 51 public int addValues(int x, int y, int z) { in addValues()
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/frameworks/base/media/mca/filterpacks/native/base/ |
D | vec_types.h | 142 Vec(float x, float y, float z) { in Vec() 158 Vec(float x, float y, float z, float w) { in Vec()
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/frameworks/base/libs/hwui/ |
D | Matrix.cpp | 284 void Matrix4::loadTranslate(float x, float y, float z) { in loadTranslate() 338 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate() 382 float z = 0; in loadMultiply() local 477 float x, y, z; in mapRect() local
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