1page.title=Filters on Google Play
2@jd:body
3
4<div id="qv-wrapper">
5<div id="qv">
6
7<h2>Quickview</h2>
8<ul>
9<li>Google Play applies filters to control which Android devices can download
10your application from the store.</li>
11<li>Filtering ensures that your apps are available only to users whose devices meet your app's compatibility requirements.
12<li>Filtering is determined by the configuration requirements that you declare in you app's
13manifest file, as well as other factors.</li>
14</ul>
15
16<h2>In this document</h2>
17
18<ol>
19  <li><a href="#how-filters-work">How Filters Work on Google Play</a></li>
20  <li><a href="#manifest-filters">Filtering based on Manifest Elements</a>
21  </li>
22  <li><a href="#other-filters">Other Filters</a></li>
23  <li><a href="#MultiApks">Publishing Multiple APKs with Different Filters</a></li>
24</ol>
25
26<h2>See also</h2>
27 <ol>
28<li><a
29href="{@docRoot}guide/practices/compatibility.html">Android Compatibility</a></li>
30<li><code><a
31href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">&lt;supports-gl-texture&gt;</a></code></li>
32<li><code><a
33href="{@docRoot}guide/topics/manifest/supports-screens-element.html">&lt;supports-screens&gt;</a></code></li>
34<li><code><a
35href="{@docRoot}guide/topics/manifest/uses-configuration-element.html">&lt;uses-configuration&gt;</a></code></li>
36<li><code><a
37href="{@docRoot}guide/topics/manifest/uses-feature-element.html">&lt;uses-feature&gt;</a></code></li>
38<li><code><a
39href="{@docRoot}guide/topics/manifest/uses-library-element.html">&lt;uses-library&gt;</a></code></li>
40<li><code><a
41href="{@docRoot}guide/topics/manifest/uses-permission-element.html">&lt;uses-permission&gt;</a></code></li>
42<li><code><a
43href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">&lt;uses-sdk&gt;</code></a></li>
44</ol>
45
46</div>
47</div>
48
49<p>When a user searches or browses for apps to download on Google Play, the
50results are filtered based on which applications are compatible with the device.
51For example, if an app requires a camera, Google Play would not show the app to devices
52that do not have a camera. This <em>filtering</em> helps developers manage the
53distribution of their apps and helps ensure the best possible experience for
54users.</p>
55
56<p>Filtering in Google Play is based on several types of app metadata and
57configuration settings, including manifest declarations, required
58libraries,architecture dependencies, and distribution controls set in the Google
59Play Developer Console, such as geographic targeting, pricing, and more.</p>
60
61<p>Google Play filtering is based in part on manifest declarations and other
62aspects of the Android framework, but actual filtering behaviors are distinct
63from the framework and are not bound to specific API levels. This document
64specifies the current filtering rules used by Google Play.</p>
65
66
67<h2 id="how-filters-work">How Filters Work on Google Play</h2>
68
69<p>Google Play uses the filter restrictions described below to determine
70whether to show your application to a user who is browsing or searching for
71applications from the Google Play app.</p>
72
73<p>When determining whether to display your app, Google Play checks the device's
74hardware and software requirement, as well as it's carrier, location, and other
75characteristics. It then compares those against the restrictions and
76dependencies expressed by the application's manifest file and publishing
77details. </p>
78
79<p>If the application is compatible with the device according to the filter
80rules, Google Play displays the application to the user. Otherwise, Google Play
81hides your application from search results and category browsing, even if a user
82specifically requests the app by clicking a deep link that points directly to
83the app's ID within Google Play.</p>
84
85<p>You can use any combination of the available filters for your app. For example, you can set a
86<code>minSdkVersion</code> requirement of <code>"4"</code> and set <code>smallScreens="false"</code>
87in the app, then when uploading the app to Google Play you could target European countries (carriers)
88only. Google Play's filters will thus prevent the application from being available on any device
89that does not match all three of these requirements. </p>
90
91<p>All filtering restrictions are associated with an application's version and can
92change between versions. For example, if a user has installed your application and you publish an
93update that makes the app invisible to the user, the user will not see that an update is
94available.</p>
95
96<h4>Filtering on the Google Play web site</h4>
97
98<p>When users browse the <a href="http://play.google.com/apps">Google Play web
99site</a>, they can see all published applications. The Google Play web site
100compares the application requirements to each of the user's registered devices
101for compatibility, though, and only allows them to install the application if
102it's compatible with their device.</p>
103
104<h2 id="manifest-filters">Filtering based on the App Manifest</h2>
105
106<p>Most filters are triggered by elements within an application's
107manifest file, <a
108href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>
109(although not everything in the manifest file can trigger filtering).
