1#import "Common/ShaderLib/MultiSample.glsllib"
2
3uniform COLORTEXTURE m_Texture;
4
5uniform sampler2D m_BloomTex;
6uniform float m_BloomIntensity;
7
8in vec2 texCoord;
9
10void main(){
11  vec4 colorRes = getColor(m_Texture,texCoord);
12  vec4 bloom = texture2D(m_BloomTex, texCoord);
13  gl_FragColor = bloom * m_BloomIntensity + colorRes;
14}
15
16