1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkColorCubeFilter.h"
10 #include "SkBitmapSource.h"
11 #include "SkData.h"
12 #include "SkGradientShader.h"
13 
14 namespace skiagm {
15 
MakeLinear()16 static SkShader* MakeLinear() {
17     static const SkPoint pts[2] = {
18             { 0, 0 },
19             { SkIntToScalar(80), SkIntToScalar(80) }
20         };
21     static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE };
22     return SkGradientShader::CreateLinear(
23         pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
24 }
25 
26 class ColorCubeGM : public GM {
27 public:
ColorCubeGM()28     ColorCubeGM()
29     : fInitialized(false)
30     , f3DLut4(NULL)
31     , f3DLut8(NULL)
32     , f3DLut16(NULL)
33     , f3DLut32(NULL)
34     , f3DLut64(NULL)
35     {
36         this->setBGColor(0xFF000000);
37     }
38 
~ColorCubeGM()39     ~ColorCubeGM() {
40         SkSafeUnref(f3DLut4);
41         SkSafeUnref(f3DLut8);
42         SkSafeUnref(f3DLut16);
43         SkSafeUnref(f3DLut32);
44         SkSafeUnref(f3DLut64);
45     }
46 
47 protected:
onShortName()48     virtual SkString onShortName() {
49         return SkString("colorcube");
50     }
51 
make_3Dluts()52     void make_3Dluts() {
53         make_3Dlut(&f3DLut4, 4, true, false, false);
54         make_3Dlut(&f3DLut8, 8, false, true, false);
55         make_3Dlut(&f3DLut16, 16, false, true, true);
56         make_3Dlut(&f3DLut32, 32, true, true, false);
57         make_3Dlut(&f3DLut64, 64, true, false, true);
58     }
59 
make_bitmap()60     void make_bitmap() {
61         fBitmap.allocN32Pixels(80, 80);
62         SkCanvas canvas(fBitmap);
63         canvas.clear(0x00000000);
64         SkPaint paint;
65         paint.setAntiAlias(true);
66         SkShader* shader = MakeLinear();
67         paint.setShader(shader);
68         SkRect r = { 0, 0, SkIntToScalar(80), SkIntToScalar(80) };
69         canvas.drawRect(r, paint);
70         shader->unref();
71     }
72 
make_3Dlut(SkData ** data,int size,bool invR,bool invG,bool invB)73     void make_3Dlut(SkData** data, int size, bool invR, bool invG, bool invB) {
74         *data = SkData::NewUninitialized(sizeof(SkColor) * size * size * size);
75         SkColor* pixels = (SkColor*)((*data)->writable_data());
76         SkAutoMalloc lutMemory(size);
77         SkAutoMalloc invLutMemory(size);
78         uint8_t* lut = (uint8_t*)lutMemory.get();
79         uint8_t* invLut = (uint8_t*)invLutMemory.get();
80         const int maxIndex = size - 1;
81         for (int i = 0; i < size; i++) {
82             lut[i] = (i * 255) / maxIndex;
83             invLut[i] = ((maxIndex - i) * 255) / maxIndex;
84         }
85         for (int r = 0; r < size; ++r) {
86             for (int g = 0; g < size; ++g) {
87                 for (int b = 0; b < size; ++b) {
88                     pixels[(size * ((size * b) + g)) + r] = SkColorSetARGB(0xFF,
89                             invR ? invLut[r] : lut[r],
90                             invG ? invLut[g] : lut[g],
91                             invB ? invLut[b] : lut[b]);
92                 }
93             }
94         }
95     }
96 
onISize()97     virtual SkISize onISize() {
98         return SkISize::Make(500, 100);
99     }
100 
onDraw(SkCanvas * canvas)101     virtual void onDraw(SkCanvas* canvas) {
102         if (!fInitialized) {
103             this->make_bitmap();
104             this->make_3Dluts();
105             fInitialized = true;
106         }
107         canvas->clear(0x00000000);
108         SkPaint paint;
109         paint.setColorFilter(SkColorCubeFilter::Create(f3DLut4, 4))->unref();
110         canvas->drawBitmap(fBitmap, 10, 10, &paint);
111 
112         paint.setColorFilter(SkColorCubeFilter::Create(f3DLut8, 8))->unref();
113         canvas->drawBitmap(fBitmap, 110, 10, &paint);
114 
115         paint.setColorFilter(SkColorCubeFilter::Create(f3DLut16, 16))->unref();
116         canvas->drawBitmap(fBitmap, 210, 10, &paint);
117 
118         paint.setColorFilter(SkColorCubeFilter::Create(f3DLut32, 32))->unref();
119         canvas->drawBitmap(fBitmap, 310, 10, &paint);
120 
121         paint.setColorFilter(SkColorCubeFilter::Create(f3DLut64, 64))->unref();
122         canvas->drawBitmap(fBitmap, 410, 10, &paint);
123     }
124 
125 private:
126     typedef GM INHERITED;
127     bool fInitialized;
128     SkBitmap fBitmap;
129     SkData* f3DLut4;
130     SkData* f3DLut8;
131     SkData* f3DLut16;
132     SkData* f3DLut32;
133     SkData* f3DLut64;
134 };
135 
136 //////////////////////////////////////////////////////////////////////////////
137 
MyFactory(void *)138 static GM* MyFactory(void*) { return new ColorCubeGM; }
139 static GMRegistry reg(MyFactory);
140 
141 }
142