1MaterialDef Simple Water {
2
3    MaterialParameters {
4        Texture2D water_reflection
5        Texture2D water_refraction
6        Texture2D water_depthmap
7        Texture2D water_normalmap
8        Texture2D water_dudvmap
9        Vector4 waterColor
10        Vector3 lightPos
11        Float time
12        Float waterDepth
13        Vector4 distortionScale
14        Vector4 distortionMix
15        Vector4 texScale
16        Vector2 FrustumNearFar
17        Float waterTransparency
18    }
19
20    Technique {
21        VertexShader GLSL100:   Common/MatDefs/Water/simple_water.vert
22        FragmentShader GLSL100: Common/MatDefs/Water/simple_water.frag
23
24        WorldParameters {
25            WorldViewProjectionMatrix
26            WorldViewMatrix
27            Resolution
28            CameraPosition
29        }
30    }
31
32    Technique FixedFunc {
33    }
34}