1 #ifndef	ANTLR3REWRITESTREAM_H
2 #define	ANTLR3REWRITESTREAM_H
3 
4 // [The "BSD licence"]
5 // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
6 // http://www.temporal-wave.com
7 // http://www.linkedin.com/in/jimidle
8 //
9 // All rights reserved.
10 //
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12 // modification, are permitted provided that the following conditions
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15 //    notice, this list of conditions and the following disclaimer.
16 // 2. Redistributions in binary form must reproduce the above copyright
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19 // 3. The name of the author may not be used to endorse or promote products
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32 
33 #include    <antlr3defs.h>
34 #include    <antlr3collections.h>
35 #include    <antlr3commontreeadaptor.h>
36 #include	<antlr3baserecognizer.h>
37 
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41 
42 /// A generic list of elements tracked in an alternative to be used in
43 /// a -> rewrite rule.
44 ///
45 /// In the C implementation, all tree oriented streams return a pointer to
46 /// the same type: pANTLR3_BASE_TREE. Anything that has subclassed from this
47 /// still passes this type, within which there is a super pointer, which points
48 /// to it's own data and methods. Hence we do not need to implement this as
49 /// the equivalent of an abstract class, but just fill in the appropriate interface
50 /// as usual with this model.
51 ///
52 /// Once you start next()ing, do not try to add more elements.  It will
53 /// break the cursor tracking I believe.
54 ///
55 ///
56 /// \see #pANTLR3_REWRITE_RULE_NODE_STREAM
57 /// \see #pANTLR3_REWRITE_RULE_ELEMENT_STREAM
58 /// \see #pANTLR3_REWRITE_RULE_SUBTREE_STREAM
59 ///
60 /// TODO: add mechanism to detect/puke on modification after reading from stream
61 ///
62 typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct
63 {
64 
65     /// Cursor 0..n-1.  If singleElement!=NULL, cursor is 0 until you next(),
66     /// which bumps it to 1 meaning no more elements.
67     ///
68     ANTLR3_UINT32		  cursor;
69 
70     /// Track single elements w/o creating a list.  Upon 2nd add, alloc list
71     ///
72     void			* singleElement;
73 
74     /// The list of tokens or subtrees we are tracking
75     ///
76     pANTLR3_VECTOR		  elements;
77 
78     /// Indicates whether we should free the vector or it was supplied to us
79     ///
80     ANTLR3_BOOLEAN		  freeElements;
81 
82     /// The element or stream description; usually has name of the token or
83     /// rule reference that this list tracks.  Can include rulename too, but
84     /// the exception would track that info.
85     ///
86     void				* elementDescription;
87 
88 	/// Pointer to the tree adaptor in use for this stream
89 	///
90     pANTLR3_BASE_TREE_ADAPTOR	  adaptor;
91 
92 	/// Once a node / subtree has been used in a stream, it must be dup'ed
93 	/// from then on.  Streams are reset after sub rules so that the streams
94 	/// can be reused in future sub rules.  So, reset must set a dirty bit.
95 	/// If dirty, then next() always returns a dup.
96 	///
97 	ANTLR3_BOOLEAN				dirty;
98 
99 	// Pointer to the recognizer shared state to which this stream belongs
100 	//
101 	pANTLR3_BASE_RECOGNIZER		rec;
102 
103     //   Methods
104 
105     /// Reset the condition of this stream so that it appears we have
106     ///  not consumed any of its elements.  Elements themselves are untouched.
107     ///
108     void		(*reset)				(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
109 
110     /// Add a new pANTLR3_BASE_TREE to this stream
111     ///
112     void		(*add)					(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void *el, void (ANTLR3_CDECL *freePtr)(void *));
113 
114     /// Return the next element in the stream.  If out of elements, throw
115     /// an exception unless size()==1.  If size is 1, then return elements[0].
116     ///
117 	void *					(*next)					(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
118     pANTLR3_BASE_TREE		(*nextTree)				(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
119     void *					(*nextToken)			(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
120     void *					(*_next)				(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
121 
122     /// When constructing trees, sometimes we need to dup a token or AST
123     ///	subtree.  Dup'ing a token means just creating another AST node
124     /// around it.  For trees, you must call the adaptor.dupTree().
125     ///
126     void *		(*dup)					(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el);
127 
128     /// Ensure stream emits trees; tokens must be converted to AST nodes.
129     /// AST nodes can be passed through unmolested.
130     ///
131     pANTLR3_BASE_TREE	(*toTree)		(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el);
132 
133     /// Returns ANTLR3_TRUE if there is a next element available
134     ///
135     ANTLR3_BOOLEAN	(*hasNext)			(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
136 
137     /// Treat next element as a single node even if it's a subtree.
138     /// This is used instead of next() when the result has to be a
139     /// tree root node.  Also prevents us from duplicating recently-added
140     /// children; e.g., ^(type ID)+ adds ID to type and then 2nd iteration
141     /// must dup the type node, but ID has been added.
142     ///
143     /// Referencing to a rule result twice is ok; dup entire tree as
144     /// we can't be adding trees; e.g., expr expr.
145     ///
146     pANTLR3_BASE_TREE	(*nextNode)		(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
147 
148     /// Number of elements available in the stream
149     ///
150     ANTLR3_UINT32	(*size)				(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
151 
152     /// Returns the description string if there is one available (check for NULL).
153     ///
154     void *			(*getDescription)	(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
155 
156     void		(*free)					(struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
157 
158 }
159     ANTLR3_REWRITE_RULE_ELEMENT_STREAM;
160 
161 /// This is an implementation of a token stream, which is basically an element
162 ///  stream that deals with tokens only.
163 ///
164 typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_TOKEN_STREAM;
165 
166 /// This is an implementation of a subtree stream which is a set of trees
167 ///  modelled as an element stream.
168 ///
169 typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_SUBTREE_STREAM;
170 
171 /// This is an implementation of a node stream, which is basically an element
172 ///  stream that deals with tree nodes only.
173 ///
174 typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_NODE_STREAM;
175 
176 #ifdef __cplusplus
177 }
178 #endif
179 
180 #endif
181