1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkCullPoints.h"
9 
cross_product_is_neg(const SkIPoint & v,int dx,int dy)10 static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) {
11 #if 0
12     return v.fX * dy - v.fY * dx < 0;
13 #else
14     return sk_64_mul(v.fX, dy) < sk_64_mul(dx, v.fY);
15 #endif
16 }
17 
sect_test(int x0,int y0,int x1,int y1) const18 bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const {
19     const SkIRect& r = fR;
20 
21     if ((x0 < r.fLeft    && x1 < r.fLeft) ||
22         (x0 > r.fRight   && x1 > r.fRight) ||
23         (y0 < r.fTop     && y1 < r.fTop) ||
24         (y0 > r.fBottom  && y1 > r.fBottom)) {
25         return false;
26     }
27 
28     // since the crossprod test is a little expensive, check for easy-in cases first
29     if (r.contains(x0, y0) || r.contains(x1, y1)) {
30         return true;
31     }
32 
33     // At this point we're not sure, so we do a crossprod test
34     SkIPoint           vec;
35     const SkIPoint*    rAsQuad = fAsQuad;
36 
37     vec.set(x1 - x0, y1 - y0);
38     bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY);
39     for (int i = 1; i < 4; i++) {
40         if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) {
41             return true;
42         }
43     }
44     return false;   // we didn't intersect
45 }
46 
toQuad(const SkIRect & r,SkIPoint quad[4])47 static void toQuad(const SkIRect& r, SkIPoint quad[4]) {
48     SkASSERT(quad);
49 
50     quad[0].set(r.fLeft, r.fTop);
51     quad[1].set(r.fRight, r.fTop);
52     quad[2].set(r.fRight, r.fBottom);
53     quad[3].set(r.fLeft, r.fBottom);
54 }
55 
SkCullPoints()56 SkCullPoints::SkCullPoints() {
57     SkIRect    r;
58     r.setEmpty();
59     this->reset(r);
60 }
61 
SkCullPoints(const SkIRect & r)62 SkCullPoints::SkCullPoints(const SkIRect& r) {
63     this->reset(r);
64 }
65 
reset(const SkIRect & r)66 void SkCullPoints::reset(const SkIRect& r) {
67     fR = r;
68     toQuad(fR, fAsQuad);
69     fPrevPt.set(0, 0);
70     fPrevResult = kNo_Result;
71 }
72 
moveTo(int x,int y)73 void SkCullPoints::moveTo(int x, int y) {
74     fPrevPt.set(x, y);
75     fPrevResult = kNo_Result;   // so we trigger a movetolineto later
76 }
77 
lineTo(int x,int y,SkIPoint line[])78 SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) {
79     SkASSERT(line != NULL);
80 
81     LineToResult result = kNo_Result;
82     int x0 = fPrevPt.fX;
83     int y0 = fPrevPt.fY;
84 
85     // need to upgrade sect_test to chop the result
86     // and to correctly return kLineTo_Result when the result is connected
87     // to the previous call-out
88     if (this->sect_test(x0, y0, x, y)) {
89         line[0].set(x0, y0);
90         line[1].set(x, y);
91 
92         if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) {
93             result = kLineTo_Result;
94         } else {
95             result = kMoveToLineTo_Result;
96         }
97     }
98 
99     fPrevPt.set(x, y);
100     fPrevResult = result;
101 
102     return result;
103 }
104 
105 /////////////////////////////////////////////////////////////////////////////////////////////////
106 
107 #include "SkPath.h"
108 
SkCullPointsPath()109 SkCullPointsPath::SkCullPointsPath()
110     : fCP(), fPath(NULL) {
111 }
112 
SkCullPointsPath(const SkIRect & r,SkPath * dst)113 SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst)
114     : fCP(r), fPath(dst) {
115 }
116 
reset(const SkIRect & r,SkPath * dst)117 void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) {
118     fCP.reset(r);
119     fPath = dst;
120 }
121 
moveTo(int x,int y)122 void SkCullPointsPath::moveTo(int x, int y) {
123     fCP.moveTo(x, y);
124 }
125 
lineTo(int x,int y)126 void SkCullPointsPath::lineTo(int x, int y) {
127     SkIPoint   pts[2];
128 
129     switch (fCP.lineTo(x, y, pts)) {
130     case SkCullPoints::kMoveToLineTo_Result:
131         fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY));
132         // fall through to the lineto case
133     case SkCullPoints::kLineTo_Result:
134         fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY));
135         break;
136     default:
137         break;
138     }
139 }
140 
141 ///////////////////////////////////////////////////////////////////////////////
142 
143 #include "SkMatrix.h"
144 #include "SkRegion.h"
145 
SkHitTestPath(const SkPath & path,SkRect & target,bool hires)146 bool SkHitTestPath(const SkPath& path, SkRect& target, bool hires) {
147     if (target.isEmpty()) {
148         return false;
149     }
150 
151     bool isInverse = path.isInverseFillType();
152     if (path.isEmpty()) {
153         return isInverse;
154     }
155 
156     SkRect bounds = path.getBounds();
157 
158     bool sects = SkRect::Intersects(target, bounds);
159     if (isInverse) {
160         if (!sects) {
161             return true;
162         }
163     } else {
164         if (!sects) {
165             return false;
166         }
167         if (target.contains(bounds)) {
168             return true;
169         }
170     }
171 
172     SkPath devPath;
173     const SkPath* pathPtr;
174     SkRect        devTarget;
175 
176     if (hires) {
177         const SkScalar coordLimit = SkIntToScalar(16384);
178         const SkRect limit = { 0, 0, coordLimit, coordLimit };
179 
180         SkMatrix matrix;
181         matrix.setRectToRect(bounds, limit, SkMatrix::kFill_ScaleToFit);
182 
183         path.transform(matrix, &devPath);
184         matrix.mapRect(&devTarget, target);
185 
186         pathPtr = &devPath;
187     } else {
188         devTarget = target;
189         pathPtr = &path;
190     }
191 
192     SkIRect iTarget;
193     devTarget.round(&iTarget);
194     if (iTarget.isEmpty()) {
195         iTarget.fLeft = SkScalarFloorToInt(devTarget.fLeft);
196         iTarget.fTop = SkScalarFloorToInt(devTarget.fTop);
197         iTarget.fRight = iTarget.fLeft + 1;
198         iTarget.fBottom = iTarget.fTop + 1;
199     }
200 
201     SkRegion clip(iTarget);
202     SkRegion rgn;
203     return rgn.setPath(*pathPtr, clip) ^ isInverse;
204 }
205 
SkHitTestPath(const SkPath & path,SkScalar x,SkScalar y,bool hires)206 bool SkHitTestPath(const SkPath& path, SkScalar x, SkScalar y, bool hires) {
207     const SkScalar half = SK_ScalarHalf;
208     const SkScalar one = SK_Scalar1;
209     SkRect r = SkRect::MakeXYWH(x - half, y - half, one, one);
210     return SkHitTestPath(path, r, hires);
211 }
212