1MaterialDef Bloom Final {
2
3    MaterialParameters {
4          Int NumSamples
5        Texture2D Texture
6        Texture2D BloomTex
7        Float BloomIntensity
8    }
9
10    Technique {
11        VertexShader GLSL100:   Common/MatDefs/Post/Post15.vert
12        FragmentShader GLSL150: Common/MatDefs/Post/bloomFinal15.frag
13
14        WorldParameters {
15            WorldViewProjectionMatrix
16        }
17
18        Defines {
19            RESOLVE_MS : NumSamples
20        }
21    }
22
23    Technique {
24        VertexShader GLSL100:   Common/MatDefs/Post/Post.vert
25        FragmentShader GLSL100: Common/MatDefs/Post/bloomFinal.frag
26
27        WorldParameters {
28            WorldViewProjectionMatrix
29        }
30    }
31
32
33
34    Technique FixedFunc {
35    }
36}