1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkPMFloat.h"
9 #include "Test.h"
10 
DEF_TEST(SkPMFloat,r)11 DEF_TEST(SkPMFloat, r) {
12     // Test SkPMColor <-> SkPMFloat
13     SkPMColor c = SkPreMultiplyColor(0xFFCC9933);
14     SkPMFloat pmf(c);
15     REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, pmf.a()));
16     REPORTER_ASSERT(r, SkScalarNearlyEqual(204.0f, pmf.r()));
17     REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, pmf.g()));
18     REPORTER_ASSERT(r, SkScalarNearlyEqual( 51.0f, pmf.b()));
19     REPORTER_ASSERT(r, c == pmf.round());
20 
21     // Test rounding.
22     pmf = SkPMFloat(254.5f, 203.5f, 153.1f, 50.8f);
23     REPORTER_ASSERT(r, c == pmf.round());
24 
25     pmf = SkPMFloat(255.9f, 204.01f, 153.0f, -0.9f);
26     REPORTER_ASSERT(r, SkPreMultiplyColor(0xFFCC9900) == pmf.trunc());
27 
28     // Test clamping.
29     SkPMFloat clamped(SkPMFloat(510.0f, 153.0f, 1.0f, -0.2f).roundClamp());
30     REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, clamped.a()));
31     REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, clamped.r()));
32     REPORTER_ASSERT(r, SkScalarNearlyEqual(  1.0f, clamped.g()));
33     REPORTER_ASSERT(r, SkScalarNearlyEqual(  0.0f, clamped.b()));
34 
35     // Test SkPMFloat <-> Sk4f conversion.
36     Sk4f fs = clamped;
37     SkPMFloat scaled = fs * Sk4f(0.25f);
38     REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, scaled.a()));
39     REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, scaled.r()));
40     REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, scaled.g()));
41     REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.00f, scaled.b()));
42 
43     // Test 4-at-a-time conversions.
44     SkPMColor colors[4] = { 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF };
45     SkPMFloat floats[4];
46     SkPMFloat::From4PMColors(colors, floats+0, floats+1, floats+2, floats+3);
47 
48     SkPMColor back[4];
49     SkPMFloat::RoundTo4PMColors(floats[0], floats[1], floats[2], floats[3], back);
50     for (int i = 0; i < 4; i++) {
51         REPORTER_ASSERT(r, back[i] == colors[i]);
52     }
53 
54     SkPMFloat::RoundClampTo4PMColors(floats[0], floats[1], floats[2], floats[3], back);
55     for (int i = 0; i < 4; i++) {
56         REPORTER_ASSERT(r, back[i] == colors[i]);
57     }
58 }
59