1page.title=Jelly Bean
2tab1=Android 4.3
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4tab2=Android 4.2
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6tab3=Android 4.1
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58
59<!-- BEGIN ANDROID 4.3 -->
60<div id="android-43" class="version-section">
61
62<div style="float:right;padding:0px 0px 10px 28px;width:480px;">
63<div>
64<a href="{@docRoot}images/jb-android-43@2x.png"><img src="{@docRoot}images/jb-android-43.jpg" alt="Android 4.3 on phone and tablet" width="472"></a>
65
66</div>
67</div>
68<p>Welcome to Android 4.3, a sweeter version of <span
69style="white-space:nowrap;">Jelly Bean!</span></p>
70
71<p>Android 4.3 includes performance optimizations and great
72new features for users and developers. This document provides a glimpse of what's new for
73developers.
74
75<p>See the <a href="{@docRoot}about/versions/android-4.3.html">Android 4.3 APIs</a>
76document for a detailed look at the new developer APIs.</p>
77
78<p>Find out more about the new Jelly Bean features for users at <a
79href="http://www.android.com/whatsnew">www.android.com</a>.</p>
80
81
82<h2 id="43-performance" style="line-height:1.25em;">Faster, Smoother, More
83Responsive</h2>
84
85<p>Android 4.3 builds on the performance improvements already included in Jelly
86Bean &mdash; <strong>vsync timing</strong>, <strong>triple buffering</strong>,
87<strong>reduced touch latency</strong>, <strong>CPU input boost</strong>, and
88<strong>hardware-accelerated 2D rendering</strong> &mdash; and adds new
89optimizations that make Android even faster.</p>
90
91<p>For a graphics performance boost, the hardware-accelerated 2D renderer now
92<strong>optimizes the stream of drawing commands</strong>, transforming it into
93a more efficient GPU format by rearranging and merging draw operations. For
94multithreaded processing, the renderer can also now use <strong>multithreading
95across multiple CPU cores</strong> to perform certain tasks.</p>
96
97<p>Android 4.3 also improves <strong>rendering for shapes and text</strong>.
98Shapes such as circles and rounded rectangles are now rendered at higher quality
99in a more efficient manner. Optimizations for text include increased performance
100when using multiple fonts or complex glyph sets (CJK), higher rendering quality
101when scaling text, and faster rendering of drop shadows.</p>
102
103<p><strong>Improved window buffer allocation</strong> results in a faster image
104buffer allocation for your apps, reducing the time taken to start rendering when
105you create a window.</p>
106
107<p>For highest-performance graphics, Android 4.3 introduces support for
108<strong>OpenGL ES 3.0</strong> and makes it accessible to apps through both
109framework and native APIs. On supported devices, the hardware accelerated 2D
110rendering engine takes advantage of OpenGL ES 3.0 to optimize <strong>texture
111management</strong> and increase <strong>gradient rendering
112fidelity</strong>.</p>
113
114
115<h2 id="43-graphics">OpenGL ES 3.0 for High-Performance Graphics</h2>
116
117<p>Android 4.3 introduces platform support for <a class="external-link"
118href="http://www.khronos.org/opengles/3_X/" target="_android">Khronos OpenGL ES 3.0</a>,
119providing games and other apps with highest-performance 2D and 3D graphics
120capabilities on supported devices. You can take advantage of OpenGL ES 3.0
121and related EGL extensions using either <strong>framework APIs</strong>
122or <strong>native API bindings</strong> through the Android Native Development
123Kit (NDK).</p>
124
125<p>Key new functionality provided in OpenGL ES 3.0 includes acceleration of
126advanced visual effects, high quality ETC2/EAC texture compression as a standard
127feature, a new version of the GLSL ES shading language with integer and 32-bit
128floating point support, advanced texture rendering, and standardized texture
129size and render-buffer formats.
130
131<p>You can use the OpenGL ES 3.0 APIs to create highly complex, highly efficient
132graphics that run across a range of compatible Android devices, and you can
133support a single, standard texture-compression format across those devices.</p>
134
135<p>OpenGL ES 3.0 is an optional feature that depends on underlying graphics
136hardware. Support is already available on Nexus 7 (2013), Nexus 4, and
137Nexus 10 devices.</p>
138
139
140<h2 id="43-bluetooth" style="clear:both;">Enhanced Bluetooth Connectivity</h2>
141
142<h4 id="43-bt-le">Connectivity with Bluetooth Smart devices and sensors</h4>
143
144<p>Now you can design and build apps that interact with the latest generation
145of small, low-power devices and sensors that use <a
146href="http://www.bluetooth.com/Pages/Bluetooth-Smart-Devices.aspx"
147class="external-link" target="_android">Bluetooth Smart technology</a>. </p>
148
149<div style="float:right;margin:0px 0px 32px 0px;width:460px;">
150<img src="{@docRoot}images/jb-btle.png" alt="" width="450" style="padding-left:1.5em;margin-bottom:0">
151<p class="img-caption" style="padding-top:1.5em;line-height:1.25em;margin-bottom:0;padding-left:1.5em;">Android 4.3 gives you a single, standard API for interacting with Bluetooth Smart devices. </p>
152</div>
153
154<p>Android 4.3 introduces built-in platform support for <strong>Bluetooth Smart
155Ready</strong> in the central role and provides a standard set of APIs that
156apps can use to discover nearby devices, query for GATT services, and read/write
157characteristics.</p>
158
159<p>With the new APIs, your apps can efficiently scan for devices and services of
160interest. For each device, you can check for supported GATT services by UUID and
161manage connections by device ID and signal strength. You can connect to a GATT
162server hosted on the device and read or write characteristics, or register a
163listener to receive notifications whenever those characteristics change.</p>
164
165<p>You can implement support for any GATT profile. You can read or write
166standard characteristics or add support for custom characteristics as needed.
167Your app can function as either client or server and can transmit and receive
168data in either mode. The APIs are generic, so you’ll be able to support
169interactions with a variety of devices such as proximity tags, watches, fitness
170meters, game controllers, remote controls, health devices, and more.
171</p>
172
173<p>Support for Bluetooth Smart Ready is already available on Nexus 7 (2013)
174and Nexus 4 devices and will be supported in a growing number of
175Android-compatible devices in the months ahead.</p>
176
177<h4 id="43-bt-avrcp">AVRCP 1.3 Profile</h4>
178
179<p>Android 4.3 adds built-in support for <strong>Bluetooth AVRCP 1.3</strong>,
180so your apps can support richer interactions with remote streaming media
181devices. Apps such as media players can take advantage of AVRCP 1.3 through the
182<strong>remote control client APIs</strong> introduced in Android 4.0. In
183addition to exposing playback controls on the remote devices connected over
184Bluetooth, apps can now transmit metadata such as track name, composer, and
185other types of media metadata. </p>
186
187<p>Platform support for AVRCP 1.3 is built on the Bluedroid Bluetooth stack
188introduced by Google and Broadcom in Android 4.2. Support is available right
189away on Nexus devices and other Android-compatible devices that offer A2DP/AVRCP
190capability. </p>
191
192
193<h2 id="43-profiles">Support for Restricted Profiles</h2>
194
195<div style="float:right;margin:22px 0px 0px 24px;width:340px;">
196<img src="{@docRoot}images/jb-profiles-create-n713.png" alt="Setting up a Restricted Profile" width="340" style="margin-bottom:0">
197<p class="img-caption" style="padding-top:1.5em;line-height:1.25em;margin-bottom:0;">A tablet owner can set up one or more restricted profiles in Settings and manage them independently. </p>
198<img src="{@docRoot}images/jb-profiles-restrictions-n713.png" alt="Setting Restrictions in a Profile" width="340" style="margin-bottom:0;padding-top:1em;">
199<p class="img-caption" style="padding-top:1.5em;line-height:1.25em;">Your app can offer restrictions to let owners manage your app content when it's running in a profile. </p>
200</div>
201
202<p>Android 4.3 extends the multiuser feature for tablets with <strong>restricted
203profiles</strong>, a new way to manage users and their capabilities on a single
204device. With restricted profiles, tablet owners can quickly set up
205<strong>separate environments</strong> for each user, with the ability to
206manage <strong>finer-grained restrictions</strong> in the apps that are
207available in those environments. Restricted profiles are ideal for friends and
208family, guest users, kiosks, point-of-sale devices, and more. </p>
209
210<p>Each restricted profile offers an isolated and secure space with its own
211local storage, home screens, widgets, and settings. Unlike with
212users, profiles are created from the tablet owner’s environment, based on the
213owner’s installed apps and system accounts. The owner controls which installed
214apps are enabled in the new profile, and access to the owner’s accounts is
215disabled by default. </p>
216
217<p>Apps that need to access the owner’s accounts &mdash; for sign-in,
218preferences, or other uses &mdash; can opt-in by declaring a manifest attribute,
219and the owner can review and manage those apps from the profile configuration
220settings.</p>
221
222<p>For developers, restricted profiles offer a new way to deliver more value and
223control to your users. You can implement <strong>app restrictions</strong>
224&mdash; content or capabilities controls that are supported by your app &mdash;
225and advertise them to tablet owners in the profile configuration settings.
226</p>
227
228<p>You can add app restrictions directly to the profile configuration settings
229using predefined boolean, select, and multi-select types. If you want more
230flexibility, you can even launch your own UI from profile configuration settings
231to offer any type of restriction you want. </p>
232
233<p>When your app runs in a profile, it can check for any restrictions configured
234by the owner and enforce them appropriately. For example, a media app
235might offer a restriction to let the owner set a maturity level for the profile.
