1 /*
2 * Copyright (c) 2011-2014, Intel Corporation
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without modification,
6 * are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice, this
9 * list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright notice,
12 * this list of conditions and the following disclaimer in the documentation and/or
13 * other materials provided with the distribution.
14 *
15 * 3. Neither the name of the copyright holder nor the names of its contributors
16 * may be used to endorse or promote products derived from this software without
17 * specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
21 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
23 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
26 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
28 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30 #include "SkeletonSubsystem.h"
31 #include "SkeletonMappingKeys.h"
32 #include "SubsystemObjectFactory.h"
33 #include "SkeletonSubsystemObject.h"
34
35 #define base CSubsystem
36
37 // Implementation
CSkeletonSubsystem(const std::string & strName)38 CSkeletonSubsystem::CSkeletonSubsystem(const std::string& strName) : base(strName)
39 {
40 // Provide mapping keys to upper layer
41 addContextMappingKey("Owner");
42 addContextMappingKey("Amend1");
43 addContextMappingKey("Amend2");
44
45 // Provide creators to upper layer
46 addSubsystemObjectFactory(new TSubsystemObjectFactory<CSkeletonSubsystemObject>("Message", 1 << ESkeletonOwner));
47 }
48