110Table 1 lists the manifest elements that you should use to trigger
111filtering, and explains how the filtering for each element works.</p>
112
113<p id="table1" class="table-caption"><strong>Table 1.</strong> Manifest elements that
114trigger filtering on Google Play.</p>
115<table>
116  <tr>
117    <th>Manifest Element</th>
118    <th>Filter Name</th>
119    <th>How It Works</th>
120  </tr>
121  <tr>
122    <td valign="top" style="white-space:nowrap;"><code><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">&lt;supports-screens&gt;</a></code>
123      <!-- ##api level 4## --></td>
124    <td valign="top">Screen Size</td>
125    <td valign="top">
126
127<p>An application indicates the screen sizes that it is capable of supporting by
128setting attributes of the <code>&lt;supports-screens&gt;</code> element. When
129the application is published, Google Play uses those attributes to determine whether
130to show the application to users, based on the screen sizes of their
131devices. </p>
132
133<p>As a general rule, Google Play assumes that the platform on the device can adapt
134smaller layouts to larger screens, but cannot adapt larger layouts to smaller
135screens. Thus, if an application declares support for "normal" screen size only,
136Google Play makes the application available to both normal- and large-screen devices,
137but filters the application so that it is not available to small-screen
138devices.</p>
139
140<p>If an application does not declare attributes for
141<code>&lt;supports-screens&gt;</code>, Google Play uses the default values for those
142attributes, which vary by API Level. Specifically: </p>
143
144<ul>
145<li><p>For applications that set either the <code><a
146href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">android:
147minSdkVersion</a></code> or <code><a
148href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">android:
149targetSdkVersion</a></code> to 3 or lower, the <code>&lt;supports-screens&gt;</code> element itself
150is undefined and no attributes are available. In this case, Google Play assumes that
151the application is designed for normal-size screens and shows the application to
152devices that have normal or larger screens. </p>
153
154<li>When the either the <code><a
155href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">android:
156minSdkVersion</a></code> or <code><a
157href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">android:
158targetSdkVersion</a></code> is set to 4 or higher, the default for all attributes is
159<code>"true"</code>. In this way, the application is considered to support all screen sizes by
160default.</li>
161</ul>
162
163    <p><strong>Example 1</strong><br />
164    The manifest declares <code>&lt;uses-sdk android:minSdkVersion="3"&gt;</code>
165    and does not include a <code>&lt;supports-screens&gt;</code> element.
166    <strong>Result</strong>: Google Play will not show the app to a user of a
167    small-screen device, but will show it to users of normal and large-screen
168    devices, unless  other filters apply. </p>
169    <p><strong>Example 2<br />
170    </strong>The manifest declares <code>&lt;uses-sdk android:minSdkVersion="3"
171    android:targetSdkVersion="4"&gt;</code> and does not include a
172    <code>&lt;supports-screens&gt;</code> element.
173    <strong>Result</strong>: Google Play will show the app to users on all
174    devices, unless other filters apply. </p>
175    <p><strong>Example 3<br />
176    </strong>The manifest declares <code>&lt;uses-sdk android:minSdkVersion="4"&gt;</code>
177    and does not include a <code>&lt;supports-screens&gt;</code> element.
