1MaterialDef Bloom {
2
3    MaterialParameters {
4        Int NumSamples
5        Texture2D Texture
6        Float Size
7        Float Scale
8    }
9
10    Technique {
11        VertexShader GLSL100:   Common/MatDefs/Post/Post.vert
12        FragmentShader GLSL100: Common/MatDefs/Blur/VGaussianBlur.frag
13
14        WorldParameters {
15            WorldViewProjectionMatrix
16        }
17    }
18
19    Technique FixedFunc {
20    }
21}