1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef RENDERSTATE_GLOPBUILDER_H 17 #define RENDERSTATE_GLOPBUILDER_H 18 19 #include "Glop.h" 20 #include "OpenGLRenderer.h" 21 #include "Program.h" 22 #include "renderstate/Blend.h" 23 #include "utils/Macros.h" 24 25 class SkPaint; 26 class SkShader; 27 28 namespace android { 29 namespace uirenderer { 30 31 class Caches; 32 class Matrix4; 33 class RenderState; 34 class Texture; 35 class VertexBuffer; 36 37 namespace TextureFillFlags { 38 enum { 39 None = 0, 40 IsAlphaMaskTexture = 1 << 0, 41 ForceFilter = 1 << 1, 42 }; 43 } 44 45 class GlopBuilder { 46 PREVENT_COPY_AND_ASSIGN(GlopBuilder); 47 public: 48 GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop); 49 50 GlopBuilder& setMeshUnitQuad(); 51 GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper); 52 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs); 53 GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp); 54 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount); 55 GlopBuilder& setMeshTexturedMesh(TextureVertex* vertexData, int elementCount); // TODO: use indexed quads 56 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads 57 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount 58 GlopBuilder& setMeshPatchQuads(const Patch& patch); 59 60 GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale); 61 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags, 62 const SkPaint* paint, float alphaScale); 63 GlopBuilder& setFillPathTexturePaint(PathTexture& texture, 64 const SkPaint& paint, float alphaScale); 65 GlopBuilder& setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor, 66 const SkPaint& paint, float alphaScale); 67 GlopBuilder& setFillBlack(); 68 GlopBuilder& setFillClear(); 69 GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter, 70 float alpha, SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage); 71 GlopBuilder& setFillTextureLayer(Layer& layer, float alpha); 72 setTransform(const Snapshot & snapshot,const int transformFlags)73 GlopBuilder& setTransform(const Snapshot& snapshot, const int transformFlags) { 74 setTransform(snapshot.getOrthoMatrix(), *snapshot.transform, transformFlags); 75 return *this; 76 } 77 78 GlopBuilder& setModelViewMapUnitToRect(const Rect destination); 79 GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination); setModelViewMapUnitToRectOptionalSnap(bool snap,const Rect & destination)80 GlopBuilder& setModelViewMapUnitToRectOptionalSnap(bool snap, const Rect& destination) { 81 if (snap) { 82 return setModelViewMapUnitToRectSnap(destination); 83 } else { 84 return setModelViewMapUnitToRect(destination); 85 } 86 } 87 GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source); 88 GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source); setModelViewOffsetRectOptionalSnap(bool snap,float offsetX,float offsetY,const Rect & source)89 GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap, 90 float offsetX, float offsetY, const Rect& source) { 91 if (snap) { 92 return setModelViewOffsetRectSnap(offsetX, offsetY, source); 93 } else { 94 return setModelViewOffsetRect(offsetX, offsetY, source); 95 } 96 } 97 98 GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState); 99 100 void build(); 101 private: 102 void setFill(int color, float alphaScale, 103 SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage, 104 const SkShader* shader, const SkColorFilter* colorFilter); 105 void setTransform(const Matrix4& ortho, const Matrix4& canvas, 106 const int transformFlags); 107 108 enum StageFlags { 109 kInitialStage = 0, 110 kMeshStage = 1 << 0, 111 kTransformStage = 1 << 1, 112 kModelViewStage = 1 << 2, 113 kFillStage = 1 << 3, 114 kRoundRectClipStage = 1 << 4, 115 kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage, 116 } mStageFlags; 117 118 ProgramDescription mDescription; 119 RenderState& mRenderState; 120 Caches& mCaches; 121 const SkShader* mShader; 122 Glop* mOutGlop; 123 }; 124 125 } /* namespace uirenderer */ 126 } /* namespace android */ 127 128 #endif // RENDERSTATE_GLOPBUILDER_H 129