178    <strong>Result</strong>: Google Play will show the app to all users,
179    unless  other filters apply. </p>
180    <p>For more information on how to declare support for screen sizes in your
181    application, see <code><a
182    href="{@docRoot}guide/topics/manifest/supports-screens-element.html">&lt;supports-screens&gt;</a></code>
183    and <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
184    Screens</a>.</p>
185</td>
186  </tr>
187
188  <tr>
189    <td valign="top" style="white-space:nowrap;"><code><a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html">&lt;uses-configuration&gt;</a></code>
190      <!-- ##api level 3## --></td>
191    <td valign="top">Device
192    Configuration: <br />
193    keyboard, navigation, touch screen</td>
194    <td valign="top"><p>An application can
195    request certain hardware features, and Google Play will show the app only on devices that have the required hardware.</p>
196      <p><strong>Example 1<br />
197      </strong>The manifest includes <code>&lt;uses-configuration android:reqFiveWayNav=&quot;true&quot; /&gt;</code>, and a user is searching for apps on a device that does not have a five-way navigational control. <strong>Result</strong>: Google Play will not show the app to the user. </p>
198      <p><strong>Example 2<br />
199      </strong>The manifest does not include a <code>&lt;uses-configuration&gt;</code> element. <strong>Result</strong>: Google Play will show the app to all users, unless other filters apply.</p>
200<p>For more details, see  <a
201href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code>&lt;uses-configuration&gt;</code></a>.</p></td>
202  </tr>
203
204  <tr>
205    <td rowspan="2" valign="top" style="white-space:nowrap;"><code><a
206href="{@docRoot}guide/topics/manifest/uses-feature-element.html">&lt;uses-feature&gt;</a>
207</code>
208      <!-- ##api level 4## --></td>
209    <td valign="top">Device Features<br />
210      (<code>name</code>)</td>
211    <td valign="top"><p>An application can require certain device features to be
212present on the device. This functionality was introduced in Android 2.0 (API
213Level 5).</p>
214      <p><strong>Example 1<br />
215      </strong>The manifest includes <code>&lt;uses-feature
216android:name=&quot;android.hardware.sensor.light&quot; /&gt;</code>, and a user
217is searching for apps on a device that does not have a light sensor.
218<strong>Result</strong>: Google Play will not show the app to the user. </p>
219      <p><strong>Example 2<br />
220      </strong>The manifest does not include a <code>&lt;uses-feature&gt;</code>
221element. <strong>Result</strong>: Google Play will show the app to all users,
222unless other filters apply.</p>
223      <p>For complete information, see <code><a
224href="{@docRoot}guide/topics/manifest/uses-feature-element.html">&lt;uses-feature&gt;</a>
225</code>.</p>
226      <p><em>Filtering based on implied features:</em> In some cases, Google
227Play interprets permissions requested through
228<code>&lt;uses-permission&gt;</code> elements as feature requirements equivalent
229to those declared in <code>&lt;uses-feature&gt;</code> elements. See <a
230href="#uses-permission-filtering"><code>&lt;uses-permission&gt;</code></a>,
231below.</p>
232</td>
233  </tr>
234
235  <tr>
236    <td valign="top">OpenGL-ES
237    Version<br />
238(<code>openGlEsVersion</code>)</td>
239    <td valign="top"><p>An application can require that the device support a specific
240      OpenGL-ES version using the <code>&lt;uses-feature
241        android:openGlEsVersion=&quot;int&quot;&gt;</code> attribute.</p>
242      <p><strong>Example 1<br />
243      </strong>An app
244        requests multiple OpenGL-ES versions by specifying <code>openGlEsVersion</code> multiple times in the
245        manifest.  <strong>Result</strong>: Google Play assumes that the app requires the highest of the indicated versions.</p>
246<p><strong>Example 2<br />
247</strong>An app
248        requests OpenGL-ES version 1.1, and a user is searching for apps on a device that supports OpenGL-ES version 2.0. <strong>Result</strong>: Google Play will show the app to the user, unless other filters apply. If a
249  device reports that it supports OpenGL-ES version <em>X</em>,  Google Play assumes that it
250  also supports any version earlier than <em>X</em>.