236At run time, the app could check for the maturity setting and then manage
237content according to the preferred maturity level. </p>
238
239<p>If your app is not designed for use in restricted profiles, you can opt
240out altogether, so that your app can't be enabled in any restricted profile.</p>
241
242
243<h2 id="43-optimized-location">Optimized Location and Sensor Capabilities</h2>
244
245<p><a href="{@docRoot}google/play-services/index.html">Google Play services</a>
246offers advanced location APIs that you can use in your apps. Android 4.3
247<strong>optimizes these APIs</strong> on supported devices with new hardware and
248software capabilities that minimize use of the battery. </p>
249
250
251<div style="float:left;margin:22px 24px 36px 22px;width:250px;">
252<a href=""><img src="{@docRoot}images/google/gps-location.png" alt="" height="160" style="padding-right:1.5em;margin-bottom:0"></a>
253</div>
254
255<p><strong>Hardware geofencing</strong> optimizes for power efficiency by
256performing location computation in the device hardware, rather than in
257software. On devices that support hardware geofencing, Google Play services
258geofence APIs will be able to take advantage of this optimization to save
259battery while the device is moving. </p>
260
261<p><strong>Wi-Fi scan-only mode</strong> is a new platform optimization that
262lets users keep Wi-Fi scan on without connecting to a Wi-Fi network, to improve
263location accuracy while conserving battery. Apps that depend on Wi-Fi for
264location services can now ask users to enable scan-only mode from Wi-Fi
265advanced settings. Wi-Fi scan-only mode is not dependent on device hardware and
266is available as part of the Android 4.3 platform.</p>
267
268<p>New sensor types allow apps to better manage sensor readings. A <strong>game
269rotation vector</strong> lets game developers sense the device’s rotation
270without having to worry about magnetic interference.  <strong>Uncalibrated
271gyroscope</strong> and <strong>uncalibrated magnetometer</strong> sensors report
272raw measurements as well as estimated biases to apps. </p>
273
274<p>The new hardware capabilities are already available on Nexus 7 (2013) and
275Nexus 4 devices, and any device manufacturer or chipset vendor can build them
276into their devices.</p>
277
278
279<h2 id="43-media">New Media Capabilities</h2>
280
281<h4 id="43-modular-drm">Modular DRM framework</h4>
282
283<p>To meet the needs of the next generation of media services, Android 4.3
284introduces a <strong>modular DRM framework</strong> that enables media application
285developers to more easily integrate DRM into their own streaming protocols, such
286as MPEG DASH (Dynamic Adaptive Streaming over HTTP, ISO/IEC 23009-1).</p>
287
288<p>Through a combination of new APIs and enhancements to existing APIs, the
289media DRM framework provides an <strong>integrated set of services</strong> for
290managing licensing and provisioning, accessing low-level codecs, and decoding
291encrypted media data. A new MediaExtractor API lets you get the PSSH metadata
292for DASH media. Apps using the media DRM framework manage the network
293communication with a license server and handle the streaming of encrypted data
294from a content library. </p>
295
296<h4 id="43-vp8-encoder">VP8 encoder</h4>
297
298<p>Android 4.3 introduces built-in support for <strong>VP8 encoding</strong>,
299accessible from framework and native APIs. For apps using native APIs, the
300platform includes <strong>OpenMAX 1.1.2 extension headers</strong> to support
301VP8 profiles and levels. VP8 encoding support includes settings for target
302bitrate, rate control, frame rate, token partitioning, error resilience,
303reconstruction and loop filters. The platform API introduces VP8 encoder support
304in a range of formats, so you can take advantage of the best format for your
305content. </p>
306
307<p>VP8 encoding is available in software on all compatible devices running
308Android 4.3. For highest performance, the platform also supports
309hardware-accelerated VP8 encoding on capable devices.</p>
310
311<h4 id="43-surface">Video encoding from a surface</h4>
312
313<p>Starting in Android 4.3 you can use a surface as the input to a video
314encoder. For example, you can now direct a stream from an OpenGL ES surface
315to the encoder, rather than having to copy between buffers.</p>
316
317<h4 id="43-media-muxer">Media muxer</h4>
318
319<p>Apps can use new media muxer APIs to combine elementary audio and video
320streams into a single output file. Currently apps can multiplex a single MPEG-4
321audio stream and a single MPEG-4 video stream into a <strong>single MPEG-4 ouput
322file</strong>. The new APIs are a counterpart to the media demuxing APIs
323introduced in Android 4.2. </p>
324
325<h4 id="43-progress-scrubbing">Playback progress and scrubbing in remote control
326clients</h4>
327
328<p>Since Android 4.0, media players and similar applications have been able to
329offer playback controls from remote control clients such as the device lock
330screen, notifications, and remote devices connected over Bluetooth. Starting in
331Android 4.3, those applications can now also expose playback <strong>progress
332and speed</strong> through their remote control clients, and receive commands to
333jump to a specific <strong>playback position</strong>. </p>
334
335
336<h2 id="43-beautiful-apps">New Ways to Build Beautiful Apps</h2>
337
338
339<h3 id="43-notification-access">Access to notifications</h3>
340
341<p>Notifications have long been a popular Android feature because they let users
342see information and updates from across the system, all in one place. Now in
343Android 4.3, apps can <strong>observe the stream of notifications</strong> with the
344user's permission and display the notifications in any way they want, including
345sending them to nearby devices connected over Bluetooth. </p>
346
347<p>You can access notifications through new APIs that let you <strong>register a
348notification listener</strong> service and with permission of the user, receive
349notifications as they are displayed in the status bar. Notifications are
350delivered to you in full, with all details on the originating app, the post
351time, the content view and style, and priority. You can evaluate fields of
352interest in the notifications, process or add context from your app, and route
353them for display in any way you choose.</p>
354
355<p>The new API gives you callbacks when a notification is added, updated, and
356removed (either because the user dismissed it or the originating app withdrew it).
357You'll be able to launch any intents attached to the notification or its actions,
358as well as dismiss it from the system, allowing your app to provide a complete
359user interface to notifications.</p>
360
361<p><strong>Users remain in control</strong> of which apps can receive
362notifications. At any time, they can look in Settings to see which apps have
363notification access and <strong>enable or disable access</strong> as needed.
364Notification access is disabled by default &mdash; apps can use a new Intent to
365take the user directly to the Settings to enable the listener service after
366installation.</p>
367
368<h4 id="43-view-overlays">View overlays</h4>
369
370<p>You can now create <strong>transparent overlays</strong> on top of Views and
371ViewGroups to render a temporary View hierarchy or transient animation effects
372without disturbing the underlying layout hierarchy. Overlays are particularly
373useful when you want to create animations such as sliding a view outside of its
374container or dragging items on the screen without affecting the view
375hierarchy. </p>
376
377<h4 id="43-optical-bounds">Optical bounds layout mode</h4>
378
379<p>A new layout mode lets you manage the positioning of Views inside ViewGroups
380according to their <strong>optical bounds</strong>, rather than their clip
381bounds. Clip bounds represent a widget’s actual outer boundary, while the new
382optical bounds describe the where the widget appears to be, within the clip
383bounds. You can use the optical bounds layout mode to properly align widgets
384that use outer visual effects such as shadows and glows.</p>
385
386<h4 id="43-rotation-animation">Custom rotation animation types</h4>
387
388<p>Apps can now define the exit and entry animation types used on a window when the
389device is rotated. You can set window properties to enable
390<strong>jump-cut</strong>, <strong>cross-fade</strong>, or
391<strong>standard</strong> window rotation. The system uses the custom animation
392types when the window is fullscreen and is not covered by other windows.</p>
393
394<h4 id="43-screen-orientations">Screen orientation modes</h4>
395
396<p>Apps can set new orientation modes for Activities to ensure that they are
397displayed in the proper orientation when the device is flipped. Additionally,
398apps can use a new mode to <strong>lock the screen</strong> to its current
399orientation. This is useful for apps using the camera that want to
400<strong>disable rotation</strong>  while shooting video. </p>
401
402<h4 id="43-quick-responses-intent">Intent for handling Quick Responses</h4>
403
404<p>Android 4.3 introduces a new public Intent that lets any app <strong>handle
405Quick Responses</strong> &mdash; text messages sent by the user in response to
406an incoming call, without needing to pick up the call or unlock the device. Your
407app can listen for the intent and send the message to the caller over your
408messaging system. The intent includes the recipient (caller) as well as the
409message itself. </p>
410
411
412<h2 id="43-intl">Support for International Users</h2>
413
414<div style="float:right;margin:22px 0px 0px 24px;width:380px;">
415<img src="{@docRoot}images/jb-rtl-arabic-n4.png" alt="" width="180" style="margin-bottom:0;">
416<img src="{@docRoot}images/jb-rtl-hebrew-n4.png" alt="" width="180" style="margin-bottom:0;padding-left:10px;">
417<p class="img-caption" style="padding-top:1.5em;line-height:1.25em;">More parts of Android 4.3 are optimized for RTL languages.</p>
418</div>
419
420<h4 id="43-rtl">RTL improvements</h4>
421
422<p>Android 4.3 includes RTL performance enhancements and broader RTL support
423across framework UI widgets, including ProgressBar/Spinner and
424ExpandableListView. More debugging information visible through the
425<code>uiautomatorviewer</code> tool. In addition, more system UI components are
426now RTL aware, such as notifications, navigation bar and the Action Bar.</p>
427
428<p>To provide a better systemwide experience in RTL scripts, more default system
429apps now support RTL layouts, including Launcher, Quick Settings, Phone, People,
430SetupWizard, Clock, Downloads, and more.</p>
431
432<h4 id="43-localization">Utilities for localization</h4>
433
434<div style="float:right;margin:16px 12px 0px 32px;width:260px;clear:both;">
435<img src="{@docRoot}images/jb-pseudo-locale-zz.png" alt="" width="260" style="margin-bottom:0;">
436<p class="img-caption" style="padding-top:1.5em;line-height:1.25em;">Pseudo-locales make it easier to test your app's localization.</p>
437</div>
438
439<p>Android 4.3 also includes new utilities and APIs for creating better RTL
440strings and testing your localized UIs. A new <strong>BidiFormatter</strong>
441class provides a simple API for wrapping Unicode strings, so that RTL-script
442data is displayed as intended in LTR-locale messages and vice-versa. To let you use this utility more
443broadly in your apps, the BidiFormatter API is also now available for earlier
444platform versions through the Support Package in the Android SDK. </p>
445
446<p>To assist you with managing date formatting across locales, Android 4.3
447includes a new <strong>getBestDateTimePattern()</strong> method that automatically
448generates the best possible localized form of a Unicode UTS date for a locale
449that you specify. It’s a convenient way to provide a more localized experience
450for your users. </p>
451
452<p>To help you test your app more easily in other locales, Android 4.3
453introduces <strong>pseudo-locales</strong> as a new developer option.
