1 // Copyright 2012 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_ZONE_H_ 6 #define V8_ZONE_H_ 7 8 #include <limits> 9 10 #include "src/allocation.h" 11 #include "src/base/logging.h" 12 #include "src/globals.h" 13 #include "src/hashmap.h" 14 #include "src/list.h" 15 #include "src/splay-tree.h" 16 17 namespace v8 { 18 namespace internal { 19 20 21 class Segment; 22 class Isolate; 23 24 // The Zone supports very fast allocation of small chunks of 25 // memory. The chunks cannot be deallocated individually, but instead 26 // the Zone supports deallocating all chunks in one fast 27 // operation. The Zone is used to hold temporary data structures like 28 // the abstract syntax tree, which is deallocated after compilation. 29 30 // Note: There is no need to initialize the Zone; the first time an 31 // allocation is attempted, a segment of memory will be requested 32 // through a call to malloc(). 33 34 // Note: The implementation is inherently not thread safe. Do not use 35 // from multi-threaded code. 36 37 class Zone { 38 public: 39 explicit Zone(Isolate* isolate); 40 ~Zone(); 41 // Allocate 'size' bytes of memory in the Zone; expands the Zone by 42 // allocating new segments of memory on demand using malloc(). 43 void* New(int size); 44 45 template <typename T> NewArray(int length)46 T* NewArray(int length) { 47 CHECK(std::numeric_limits<int>::max() / static_cast<int>(sizeof(T)) > 48 length); 49 return static_cast<T*>(New(length * sizeof(T))); 50 } 51 52 // Deletes all objects and free all memory allocated in the Zone. Keeps one 53 // small (size <= kMaximumKeptSegmentSize) segment around if it finds one. 54 void DeleteAll(); 55 56 // Deletes the last small segment kept around by DeleteAll(). You 57 // may no longer allocate in the Zone after a call to this method. 58 void DeleteKeptSegment(); 59 60 // Returns true if more memory has been allocated in zones than 61 // the limit allows. 62 inline bool excess_allocation(); 63 64 inline void adjust_segment_bytes_allocated(int delta); 65 allocation_size()66 inline unsigned allocation_size() const { return allocation_size_; } 67 isolate()68 inline Isolate* isolate() const { return isolate_; } 69 70 private: 71 friend class Isolate; 72 73 // All pointers returned from New() have this alignment. In addition, if the 74 // object being allocated has a size that is divisible by 8 then its alignment 75 // will be 8. ASan requires 8-byte alignment. 76 #ifdef V8_USE_ADDRESS_SANITIZER 77 static const int kAlignment = 8; 78 STATIC_ASSERT(kPointerSize <= 8); 79 #else 80 static const int kAlignment = kPointerSize; 81 #endif 82 83 // Never allocate segments smaller than this size in bytes. 84 static const int kMinimumSegmentSize = 8 * KB; 85 86 // Never allocate segments larger than this size in bytes. 87 static const int kMaximumSegmentSize = 1 * MB; 88 89 // Never keep segments larger than this size in bytes around. 90 static const int kMaximumKeptSegmentSize = 64 * KB; 91 92 // Report zone excess when allocation exceeds this limit. 93 static const int kExcessLimit = 256 * MB; 94 95 // The number of bytes allocated in this zone so far. 96 unsigned allocation_size_; 97 98 // The number of bytes allocated in segments. Note that this number 99 // includes memory allocated from the OS but not yet allocated from 100 // the zone. 101 int segment_bytes_allocated_; 102 103 // Expand the Zone to hold at least 'size' more bytes and allocate 104 // the bytes. Returns the address of the newly allocated chunk of 105 // memory in the Zone. Should only be called if there isn't enough 106 // room in the Zone already. 107 Address NewExpand(int size); 108 109 // Creates a new segment, sets it size, and pushes it to the front 110 // of the segment chain. Returns the new segment. 111 INLINE(Segment* NewSegment(int size)); 112 113 // Deletes the given segment. Does not touch the segment chain. 114 INLINE(void DeleteSegment(Segment* segment, int size)); 115 116 // The free region in the current (front) segment is represented as 117 // the half-open interval [position, limit). The 'position' variable 118 // is guaranteed to be aligned as dictated by kAlignment. 119 Address position_; 120 Address limit_; 121 122 Segment* segment_head_; 123 Isolate* isolate_; 124 }; 125 126 127 // ZoneObject is an abstraction that helps define classes of objects 128 // allocated in the Zone. Use it as a base class; see ast.h. 129 class ZoneObject { 130 public: 131 // Allocate a new ZoneObject of 'size' bytes in the Zone. 132 INLINE(void* operator new(size_t size, Zone* zone)); 133 134 // Ideally, the delete operator should be private instead of 135 // public, but unfortunately the compiler sometimes synthesizes 136 // (unused) destructors for classes derived from ZoneObject, which 137 // require the operator to be visible. MSVC requires the delete 138 // operator to be public. 