1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkTextureCompressor_R11EAC_DEFINED 9 #define SkTextureCompressor_R11EAC_DEFINED 10 11 #include "SkBitmapProcShader.h" 12 13 class SkBlitter; 14 15 namespace SkTextureCompressor { 16 17 bool CompressA8ToR11EAC(uint8_t* dst, const uint8_t* src, 18 int width, int height, size_t rowBytes); 19 20 SkBlitter* CreateR11EACBlitter(int width, int height, void* outputBuffer, 21 SkTBlitterAllocator* allocator); 22 23 void DecompressR11EAC(uint8_t* dst, int dstRB, const uint8_t* src, int width, int height); 24 } 25 26 #endif // SkTextureCompressor_R11EAC_DEFINED 27