1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #ifndef GrGLTextureRenderTarget_DEFINED
10 #define GrGLTextureRenderTarget_DEFINED
11 
12 #include "GrGLTexture.h"
13 #include "GrGLRenderTarget.h"
14 
15 class GrGLGpu;
16 
17 #ifdef SK_BUILD_FOR_WIN
18 // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
19 #pragma warning(push)
20 #pragma warning(disable: 4250)
21 #endif
22 
23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
24 public:
25     // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its
26     // constructor must be explicitly called.
GrGLTextureRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,const GrGLTexture::IDDesc & texIDDesc,const GrGLRenderTarget::IDDesc & rtIDDesc)27     GrGLTextureRenderTarget(GrGLGpu* gpu,
28                             const GrSurfaceDesc& desc,
29                             const GrGLTexture::IDDesc& texIDDesc,
30                             const GrGLRenderTarget::IDDesc& rtIDDesc)
31         : GrSurface(gpu, texIDDesc.fLifeCycle, desc)
32         , GrGLTexture(gpu, desc, texIDDesc, GrGLTexture::kDerived)
33         , GrGLRenderTarget(gpu, desc, rtIDDesc, GrGLRenderTarget::kDerived) {
34         this->registerWithCache();
35     }
36 
37 protected:
onAbandon()38     void onAbandon() override {
39         GrGLRenderTarget::onAbandon();
40         GrGLTexture::onAbandon();
41     }
42 
onRelease()43     void onRelease() override {
44         GrGLRenderTarget::onRelease();
45         GrGLTexture::onRelease();
46     }
47 
48 private:
49     // GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory.
onGpuMemorySize()50     size_t onGpuMemorySize() const override {
51         return GrGLRenderTarget::onGpuMemorySize();
52     }
53 
54 };
55 
56 #ifdef SK_BUILD_FOR_WIN
57 #pragma warning(pop)
58 #endif
59 
60 #endif
61