1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // Need to include something before #if SK_SUPPORT_GPU so that the Android
9 // framework build, which gets its defines from SkTypes rather than a makefile,
10 // has the definition before checking it.
11 #include "SkCanvas.h"
12 #include "SkCanvasPriv.h"
13 #include "SkMultiPictureDraw.h"
14 #include "SkPicture.h"
15 #include "SkTaskGroup.h"
16 
17 #if SK_SUPPORT_GPU
18 #include "GrContext.h"
19 #include "GrLayerHoister.h"
20 #include "GrRecordReplaceDraw.h"
21 #include "GrRenderTarget.h"
22 #endif
23 
draw()24 void SkMultiPictureDraw::DrawData::draw() {
25     fCanvas->drawPicture(fPicture, &fMatrix, fPaint);
26 }
27 
init(SkCanvas * canvas,const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)28 void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* picture,
29                                         const SkMatrix* matrix, const SkPaint* paint) {
30     fPicture = SkRef(picture);
31     fCanvas = SkRef(canvas);
32     if (matrix) {
33         fMatrix = *matrix;
34     } else {
35         fMatrix.setIdentity();
36     }
37     if (paint) {
38         fPaint = SkNEW_ARGS(SkPaint, (*paint));
39     } else {
40         fPaint = NULL;
41     }
42 }
43 
Reset(SkTDArray<DrawData> & data)44 void SkMultiPictureDraw::DrawData::Reset(SkTDArray<DrawData>& data) {
45     for (int i = 0; i < data.count(); ++i) {
46         data[i].fPicture->unref();
47         data[i].fCanvas->unref();
48         SkDELETE(data[i].fPaint);
49     }
50     data.rewind();
51 }
52 
53 //////////////////////////////////////////////////////////////////////////////////////
54 
SkMultiPictureDraw(int reserve)55 SkMultiPictureDraw::SkMultiPictureDraw(int reserve) {
56     if (reserve > 0) {
57         fGPUDrawData.setReserve(reserve);
58         fThreadSafeDrawData.setReserve(reserve);
59     }
60 }
61 
reset()62 void SkMultiPictureDraw::reset() {
63     DrawData::Reset(fGPUDrawData);
64     DrawData::Reset(fThreadSafeDrawData);
65 }
66 
add(SkCanvas * canvas,const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)67 void SkMultiPictureDraw::add(SkCanvas* canvas,
68                              const SkPicture* picture,
69                              const SkMatrix* matrix,
70                              const SkPaint* paint) {
71     if (NULL == canvas || NULL == picture) {
72         SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-NULL");
73         return;
74     }
75 
76     SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData;
77     array.append()->init(canvas, picture, matrix, paint);
78 }
79 
80 class AutoMPDReset : SkNoncopyable {
81     SkMultiPictureDraw* fMPD;
82 public:
AutoMPDReset(SkMultiPictureDraw * mpd)83     AutoMPDReset(SkMultiPictureDraw* mpd) : fMPD(mpd) {}
~AutoMPDReset()84     ~AutoMPDReset() { fMPD->reset(); }
85 };
86 
87 //#define FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING
88 
draw(bool flush)89 void SkMultiPictureDraw::draw(bool flush) {
90     AutoMPDReset mpdreset(this);
91 
92 #ifdef FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING
93     for (int i = 0; i < fThreadSafeDrawData.count(); ++i) {
94         DrawData* dd = &fThreadSafeDrawData.begin()[i];
95         dd->fCanvas->drawPicture(dd->fPicture, &dd->fMatrix, dd->fPaint);
96     }
97 #else
98     // we place the taskgroup after the MPDReset, to ensure that we don't delete the DrawData
99     // objects until after we're finished the tasks (which have pointers to the data).
100     SkTaskGroup group;
101     group.batch(DrawData::Draw, fThreadSafeDrawData.begin(), fThreadSafeDrawData.count());
102 #endif
103     // we deliberately don't call wait() here, since the destructor will do that, this allows us
104     // to continue processing gpu-data without having to wait on the cpu tasks.
