1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkTextureCompressor_R11EAC_DEFINED
9 #define SkTextureCompressor_R11EAC_DEFINED
10 
11 #include "SkBitmapProcShader.h"
12 
13 class SkBlitter;
14 
15 namespace SkTextureCompressor {
16 
17     bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src,
18                             int width, int height, size_t rowBytes);
19 
20     SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer,
21                                    SkTBlitterAllocator* allocator);
22 
23     void DecompressR11EAC(uint8_t* dst, int dstRB, const uint8_t* src, int width, int height);
24 }
25 
26 #endif  // SkTextureCompressor_R11EAC_DEFINED
27