1Exception SolidColor.j3md has been marked as obsolete. Please use Unshaded.j3md instead.
2
3MaterialDef Solid Color {
4
5    MaterialParameters {
6        Vector4 Color
7
8        // Texture of the glowing parts of the material
9        Texture2D GlowMap
10        // The glow color of the object
11        Color GlowColor
12    }
13
14    Technique {
15        VertexShader GLSL100:   Common/MatDefs/Misc/Unshaded.vert
16        FragmentShader GLSL100: Common/MatDefs/Misc/Unshaded.frag
17
18        Defines {
19            HAS_COLOR : Color
20        }
21
22        WorldParameters {
23            WorldViewProjectionMatrix
24        }
25    }
26
27    Technique FixedFunc {
28    }
29
30   Technique Glow {
31
32        VertexShader GLSL100:   Common/MatDefs/Misc/Unshaded.vert
33        FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
34
35        WorldParameters {
36            WorldViewProjectionMatrix
37        }
38
39        Defines {
40            HAS_GLOWMAP : GlowMap
41            HAS_GLOWCOLOR : GlowColor
42        }
43    }
44}