105 
106     const int count = fGPUDrawData.count();
107     if (0 == count) {
108         return;
109     }
110 
111 #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU
112     GrContext* context = fGPUDrawData[0].fCanvas->getGrContext();
113     SkASSERT(context);
114 
115     // Start by collecting all the layers that are going to be atlased and render
116     // them (if necessary). Hoisting the free floating layers is deferred until
117     // drawing the canvas that requires them.
118     SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled;
119 
120     for (int i = 0; i < count; ++i) {
121         const DrawData& data = fGPUDrawData[i];
122         // we only expect 1 context for all the canvases
123         SkASSERT(data.fCanvas->getGrContext() == context);
124 
125         if (!data.fPaint) {
126             SkRect clipBounds;
127             if (!data.fCanvas->getClipBounds(&clipBounds)) {
128                 continue;
129             }
130 
131             SkMatrix initialMatrix = data.fCanvas->getTotalMatrix();
132             initialMatrix.preConcat(data.fMatrix);
133 
134             GrRenderTarget* rt = data.fCanvas->internal_private_accessTopLayerRenderTarget();
135             SkASSERT(rt);
136 
137             // TODO: sorting the cacheable layers from smallest to largest
138             // would improve the packing and reduce the number of swaps
139             // TODO: another optimization would be to make a first pass to
140             // lock any required layer that is already in the atlas
141             GrLayerHoister::FindLayersToAtlas(context, data.fPicture, initialMatrix,
142                                               clipBounds,
143                                               &atlasedNeedRendering, &atlasedRecycled,
144                                               rt->numSamples());
145         }
146     }
147 
148     GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering);
149 
150     SkTDArray<GrHoistedLayer> needRendering, recycled;
151 #endif
152 
153     for (int i = 0; i < count; ++i) {
154         const DrawData& data = fGPUDrawData[i];
155         SkCanvas* canvas = data.fCanvas;
156         const SkPicture* picture = data.fPicture;
157 
158 #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU
159         if (!data.fPaint) {
160 
161             SkRect clipBounds;
162             if (!canvas->getClipBounds(&clipBounds)) {
163                 continue;
164             }
165 
166             SkAutoCanvasMatrixPaint acmp(canvas, &data.fMatrix, data.fPaint, picture->cullRect());
167 
168             const SkMatrix initialMatrix = canvas->getTotalMatrix();
169 
170             GrRenderTarget* rt = data.fCanvas->internal_private_accessTopLayerRenderTarget();
171             SkASSERT(rt);
172 
173             // Find the layers required by this canvas. It will return atlased
174             // layers in the 'recycled' list since they have already been drawn.
175             GrLayerHoister::FindLayersToHoist(context, picture, initialMatrix,
176                                               clipBounds, &needRendering, &recycled,
177                                               rt->numSamples());
178 
179             GrLayerHoister::DrawLayers(context, needRendering);
180 
181             // Render the entire picture using new layers
182             GrRecordReplaceDraw(picture, canvas, context->getLayerCache(),
183                                 initialMatrix, NULL);
184 
185             GrLayerHoister::UnlockLayers(context, needRendering);
186             GrLayerHoister::UnlockLayers(context, recycled);
187 
188             needRendering.rewind();
189             recycled.rewind();
190         } else
191 #endif
192         {
193             canvas->drawPicture(picture, &data.fMatrix, data.fPaint);
194         }
195         if (flush) {
196             canvas->flush();
197         }
198     }
199 
200 #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU
201     GrLayerHoister::UnlockLayers(context, atlasedNeedRendering);
202     GrLayerHoister::UnlockLayers(context, atlasedRecycled);
203 #if !GR_CACHE_HOISTED_LAYERS
204     GrLayerHoister::PurgeCache(context);
205 #endif
206 #endif
207 }
208 
209