139 140 // ZoneObjects should never be deleted individually; use 141 // Zone::DeleteAll() to delete all zone objects in one go. delete(void *,size_t)142 void operator delete(void*, size_t) { UNREACHABLE(); } delete(void * pointer,Zone * zone)143 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 144 }; 145 146 147 // The ZoneScope is used to automatically call DeleteAll() on a 148 // Zone when the ZoneScope is destroyed (i.e. goes out of scope) 149 struct ZoneScope { 150 public: ZoneScopeZoneScope151 explicit ZoneScope(Zone* zone) : zone_(zone) { } ~ZoneScopeZoneScope152 ~ZoneScope() { zone_->DeleteAll(); } 153 zoneZoneScope154 Zone* zone() { return zone_; } 155 156 private: 157 Zone* zone_; 158 }; 159 160 161 // The ZoneAllocationPolicy is used to specialize generic data 162 // structures to allocate themselves and their elements in the Zone. 163 struct ZoneAllocationPolicy { 164 public: ZoneAllocationPolicyZoneAllocationPolicy165 explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { } 166 INLINE(void* New(size_t size)); INLINEZoneAllocationPolicy167 INLINE(static void Delete(void *pointer)) { } zoneZoneAllocationPolicy168 Zone* zone() { return zone_; } 169 170 private: 171 Zone* zone_; 172 }; 173 174 175 // ZoneLists are growable lists with constant-time access to the 176 // elements. The list itself and all its elements are allocated in the 177 // Zone. ZoneLists cannot be deleted individually; you can delete all 178 // objects in the Zone by calling Zone::DeleteAll(). 179 template<typename T> 180 class ZoneList: public List<T, ZoneAllocationPolicy> { 181 public: 182 // Construct a new ZoneList with the given capacity; the length is 183 // always zero. The capacity must be non-negative. ZoneList(int capacity,Zone * zone)184 ZoneList(int capacity, Zone* zone) 185 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { } 186 187 INLINE(void* operator new(size_t size, Zone* zone)); 188 189 // Construct a new ZoneList by copying the elements of the given ZoneList. ZoneList(const ZoneList<T> & other,Zone * zone)190 ZoneList(const ZoneList<T>& other, Zone* zone) 191 : List<T, ZoneAllocationPolicy>(other.length(), 192 ZoneAllocationPolicy(zone)) { 193 AddAll(other, zone); 194 } 195 196 // We add some convenience wrappers so that we can pass in a Zone 197 // instead of a (less convenient) ZoneAllocationPolicy. INLINE(void Add (const T & element,Zone * zone))198 INLINE(void Add(const T& element, Zone* zone)) { 199 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone)); 200 } INLINE(void AddAll (const List<T,ZoneAllocationPolicy> & other,Zone * zone))201 INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone)) { 202 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); 203 } INLINE(void AddAll (const Vector<T> & other,Zone * zone))204 INLINE(void AddAll(const Vector<T>& other, Zone* zone)) { 205 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); 206 } INLINE(void InsertAt (int index,const T & element,Zone * zone))207 INLINE(void InsertAt(int index, const T& element, Zone* zone)) { 208 List<T, ZoneAllocationPolicy>::InsertAt(index, element, 209 ZoneAllocationPolicy(zone)); 210 } INLINE(Vector<T> AddBlock (T value,int count,Zone * zone))211 INLINE(Vector<T> AddBlock(T value, int count, Zone* zone)) { 212 return List<T, ZoneAllocationPolicy>::AddBlock(value, count, 213 ZoneAllocationPolicy(zone)); 214 } INLINE(void Allocate (int length,Zone * zone))215 INLINE(void Allocate(int length, Zone* zone)) { 216 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); 217 } INLINE(void Initialize (int capacity,Zone * zone))218 INLINE(void Initialize(int capacity, Zone* zone)) { 219 List<T, ZoneAllocationPolicy>::Initialize(capacity, 220 ZoneAllocationPolicy(zone)); 221 } 222 delete(void * pointer)223 void operator delete(void* pointer) { UNREACHABLE(); } delete(void * pointer,Zone * zone)224 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 225 }; 226 227 228 // A zone splay tree. The config type parameter encapsulates the 229 // different configurations of a concrete splay tree (see splay-tree.h). 230 // The tree itself and all its elements are allocated in the Zone. 231 template <typename Config> 232 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { 233 public: ZoneSplayTree(Zone * zone)234 explicit ZoneSplayTree(Zone* zone) 235 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} 236 ~ZoneSplayTree(); 237 238 INLINE(void* operator new(size_t size, Zone* zone)); 239 delete(void * pointer)240 void operator delete(void* pointer) { UNREACHABLE(); } delete(void * pointer,Zone * zone)241 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } 242 }; 243 244 245 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; 246 247 } } // namespace v8::internal 248 249 #endif // V8_ZONE_H_ 250