1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 #ifndef GrGLTextureRenderTarget_DEFINED 10 #define GrGLTextureRenderTarget_DEFINED 11 12 #include "GrGLTexture.h" 13 #include "GrGLRenderTarget.h" 14 15 class GrGLGpu; 16 17 #ifdef SK_BUILD_FOR_WIN 18 // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance. 19 #pragma warning(push) 20 #pragma warning(disable: 4250) 21 #endif 22 23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { 24 public: 25 // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its 26 // constructor must be explicitly called. GrGLTextureRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,const GrGLTexture::IDDesc & texIDDesc,const GrGLRenderTarget::IDDesc & rtIDDesc)27 GrGLTextureRenderTarget(GrGLGpu* gpu, 28 const GrSurfaceDesc& desc, 29 const GrGLTexture::IDDesc& texIDDesc, 30 const GrGLRenderTarget::IDDesc& rtIDDesc) 31 : GrSurface(gpu, texIDDesc.fLifeCycle, desc) 32 , GrGLTexture(gpu, desc, texIDDesc, GrGLTexture::kDerived) 33 , GrGLRenderTarget(gpu, desc, rtIDDesc, GrGLRenderTarget::kDerived) { 34 this->registerWithCache(); 35 } 36 37 protected: onAbandon()38 void onAbandon() override { 39 GrGLRenderTarget::onAbandon(); 40 GrGLTexture::onAbandon(); 41 } 42 onRelease()43 void onRelease() override { 44 GrGLRenderTarget::onRelease(); 45 GrGLTexture::onRelease(); 46 } 47 48 private: 49 // GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory. onGpuMemorySize()50 size_t onGpuMemorySize() const override { 51 return GrGLRenderTarget::onGpuMemorySize(); 52 } 53 54 }; 55 56 #ifdef SK_BUILD_FOR_WIN 57 #pragma warning(pop) 58 #endif 59 60 #endif 61