454Pseudo-locales simulate the language, script, and display characteristics
455associated with a locale or language group. Currently, you can test with a
456pseudo-locale for <strong>Accented English</strong>, which lets you see how your
457UI works with script accents and characters used in a variety of European
458languages. <!--To use the pseudo-locale, enable “Developer options” in Settings
459and then select Accented English from Language and Input settings. --></p>
460
461
462<h2 id="43-accessibility">Accessibility and UI Automation</h2>
463
464<p>Starting in Android 4.3, accessibility services can <strong>observe and
465filter key events</strong>, such as to handle keyboard shortcuts or provide
466navigation parity with gesture-based input. The service receives the events and
467can process them as needed before they are passed to the system or other
468installed apps.</p>
469
470<p>Accessibility services can declare <strong>new capability attributes</strong>
471to describe what their services can do and what platform features they use. For
472example, they can declare the capability to filter key events, retrieve window
473content, enable explore-by-touch, or enable web accessibility features. In some
474cases, services must declare a capability attribute before they can access
475related platform features. The system uses the service’s capability attributes
476to generate an opt-in dialog for users, so they can see and agree to the
477capabilities before launch.</p>
478
479<p>Building on the accessibility framework in Android 4.3, a new <strong>UI
480automation framework</strong> lets tests interact with the device’s UI by
481simulating user actions and introspecting the screen content. Through the UI
482automation framework you can perform basic operations, set rotation of the
483screen, generate input events, take screenshots, and much more. It’s a powerful
484way to automate testing in realistic user scenarios, including actions or
485sequences that span multiple apps.</p>
486
487
488<h2 id="43-enterprise-security">Enterprise and Security</h2>
489
490<h4 id="43-wpa2">Wi-Fi configuration for WPA2-Enterprise networks</h4>
491
492<p>Apps can now configure the <strong>Wi-Fi credentials</strong> they need for
493connections to <strong>WPA2 enterprise access points</strong>. Developers can
494use new APIs to configure Extensible Authentication Protocol (EAP) and
495Encapsulated EAP (Phase 2) credentials for authentication methods used in the
496enterprise. Apps with permission to access and change Wi-Fi can configure
497authentication credentials for a variety of EAP and Phase 2 authentication
498methods. </p>
499
500<h4 id="43-selinux">Android sandbox reinforced with SELinux</h4>
501
502<p>Android now uses <strong>SELinux</strong>, a mandatory access control (MAC)
503system in the Linux kernel to augment the UID based application sandbox.
504This protects the operating system against potential security vulnerabilities.</p>
505
506<h4 id="43-keychain">KeyChain enhancements</h4>
507
508<p>The KeyChain API now provides a method that allows applications to confirm
509that system-wide keys are bound to a <strong>hardware root of trust</strong> for
510the device.  This provides a place to create or store private keys that
511<strong>cannot be exported</strong> off the device, even in the event of a root or
512kernel compromise.</p>
513
514<h4 id="43-keystore">Android Keystore Provider</h4>
515
516<p>Android 4.3 introduces a keystore provider and APIs that allow applications
517to create exclusive-use keys. Using the APIs, apps can create or store private
518keys that <strong>cannot be seen or used by other apps</strong>, and can be
519added to the keystore without any user interaction. </p>
520
521<p>The keystore provider provides the same security benefits that the KeyChain
522API provides for system-wide credentials, such as binding credentials to a
523device. Private keys in the keystore cannot be exported off the device.</p>
524
525<h4 id="43-seuid">Restrict Setuid from Android Apps</h4>
526
527<p>The <code>/system</code> partition is now mounted <code>nosuid</code> for
528zygote-spawned processes, preventing Android applications from executing
529<code>setuid</code> programs. This reduces root attack surface and likelihood of
530potential security vulnerabilities.</p>
531
532
533<h2 id="43-tools">New Ways to Analyze Performance</h2>
534
535<div style="float:right;margin:16px 6px 0px 32px;width:390px;">
536<img src="{@docRoot}images/jb-systrace.png" alt="" width="390" style="margin-bottom:0;">
537<p class="img-caption" style="padding-top:1.5em;line-height:1.25em;">Systrace uses a new command syntax and lets you collect more types of profiling data.</p>
538</div>
539
540<h4 id="43-systrace">Enhanced Systrace logging</h4>
541
542<p>Android 4.3 supports an enhanced version of the <strong>Systrace</strong>
543tool that’s easier to use and that gives you access to more types of information
544to profile the performance of your app. You can now collect trace data from
545<strong>hardware modules</strong>, <strong>kernel functions</strong>,
546<strong>Dalvik VM</strong> including garbage collection, <strong>resources
547loading</strong>, and more. </p>
548
549<p>Android 4.3 also includes new Trace APIs that you can use in your apps to mark
550specific sections of code to trace using Systrace <strong>begin/end
551events</strong>. When the marked sections of code execute, the system writes the
552begin/end events to the trace log. There's minimal impact on the performance of
553your app, so timings reported give you an accurate view of what your app is
554doing.</p>
555
556<p>You can visualize app-specific events in a timeline in the Systrace output
557file and analyze the events in the context of other kernel and user space trace
558data. Together with existing Systrace tags, custom app sections can give you new
559ways to understand the performance and behavior of your apps.</p>
560
561<div style="float:right;margin:6px 0px 0px 32px;width:380px;">
562<img src="{@docRoot}images/jb-gpu-profile-clk-n4.png" alt="" width="180" style="margin-bottom:0;">
563<img src="{@docRoot}images/jb-gpu-profile-cal-n4.png" alt="" width="180" style="margin-bottom:0;padding-left:10px;">
564<p class="img-caption" style="padding-top:1.5em;line-height:1.25em;">On-screen GPU profiling in Android 4.3.</p>
565</div>
566
567<h4 id="43-gpu-profiling" >On-screen GPU profiling</h4>
568
569<p>Android 4.3 adds new developer options to help you analyze your app’s
570performance and pinpoint rendering issues on any device or emulator.</p>
571
572<p>In the <strong>Profile GPU rendering</strong> option you can now visualize
573your app’s effective framerate on-screen, while the app is running. You can
574choose to display profiling data as on-screen <strong>bar or line
575graphs</strong>, with colors indicating time spent creating drawing commands
576(blue), issuing the commands (orange), and waiting for the commands to complete
577(yellow). The system updates the on-screen graphs continuously, displaying a
578graph for each visible Activity, including the navigation bar and notification
579bar. </p>
580
581<p>A green line highlights the <strong>16ms threshold</strong> for rendering
582operations, so you can assess the your app’s effective framerate relative
583to a 60 fps goal (because 1/60th of a second equals roughly 16ms).
584If you see operations that cross the green line, you
585can analyze them further using Systrace and other tools.</p>
586
587<p class="caution" style="clear:both">On devices running Android 4.2 and higher,
588developer options are hidden by default. You can reveal them at any time by
589tapping 7 times on <strong>Settings &gt; About phone &gt; Build number</strong>
590on any compatible Android device.</p>
591
592<h4 id="43-strictmode">StrictMode warning for file URIs</h4>
593
594<p>The latest addition to the StrictMode tool is a policy constraint that warns
595when your app exposes a <code>file://</code> URI to the system or another app.
596In some cases the receiving app may not have access to the <code>file://</code>
597URI path, so when sharing files between apps, a <code>content://</code> URI should
598be used (with the appropriate permission). This new policy helps you catch and fix
599such cases. If you’re looking for a convenient way to store and expose files to other
600apps, try using the <code>FileProvider</code> content provider that’s available
601in the <a href="{@docRoot}tools/support-library/index.html">Support Library</a>.</p>
602
603</div><!-- END ANDROID 4.3 -->
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628<!-- BEGIN ANDROID 4.2 -->
629<div id="android-42" class="version-section">
630<div style="float:right;padding:0px 0px 12px 34px;">
631<div>
632<img src="{@docRoot}images/jb-device-2.png" alt="Android 4.2 on phone and tablet" height="348" width="400">
633</div>
634</div>
635<p>Welcome to Android 4.2, the latest version of <span
636style="white-space:nowrap;">Jelly Bean!</span></p>
637
638<p>Android 4.2 has performance optimizations, a refreshed system UI, and great
639new features for users and developers. This document provides a glimpse of what's new for
640developers.
641
642<p>See the <a href="{@docRoot}about/versions/android-4.2.html">Android 4.2 APIs</a>
643document for a detailed look at the new developer APIs.</p>
644
645<p>Find out more about the new Jelly Bean features for users at <a
646href="http://www.android.com/whatsnew">www.android.com</a>.</p>
647
648
649<h2 id="42-performance" style="line-height:1.25em;">Faster, Smoother, More Responsive</h2>
650
651<p>Android 4.2 builds on the performance improvements already included in Jelly Bean
652&mdash; <strong>vsync timing</strong>, <strong>triple buffering</strong>,
653<strong>reduced touch latency</strong>, and <strong>CPU input boost</strong>
654&mdash; and adds new optimizations that make Android even faster.</p>
655
656<p>Improvements in the <strong>hardware-accelerated 2D renderer</strong> make
657common animations such as scrolling and swiping smoother and faster. In
658particular, <strong>drawing is optimized</strong> for layers, clipping and
659certain shapes (rounded rects, circles and ovals).</p>
660
661<p>A variety of <strong>WebView rendering optimizations</strong> make scrolling
662of web pages smoother and free from jitter and lags.</p>
663
664<p>Android’s <strong>Renderscript Compute</strong> is the first computation
665platform ported to run directly on a <strong>mobile device GPU</strong>. It automatically
666takes advantage of <strong>GPU computation</strong> resources whenever possible,
667dramatically improving performance for graphics and image processing. Any app using
668Renderscript on a supported device can benefit immediately from
669this GPU integration <strong>without recompiling</strong>.</p>
670
671
672<div style="float:left;margin:16px 24px 12px 0px;">
673<a href="" target="_android">
674<img src="{@docRoot}images/jb-nexus10-1.png" alt="10-inch tablet running Android 4.2" width="380" height="281" /></a>
675</div>
676
677<h2 id="42-ui" style="margin-top:2em;">Refined, refreshed UI</h2>
678
679<p>Android 4.2 refines the Jelly Bean user experience and brings familiar
680Android UI patterns such as status bar, system bar, and notifications window to
681all tablets.</p>
682
683<p>All screen sizes now feature the <strong>status bar</strong> on top, with
684pull-down access to <strong>notifications</strong> and a new <strong>Quick
685Settings</strong> menu. The familiar </strong>system bar</strong> appears on the
686bottom, with buttons easily accessible from either hand. The <strong>Application
687Tray</strong> is also available on all screen sizes.</p>
688
689
690<h2 id="42-multiuser" style="margin-top:2em;clear:left;">One tablet, many users</h2>
691
692<p>Now several users can <strong>share a single Android tablet</strong>, with
693each user having convenient access to a <strong>dedicated user
694space</strong>. Users can switch to their spaces with a single touch from the
695lock screen.</p>
696
697<p>On a multiuser device, Android gives each user a separate environment,
698including user-specific emulated SD card storage. Users also have their own
699homescreens, widgets, accounts, settings, files, and apps, and the system keeps
700these separate. All users share core system services, but the system ensures that
701each user's applications and data remain isolated. In effect, each of the multiple
702users has his or her own Android device.</p>
703
704<p>Users can install and uninstall apps at any time in their own environments.