251</p>
252<p><strong>Example 3<br />
253</strong>A user is searching for apps on a device that does not
254        report an OpenGL-ES version (for example, a device running Android 1.5 or earlier). <strong>Result</strong>: Google Play assumes that the device
255  supports only OpenGL-ES 1.0. Google Play will only show the user apps that do not specify <code>openGlEsVersion</code>, or apps that do not specify an OpenGL-ES version higher than 1.0. </p>
256      <p><strong>Example 4<br />
257      </strong>The manifest does not specify <code>openGlEsVersion</code>. <strong>Result</strong>: Google Play will show the app to all users, unless other filters apply. </p>
258<p>For more details, see <a
259href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code></a>.</p></td>
260  </tr>
261
262  <tr>
263    <td valign="top" style="white-space:nowrap;"><code><a href="{@docRoot}guide/topics/manifest/uses-library-element.html">&lt;uses-library&gt;</a></code></td>
264    <td valign="top">Software Libraries</td>
265    <td valign="top"><p>An application can require specific
266    shared libraries to be present on the device. </p>
267      <p><strong>Example 1<br />
268      </strong>An app requires the <code>com.google.android.maps</code> library, and a user is searching for apps on a device that does not have the <code>com.google.android.maps</code> library. <strong>Result</strong>: Google Play will not show the app to the user. </p>
269      <p><strong>Example 2</strong><br />
270        The manifest does not include a <code>&lt;uses-library&gt;</code> element. <strong>Result</strong>: Google Play will show the app to all users, unless other filters apply.</p>
271<p>For more details, see <a
272href="{@docRoot}guide/topics/manifest/uses-library-element.html"><code>&lt;uses-library&gt;</code></a>.</p></td>
273  </tr>
274  <tr id="uses-permission-filtering">
275    <td valign="top" style="white-space:nowrap;"><code><a href="{@docRoot}guide/topics/manifest/uses-permission-element.html">&lt;uses-permission&gt;</a></code></td>
276    <td valign="top">&nbsp;</td>
277    <td valign="top">Strictly, Google Play does not filter based on
278<code>&lt;uses-permission&gt;</code> elements. However, it does read the
279elements to determine whether the application has hardware feature requirements
280that may not have been properly declared in <code>&lt;uses-feature&gt;</code>
281elements. For example, if an application requests the <code>CAMERA</code>
282permission but does not declare a <code>&lt;uses-feature&gt;</code> element for
283<code>android.hardware.camera</code>, Google Play considers that the
284application requires a camera and should not be shown to users whose devices do
285not offer a camera.</p>
286    <p>In general, if an application requests hardware-related permissions,
287Google Play assumes that the application requires the underlying hardware
288features, even though there might be no corresponding to
289<code>&lt;uses-feature&gt;</code> declarations. Google Play then sets up
290filtering based on the features implied by the <code>&lt;uses-feature&gt;</code>
291declarations.</p>
292    <p>For a list of permissions that imply hardware features, see
293the documentation for the <a
294href="{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions-features"><code>&lt;uses-feature&gt;</code></a>
295element.</p>
296</td>
297  </tr>
298
299  <tr>
300    <td rowspan="2" valign="top" style="white-space:nowrap;"><code><a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">&lt;uses-sdk&gt;</a></code></td>
301    <td valign="top">Minimum Framework Version (<code>minSdkVersion</code>)</td>
302    <td valign="top"><p>An application can require a minimum API level.  </p>
303      <p><strong>Example 1</strong><br />
304        The manifest includes <code>&lt;uses-sdk
305      android:minSdkVersion=&quot;3&quot;&gt;</code>, and the app uses APIs that were introduced in API Level 3. A user is searching for apps on a device that has API Level 2. <strong>Result</strong>: Google Play will not show the app to the user. </p>
306      <p><strong>Example 2</strong><br />
307      The manifest does not include <code>minSdkVersion</code>, and the app uses APIs that were introduced in API Level 3. A user is searching for apps on a device that has API Level 2. <strong>Result</strong>: Google Play assumes that <code>minSdkVersion</code> is &quot;1&quot; and that the app is compatible with all versions of Android. Google Play  shows the app to the user and allows the user to download the app. The app crashes at runtime. </p>
