1 /*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkEmbossMaskFilter.h"
9 #include "SkBlurMaskFilter.h"
10 #include "SkBlurMask.h"
11 #include "SkEmbossMask.h"
12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h"
14 #include "SkString.h"
15
Create(SkScalar blurSigma,const Light & light)16 SkEmbossMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) {
17 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light));
18 }
19
pin2byte(int n)20 static inline int pin2byte(int n) {
21 if (n < 0) {
22 n = 0;
23 } else if (n > 0xFF) {
24 n = 0xFF;
25 }
26 return n;
27 }
28
CreateEmboss(const SkScalar direction[3],SkScalar ambient,SkScalar specular,SkScalar blurRadius)29 SkMaskFilter* SkBlurMaskFilter::CreateEmboss(const SkScalar direction[3],
30 SkScalar ambient, SkScalar specular,
31 SkScalar blurRadius) {
32 return SkBlurMaskFilter::CreateEmboss(SkBlurMask::ConvertRadiusToSigma(blurRadius),
33 direction, ambient, specular);
34 }
35
CreateEmboss(SkScalar blurSigma,const SkScalar direction[3],SkScalar ambient,SkScalar specular)36 SkMaskFilter* SkBlurMaskFilter::CreateEmboss(SkScalar blurSigma, const SkScalar direction[3],
37 SkScalar ambient, SkScalar specular) {
38 if (direction == NULL) {
39 return NULL;
40 }
41
42 // ambient should be 0...1 as a scalar
43 int am = pin2byte(SkScalarToFixed(ambient) >> 8);
44
45 // specular should be 0..15.99 as a scalar
46 int sp = pin2byte(SkScalarToFixed(specular) >> 12);
47
48 SkEmbossMaskFilter::Light light;
49
50 memcpy(light.fDirection, direction, sizeof(light.fDirection));
51 light.fAmbient = SkToU8(am);
52 light.fSpecular = SkToU8(sp);
53
54 return SkEmbossMaskFilter::Create(blurSigma, light);
55 }
56
57 ///////////////////////////////////////////////////////////////////////////////
58
normalize(SkScalar v[3])59 static void normalize(SkScalar v[3]) {
60 SkScalar mag = SkScalarSquare(v[0]) + SkScalarSquare(v[1]) + SkScalarSquare(v[2]);
61 mag = SkScalarSqrt(mag);
62
63 for (int i = 0; i < 3; i++) {
64 v[i] /= mag;
65 }
66 }
67
SkEmbossMaskFilter(SkScalar blurSigma,const Light & light)68 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light)
69 : fLight(light), fBlurSigma(blurSigma) {
70 normalize(fLight.fDirection);
71 }
72
getFormat() const73 SkMask::Format SkEmbossMaskFilter::getFormat() const {
74 return SkMask::k3D_Format;
75 }
76
filterMask(SkMask * dst,const SkMask & src,const SkMatrix & matrix,SkIPoint * margin) const77 bool SkEmbossMaskFilter::filterMask(SkMask* dst, const SkMask& src,
78 const SkMatrix& matrix, SkIPoint* margin) const {
79 SkScalar sigma = matrix.mapRadius(fBlurSigma);
80
81 if (!SkBlurMask::BoxBlur(dst, src, sigma, kInner_SkBlurStyle, kLow_SkBlurQuality)) {
82 return false;
83 }
84
85 dst->fFormat = SkMask::k3D_Format;
86 if (margin) {
87 margin->set(SkScalarCeilToInt(3*sigma), SkScalarCeilToInt(3*sigma));
88 }
89
90 if (src.fImage == NULL) {
91 return true;
92 }
93
94 // create a larger buffer for the other two channels (should force fBlur to do this for us)
95
96 {
97 uint8_t* alphaPlane = dst->fImage;
98 size_t planeSize = dst->computeImageSize();
99 if (0 == planeSize) {
100 return false; // too big to allocate, abort
101 }
102 dst->fImage = SkMask::AllocImage(planeSize * 3);
103 memcpy(dst->fImage, alphaPlane, planeSize);
104 SkMask::FreeImage(alphaPlane);
105 }
106
107 // run the light direction through the matrix...
108 Light light = fLight;
109 matrix.mapVectors((SkVector*)(void*)light.fDirection,
110 (SkVector*)(void*)fLight.fDirection, 1);
111
112 // now restore the length of the XY component
113 // cast to SkVector so we can call setLength (this double cast silences alias warnings)
114 SkVector* vec = (SkVector*)(void*)light.fDirection;
115 vec->setLength(light.fDirection[0],
116 light.fDirection[1],
117 SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1]));
118
119 SkEmbossMask::Emboss(dst, light);
120
121 // restore original alpha
122 memcpy(dst->fImage, src.fImage, src.computeImageSize());
123
124 return true;
125 }
126
CreateProc(SkReadBuffer & buffer)127 SkFlattenable* SkEmbossMaskFilter::CreateProc(SkReadBuffer& buffer) {
128 Light light;
129 if (buffer.readByteArray(&light, sizeof(Light))) {
130 light.fPad = 0; // for the font-cache lookup to be clean
131 const SkScalar sigma = buffer.readScalar();
132 return Create(sigma, light);
133 }
134 return NULL;
135 }
136
flatten(SkWriteBuffer & buffer) const137 void SkEmbossMaskFilter::flatten(SkWriteBuffer& buffer) const {
138 Light tmpLight = fLight;
139 tmpLight.fPad = 0; // for the font-cache lookup to be clean
140 buffer.writeByteArray(&tmpLight, sizeof(tmpLight));
141 buffer.writeScalar(fBlurSigma);
142 }
143
144 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const145 void SkEmbossMaskFilter::toString(SkString* str) const {
146 str->append("SkEmbossMaskFilter: (");
147
148 str->append("direction: (");
149 str->appendScalar(fLight.fDirection[0]);
150 str->append(", ");
151 str->appendScalar(fLight.fDirection[1]);
152 str->append(", ");
153 str->appendScalar(fLight.fDirection[2]);
154 str->append(") ");
155
156 str->appendf("ambient: %d specular: %d ",
157 fLight.fAmbient, fLight.fSpecular);
158
159 str->append("blurSigma: ");
160 str->appendScalar(fBlurSigma);
161 str->append(")");
162 }
163 #endif
164