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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/format/
DRelativeDateTimeFormatterTest.java16 import com.ibm.icu.text.RelativeDateTimeFormatter.Direction;
28 {0.0, Direction.NEXT, RelativeUnit.SECONDS, "in 0 seconds"}, in TestRelativeDateWithQuantity()
29 {0.5, Direction.NEXT, RelativeUnit.SECONDS, "in 0.5 seconds"}, in TestRelativeDateWithQuantity()
30 {1.0, Direction.NEXT, RelativeUnit.SECONDS, "in 1 second"}, in TestRelativeDateWithQuantity()
31 {2.0, Direction.NEXT, RelativeUnit.SECONDS, "in 2 seconds"}, in TestRelativeDateWithQuantity()
32 {0.0, Direction.NEXT, RelativeUnit.MINUTES, "in 0 minutes"}, in TestRelativeDateWithQuantity()
33 {0.5, Direction.NEXT, RelativeUnit.MINUTES, "in 0.5 minutes"}, in TestRelativeDateWithQuantity()
34 {1.0, Direction.NEXT, RelativeUnit.MINUTES, "in 1 minute"}, in TestRelativeDateWithQuantity()
35 {2.0, Direction.NEXT, RelativeUnit.MINUTES, "in 2 minutes"}, in TestRelativeDateWithQuantity()
36 {0.0, Direction.NEXT, RelativeUnit.HOURS, "in 0 hours"}, in TestRelativeDateWithQuantity()
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/external/icu/icu4c/source/data/translit/
Droot.txt27 direction {"FORWARD"}
34 direction {"FORWARD"}
40 direction {"REVERSE"}
47 direction {"FORWARD"}
53 direction {"REVERSE"}
60 direction {"FORWARD"}
66 direction {"REVERSE"}
73 direction {"FORWARD"}
80 direction {"FORWARD"}
87 direction {"FORWARD"}
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/external/apache-commons-math/src/main/java/org/apache/commons/math/stat/descriptive/moment/
DSemiVariance.java37 * and the "variance direction" (upside or downside) defaults to downside. The variance direction
39 * parameters to {@link #evaluate(double[], double, Direction, boolean, int, int)}.</p>
57 * The UPSIDE Direction is used to specify that the observations above the
60 public static final Direction UPSIDE_VARIANCE = Direction.UPSIDE;
63 * The DOWNSIDE Direction is used to specify that the observations below
66 public static final Direction DOWNSIDE_VARIANCE = Direction.DOWNSIDE;
80 private Direction varianceDirection = Direction.DOWNSIDE;
103 * Constructs a SemiVariance with the specified <code>Direction</code> property
106 * @param direction setting for the direction of the SemiVariance
109 public SemiVariance(final Direction direction) { in SemiVariance() argument
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/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
DMotionTrack.java54 …* A MotionTrack is a control over the spatial that manage the position and direction of the spatia…
65 protected Vector3f direction = new Vector3f(); field in MotionTrack
69 protected Direction directionType = Direction.None;
78 * Enum for the different type of target direction behavior
80 public enum Direction { enum in MotionTrack
83 * the target stay in the starting direction
87 * The target rotates with the direction of the path
91 * The target rotates with the direction of the path but with the additon of a rtotation
92 * you need to use the setRotation mathod when using this Direction
101 * You need to use the setLookAt method when using this direction
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/external/jmonkeyengine/engine/src/core/com/jme3/math/
DLine.java42 * two points. The two points of the line are defined as the origin and direction.
52 private Vector3f direction; field in Line
56 * direction are set to defaults (0,0,0).
61 direction = new Vector3f(); in Line()
66 * and direction are set via the parameters.
68 * @param direction the direction of the line.
70 public Line(Vector3f origin, Vector3f direction) { in Line() argument
72 this.direction = direction; in Line()
95 * <code>getDirection</code> returns the direction of the line.
96 * @return the direction of the line.
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DRay.java44 * <code>Ray</code> defines a line segment which has an origin and a direction.
46 * defined by the following equation: R(t) = origin + t*direction for t >= 0.