705To save storage space, Google Play downloads an APK only if it's not already
706installed by another user on the device. If the app is already installed, Google
707Play records the new user's installation in the usual way but doesn't download
708another copy of the app. Multiple users can run the same copy of an APK because
709the system creates a new instance for each user, including a user-specific data
710directory.</p>
711
712<p>For developers, <strong>multi-user support is transparent</strong> &mdash;
713your apps do not need to do anything special to run normally in a multi-user
714environment and there are no changes you need to make in your existing or
715published APKs. The system manages your app in each user space just as it does
716in a single-user environment. </p>
717
718
719<h2 id="42-engagement" style="clear:left; margin-top:1em;">New ways to engage users</h2>
720
721<div style="float:right;margin:22px 0px 0px 24px;width:280px;">
722<div>
723<img src="{@docRoot}images/jb-lock-calendar.png" alt="Calendar lock screen widget" width="280" height="543" style="padding-left:1em;margin-bottom:0">
724</div>
725<p class="img-caption" style="padding-top:1.5em;line-height:1.25em;">You can extend <strong>app widgets</strong> to run on the lock screen, for instant access to your content.</p>
726</div>
727
728<h3 id="42-lockscreen-widgets">Lock screen widgets</h3>
729
730<p>In Android 4.2, users can place <strong>app widgets</strong> directly on
731their <strong>lock screens</strong>, for instant access to favorite app content
732without having to unlock. Users can add as many as five lock screen widgets,
733choosing from widgets provided by installed apps. The lock screen displays each
734widget in its own panel, letting users swipe left and right to view different
735panels and their widgets.</p>
736
737<p>Like all app widgets, lock screen widgets can display <strong>any kind of content</strong> and
738they can accept direct user interaction. They can be entirely self-contained,
739such as a widget that offers controls to play music, or they can let users jump
740straight to an Activity in your app, after unlocking along the way as
741needed.</p>
742
743<p>For developers, lock screen widgets offer a great new way to engage users.
744They let you put your content in front of users in a location they’ll see often,
745and they give you more opportunities to bring users directly into your app.</p>
746
747<p>You can take advantage of this new capability by building a new app widget or
748by extending an existing home screen widget. If your app already includes home
749screen widgets, you can extend them to the lock screen with minimal change. To
750give users an optimal experience, you can update the widget to use the full lock
751screen area when available and resize when needed on smaller screens. You can
752also add features to your widgets that might be especially useful or convenient
753on the lock screen.</p>
754
755<h3 id="42-daydreams">Daydream</h3>
756
757<p>Daydream is an <strong>interactive screensaver mode</strong> that starts when
758a user’s device is docked or charging. In this mode, the system launches a
759daydream &mdash; a remote content service provided by an installed app &mdash;
760as the device screensaver. A user can enable Daydream from the Settings app and
761then choose the daydream to display.</p>
762
763<p>Daydreams combine the best capabilities of live wallpapers and home screen
764widgets, but they are more powerful. They let you offer the any kind of content
765in a completely new context, with user interactions such as flipping through
766photos, playing audio or video, or jumping straight into your app with a single
767touch.</p>
768
769<p>Because daydreams can start automatically when a device is charging or
770docked, they also give your app a great way to support new types of user
771experiences, such as leanback or exhibition mode, demo or kiosk mode, and
772"attract mode" &mdash; all without requiring special hardware.</p>
773
774<div style="float:left;margin:20px 30px 0px 0px;width:460px;">
775<div>
776<img src="{@docRoot}images/jb-dream-1.png" alt="Daydream screensaver mode" height="300" style="padding-left:1em;">
777</div>
778<p class="image-caption" style="padding:.5em .5em .5em 1.5em;"><span
779style="font-weight:500;">Daydream</span> lets you create powerful interactive screensavers that display any kind of content.</p>
780</div>
781
782<p>Daydreams are similar to Activities and can do anything that Activity
783can do &mdash; from rendering a UI hierarchy (without using RemoteViews) to
784drawing directly using Canvas, OpenGL, SurfaceTexture, and more. They can play
785video and audio and they can even accept direct user interaction. However,
786daydreams are not Activities, so they don’t affect the backstack or appear in
787Recents and they cannot be launched directly from your app.</p>
788
789<p>Implementing a daydream is straightforward and you can take advantage of UI
790components and resources that you’ve already created for other parts of your
791app. You can provide multiple daydreams in your app and you can offer distinct
792content and display settings for each.</p>
793
794<h2  id="42-external-display" style="clear:left;">External display support</h2>
795
796<p>Android 4.2 introduces platform support for <strong>external
797displays</strong> that goes far beyond mirroring &mdash; apps can now target
798unique content to any one or multiple displays that are attached to an Android
799device. Apps can build on this to deliver new kinds of interaction and
800entertainment experiences to users.</p>
801
802<h3 id="42-display-manager">Display manager</h3>
803
804<p>Apps interact with displays through a new display manager system service.
805Your app can enumerate the displays and check the capabilities of each,
806including size, density, display name, ID, support for secure video, and more.
807Your app can also receive callbacks when displays are added or removed or when
808their capabilities change, to better manage your content on external
809displays.</p>
810
811<h3 id="42-presentation">Presentation window</h3>
812
813<p>To make it easy to show content on an external display, the framework
814provides a new UI object called a <strong>Presentation</strong> &mdash; a type of dialog that
815represents a window for your app’s content on a specific external display. Your
816app just gives the display to use, a theme for the window, and any unique
817content to show. The Presentation handles inflating resources and rendering your
818content according to the characteristics of the targeted display.</p>
819
820<div style="margin:0 auto;width:569px;padding-top:1em;">
821
822<img src="{@docRoot}images/external-display.png" alt="" width="555" height="351" style="padding-left:1em;margin-bottom:0">
823
824<p class="image-caption" style="padding:1.25em">You can take full control of two or more independent displays using <strong>Presentation</strong>.</p>
825</div>
826
827<p>A Presentation gives your app full control over the remote display window and
828its content and lets you manage it based on user input events such as key
829presses, gestures, motion events, and more. You can use all of the normal tools
830to create a UI and render content in the Presentation, from building an
831arbitrary view hierarchy to using SurfaceView or SurfaceTexture to draw directly
832into the window for streamed content or camera previews.</p>
833
834<h3 id="42-preferred display">Preferred display selection</h3>
835
836<p>When multiple external displays are available, you can create as many
837Presentations as you need, with each one showing unique content on a specific
838display. In many cases, you might only want to show your content on a single
839external display &mdash; but always on the that’s best for Presentation content.
840For this, the system can help your app choose the best display to use.</p>
841
842<p>To find the best display to use, your app can query the display manager for
843the system’s <strong>preferred Presentation display</strong> and receive callbacks when that
844display changes. Alternatively, you can use the media router service, extended
845in Android 4.2, to receive notifications when a system video route changes. Your
846app can display content by default in the main Activity until a preferred
847Presentation display is attached, at which time it can automatically switch to
848Presentation content on the preferred display. Your apps can also use media
849router’s MediaRouteActionProvider and MediaRouteButton to offer standard
850display-selection UI.</p>
851
852<h3 id="42-protected-content">Protected content</h3>
853
854<p>For apps that handle protected or encrypted content, the display API now
855reports the <strong>secure video capabilities</strong> of attached displays. Your app query a
856display to find out if it offers a secure video output or provides protected
857graphics buffers and then choose the appropriate content stream or decoding to
858make the content viewable. For additional security on SurfaceView objects, your
859app can set a secure flag to indicate that the contents should never appear in
860screenshots or on a non-secure display output, even when mirrored.</p>
861
862<h3 id="42-wireless-display">Wireless display</h3>
863
864<p>Starting in Android 4.2, users on supported devices can connect to an external display over
865Wi-Fi, using Wi-Fi Display (a peer-to-peer wireless display solution that complies with the
866<a href="http://www.wi-fi.org/wi-fi-certified-miracast%E2%84%A2"
867 class="external-link">Miracast&trade;</a> certification
868program). When a wireless display is connected, users can stream any type of content to the big
869screen, including photos, games, maps, and more.</p>
870
871
872<p>Apps can take advantage of <strong>wireless displays</strong> in the same way as they do other
873external displays and no extra work is needed. The system manages the network
874connection and streams your Presentation or other app content to the wireless
875display as needed.</p>
876
877
878<h2 id="42-native-rtl">Native RTL support</h2>
879
880<div style="float:right;margin:22px 0px 0px 24px;width:340px;">
881<div>
882<img src="{@docRoot}images/jb-rtl.png" alt="RTL layout mirroring" width="340" height="457" style="margin-bottom:0;">
883</div>
884<p class="image-caption" style="padding-top:1em">Developers can now <strong>mirror their layouts</strong> for RTL languages.</p>
885</div>
886
887<p>Android 4.2 introduces <strong>full native support for RTL</strong>
888(right-to-left) layouts, including layout mirroring. With native RTL support,
889you can deliver the same great app experience to all of your users, whether
890their language uses a script that reads right-to-left or one that reads
891left-to-right.</p>
892
893<p>When the user switches the system language to a right-to-left script, the
894system now provides automatic mirroring of app UI layouts and all view widgets,
895in addition to bidi mirroring of text elements for both reading and character
896input.</p>
897
898<p>Your app can take advantage of <strong>RTL layout mirroring</strong> in your app with minimal effort.
