1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.replica.replicaisland; 18 19 /** 20 * Main game loop. Updates the time system and passes the result down to the rest of the game 21 * graph. This object is effectively the root of the game graph. 22 */ 23 public class MainLoop extends ObjectManager { 24 25 // Ensures that time updates before everything else. MainLoop()26 public MainLoop() { 27 super(); 28 mTimeSystem = new TimeSystem(); 29 sSystemRegistry.timeSystem = mTimeSystem; 30 sSystemRegistry.registerForReset(mTimeSystem); 31 } 32 33 @Override update(float timeDelta, BaseObject parent)34 public void update(float timeDelta, BaseObject parent) { 35 mTimeSystem.update(timeDelta, parent); 36 final float newTimeDelta = mTimeSystem.getFrameDelta(); // The time system may warp time. 37 super.update(newTimeDelta, parent); 38 } 39 40 private TimeSystem mTimeSystem; 41 } 42