61 * The direction of the ray.
63 public Vector3f direction = new Vector3f(0, 0, 1); field in Ray
70 * origin is (0,0,0) and the direction is (0,0,1).
78 * direction are given.
80 * @param direction the direction the ray travels in.
82 public Ray(Vector3f origin, Vector3f direction) { in Ray() argument
84 setDirection(direction); in Ray()
214 float dirDotNorm = direction.dot(norm); in intersects()
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DLineSegment.java41 * <p>A LineSegment is defined by an origin, a direction and an extent (or length).
42 * Direction should be a normalized vector. It is not internally normalized.</p>
57 private Vector3f direction; field in LineSegment
62 direction = new Vector3f(); in LineSegment()
67 this.direction = new Vector3f(ls.getDirection()); in LineSegment()
72 * <p>Creates a new LineSegment with the given origin, direction and extent.</p>
75 public LineSegment(Vector3f origin, Vector3f direction, float extent) { in LineSegment() argument
77 this.direction = direction; in LineSegment()
83 * center, the direction and the extent.</p>
87 this.direction = end.subtract(start); in LineSegment()
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
DBresenhamYUpGridTracer.java53 protected Direction stepDirection = Direction.None;
56 public static enum Direction { enum in BresenhamYUpGridTracer
75 // simplify access to direction in startWalk()
76 Vector3f direction = this.walkRay.getDirection(); in startWalk() local
84 Vector3f ooDirection = new Vector3f(1.0f / direction.x, 1,1.0f / direction.z); in startWalk()
86 // Check which direction on the X world axis we are moving. in startWalk()
87 if (direction.x > TOLERANCE) { in startWalk()
91 } else if (direction.x < -TOLERANCE) { in startWalk()
92 distToNextXIntersection = (start.x - (gridLocation.x * gridSpacing.x)) * -direction.x; in startWalk()
101 // Check which direction on the Z world axis we are moving. in startWalk()
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/external/eigen/Eigen/src/Core/
DVectorwiseOp.h23 * \tparam Direction indicates the direction of the redux (#Vertical or #Horizontal)
32 template< typename MatrixType, typename MemberOp, int Direction>
36 template<typename MatrixType, typename MemberOp, int Direction>
37 struct traits<PartialReduxExpr<MatrixType, MemberOp, Direction> >
47 RowsAtCompileTime = Direction==Vertical ? 1 : MatrixType::RowsAtCompileTime,
48 ColsAtCompileTime = Direction==Horizontal ? 1 : MatrixType::ColsAtCompileTime,
49 MaxRowsAtCompileTime = Direction==Vertical ? 1 : MatrixType::MaxRowsAtCompileTime,
50 MaxColsAtCompileTime = Direction==Horizontal ? 1 : MatrixType::MaxColsAtCompileTime,
53 …TraversalSize = Direction==Vertical ? MatrixType::RowsAtCompileTime : MatrixType::ColsAtCompileTi…
67 template< typename MatrixType, typename MemberOp, int Direction>
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
DRelativeDateTimeFormatter.java44 * fmt.format(1, Direction.NEXT, RelativeUnit.DAYS); // "in 1 day"
45 * fmt.format(3, Direction.NEXT, RelativeUnit.DAYS); // "in 3 days"
46 * fmt.format(3.2, Direction.LAST, RelativeUnit.YEARS); // "3.2 years ago"
48 * fmt.format(Direction.LAST, AbsoluteUnit.SUNDAY); // "last Sunday"
49 * fmt.format(Direction.THIS, AbsoluteUnit.SUNDAY); // "this Sunday"
50 * fmt.format(Direction.NEXT, AbsoluteUnit.SUNDAY); // "next Sunday"
51 * fmt.format(Direction.PLAIN, AbsoluteUnit.SUNDAY); // "Sunday"
53 * fmt.format(Direction.LAST, AbsoluteUnit.DAY); // "yesterday"
54 * fmt.format(Direction.THIS, AbsoluteUnit.DAY); // "today"
55 * fmt.format(Direction.NEXT, AbsoluteUnit.DAY); // "tomorrow"
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/external/jmonkeyengine/engine/src/core/com/jme3/light/
DDirectionalLight.java44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space.
