1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkLocalMatrixShader.h" 9 CreateProc(SkReadBuffer & buffer)10SkFlattenable* SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) { 11 SkMatrix lm; 12 buffer.readMatrix(&lm); 13 SkAutoTUnref<SkShader> shader(buffer.readShader()); 14 if (!shader.get()) { 15 return NULL; 16 } 17 return SkShader::CreateLocalMatrixShader(shader, lm); 18 } 19 flatten(SkWriteBuffer & buffer) const20void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const { 21 buffer.writeMatrix(this->getLocalMatrix()); 22 buffer.writeFlattenable(fProxyShader.get()); 23 } 24 onCreateContext(const ContextRec & rec,void * storage) const25SkShader::Context* SkLocalMatrixShader::onCreateContext(const ContextRec& rec, 26 void* storage) const { 27 ContextRec newRec(rec); 28 SkMatrix tmp; 29 if (rec.fLocalMatrix) { 30 tmp.setConcat(*rec.fLocalMatrix, this->getLocalMatrix()); 31 newRec.fLocalMatrix = &tmp; 32 } else { 33 newRec.fLocalMatrix = &this->getLocalMatrix(); 34 } 35 return fProxyShader->createContext(newRec, storage); 36 } 37 38 #ifndef SK_IGNORE_TO_STRING toString(SkString * str) const39void SkLocalMatrixShader::toString(SkString* str) const { 40 str->append("SkLocalMatrixShader: ("); 41 42 fProxyShader->toString(str); 43 44 this->INHERITED::toString(str); 45 46 str->append(")"); 47 } 48 #endif 49 CreateLocalMatrixShader(SkShader * proxy,const SkMatrix & localMatrix)50SkShader* SkShader::CreateLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) { 51 if (NULL == proxy) { 52 return NULL; 53 } 54 55 if (localMatrix.isIdentity()) { 56 return SkRef(proxy); 57 } 58 59 const SkMatrix* lm = &localMatrix; 60 61 SkMatrix otherLocalMatrix; 62 SkAutoTUnref<SkShader> otherProxy(proxy->refAsALocalMatrixShader(&otherLocalMatrix)); 63 if (otherProxy.get()) { 64 otherLocalMatrix.preConcat(localMatrix); 65 lm = &otherLocalMatrix; 66 proxy = otherProxy.get(); 67 } 68 69 return SkNEW_ARGS(SkLocalMatrixShader, (proxy, *lm)); 70 } 71