1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "SkDisplayRandom.h"
11 #include "SkInterpolator.h"
12 
13 enum SkDisplayRandom_Properties {
14     SK_PROPERTY(random),
15     SK_PROPERTY(seed)
16 };
17 
18 #if SK_USE_CONDENSED_INFO == 0
19 
20 const SkMemberInfo SkDisplayRandom::fInfo[] = {
21     SK_MEMBER(blend, Float),
22     SK_MEMBER(max, Float),
23     SK_MEMBER(min, Float),
24     SK_MEMBER_DYNAMIC_PROPERTY(random, Float),
25     SK_MEMBER_PROPERTY(seed, Int)
26 };
27 
28 #endif
29 
30 DEFINE_GET_MEMBER(SkDisplayRandom);
31 
SkDisplayRandom()32 SkDisplayRandom::SkDisplayRandom() : blend(0), min(0), max(SK_Scalar1) {
33 }
34 
35 #ifdef SK_DUMP_ENABLED
dump(SkAnimateMaker * maker)36 void SkDisplayRandom::dump(SkAnimateMaker* maker) {
37     dumpBase(maker);
38     SkDebugf("min=\"%g\" ", SkScalarToFloat(min));
39     SkDebugf("max=\"%g\" ", SkScalarToFloat(max));
40     SkDebugf("blend=\"%g\" ", SkScalarToFloat(blend));
41     SkDebugf("/>\n");
42 }
43 #endif
44 
getProperty(int index,SkScriptValue * value) const45 bool SkDisplayRandom::getProperty(int index, SkScriptValue* value) const {
46     switch(index) {
47         case SK_PROPERTY(random): {
48             SkScalar random = fRandom.nextUScalar1();
49             SkScalar relativeT = SkUnitCubicInterp(random, SK_Scalar1 - blend, 0, 0, SK_Scalar1 - blend);
50             value->fOperand.fScalar = min + SkScalarMul(max - min, relativeT);
51             value->fType = SkType_Float;
52             return true;
53         }
54         default:
55             SkASSERT(0);
56     }
57     return false;
58 }
59 
setProperty(int index,SkScriptValue & value)60 bool SkDisplayRandom::setProperty(int index, SkScriptValue& value) {
61     SkASSERT(index == SK_PROPERTY(seed));
62     SkASSERT(value.fType == SkType_Int);
63     fRandom.setSeed(value.fOperand.fS32);
64     return true;
65 }
66