48 * come from their direction regardless of where an object is placed.
52 protected Vector3f direction = new Vector3f(0f, -1f, 0f); field in DirectionalLight
60 * Returns the direction vector of the light.
62 * @return The direction vector of the light.
67 return direction; in getDirection()
71 * Sets the direction of the light.
73 * Represents the vector direction the light is coming from.
76 * @param dir the direction of the light.
79 direction.set(dir); in setDirection()
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/external/eigen/Eigen/src/Geometry/
DHomogeneous.h32 template<typename MatrixType,int Direction>
33 struct traits<Homogeneous<MatrixType,Direction> >
44 RowsAtCompileTime = Direction==Vertical ? RowsPlusOne : MatrixType::RowsAtCompileTime,
45 ColsAtCompileTime = Direction==Horizontal ? ColsPlusOne : MatrixType::ColsAtCompileTime,
66 enum { Direction = _Direction };
75 inline Index rows() const { return m_matrix.rows() + (int(Direction)==Vertical ? 1 : 0); }
76 inline Index cols() const { return m_matrix.cols() + (int(Direction)==Horizontal ? 1 : 0); }
80 if( (int(Direction)==Vertical && row==m_matrix.rows())
81 || (int(Direction)==Horizontal && col==m_matrix.cols()))
90 eigen_assert(int(Direction)==Horizontal);
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DParametrizedLine.h23 * direction vector \f$ \mathbf{d} \f$ such that the line corresponds to
48 : m_origin(other.origin()), m_direction(other.direction()) in ParametrizedLine()
55 /** Initializes a parametrized line of direction \a direction and origin \a origin.
56 * \warning the vector direction is assumed to be normalized.
58 ParametrizedLine(const VectorType& origin, const VectorType& direction) in ParametrizedLine() argument
59 : m_origin(origin), m_direction(direction) {} in ParametrizedLine()
76 const VectorType& direction() const { return m_direction; } in direction() function
77 VectorType& direction() { return m_direction; } in direction() function
85 return (diff - direction().dot(diff) * direction()).squaredNorm(); in squaredDistance()
94 { return origin() + direction().dot(p-origin()) * direction(); } in projection()
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/external/droiddriver/src/io/appium/droiddriver/actions/
DSwipeAction.java25 import io.appium.droiddriver.scroll.Direction.PhysicalDirection;
73 * @param direction specifies where the view port will move, instead of the
77 public static SwipeAction toScroll(PhysicalDirection direction) { in toScroll() argument
78 return new SwipeAction(direction, scrollSteps); in toScroll()
89 * @param direction specifies where the view port will move, instead of the
93 public static SwipeAction toFling(PhysicalDirection direction) { in toFling() argument
94 return new SwipeAction(direction, flingSteps); in toFling()
97 private final PhysicalDirection direction; field in SwipeAction
108 public SwipeAction(PhysicalDirection direction, int steps) { in SwipeAction() argument
109 this(direction, steps, false, 1000L); in SwipeAction()
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/external/clang/test/Index/
Doverriding-method-comments.mm22 …><Parameters><Parameter><Name>AAA</Name><Index>0</Index><Direction isExplicit="1">in</Direction><D…
31 …><Parameters><Parameter><Name>BBB</Name><Index>0</Index><Direction isExplicit="1">in</Direction><D…
37 …><Parameters><Parameter><Name>III</Name><Index>0</Index><Direction isExplicit="1">in</Direction><D…
51Direction isExplicit="1">in</Direction><Discussion><Para> input value </Para></Discussion></Parame…
57Direction isExplicit="1">in</Direction><Discussion><Para> input value </Para></Discussion></Parame…
64 …><Parameters><Parameter><Name>AAA</Name><Index>0</Index><Direction isExplicit="0">in</Direction><D…
70 …><Parameters><Parameter><Name>BBB</Name><Index>0</Index><Direction isExplicit="0">in</Direction><D…
76 …><Parameters><Parameter><Name>CCC</Name><Index>0</Index><Direction isExplicit="0">in</Direction><D…
81 …><Parameters><Parameter><Name>RRR</Name><Index>0</Index><Direction isExplicit="0">in</Direction><D…