899If you want the app to be mirrored, you simply declare a new attribute in your
900app manifest and change all "left/right" layout properties to new "start/end"
901equivalents. The system then handles the mirroring and display of your UI as
902appropriate.</p>
903
904<p>For precise control over your app UI, Android 4.2 includes new APIs that let
905you manage layout direction, text direction, text alignment, gravity, and
906locale direction in View components. You can even create custom versions of
907layout, drawables, and other resources for display when a right-to-left script
908is in use.</p>
909
910<p>To help you debug and optimize your custom right-to-left layouts, the
911HierarchyViewer tool now lets you see start/end properties, layout direction,
912text direction, and text alignment for all the Views in the hierarchy.</p>
913
914
915<h2 id="42-intl">Enhancements for international languages</h2>
916
917<p>Android 4.2 includes a variety of <strong>font and character
918optimizations</strong> for international users:</p>
919<ul>
920<li>For Korean users, a new font choice is available &mdash; Nanum (나눔글꼴)
921Gothic, a unicode font designed especially for the Korean-language script.</li>
922<li>Improved support for Japanese vertical text displayed in WebViews.</li>
923<li>Improved font kerning and positioning for Indic, Thai, Arabic, and Hebrew
924default fonts.</li>
925</ul>
926
927<p>The default Android keyboard also includes an updated set of
928dictionaries:</p>
929<ul>
930<li>Improved dictionaries for French (with bigram support), English, and
931Russian</li>
932<li>New dictionaries for Danish, Greek, Finnish, Lithuanian, Latvian, Polish,
933Slovenian, Serbian, Swedish, Turkish</li>
934</ul>
935
936
937<h2 id="42-ui-tools">New ways to create beautiful UI</h2>
938
939<h3 id="42-nested-fragments">Nested Fragments</h3>
940
941<p>For more control over your UI components and to make them more modular,
942Android 4.2 lets you <strong>nest Fragments inside of Fragments</strong>. For
943any Fragment, a new Fragment manager lets you insert other Fragments as child
944nodes in the View hierarchy.</p>
945
946<p>You can use nested Fragments in a variety of ways, but they are especially
947useful for implementing dynamic and reusable UI components inside of a UI
948component that is itself dynamic and reusable. For example, if you use ViewPager
949to create fragments that swipe left and right, you can now insert fragments into
950each Fragment of the view pager.</p>
951
952<p>To let you take advantage of nested Fragments more broadly in your app, this
953capability is added to the latest version of the <strong>Android Support
954Library</strong>.</p>
955
956
957<h2 id="42-accessibility">Accessibility</h2>
958
959<p>The system now helps accessibility services <strong>distinguish between touch
960exploration and accessibility gestures</strong> while in touch-exploration mode.
961When a user touches the screen, the system notifies the service that a generic
962touch interaction has started. It then tracks the speed of the touch interaction
963and determines whether it is a touch exploration (slow) or accessibility gesture
964(fast) and notifies the service. When the touch interaction ends, the system
965notifies the service.</p>
966
967<p>The system provides a new global accessibility option that lets an
968accessibility service open the Quick Settings menu based on an action by the
969user. Also added in Android 4.2 is a new accessibility feedback type for
970<strong>Braille devices</strong>.</p>
971
972<p>To give accessibility services insight into the meaning of Views for
973accessibility purposes, the framework provides new APIs for associating a View
974as the label for another View. The label for each View is available to
975accessibility services through AccessibilityNodeInfo.</p>
976
977
978<h2 id="42-camera">Improved Camera with HDR</h2>
979
980<p>Android 4.2 introduces a <strong>new camera hardware interface and
981pipeline</strong> for improved performance. On supported devices, apps can use a
982new <strong>HDR camera scene mode</strong> to capture an image using high
983dynamic range imaging techniques. </p>
984
985<p>Additionally, the framework now provides an API to let apps check whether the
986camera shutter sound can be disabled. Apps can then let the user disable the
987sound or choose an alternative sound  in place of the standard shutter sound,
988which is recommended.</p>
989
990
991<h2 id="42-renderscript">Renderscript Computation</h2>
992
993<p>In Android 4.2, Renderscript Compute introduces new scripting features, new
994optimizations, and direct GPU integration for the highest performance in
995computation operations.</p>
996
997<h3 id="42-filterscript">Filterscript</h3>
998
999<p>Filterscript is a subset of Renderscript that is focused on <strong>optimized
1000image processing across a broad range of device chipsets</strong>. Developers
1001can write their image processing operations in Filterscript using the standard
1002Renderscript runtime API, but within stricter constraints that ensure wider
1003compatibility and improved optimization across CPUs, GPUs, and DSPs.</p>
1004
1005<p>Filterscript is ideal for hardware-accelerating simple image-processing and
1006computation operations such as those that might be written for OpenGL ES
1007fragment shaders. Because it places a relaxed set of constraints on hardware,
1008your operations are optimized and accelerated on more types of device chipsets.
1009Any app targeting API level 17 or higher can make use of Filterscript.</p>
1010
1011<h3 id="42-rs-intrinsics">Script intrinsics</h3>
1012
1013<p>In Android 4.2, Renderscript adds support for a set of script intrinsics
1014&mdash; pre-implemented <strong>filtering primitives that are
1015accelerated</strong> to reduce the amount of code that you need to write and to
1016ensure that your app gets the maximum performance gain possible.</p>
1017
1018<p>Intrinsics are available for blends, blur, color matrix, 3x3  and 5x5 convolve,
1019per-channel lookup table, and converting an Android YUV buffer to RGB.</p>
1020
1021<h3 id="42-rs-groups">Script groups</h3>
1022
1023<p>You can now create <strong>groups of Renderscript scripts</strong> and
1024execute them all with a single call as though they were part of a single script.
1025This allows Renderscript to optimize execution of the scripts in ways that it
1026could not do if the scripts were executed individually.</p>
1027
1028<div style="float:right;padding-top:1em;width:400px;margin-left:2em;">
1029<img src="{@docRoot}images/jb-rs-chart-versions.png" alt="Renderscipt optimizations chart" width="360" height="252"
1030style="border:1px solid #ddd;border-radius: 6px;" />
1031<p style="image-caption">Renderscript image-processing
1032benchmarks run on different Android platform versions (Android 4.0, 4.1, and 4.2)
1033in CPU only on a Galaxy Nexus device.</p>
1034<img src="{@docRoot}images/jb-rs-chart-gpu.png" style="border:1px solid #ddd;border-radius: 6px; alt="" width="360" height="252" />
1035<p style="image-caption">Renderscript image-processing benchmarks comparing operations run with GPU + CPU to those run in CPU only on the same Nexus 10 device.</p>
1036</div>
1037
1038<p>If you have a directed acyclic graph of Renderscript operations to run, you can
1039use a builder class to create a script group defining the operations. At
1040execution time, Renderscript optimizes the run order and the connections between
1041these operations for best performance.</p>
1042
1043
1044<h3 id="42-rs-optimization">Ongoing optimization improvements</h3>
1045
1046<p>When you use Renderscript for computation operations, you apps benefit from
1047<strong>ongoing performance and optimization improvements</strong> in the
1048Renderscript engine itself, without any impact on your app code or any need for
1049recompilation.</p>
1050
1051<p>As optimization improves, your operations execute faster and on more
1052chipsets, without any work on your part. The chart at right highlights
1053the performance gain delivered by ongoing Renderscript optimization improvements
1054across successive versions of the Android platform.</p>
1055
1056<h3 id="42-gpu-compute">GPU Compute</h3>
1057
1058<p>Renderscript Compute is the first computation platform ported to run directly on a mobile device GPU. It now
1059automatically takes advantage of <strong>GPU computation</strong> resources
1060whenver possible to improve performance. With GPU integration, even the most
1061complex computations for graphics or image processing can execute with
1062dramatically improved performance.</p>
1063
1064<p>Any app using Renderscript on a supported device can benefit immediately from
1065this GPU integration, without recompiling. The Nexus 10 tablet is the first
1066device to support this integration.</p>
1067
1068<h2  id="42-dev-options" style="clear:right;margin-top:1em;">New built-in developer options</h2>
1069
1070<p>The Android 4.2 system includes a variety of new developer options that make
1071it easier to create great looking apps that perform well. The new options expose
1072features for <strong>debugging and profiling</strong> your app from any device
1073or emulator.</p>
1074
1075<p class="caution" style="clear:right;">On devices running Android 4.2,
1076developer options are hidden by default, helping to create a better experience
1077for users. You can reveal the developer options at any time by tapping 7 times
1078on <strong>Settings</strong> > <strong>About phone</strong> > <strong>Build
1079number</strong> on any compatible Android device.</p>
1080
1081<div style="float:left;margin:20px 42px 0px 0px;width:290px;">
1082<div>
1083<img src="{@docRoot}images/jb-dev-options-device.png" width="280" height="548">
1084</div>
1085<p class="image-caption" style="padding:.5em">New <span
1086style="font-weight:500;">developer options</span> give you more ways to profile and debug on a device.</p>
1087</div>
1088
1089<p style="margin-top:2em;">New developer options in Android 4.2 include:</p>
1090
1091<ul>
1092<li><strong>Take bug report</strong> &mdash; immediately takes a screen shot and
1093dumps device state information to local file storage, then attaches them to a
1094new outgoing email message.</li>
1095<li><strong>Power menu bug reports</strong> &mdash; Adds a new option to the
1096device power menu and quick settings to take a bug report (see above).</li>
1097<li><strong>Verify apps over usb</strong> &mdash; Allows you to disable app
1098checks for sideloading apps over USB, while still checking apps from other
1099sources like the browser. This can speed up the development process while
1100keeping the security feature enabled.</li>
1101<li><strong>Show hardware layers updates</strong> &mdash; Flashes hardware
1102layers green when they update.</li>
1103<li><strong>Show GPU overdraw</strong> &mdash; Highlights GPU overdraw
1104areas.</li>
1105<li><strong>Force 4x MSAA</strong> &mdash; Enables 4x MSAA in Open GL ES 2.0
1106apps.</li>
1107<li><strong>Simulate secondary displays</strong> &mdash; Creates one or more
1108non-secure overlay windows on the current screen for use as a simulated remote
1109display. You can control the simulated display’s size and density.</li>
1110<li><strong>Enable OpenGL traces</strong> &mdash; Lets you trace OpenGL
1111execution using Logcat, Systrace, or callstack on glGetError.</li>
1112</ul>
1113
1114<h2 id="42-platform-tech" style="padding-top:1em;clear:left;">New Platform Technologies</h2>
1115
1116<p>Android 4.2 includes a variety of new and <strong>enhanced platform technologies</strong> to
1117support innovative communications use-cases across a broad range of hardware
1118devices. In most cases, the new platform technologies and enhancements do not directly
1119affect your apps, so you can benefit from them without any modification.</p>
1120
1121<h3 id="42-security">Security enhancements</h3>
1122
1123<p>Every Android release includes dozens of security enhancements to protect
1124users.  Here are some of the enhancements in Android 4.2:</p>
1125
1126<ul>
1127<li><strong>Application verification</strong> &mdash; Users can choose to enable
1128“Verify Apps" and have applications screened by an application verifier, prior
1129to installation.  App verification can alert the user if they try to install an
1130app that might be harmful; if an application is especially bad, it can block
1131installation.</li>
1132<li><strong>More control of premium SMS</strong> &mdash; Android will provide a
1133notification if an application attempts to send SMS to a short code that uses
1134premium services which might cause additional charges.  The user can choose
1135whether to allow the application to send the message or block it.</li>
1136<li><strong>Always-on VPN</strong> &mdash;  VPN can be configured so that
1137applications will not have access to the network until a VPN connection is
1138established.  This prevents applications from sending data across other
1139networks.</li>
1140<li><strong>Certificate Pinning</strong> &mdash; The libcore SSL implementation
1141now supports certificate pinning.  Pinned domains will receive a certificate
1142validation failure if the certificate does not chain to a set of expected
1143certificates.  This protects against possible compromise of Certificate
1144Authorities.</li>
1145<li><strong>Improved display of Android permissions</strong> &mdash; Permissions
1146have been organized into groups that are more easily understood by users.
