1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.replica.replicaisland;
18 
19 /**
20  * Main game loop.  Updates the time system and passes the result down to the rest of the game
21  * graph.  This object is effectively the root of the game graph.
22  */
23 public class MainLoop extends ObjectManager {
24 
25     // Ensures that time updates before everything else.
MainLoop()26     public MainLoop() {
27         super();
28         mTimeSystem = new TimeSystem();
29         sSystemRegistry.timeSystem = mTimeSystem;
30         sSystemRegistry.registerForReset(mTimeSystem);
31     }
32 
33     @Override
update(float timeDelta, BaseObject parent)34     public void update(float timeDelta, BaseObject parent) {
35         mTimeSystem.update(timeDelta, parent);
36         final float newTimeDelta = mTimeSystem.getFrameDelta();  // The time system may warp time.
37         super.update(newTimeDelta, parent);
38     }
39 
40     private TimeSystem mTimeSystem;
41 }
42