308    <p>Because you want to avoid this second scenario, we recommend that you always declare a <code>minSdkVersion</code>. For details, see <a
309href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min"><code>android:minSdkVersion</code></a>.</p></td>
310  </tr>
311  <tr>
312    <td valign="top">Maximum Framework Version (<code>maxSdkVersion</code>)</td>
313    <td valign="top"><p><em>Deprecated.</em> Android
314    2.1 and later do not check or enforce the <code>maxSdkVersion</code> attribute, and
315    the SDK will not compile if <code>maxSdkVersion</code> is set in an app's manifest. For devices already
316    compiled with <code>maxSdkVersion</code>, Google Play will respect it and use it for
317    filtering.</p>
318<p> Declaring <code>maxSdkVersion</code> is <em>not</em> recommended. For details, see <a
319href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#max"><code>android:maxSdkVersion</code></a>.</p></td>
320  </tr>
321</table>
322
323
324
325<h3 id="advanced-filters">Advanced manifest filters</h3>
326
327<p>In addition to the manifest elements in <a href="#table1">table 1</a>, Google Play can also
328filter applications based on the advanced manifest elements in table 2.</p>
329
330<p>These manifest elements and the filtering they trigger are for exceptional use-cases
331only. These are designed for certain types of high-performance games and similar applications that
332require strict controls on application distribution. <strong>Most applications should never use
333these filters</strong>.</p>
334
335<p id="table2" class="table-caption"><strong>Table 2.</strong> Advanced manifest elements for
336Google Play filtering.</p>
337<table>
338  <tr><th>Manifest Element</th><th>Summary</th></tr>
339  <tr>
340    <td><nobr><a href="{@docRoot}guide/topics/manifest/compatible-screens-element.html">{@code
341&lt;compatible-screens&gt;}</a></nobr></td>
342    <td>
343      <p>Google Play filters the application if the device screen size and density does not match
344any of the screen configurations (declared by a {@code &lt;screen&gt;} element) in the {@code
345&lt;compatible-screens&gt;} element.</p>
346      <p class="caution"><strong>Caution:</strong> Normally, <strong>you should not use
347this manifest element</strong>. Using this element can dramatically
348reduce the potential user base for your application, by excluding all combinations of screen size
349and density that you have not listed. You should instead use the <a
350href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
351&lt;supports-screens&gt;}</a> manifest element (described above in <a href="#table1">table
3521</a>) to enable screen compatibility mode for screen configurations you have not accounted for
353with alternative resources.</p>
354    </td>
355  </tr>
356  <tr>
357    <td><nobr><a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code
358&lt;supports-gl-texture&gt;}</a></nobr></td>
359    <td>
360      <p>Google Play filters the application unless one or more of the GL texture compression
361formats supported by the application are also supported by the device. </p>
362    </td>
363  </tr>
364</table>
365
366
367
368<h2 id="other-filters">Other Filters</h2>
369
370<p>Google Play uses other application characteristics to determine whether to show or hide an application for a particular user on a given device, as described in the table below. </p>
371
372<p id="table3" class="table-caption"><strong>Table 3.</strong> Application and publishing
373characteristics that affect filtering on Google Play.</p>
374<table> <tr>
375    <th>Filter Name</th> <th>How It Works</th> </tr>
376
377  <tr>
378    <td valign="top">Publishing Status</td> <td valign="top"><p>Only published applications will appear in
379      searches and browsing within Google Play.</p> <p>Even if an app is unpublished, it can
380        be installed if users can see it in their Downloads area among their purchased,
381        installed, or recently uninstalled apps.</p> <p>If an application has been
382  suspended, users will not be able to reinstall or update it, even if it appears in their Downloads.</p> </td></tr>
383  <tr>
384  <td valign="top">Priced