1147During review of the permissions, the user can click on the permission to see
1148more detailed information about the permission.</li>
1149<li><strong>installd hardening</strong> &mdash; The installd daemon does not run
1150as the root user, reducing potential attack surface for root privilege
1151escalation.</li>
1152<li><strong>init script hardening</strong> &mdash;  init scripts now apply
1153O_NOFOLLOW semantics to prevent symlink related attacks.</li>
1154<li><strong>FORTIFY_SOURCE</strong> &mdash;  Android now implements
1155FORTIFY_SOURCE. This is used by system libraries and applications to prevent
1156memory corruption.</li>
1157<li><strong>ContentProvider default configuration</strong> &mdash; Applications
1158which target API level 17 will have “export” set to “false” by default for each
1159ContentProvider, reducing default attack surface for applications.</li>
1160<li><strong>Cryptography</strong> &mdash; Modified the default implementations
1161of SecureRandom and Cipher.RSA to use OpenSSL.  Added  SSLSocket support for
1162TLSv1.1 and TLSv1.2 using OpenSSL 1.0.1</li>
1163<li><strong>Security Fixes</strong> &mdash; Upgraded open source libraries with
1164security fixes include WebKit, libpng, OpenSSL, and LibXML. Android 4.2 also
1165includes fixes for Android-specific vulnerabilities. Information about these
1166vulnerabilities has been provided to Open Handset Alliance members and fixes are
1167available in Android Open Source Project.  To improve security, some devices
1168with earlier versions of Android may also include these fixes.</li>
1169</ul>
1170
1171<h3 id="42-bt-stack">New Bluetooth stack</h3>
1172
1173Android 4.2 introduces a new Bluetooth stack optimized for use with Android
1174devices. The new Bluetooth stack developed in collaboration between Google and
1175Broadcom replaces the stack based on BlueZ and provides improved compatibility
1176and reliability.
1177
1178<h3 id="42-audio">Low-latency audio</h3>
1179
1180<p>Android 4.2 improves support for low-latency audio playback, starting from the
1181improvements made in Android 4.1 release for audio output latency using OpenSL
1182ES, Soundpool and tone generator APIs. These improvements depend on hardware
1183support &mdash; devices that offer these low-latency audio features can
1184advertise their support to apps through a hardware feature constant. New
1185AudioManager APIs are provided to query the native audio sample rate and buffer
1186size, for use on devices which claim this feature.</p>
1187
1188<h3 id="42-camera-interface">New camera hardware interface</h3>
1189
1190Android 4.2 introduces a new implementation of the camera stack. The camera
1191subsystem includes the implementations for components in the camera pipeline
1192such as burst mode capture with processing controls.
1193
1194<h3 id="42-nfc-interface">New NFC hardware interface and controller interface</h3>
1195
1196Android 4.2 introduces support for controllers based on the NCI standard from
1197the NFC-Forum. NCI provides a standard communication protocol between an NFC
1198Controller (NFCC) and a device Host, and the new NFC stack developed in
1199collaboration between Google and Broadcom supports it.
1200
1201<h3 id="42-dalvik">Dalvik runtime optimizations</h3>
1202
1203<p>The Dalvik runtime includes enhancements for performance and security across
1204a wider range of architectures:</p>
1205<ul>
1206<li>x86 JIT support from Intel and MIPS JIT support from MIPS</li>
1207<li>Optimized garbage-collection parameters for devices with > 512MB</li>
1208<li>Default implementations of SecureRandom and Cipher.RSA now use OpenSSL</li>
1209<li>SSLSocket support for TLSv1.1 and TLSv1.2 via OpenSSL 1.0.1</li>
1210<li>New intrinsic support for StrictMath methods abs, min, max, and sqrt</li>
1211<li>BouncyCastle updated to 1.47</li>
1212<li>zlib updated to 1.27</li>
1213<li>dlmalloc updated to 2.8.6</li>
1214</ul>
1215
1216</div> <!-- END ANDROID 4.2 -->
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241<!-- BEGIN ANDROID 4.1 -->
1242<div id="android-41" class="version-section">
1243
1244<div style="float:right;width:320px;padding:0px 0px 0px 34px;clear:both">
1245<div>
1246<img src="{@docRoot}images/jb-android-4.1.png" height="426" width="320">
1247</div>
1248</div>
1249<p>Welcome to Android 4.1 the first version of Jelly Bean!</p>
1250
1251<p>Android 4.1 is the fastest and smoothest version of Android yet. We’ve made
1252improvements throughout the platform and added great new features
1253for users and developers. This document provides a glimpse of what's new for developers.
1254
1255<p>See the <a href="{@docRoot}about/versions/android-4.1.html">Android 4.1 APIs</a> document for a detailed look at the new developer APIs.</p>
1256
1257<p>Find out more about the Jelly Bean features for users at <a href="http://www.android.com/whatsnew">www.android.com</a>.</p>
1258
1259
1260<h2 id="performance">Faster, Smoother, More Responsive</h2>
1261
1262<p>Android 4.1 is optimized to deliver Android's best performance and lowest touch latency, in an effortless, intuitive UI.</p>
1263
1264<p>To ensure a consistent framerate, Android 4.1 extends <strong>vsync timing</strong> across all drawing and animation done by the Android framework. Everything runs in lockstep against a 16 millisecond vsync heartbeat &mdash; application rendering, touch events, screen composition, and display refresh &mdash; so frames don’t get ahead or behind.</p>
1265
1266<p>Android 4.1 also adds <strong>triple buffering</strong> in the graphics pipeline, for more consistent rendering that makes everything feel smoother, from scrolling to paging and animations.</p>
1267
1268<p>Android 4.1 reduces touch latency not only by <strong>synchronizing touch</strong> to vsync timing, but also by actually <strong>anticipating</strong> where your finger will be at the time of the screen refresh. This results in a more reactive and uniform touch response. In addition, after periods of inactivity, Android applies a <strong>CPU input boost</strong> at the next touch event, to make sure there’s no latency.</p>
1269
1270<p><strong>Tooling</strong> can help you get the absolute best performance out of your apps. Android 4.1 is designed to work with a new tool called <strong>systrace</strong>, which collects data directly from the Linux kernel to produce an overall picture of system activities. The data is represented as a group of vertically stacked time series graphs, to help isolate rendering interruptions and other issues. The tool is available now in the <a href="{@docRoot}tools/index.html">Android SDK</a> (Tools R20 or higher)</p>
1271
1272
1273<div style="float:left;margin:12px 24px 0px 0px;">
1274<img src="{@docRoot}images/jb-accessibility-focus-250.png" width="240px" height="469">
1275</div>
1276
1277<div style="width:85%;padding-top:16px;">
1278<h2 id="accessibility">Enhanced Accessibility</h2>
1279
1280<p>New APIs for accessibility services let you handle gestures and manage <strong>accessibility focus</strong> as the user moves through the on-screen elements and navigation buttons using accessibility gestures, accessories, and other input. The Talkback system and explore-by-touch are redesigned to use accessibility focus for easier use and offer a complete set of APIs for developers.</p>
1281
1282<p>Accessibility services can link their own <strong>tutorials</strong> into the Accessibility settings, to help users configure and use their services.</p>
1283
1284<p>Apps that use standard View components <strong>inherit support</strong> for the new accessibility features automatically, without any changes in their code. Apps that use custom Views can use new accessibility node APIs to indicate the parts of the View that are of interest to accessibility services. </p>
1285
1286</div>
1287
1288<div style="clear:both;padding-top:1px;">
1289
1290<h2 id="intl">Support for International Users</h2>
1291
1292<div style="clear:both;padding-top:16px;float:right;">
1293
1294<div style="float:right;margin-left:18px;fpadding-top:90px;padding-bottom:60px">
1295<img src="{@docRoot}images/jb-r2l.png" width="280" height="356">
1296</div>
1297</div>
1298
1299<h3>Bi-Directional Text and Other Language Support</h3>
1300
1301<p>Android 4.1 helps you to reach more users through support for <strong>bi-directional text</strong> in TextView and EditText elements. Apps can display text or handle text editing in left-to-right or right-to-left scripts. Apps can make use of new Arabic and Hebrew locales and associated fonts.</p>
1302
1303<p>Other types of new language support include:</p>
1304<ul>
1305<li>Additional Indic languages: Kannada, Telugu, and Malayalam</li>
1306<li>The new Emoji characters from Unicode version 6.0</li>
1307<li>Better glyph support for Japanese users (renders Japanese-specific versions of glyphs when system language is set to Japanese)</li>
1308<li>Arabic glyphs optimized for WebViews in addition to the Arabic glyphs for TextViews</li>
1309<li>Vertical Text support in WebViews, including Ruby Text and additional Vertical Text glyphs</li>
1310<li>Synthetic Bold is now available for all fonts that don't have dedicated bold glyphs</li>
1311</ul>
1312
1313<h3>User-installable keymaps</h3>
1314
1315<p>The platform now supports <strong>user-installable keyboard maps</strong>, such as for additional international keyboards and special layout types. By default, Android 4.1 includes 27 international keymaps for keyboards, including Dvorak. When users connect a keyboard, they can go to the Settings app and select one or more keymaps that they want to use for that keyboard. When typing, users can switch between keymaps using a shortcut (ctrl-space).</p>
1316
1317<p>You can create an app to <strong>publish additional keymaps</strong> to the system. The APK would include the keyboard layout resources in it, based on standard Android keymap format. The application can offer additional keyboard layouts to the user by declaring a suitable broadcast receiver for ACTION_QUERY_KEYBOARD_LAYOUTS in its manifest. </p>
1318</div>
1319
1320
1321<h2 id="ui">New Ways to Create Beautiful UI</h2>
1322
1323
1324<div style="float:right;margin:22px 0px 0px 24px;width:280px;">
1325<div>
1326<!-- <img src="{@docRoot}images/jd-notif-cd.png" style="width:200px"> -->
1327<img src="{@docRoot}images/jb-notif-ex1.png" width="280" height="548">
1328</div>
1329<p class="image-caption" style="padding:.5em">Developers can create custom notification styles
1330like those shown in the examples above to display rich content and actions.</p>
1331</div>
1332
1333<h3>Expandable notifications</h3>
1334
1335<p>Notifications have long been a unique and popular feature on Android. Developers can use them to place important or time-based information in front of users in the notification bar, outside of the app’s normal UI.</p>
