1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <utils/JenkinsHash.h>
20 
21 #include "Caches.h"
22 #include "Debug.h"
23 #include "FontRenderer.h"
24 #include "TextDropShadowCache.h"
25 #include "Properties.h"
26 
27 namespace android {
28 namespace uirenderer {
29 
30 ///////////////////////////////////////////////////////////////////////////////
31 // Cache support
32 ///////////////////////////////////////////////////////////////////////////////
33 
hash() const34 hash_t ShadowText::hash() const {
35     uint32_t charCount = len / sizeof(char16_t);
36     uint32_t hash = JenkinsHashMix(0, len);
37     hash = JenkinsHashMix(hash, android::hash_type(radius));
38     hash = JenkinsHashMix(hash, android::hash_type(textSize));
39     hash = JenkinsHashMix(hash, android::hash_type(typeface));
40     hash = JenkinsHashMix(hash, flags);
41     hash = JenkinsHashMix(hash, android::hash_type(italicStyle));
42     hash = JenkinsHashMix(hash, android::hash_type(scaleX));
43     if (text) {
44         hash = JenkinsHashMixShorts(
45             hash, reinterpret_cast<const uint16_t*>(text), charCount);
46     }
47     if (positions) {
48         for (uint32_t i = 0; i < charCount * 2; i++) {
49             hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
50         }
51     }
52     return JenkinsHashWhiten(hash);
53 }
54 
compare(const ShadowText & lhs,const ShadowText & rhs)55 int ShadowText::compare(const ShadowText& lhs, const ShadowText& rhs) {
56     int deltaInt = int(lhs.len) - int(rhs.len);
57     if (deltaInt != 0) return deltaInt;
58 
59     deltaInt = lhs.flags - rhs.flags;
60     if (deltaInt != 0) return deltaInt;
61 
62     if (lhs.radius < rhs.radius) return -1;
63     if (lhs.radius > rhs.radius) return +1;
64 
65     if (lhs.typeface < rhs.typeface) return -1;
66     if (lhs.typeface > rhs.typeface) return +1;
67 
68     if (lhs.textSize < rhs.textSize) return -1;
69     if (lhs.textSize > rhs.textSize) return +1;
70 
71     if (lhs.italicStyle < rhs.italicStyle) return -1;
72     if (lhs.italicStyle > rhs.italicStyle) return +1;
73 
74     if (lhs.scaleX < rhs.scaleX) return -1;
75     if (lhs.scaleX > rhs.scaleX) return +1;
76 
77     if (lhs.text != rhs.text) {
78         if (!lhs.text) return -1;
79         if (!rhs.text) return +1;
80 
81         deltaInt = memcmp(lhs.text, rhs.text, lhs.len);
82         if (deltaInt != 0) return deltaInt;
83     }
84 
85     if (lhs.positions != rhs.positions) {
86         if (!lhs.positions) return -1;
87         if (!rhs.positions) return +1;
88 
89         return memcmp(lhs.positions, rhs.positions, lhs.len << 2);
90     }
91 
92     return 0;
93 }
94 
95 ///////////////////////////////////////////////////////////////////////////////
96 // Constructors/destructor
97 ///////////////////////////////////////////////////////////////////////////////
98 
TextDropShadowCache()99 TextDropShadowCache::TextDropShadowCache():
100         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
101         mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
102     char property[PROPERTY_VALUE_MAX];
103     if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, nullptr) > 0) {
104         INIT_LOGD("  Setting drop shadow cache size to %sMB", property);
105         setMaxSize(MB(atof(property)));
106     } else {
107         INIT_LOGD("  Using default drop shadow cache size of %.2fMB",
108                 DEFAULT_DROP_SHADOW_CACHE_SIZE);
109     }
110 
111     init();
112 }
113 
TextDropShadowCache(uint32_t maxByteSize)114 TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
115         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
116         mSize(0), mMaxSize(maxByteSize) {
117     init();
118 }
119 
~TextDropShadowCache()120 TextDropShadowCache::~TextDropShadowCache() {
121     mCache.clear();
122 }
123 
init()124 void TextDropShadowCache::init() {
125     mCache.setOnEntryRemovedListener(this);
126     mDebugEnabled = Properties::debugLevel & kDebugMoreCaches;
127 }
128 
129 ///////////////////////////////////////////////////////////////////////////////
130 // Size management
131 ///////////////////////////////////////////////////////////////////////////////
132 
getSize()133 uint32_t TextDropShadowCache::getSize() {
134     return mSize;
135 }
136 
getMaxSize()137 uint32_t TextDropShadowCache::getMaxSize() {
138     return mMaxSize;
139 }
140 
setMaxSize(uint32_t maxSize)141 void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
142     mMaxSize = maxSize;
143     while (mSize > mMaxSize) {
144         mCache.removeOldest();
145     }
146 }
147 
148 ///////////////////////////////////////////////////////////////////////////////
149 // Callbacks
150 ///////////////////////////////////////////////////////////////////////////////
151 
operator ()(ShadowText &,ShadowTexture * & texture)152 void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) {
153     if (texture) {
154         mSize -= texture->bitmapSize;
155 
156         if (mDebugEnabled) {
157             ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
158         }
159 
160         texture->deleteTexture();
161         delete texture;
162     }
163 }
164 
165 ///////////////////////////////////////////////////////////////////////////////
166 // Caching
167 ///////////////////////////////////////////////////////////////////////////////
168 
clear()169 void TextDropShadowCache::clear() {
170     mCache.clear();
171 }
172 
get(const SkPaint * paint,const char * text,uint32_t len,int numGlyphs,float radius,const float * positions)173 ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* text, uint32_t len,
174         int numGlyphs, float radius, const float* positions) {
175     ShadowText entry(paint, radius, len, text, positions);
176     ShadowTexture* texture = mCache.get(entry);
177 
178     if (!texture) {
179         SkPaint paintCopy(*paint);
180         paintCopy.setTextAlign(SkPaint::kLeft_Align);
181         FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
182                 len, numGlyphs, radius, positions);
183 
184         if (!shadow.image) {
185             return nullptr;
186         }
187 
188         Caches& caches = Caches::getInstance();
189 
190         texture = new ShadowTexture(caches);
191         texture->left = shadow.penX;
192         texture->top = shadow.penY;
193         texture->width = shadow.width;
194         texture->height = shadow.height;
195         texture->generation = 0;
196         texture->blend = true;
197 
198         const uint32_t size = shadow.width * shadow.height;
199         texture->bitmapSize = size;
200 
201         // Don't even try to cache a bitmap that's bigger than the cache
202         if (size < mMaxSize) {
203             while (mSize + size > mMaxSize) {
204                 mCache.removeOldest();
205             }
206         }
207 
208         glGenTextures(1, &texture->id);
209 
210         caches.textureState().bindTexture(texture->id);
211         // Textures are Alpha8
212         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
213 
214         glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
215                 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
216 
217         texture->setFilter(GL_LINEAR);
218         texture->setWrap(GL_CLAMP_TO_EDGE);
219 
220         if (size < mMaxSize) {
221             if (mDebugEnabled) {
222                 ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
223             }
224 
225             entry.copyTextLocally();
226 
227             mSize += size;
228             mCache.put(entry, texture);
229         } else {
230             texture->cleanup = true;
231         }
232 
233         // Cleanup shadow
234         free(shadow.image);
235     }
236 
237     return texture;
238 }
239 
240 }; // namespace uirenderer
241 }; // namespace android
242