86 …><Parameters><Parameter><Name>PPP</Name><Index>0</Index><Direction isExplicit="0">in</Direction><D…
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/external/icu/icu4c/source/layout/
DGlyphIterator.cpp20 : direction(1), position(-1), nextLimit(-1), prevLimit(-1), in GlyphIterator()
39 direction = -1; in GlyphIterator()
50 direction = that.direction; in GlyphIterator()
69 direction = that.direction; in GlyphIterator()
88 direction = that.direction; in GlyphIterator()
127 if (direction < 0) { in applyInsertions()
143 return direction < 0; in isRightToLeft()
158 if (direction < 0) { in getCurrGlyphID()
173 if (direction < 0) { in getCursiveEntryPoint()
188 if (direction < 0) { in getCursiveExitPoint()
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/external/tcpdump/
Dprint-usb.c38 /* returns direction: 1=inbound 2=outbound -1=invalid */
42 int direction; in get_direction() local
44 direction = -1; in get_direction()
52 direction = 2; in get_direction()
56 direction = 1; in get_direction()
59 direction = -1; in get_direction()
66 direction = 1; in get_direction()
70 direction = 2; in get_direction()
73 direction = -1; in get_direction()
77 direction = -1; in get_direction()
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/external/droiddriver/src/io/appium/droiddriver/scroll/
DAccessibilityEventScrollStepStrategy.java31 import io.appium.droiddriver.scroll.Direction.Axis;
32 import io.appium.droiddriver.scroll.Direction.DirectionConverter;
33 import io.appium.droiddriver.scroll.Direction.PhysicalDirection;
58 public boolean match(Finder containerFinder, PhysicalDirection direction) { in match() argument
59 return containerFinderAtEnd == containerFinder && directionAtEnd == direction; in match()
62 public void set(Finder containerFinder, PhysicalDirection direction) { in set() argument
64 directionAtEnd = direction; in set()
112 final PhysicalDirection direction) { in scroll() argument
114 if (endData.match(containerFinder, direction)) { in scroll()
118 AccessibilityEvent event = doScrollAndReturnEvent(driver.on(containerFinder), direction); in scroll()
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DForwardingScrollStepStrategy.java22 import io.appium.droiddriver.scroll.Direction.DirectionConverter;
23 import io.appium.droiddriver.scroll.Direction.PhysicalDirection;
39 public boolean scroll(DroidDriver driver, Finder containerFinder, PhysicalDirection direction) { in scroll() argument
40 return delegate().scroll(driver, containerFinder, direction); in scroll()
50 PhysicalDirection direction) { in beginScrolling() argument
51 delegate().beginScrolling(driver, containerFinder, itemFinder, direction); in beginScrolling()
56 PhysicalDirection direction) { in endScrolling() argument
57 delegate().endScrolling(driver, containerFinder, itemFinder, direction); in endScrolling()
61 public void doScroll(UiElement container, PhysicalDirection direction) { in doScroll() argument
62 delegate().doScroll(container, direction); in doScroll()
DScrollStepStrategy.java21 import io.appium.droiddriver.scroll.Direction.DirectionConverter;
22 import io.appium.droiddriver.scroll.Direction.PhysicalDirection;
29 * Tries to scroll {@code containerFinder} in {@code direction}. Returns whether scrolling is
34 * @param direction specifies where the view port will move instead of the finger
37 boolean scroll(DroidDriver driver, Finder containerFinder, PhysicalDirection direction); in scroll() argument
51 * @param direction specifies where the view port will move instead of the finger
54 PhysicalDirection direction); in beginScrolling() argument
63 * @param direction specifies where the view port will move instead of the finger
66 PhysicalDirection direction); in endScrolling() argument
73 * @param direction specifies where the view port will move instead of the finger
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/external/valgrind/none/tests/
Dioctl_moans.stderr.exp1 Warning: noted but unhandled ioctl 0x.2345670 with no size/direction hints.