1336
1337<p>Android 4.1 brings a major update to the Android notifications framework. Apps can now display <strong>larger, richer notifications</strong> to users that can be expanded and collapsed with a pinch or swipe. Notifications support <strong>new types of content</strong>, including photos, have configurable priority, and can even include multiple actions.</p>
1338
1339<p>Through an improved <strong>notification builder</strong>, apps can create notifications that use a larger area, up to 256 dp in height. Three <strong>templated notification styles</strong> are available:</p>
1340
1341<ul>
1342<li>BigTextStyle &mdash; a notification that includes a multiline TextView object.</li>
1343<li>BigInboxStyle &mdash; a notification that shows any kind of list such as messages, headlines, and so on.</li>
1344<li>BigPictureStyle &mdash; a notification that showcases visual content such as a bitmap.</li>
1345</ul>
1346
1347<p>In addition to the templated styles, you can create your own notification styles <strong>using any remote View</strong>.</p>
1348
1349<p>Apps can add up to three <strong>actions</strong> to a notification, which are displayed below the notification content. The actions let the users respond directly to the information in the notification in alternative ways. such as by email or by phone call, without visiting the app.</p>
1350
1351<p>With expandable notifications, apps can give more information to the user, effortlessly and on demand. Users remain in control and can long-press any notification to get information about the sender and optionally  disable further notifications from the app.</p>
1352
1353<div style="float:left;margin:66px 30px 0px 0px;width:280px;">
1354<div>
1355<img src="{@docRoot}images/jb-appwidgets.png" width="280" height="548">
1356</div>
1357<p class="image-caption" style="padding:.5em"><span
1358style="font-weight:500;">App Widgets</span> can resize automatically to fit the home screen and load different content as their sizes change.</p>
1359</div>
1360
1361<div style="padding-top:1px;clear:right;">
1362
1363
1364<h3>Resizable app widgets</h3>
1365
1366<p>Android 4.1 introduces improved App Widgets that can <strong>automatically resize</strong>, based on where the user drops them on the home screen, the size to which the user expands them, and the amount of room available on the home screen. New App Widget APIs let you take advantage of this to <strong>optimize your app widget content</strong> as the size of widgets changes.</p>
1367
1368<p>When a widget changes size, the system notifies the host app’s widget provider, which can reload the content in the widget as needed. For example, a widget could display larger, richer graphics or additional functionality or options. Developers can still maintain control over maximum and minimum sizes and can update other widget options whenever needed. </p>
1369
1370<p>You can also supply separate landscape and portrait layouts for your widgets, which the system inflates as appropriate when the screen orientation changes.</p>
1371
1372<p>App widgets can now be displayed in third party launchers and other host apps through a new bind Intent (AppWidgetManager.ACTION_APPWIDGET_BIND).</p>
1373
1374</div>
1375
1376<h3>Simplified task navigation</h3>
1377
1378<p>Android 4.1 makes it easy for you to manage the “Up” navigation that’s available to users from inside of your apps and helps ensure a consistent experience for users.</p>
1379
1380<p>You can <strong>define the intended Up navigation</strong> for individual Activity components of your UI by adding a new <strong>XML attribute</strong> in the app’s manifest file. At run time, as Activities are launched, the system extracts the Up navigation tree from the manifest file and automatically creates the Up affordance navigation in the action bar. Developers who declare Up navigation in the manifest no longer need to manage navigation by callback at run time, although they can also do so if needed.</p>
1381
1382<p>Also available is a new <strong>TaskStackBuilder</strong> class that lets you quickly put together a synthetic task stack to start immediately or to use when an Activity is launched from a PendingIntent. Creating a synthetic task stack is especially useful when users launch Activities from remote views, such as from Home screen widgets and notifications, because it lets the developer provide a managed, consistent experience on Back navigation.</p>
1383
1384<h3>Easy animations for Activity launch</h3>
1385
1386<p>You can use a new helper class, <strong>ActivityOptions</strong>, to create and control the animation displayed when you launch your Activities. Through the helper class, you can specify custom animation resources to be used when the activity is launched, or request new zoom animations that start from any rectangle you specify on screen and that optionally include a thumbnail bitmap.</p>
1387
1388<h3>Transitions to Lights Out and Full Screen Modes</h3>
1389
1390<p>New system UI flags in View let you to cleanly transition from a normal application UI (with action bar, navigation bar, and system bar visible), to "lights out mode" (with status bar and action bar hidden and navigation bar dimmed) or "full screen mode" (with status bar, action bar, and navigation bar all hidden). </p>
1391
1392<h3>New types of remoteable Views</h3>
1393
1394<p>Developers can now use <strong>GridLayout</strong> and <strong>ViewStub</strong> views in Home screen widgets and notifications. GridLayout lets you structure the content of your remote views and manage child views alignments with a shallower UI hierarchy. ViewStub is an invisible, zero-sized View that can be used to lazily inflate layout resources at runtime.</p>
1395
1396<h3>Live wallpaper preview</h3>
1397
1398<p>Android 4.1 makes it easier for users to <strong>find and install Live Wallpapers</strong> from apps that include them. If your app includes Live Wallpapers, you can now start an Activity (ACTION_CHANGE_LIVE_WALLPAPER) that shows the user a preview of the Live Wallpaper from your own app. From the preview, users can directly load the Live Wallpaper.</p>
1399
1400<h3>Higher-resolution contact photos</h3>
1401
1402<p>With Android 4.1, you can store <strong>contact photos</strong> that are as large as <strong>720 x 720</strong>, making contacts even richer and more personal. Apps can store and retrieve contact photos at that size or use any other size needed. The maximum photo size supported on specific devices may vary, so apps should <strong>query the built-in contacts provider</strong> at run time to obtain the max size for the current device. </p>
1403
1404
1405<h2 id="input">New Input Types and Capabilities</h2>
1406
1407<h3>Find out about devices being added and removed</h3>
1408
1409<p>Apps can <strong>register to be notified</strong> when any new input devices are attached, by USB, Bluetooth, or any other connection type. They can use this information to change state or capabilities as needed. For example, a game could receive notification that a new keyboard or joystick is attached, indicating the presence of a new player.</p>
1410
1411<h3>Query the capabilities of input devices</h3>
1412
1413<p>Android 4.1 includes APIs that let apps and games take full advantage of all input devices that are connected and available.</p>
1414
1415<p>Apps can query the device manager to enumerate all of the input devices currently attached and learn about the capabilities of each.</p>
1416
1417<h3>Control vibrator on input devices</h3>
1418
1419<p>Among other capabilities, apps can now make use of any <strong>vibrator service</strong> associated with an attached input device, such as for <strong>Rumble Pak</strong> controllers.</p>
1420
1421
1422<h2 id="graphics">Animation and Graphics</h2>
1423
1424<h3>Vsync for apps</h3>
1425
1426<p>Extending vsync across the Android framework leads to a more consistent framerate and a smooth, steady UI. So that apps also benefit, Android 4.1 <strong>extends vsync timing</strong> to all drawing and animations initiated by apps. This lets them optimize operations on the UI thread and provides a stable timebase for synchronization.</p>
1427
1428<p>Apps can take advantage of vsync timing for free, through Android’s <strong>animation framework</strong>. The animation framework now uses vsync timing to automatically handle synchronization across animators.</p>
1429
1430<p>For specialized uses, apps can access vsync timing through APIs exposed by a new Choreographer class. Apps can request invalidation on the next vsync frame &mdash; a good way to schedule animation when the app is not using the animation framework. For more advanced uses, apps can post a callback that the Choreographer class will run on the next frame. </p>
1431
1432<h3>New animation actions and transition types</h3>
1433
1434<p>The animation framework now lets you define start and end actions to take when running ViewPropertyAnimator animations, to help synchronize them with other animations or actions in the application. The action can run any runnable object. For example, the runnable might specify another animation to start when the previous one finishes.</p>
1435
1436<p>You can also now specify that a ViewPropertyAnimator use a layer during the course of its animation. Previously, it was a best practice to animate complicated views by setting up a layer prior to starting an animation and then handling an onAnimationEnd() event to remove the layer when the animation finishes. Now, the withLayer() method on ViewPropertyAnimator simplifies this process with a single method call.</p>
1437
1438<p>A new transition type in LayoutTransition enables you to automate animations in response to all layout changes in a ViewGroup.</p>
1439
1440
1441<h2 id="connectivity">New Types of Connectivity</h2>
1442
1443<h3>Android Beam</h3>
1444
1445<p>Android Beam is a popular NFC-based technology that lets users instantly share, just by touching two NFC-enabled phones together.</p>
1446
1447<p>In Android 4.1, Android Beam makes it easier to share images, videos, or other payloads by <strong>leveraging Bluetooth for the data transfer</strong>. When the user triggers a transfer, Android Beam hands over from NFC to Bluetooth, making it really easy to manage the transfer of a file from one device to another.</p>
1448
1449<h3>Wi-Fi Network Service Discovery</h3>
1450
1451<p>Android 4.1 introduces support for multicast <strong>DNS-based service discovery</strong>, which lets applications find and connect to services offered by peer devices over Wi-Fi networks &mdash; including mobile devices, printers, cameras, media players, and others. Developers can take advantage of Wi-Fi network service discovery to build cross-platform or multiplayer games and application experiences.</p>
1452