385    Status</td> <td valign="top"><p>Not all users can see paid apps. To show paid apps, a device
386must have a SIM card and be running Android 1.1 or later, and it must be in a
387country (as determined by SIM carrier) in which paid apps are available.</p></td>
388</tr> <tr>
389  <td valign="top">Country Targeting</td> <td valign="top"> <p>When you upload your app to
390    Google Play, you can select the countries in which to distribute your app
391    under <strong>Pricing and Distribution</strong>. The app will then
392    be available to users in only the countries you select.</p>
393</td> </tr> <tr>
394  <td valign="top" style="white-space:nowrap;">CPU Architecture (ABI)</td>
395  <td valign="top"><p>An application that includes native
396    libraries that target a specific CPU architecture (ARM EABI v7 or x86, for example) are
397    visible only on devices that support that architecture. For details about the NDK and using
398    native libraries, see <a href="{@docRoot}tools/sdk/ndk/index.html#overview">What is the
399      Android NDK?</a></p> </tr> <tr>
400  <td valign="top">Copy-Protected Applications</td> <td valign="top"><p class="caution">Google
401  Play no longer supports the Copy Protection feature in the Developer Console and no longer
402  filters apps based on it. To secure your app, please use <a href="{@docRoot}google/play/licensing/index.html">
403  Application Licensing</a> instead. See <a href="{@docRoot}google/play/licensing/overview.html#CopyProtection">
404  Replacement for Copy Protection</a> for more information.</p></td> </tr> </table>
405
406<h2 id="MultiApks">Publishing Multiple APKs with Different Filters</h2>
407
408<p>Some specific Google Play filters allow you to publish multiple APKs for the same
409application in order to provide a different APK to different device configurations. For example, if
410you're creating a video game that uses high-fidelity graphic assets, you might want to create
411two APKs that each support different texture compression formats. This way, you can reduce the
412size of the APK file by including only the textures that are required for each device
413configuration. Depending on each device's support for your texture compression formats, Google
414Play will deliver it the APK that you've declared to support that device.</p>
415
416<p>Currently, Google Play allows you to publish multiple APKs for the same application only
417when each APK provides different filters based on the following configurations:</p>
418<ul>
419  <li>OpenGL texture compression formats
420    <p>By using the <a
421href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code
422&lt;supports-gl-texture&gt;}</a> element.</p>
423  </li>
424  <li>Screen size (and, optionally, screen density)
425    <p>By using the <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
426&lt;supports-screens&gt;}</a> or <a
427href="{@docRoot}guide/topics/manifest/compatible-screens-element.html">{@code
428&lt;compatible-screens&gt;}</a> element.</p>
429  </li>
430  <li>API level
431    <p>By using the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code
432&lt;uses-sdk&gt;}</a> element.</p>
433  </li>
434  <li>CPU Architecture (ABI)
435    <p>By including native libraries built with the <a href="{@docRoot}tools/sdk/ndk/index.html">Android
436    NDK</a> that target a specific CPU architecture (ARM EABI v7 or x86, for example).</p>
437  </li>
438</ul>
439
440<p>All other filters still work the same as usual, but these four are the only filters that can
441distinguish one APK from another within the same application listing on Google Play. For example,
442you <em>cannot</em> publish multiple APKs for the same application if the APKs differ only based on
443whether the device has a camera.</p>
444
445<p class="caution"><strong>Caution:</strong> Publishing multiple APKs for the same application is
446considered an advanced feature and <strong>most application should publish only one
447APK that supports a wide range of device configurations</strong>. Publishing multiple APKs
448requires that you follow specific rules within your filters and that you pay extra attention to the
449version codes for each APK to ensure proper update paths for each configuration.</p>
450
451<p>If you need more information about how to publish multiple APKs on Google Play, read <a
452href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple APK Support</a>.</p>
453