1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PIXEL_BUFFER_H
18 #define ANDROID_HWUI_PIXEL_BUFFER_H
19 
20 #include <GLES3/gl3.h>
21 #include <cutils/log.h>
22 
23 namespace android {
24 namespace uirenderer {
25 
26 /**
27  * Represents a pixel buffer. A pixel buffer will be backed either by a
28  * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
29  * versions. If the buffer is backed by a PBO it will of type
30  * GL_PIXEL_UNPACK_BUFFER.
31  *
32  * To read from or write into a PixelBuffer you must first map the
33  * buffer using the map(AccessMode) method. This method returns a
34  * pointer to the beginning of the buffer.
35  *
36  * Before the buffer can be used by the GPU, for instance to upload
37  * a texture, you must first unmap the buffer. To do so, call the
38  * unmap() method.
39  *
40  * Mapping and unmapping a PixelBuffer can have the side effect of
41  * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
42  * therefore recommended to call Caches::unbindPixelbuffer() after
43  * using a PixelBuffer to upload to a texture.
44  */
45 class PixelBuffer {
46 public:
47     enum BufferType {
48         kBufferType_Auto,
49         kBufferType_CPU
50     };
51 
52     enum AccessMode {
53         kAccessMode_None = 0,
54         kAccessMode_Read = GL_MAP_READ_BIT,
55         kAccessMode_Write = GL_MAP_WRITE_BIT,
56         kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
57     };
58 
59     /**
60      * Creates a new PixelBuffer object with the specified format and
61      * dimensions. The buffer is immediately allocated.
62      *
63      * The buffer type specifies how the buffer should be allocated.
64      * By default this method will automatically choose whether to allocate
65      * a CPU or GPU buffer.
66      */
67     static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
68             BufferType type = kBufferType_Auto);
69 
~PixelBuffer()70     virtual ~PixelBuffer() {
71     }
72 
73     /**
74      * Returns the format of this render buffer.
75      */
getFormat()76     GLenum getFormat() const {
77         return mFormat;
78     }
79 
80     /**
81      * Maps this before with the specified access mode. This method
82      * returns a pointer to the region of memory where the buffer was
83      * mapped.
84      *
85      * If the buffer is already mapped when this method is invoked,
86      * this method will return the previously mapped pointer. The
87      * access mode can only be changed by calling unmap() first.
88      *
89      * The specified access mode cannot be kAccessMode_None.
90      */
91     virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
92 
93     /**
94      * Unmaps this buffer, if needed. After the buffer is unmapped,
95      * the pointer previously returned by map() becomes invalid and
96      * should not be used. After calling this method, getMappedPointer()
97      * will always return NULL.
98      */
99     virtual void unmap() = 0;
100 
101     /**
102      * Returns the current access mode for this buffer. If the buffer
103      * is not mapped, this method returns kAccessMode_None.
104      */
getAccessMode()105     AccessMode getAccessMode() const {
106         return mAccessMode;
107     }
108 
109     /**
110      * Returns the currently mapped pointer. Returns NULL if the buffer
111      * is not mapped.
112      */
113     virtual uint8_t* getMappedPointer() const = 0;
114 
115     /**
116      * Upload the specified rectangle of this pixel buffer as a
117      * GL_TEXTURE_2D texture. Calling this method will trigger
118      * an unmap() if necessary.
119      */
120     virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
121 
122     /**
123      * Upload the specified rectangle of this pixel buffer as a
124      * GL_TEXTURE_2D texture. Calling this method will trigger
125      * an unmap() if necessary.
126      *
127      * This is a convenience function provided to save callers the
128      * trouble of computing the offset parameter.
129      */
upload(uint32_t x,uint32_t y,uint32_t width,uint32_t height)130     void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
131         upload(x, y, width, height, getOffset(x, y));
132     }
133 
134     /**
135      * Returns the width of the render buffer in pixels.
136      */
getWidth()137     uint32_t getWidth() const {
138         return mWidth;
139     }
140 
141     /**
142      * Returns the height of the render buffer in pixels.
143      */
getHeight()144     uint32_t getHeight() const {
145         return mHeight;
146     }
147 
148     /**
149      * Returns the size of this pixel buffer in bytes.
150      */
getSize()151     uint32_t getSize() const {
152         return mWidth * mHeight * formatSize(mFormat);
153     }
154 
155     /**
156      * Returns the offset of a pixel in this pixel buffer, in bytes.
157      */
getOffset(uint32_t x,uint32_t y)158     uint32_t getOffset(uint32_t x, uint32_t y) const {
159         return (y * mWidth + x) * formatSize(mFormat);
160     }
161 
162     /**
163      * Returns the number of bytes per pixel in the specified format.
164      *
165      * Supported formats:
166      *      GL_ALPHA
167      *      GL_RGBA
168      */
formatSize(GLenum format)169     static uint32_t formatSize(GLenum format) {
170         switch (format) {
171             case GL_ALPHA:
172                 return 1;
173             case GL_RGBA:
174                 return 4;
175         }
176         return 0;
177     }
178 
179     /**
180      * Returns the alpha channel offset in the specified format.
181      *
182      * Supported formats:
183      *      GL_ALPHA
184      *      GL_RGBA
185      */
formatAlphaOffset(GLenum format)186     static uint32_t formatAlphaOffset(GLenum format) {
187         switch (format) {
188             case GL_ALPHA:
189                 return 0;
190             case GL_RGBA:
191                 return 3;
192         }
193 
194         ALOGE("unsupported format: %d",format);
195         return 0;
196     }
197 
198 protected:
199     /**
200      * Creates a new render buffer in the specified format and dimensions.
201      * The format must be GL_ALPHA or GL_RGBA.
202      */
PixelBuffer(GLenum format,uint32_t width,uint32_t height)203     PixelBuffer(GLenum format, uint32_t width, uint32_t height):
204             mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {
205     }
206 
207     GLenum mFormat;
208 
209     uint32_t mWidth;
210     uint32_t mHeight;
211 
212     AccessMode mAccessMode;
213 
214 }; // class PixelBuffer
215 
216 }; // namespace uirenderer
217 }; // namespace android
218 
219 #endif // ANDROID_HWUI_PIXEL_BUFFER_H
220