1453<p>Using the service discovery API, apps can create and register any kind of service, for any other NSD-enabled device to discover. The service is advertised by multicast across the network using a human-readable string identifier, which lets user more easily identify the type of service.  </p>
1454
1455<p>Consumer devices can use the API to scan and discover services available from devices connected to the local Wi-Fi network. After discovery, apps can use the API to resolve the service to an IP address and port through which it can establish a socket connection.</p>
1456
1457<p>You can take advantage of this API to build new features into your apps. For example, you could let users connect to a webcam, a printer, or an app on another mobile device that supports Wi-Fi peer-to-peer connections.  </p>
1458
1459<h3>Wi-Fi P2P Service Discovery</h3>
1460
1461<p><a href="{@docRoot}about/versions/android-4.0-highlights.html">Ice Cream Sandwich</a> introduced
1462support for Wi-Fi Peer-to-Peer (P2P), a technology that lets apps <strong>discover and pair
1463directly</strong>, over a high-bandwidth peer-to-peer connection (in compliance with the Wi-Fi
1464Alliance's <a href="http://www.wi-fi.org/discover-and-learn/wi-fi-direct"
1465 class="external-link">Wi-Fi Direct&trade;</a>
1466certification program). Wi-Fi P2P is an ideal way to share media, photos, files and other types of
1467data and sessions, even where there is no cell network or Wi-Fi available.</p>
1468
1469
1470<p>Android 4.1 takes Wi-Fi P2P further, adding API support for <strong>pre-associated service discovery</strong>. Pre-associated service discovery lets your apps get more useful information from nearby devices about the services they support, before they attempt to connect.  Apps can initiate discovery for a specific service and filter the list of discovered devices to those that actually support the target service or application.</p>
1471
1472<p>For example, this means that your app could discover only devices that are “printers” or that have a specific game available, instead of discovering all nearby Wi-Fi P2P devices. On the other hand, your app can advertise the service it provides to other devices, which can discover it and then negotiate a connection. This greatly simplifies discovery and pairing for users and lets apps take advantage of Wi-Fi P2P more effectively.</p>
1473
1474<p>With Wi-Fi P2P service discovery, you can create apps and <strong>multiplayer games</strong> that can share photos, videos, gameplay, scores, or almost anything else &mdash; all without requiring any Internet or mobile network. Your users can connect using only a direct p2p connection, which avoids using mobile bandwidth.</p>
1475
1476<h3>Network Bandwidth Management</h3>
1477
1478<p>Android 4.1 helps apps <strong>manage data usage</strong> appropriately when the device is <strong>connected to a metered network</strong>, including tethering to a mobile hotspot. Apps can query whether the current network is metered before beginning a large download that might otherwise be relatively expensive to the user. Through the API, you can now get a clear picture of which networks are sensitive to data usage and manage your network activity accordingly.</p>
1479
1480
1481<h2 id="media">New Media Capabilities</h2>
1482
1483<h3>Media codec access</h3>
1484
1485<p>Android 4.1 provides low-level access to platform hardware and software codecs. Apps can query the system to discover what <strong>low-level media codecs</strong> are available on the device and then and use them in the ways they need. For example, you can now create multiple instances of a media codec, queue input buffers, and receive output buffers in return. In addition, the media codec framework supports protected content. Apps can query for an available codec that is able to play protected content with a DRM solution available on the device.</p>
1486
1487<h3>USB Audio</h3>
1488
1489<p>USB audio output support allows hardware vendors to build hardware such as <strong>audio docks</strong> that interface with Android devices. This functionality is also exposed with the Android <strong>Open Accessory Development Kit</strong> (ADK) to give all developers the chance to create their own hardware.</p>
1490
1491<h3>Audio record triggering</h3>
1492
1493<p>Android now lets you <strong>trigger audio recording</strong> based on the completion of an audio playback track. This is useful for  situations such as playing back a tone to cue your users to begin speaking to record their voices. This feature helps you sync up recording so you don’t record audio that is currently being played back and prevents recordings from beginning too late.</p>
1494
1495<h3>Multichannel audio</h3>
1496
1497<p>Android 4.1 supports <strong>multichannel audio</strong> on devices that have hardware multichannel audio out through the <strong>HDMI port</strong>. Multichannel audio lets you deliver rich media experiences to users for applications such as games, music apps, and video players. For devices that do not have the supported hardware, Android automatically downmixes the audio to the number of channels that are supported by the device (usually stereo).</p>
1498
1499<p>Android 4.1 also adds built-in support for encoding/decoding AAC 5.1 audio.</p>
1500
1501<h3>Audio preprocessing</h3>
1502
1503<p>Developers can apply <strong>preprocessing effects</strong> to audio being recorded, such as to apply noise suppression for improving speech recording quality, echo cancellation for acoustic echo, and auto gain control for audio with inconsistent volume levels. Apps that require high quality and clean audio recording will benefit from these preprocessors.</p>
1504
1505<h3>Audio chaining</h3>
1506
1507<p>MediaPlayer supports <strong>chaining audio streams together</strong> to play audio files without pauses. This is useful for apps that require seamless transitions between audio files such as music players to play albums with continuous tracks or games.</p>
1508
1509<h3 id="media-router">Media Router</h3>
1510
1511<p>The new APIs MediaRouter, MediaRouteActionProvider, and MediaRouteButton provide standard mechanisms and UI for <strong>choosing where to play media</strong>. Support is built-in for wired headsets and a2dp bluetooth headsets and speakers, and you can add your own routing options within your own app.</p>
1512
1513<h2 id="renderscript">Renderscript Computation</h2>
1514
1515<p>Android 4.1 extends Renderscript computation to give you more flexibility. You can now <strong>sample textures</strong> in your Renderscript compute scripts, and <strong>new pragmas</strong> are available to define the floating point precision required by your scripts. This lets you enable <strong>NEON instructions</strong> such as fast vector math operations on the CPU path, that wouldn’t otherwise be possible with the full IEEE 754-2008 standard.</p>
1516
1517<p>You can now <strong>debug</strong> your Renderscript compute scripts on <strong>x86-based emulator and hardware devices</strong>. You can also define multiple root-style kernels in a single Renderscript source file.</p>
1518
1519
1520<h2 id="browser">Android Browser and WebView</h2>
1521
1522<p>In Android 4.1, the Android Browser and WebViews include these enhancements:</p>
1523<ul>
1524<li>Better HTML5 video user experience, including touch-to-play/pause and smooth transition from inline to full screen mode. </li>
1525<li>Improved rendering speed and reduced memory usage for better scrolling and zooming performance.</li>
1526<li>Improved HTML5/CSS3/Canvas animation performance.</li>
1527<li>Improved text input.</li>
1528<li>Updated JavaScript Engine (V8) for better JavaScript performance.</li>
1529<li>Support for the updated HTML5 Media Capture specification (the "capture" attribute on input type=file elements).</li>
1530</ul>
1531
1532
1533<h2 id="google">Google APIs and services</h2>
1534
1535<p>To extend the capabilities of Android even further, several new services for Android are available.</p>
1536
1537<h3 id="gcm">Google Cloud Messaging for Android</h3>
1538
1539<p>Google Cloud Messaging (GCM) is a service that lets developers send <strong>short message data</strong> to their users on Android devices, without needing a proprietary sync solution. </p>
1540
1541<p>GCM handles all the details of <strong>queuing messages and delivering them</strong> efficiently to the targeted Android devices. It supports message <strong>multicasting</strong> and can reach up to 1000 connected devices simultaneously with a single request. It also supports message <strong>payloads</strong>, which means that in addition to sending tickle messages to an app on the device, developers can send up to 4K of data. </p>
1542
1543<p>Google Cloud Messaging is completely <strong>free for all developers</strong> and sign-up is easy. See the <a href="{@docRoot}google/gcm/index.html">Google Cloud Messaging</a> page for registration, downloads, and documentation.</p>
1544
1545<h3>App Encryption</h3>
1546
1547<p>Starting with Android 4.1, Google Play will help protect application assets by encrypting all paid apps with a device-specific key before they are delivered and stored on a device.</p>
1548
1549<h3>Smart App Updates</h3>
1550
1551<p>Smart app updates is a new feature of Google Play that introduces a better way of delivering <strong>app updates</strong> to devices. When developers publish an update, Google Play now delivers only the <strong>bits that have changed</strong> to devices, rather than the entire APK. This makes the updates much lighter-weight in most cases, so they are faster to download, save the device’s battery, and conserve bandwidth usage on users’ mobile data plan. On average, a smart app update is about <strong>1/3 the size</strong> of a full APK update.</p>
1552
1553<h3 id="gps">Google Play services</h3>
1554
1555<p>Google Play services helps developers to <strong>integrate Google services</strong> such as authentication and Google+ into their apps delivered through Google Play.</p>
1556
1557<p>Google Play services is automatically provisioned to end user devices by Google Play, so all you need is a <strong>thin client library</strong> in your apps.</p>
1558
1559<p>Because your app only contains the small client library, you can take advantage of these services without a big increase in download size and storage footprint. Also, Google Play will <strong>deliver regular updates</strong> to the services, without developers needing to publish app updates to take advantage of them.</p>
1560
1561<p>For more information about the APIs included in Google Play Services, see the <a href="http://developers.google.com/android/google-play-services/index.html">Google Play services</a> developer page.</p>
1562
1563</div> <!-- END ANDROID 4.1 -->
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