4 Warning: noted but unhandled ioctl 0x.2345671 with no size/direction hints.
7 Warning: noted but unhandled ioctl 0x.2345672 with no size/direction hints.
10 Warning: noted but unhandled ioctl 0x.2345673 with no size/direction hints.
13 Warning: noted but unhandled ioctl 0x.2345674 with no size/direction hints.
16 Warning: noted but unhandled ioctl 0x.2345675 with no size/direction hints.
19 Warning: noted but unhandled ioctl 0x.2345676 with no size/direction hints.
22 Warning: noted but unhandled ioctl 0x.2345677 with no size/direction hints.
25 Warning: noted but unhandled ioctl 0x.2345678 with no size/direction hints.
28 Warning: noted but unhandled ioctl 0x.2345679 with no size/direction hints.
/external/eigen/Eigen/src/Eigen2Support/Geometry/
DParametrizedLine.h22 * direction vector \f$ \mathbf{d} \f$ such that the line corresponds to
45 /** Initializes a parametrized line of direction \a direction and origin \a origin.
46 * \warning the vector direction is assumed to be normalized.
48 ParametrizedLine(const VectorType& origin, const VectorType& direction) in ParametrizedLine() argument
49 : m_origin(origin), m_direction(direction) {} in ParametrizedLine()
65 const VectorType& direction() const { return m_direction; } in direction() function
66 VectorType& direction() { return m_direction; } in direction() function
74 return (diff - diff.eigen2_dot(direction())* direction()).squaredNorm(); in squaredDistance()
83 { return origin() + (p-origin()).eigen2_dot(direction()) * direction(); } in projection()
105 m_direction = other.direction().template cast<Scalar>(); in ParametrizedLine()
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/external/skia/src/effects/
DSkMorphologyImageFilter.cpp41 template<MorphDirection direction>
46 const int srcStrideX = direction == kX ? 1 : srcStride; in erode()
47 const int dstStrideX = direction == kX ? 1 : dstStride; in erode()
48 const int srcStrideY = direction == kX ? srcStride : 1; in erode()
49 const int dstStrideY = direction == kX ? dstStride : 1; in erode()
79 template<MorphDirection direction>
84 const int srcStrideX = direction == kX ? 1 : srcStride; in dilate()
85 const int dstStrideX = direction == kX ? 1 : dstStride; in dilate()
86 const int srcStrideY = direction == kX ? srcStride : 1; in dilate()
87 const int dstStrideY = direction == kX ? dstStride : 1; in dilate()
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/external/droiddriver/src/io/appium/droiddriver/actions/accessibility/
DAccessibilityScrollAction.java24 import io.appium.droiddriver.scroll.Direction.PhysicalDirection;
32 private final PhysicalDirection direction; field in AccessibilityScrollAction
34 public AccessibilityScrollAction(PhysicalDirection direction) { in AccessibilityScrollAction() argument
35 this(direction, 1000L); in AccessibilityScrollAction()
38 public AccessibilityScrollAction(PhysicalDirection direction, long timeoutMillis) { in AccessibilityScrollAction() argument
40 this.direction = direction; in AccessibilityScrollAction()
49 switch (direction) { in perform()
62 return Strings.toStringHelper(this).addValue(direction).toString(); in toString()
/external/skia/src/gpu/effects/
DGrConvolutionEffect.cpp35 Gr1DKernelEffect::Direction direction() const { return fDirection; } in direction() function in GrGLConvolutionEffect
39 Gr1DKernelEffect::Direction fDirection;
51 fDirection = c.direction(); in GrGLConvolutionEffect()
93 const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; in emitCode()
114 switch (conv.direction()) { in setData()
122 SkFAIL("Unknown filter direction."); in setData()
127 if (Gr1DKernelEffect::kY_Direction == conv.direction() && in setData()
144 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0; in GenKey()
152 Direction direction, in GrConvolutionEffect() argument
157 : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) { in GrConvolutionEffect()
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