1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkEmbossMaskFilter.h"
9 #include "SkBlurMaskFilter.h"
10 #include "SkBlurMask.h"
11 #include "SkEmbossMask.h"
12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h"
14 #include "SkString.h"
15 
Create(SkScalar blurSigma,const Light & light)16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) {
17     return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light));
18 }
19 
pin2byte(int n)20 static inline int pin2byte(int n) {
21     if (n < 0) {
22         n = 0;
23     } else if (n > 0xFF) {
24         n = 0xFF;
25     }
26     return n;
27 }
28 
CreateEmboss(const SkScalar direction[3],SkScalar ambient,SkScalar specular,SkScalar blurRadius)29 SkMaskFilter* SkBlurMaskFilter::CreateEmboss(const SkScalar direction[3],
30                                              SkScalar ambient, SkScalar specular,
31                                              SkScalar blurRadius) {
32     return SkBlurMaskFilter::CreateEmboss(SkBlurMask::ConvertRadiusToSigma(blurRadius),
33                                           direction, ambient, specular);
34 }
35 
CreateEmboss(SkScalar blurSigma,const SkScalar direction[3],SkScalar ambient,SkScalar specular)36 SkMaskFilter* SkBlurMaskFilter::CreateEmboss(SkScalar blurSigma, const SkScalar direction[3],
37                                              SkScalar ambient, SkScalar specular) {
38     if (direction == NULL) {
39         return NULL;
40     }
41 
42     // ambient should be 0...1 as a scalar
43     int am = pin2byte(SkScalarToFixed(ambient) >> 8);
44 
45     // specular should be 0..15.99 as a scalar
46     int sp = pin2byte(SkScalarToFixed(specular) >> 12);
47 
48     SkEmbossMaskFilter::Light   light;
49 
50     memcpy(light.fDirection, direction, sizeof(light.fDirection));
51     light.fAmbient = SkToU8(am);
52     light.fSpecular = SkToU8(sp);
53 
54     return SkEmbossMaskFilter::Create(blurSigma, light);
55 }
56 
57 ///////////////////////////////////////////////////////////////////////////////
58 
normalize(SkScalar v[3])59 static void normalize(SkScalar v[3]) {
60     SkScalar mag = SkScalarSquare(v[0]) + SkScalarSquare(v[1]) + SkScalarSquare(v[2]);
61     mag = SkScalarSqrt(mag);
62 
63     for (int i = 0; i < 3; i++) {
64         v[i] /= mag;
65     }
66 }
67 
SkEmbossMaskFilter(SkScalar blurSigma,const Light & light)68 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light)
69     : fLight(light), fBlurSigma(blurSigma) {
70     normalize(fLight.fDirection);
71 }
72 
getFormat() const73 SkMask::Format SkEmbossMaskFilter::getFormat() const {
74     return SkMask::k3D_Format;
75 }
76 
filterMask(SkMask * dst,const SkMask & src,const SkMatrix & matrix,SkIPoint * margin) const77 bool SkEmbossMaskFilter::filterMask(SkMask* dst, const SkMask& src,
78                                     const SkMatrix& matrix, SkIPoint* margin) const {
79     SkScalar sigma = matrix.mapRadius(fBlurSigma);
80 
81     if (!SkBlurMask::BoxBlur(dst, src, sigma, kInner_SkBlurStyle, kLow_SkBlurQuality)) {
82         return false;
83     }
84 
85     dst->fFormat = SkMask::k3D_Format;
86     if (margin) {
87         margin->set(SkScalarCeilToInt(3*sigma), SkScalarCeilToInt(3*sigma));
88     }
89 
90     if (src.fImage == NULL) {
91         return true;
92     }
93 
94     // create a larger buffer for the other two channels (should force fBlur to do this for us)
95 
96     {
97         uint8_t* alphaPlane = dst->fImage;
98         size_t   planeSize = dst->computeImageSize();
99         if (0 == planeSize) {
100             return false;   // too big to allocate, abort
101         }
102         dst->fImage = SkMask::AllocImage(planeSize * 3);
103         memcpy(dst->fImage, alphaPlane, planeSize);
104         SkMask::FreeImage(alphaPlane);
105     }
106 
107     // run the light direction through the matrix...
108     Light   light = fLight;
109     matrix.mapVectors((SkVector*)(void*)light.fDirection,
110                       (SkVector*)(void*)fLight.fDirection, 1);
111 
112     // now restore the length of the XY component
113     // cast to SkVector so we can call setLength (this double cast silences alias warnings)
114     SkVector* vec = (SkVector*)(void*)light.fDirection;
115     vec->setLength(light.fDirection[0],
116                    light.fDirection[1],
117                    SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1]));
118 
119     SkEmbossMask::Emboss(dst, light);
120 
121     // restore original alpha
122     memcpy(dst->fImage, src.fImage, src.computeImageSize());
123 
124     return true;
125 }
126 
CreateProc(SkReadBuffer & buffer)127 SkFlattenable* SkEmbossMaskFilter::CreateProc(SkReadBuffer& buffer) {
128     Light light;
129     if (buffer.readByteArray(&light, sizeof(Light))) {
130         light.fPad = 0; // for the font-cache lookup to be clean
131         const SkScalar sigma = buffer.readScalar();
132         return Create(sigma, light);
133     }
134     return NULL;
135 }
136 
flatten(SkWriteBuffer & buffer) const137 void SkEmbossMaskFilter::flatten(SkWriteBuffer& buffer) const {
138     Light tmpLight = fLight;
139     tmpLight.fPad = 0;    // for the font-cache lookup to be clean
140     buffer.writeByteArray(&tmpLight, sizeof(tmpLight));
141     buffer.writeScalar(fBlurSigma);
142 }
143 
144 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const145 void SkEmbossMaskFilter::toString(SkString* str) const {
146     str->append("SkEmbossMaskFilter: (");
147 
148     str->append("direction: (");
149     str->appendScalar(fLight.fDirection[0]);
150     str->append(", ");
151     str->appendScalar(fLight.fDirection[1]);
152     str->append(", ");
153     str->appendScalar(fLight.fDirection[2]);
154     str->append(") ");
155 
156     str->appendf("ambient: %d specular: %d ",
157         fLight.fAmbient, fLight.fSpecular);
158 
159     str->append("blurSigma: ");
160     str->appendScalar(fBlurSigma);
161     str->append(")");
162 }
163 #endif
164