1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "MultiTextureConsumer_test"
18 //#define LOG_NDEBUG 0
19 
20 #include "GLTest.h"
21 
22 #include <gui/GLConsumer.h>
23 #include <gui/Surface.h>
24 
25 #include <android/native_window.h>
26 
27 #include <GLES/glext.h>
28 
29 namespace android {
30 
31 class MultiTextureConsumerTest : public GLTest {
32 protected:
33     enum { TEX_ID = 123 };
34 
SetUp()35     virtual void SetUp() {
36         GLTest::SetUp();
37         sp<IGraphicBufferProducer> producer;
38         sp<IGraphicBufferConsumer> consumer;
39         BufferQueue::createBufferQueue(&producer, &consumer);
40         mGlConsumer = new GLConsumer(consumer, TEX_ID,
41                 GLConsumer::TEXTURE_EXTERNAL, true, false);
42         mSurface = new Surface(producer);
43         mANW = mSurface.get();
44 
45     }
TearDown()46     virtual void TearDown() {
47         GLTest::TearDown();
48     }
getContextAttribs()49     virtual EGLint const* getContextAttribs() {
50         return NULL;
51     }
getConfigAttribs()52     virtual EGLint const* getConfigAttribs() {
53         static EGLint sDefaultConfigAttribs[] = {
54             EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
55             EGL_RED_SIZE, 8,
56             EGL_GREEN_SIZE, 8,
57             EGL_BLUE_SIZE, 8,
58             EGL_ALPHA_SIZE, 8,
59             EGL_NONE };
60 
61         return sDefaultConfigAttribs;
62     }
63     sp<GLConsumer> mGlConsumer;
64     sp<Surface> mSurface;
65     ANativeWindow* mANW;
66 };
67 
TEST_F(MultiTextureConsumerTest,EGLImageTargetWorks)68 TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
69     ANativeWindow_Buffer buffer;
70 
71     ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
72     ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
73 
74     glShadeModel(GL_FLAT);
75     glDisable(GL_DITHER);
76     glDisable(GL_CULL_FACE);
77     glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
78     glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
79     glEnableClientState(GL_VERTEX_ARRAY);
80     glColor4f(1, 1, 1, 1);
81 
82     glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
83     glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
84     glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
85     glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
86     glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
87 
88     uint32_t texel = 0x80808080;
89     glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
90     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
91     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
92     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
93     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
94     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
95 
96     glActiveTexture(GL_TEXTURE1);
97     glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
98     glEnable(GL_TEXTURE_2D);
99     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
100 
101     glActiveTexture(GL_TEXTURE0);
102     glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
103     glEnable(GL_TEXTURE_EXTERNAL_OES);
104     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
105 
106     glClear(GL_COLOR_BUFFER_BIT);
107     for (int i=0 ; i<8 ; i++) {
108         mSurface->lock(&buffer, NULL);
109         memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
110         mSurface->unlockAndPost();
111 
112         mGlConsumer->updateTexImage();
113 
114         GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
115         glVertexPointer(2, GL_FLOAT, 0, vertices);
116         glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
117 
118         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
119     }
120 
121     for (int i=0 ; i<8 ; i++) {
122         EXPECT_TRUE(checkPixel(i*16 + 8,  8, i*16, i*16, i*16, i*16, 0));
123     }
124 }
125 
126 } // namespace android
127