1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #ifndef ANDROID_ASSET_MANAGER_H
19 #define ANDROID_ASSET_MANAGER_H
20 
21 #ifdef __cplusplus
22 extern "C" {
23 #endif
24 
25 struct AAssetManager;
26 typedef struct AAssetManager AAssetManager;
27 
28 struct AAssetDir;
29 typedef struct AAssetDir AAssetDir;
30 
31 struct AAsset;
32 typedef struct AAsset AAsset;
33 
34 /* Available modes for opening assets */
35 enum {
36     AASSET_MODE_UNKNOWN      = 0,
37     AASSET_MODE_RANDOM       = 1,
38     AASSET_MODE_STREAMING    = 2,
39     AASSET_MODE_BUFFER       = 3
40 };
41 
42 
43 /**
44  * Open the named directory within the asset hierarchy.  The directory can then
45  * be inspected with the AAssetDir functions.  To open the top-level directory,
46  * pass in "" as the dirName.
47  *
48  * The object returned here should be freed by calling AAssetDir_close().
49  */
50 AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
51 
52 /**
53  * Open an asset.
54  *
55  * The object returned here should be freed by calling AAsset_close().
56  */
57 AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
58 
59 /**
60  * Iterate over the files in an asset directory.  A NULL string is returned
61  * when all the file names have been returned.
62  *
63  * The returned file name is suitable for passing to AAssetManager_open().
64  *
65  * The string returned here is owned by the AssetDir implementation and is not
66  * guaranteed to remain valid if any other calls are made on this AAssetDir
67  * instance.
68  */
69 const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
70 
71 /**
72  * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
73  */
74 void AAssetDir_rewind(AAssetDir* assetDir);
75 
76 /**
77  * Close an opened AAssetDir, freeing any related resources.
78  */
79 void AAssetDir_close(AAssetDir* assetDir);
80 
81 /**
82  * Attempt to read 'count' bytes of data from the current offset.
83  *
84  * Returns the number of bytes read, zero on EOF, or < 0 on error.
85  */
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
87 
88 /**
89  * Seek to the specified offset within the asset data.  'whence' uses the
90  * same constants as lseek()/fseek().
91  *
92  * Returns the new position on success, or (off_t) -1 on error.
93  */
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
95 
96 /**
97  * Seek to the specified offset within the asset data.  'whence' uses the
98  * same constants as lseek()/fseek().
99  *
100  * Uses 64-bit data type for large files as opposed to the 32-bit type used
101  * by AAsset_seek.
102  *
103  * Returns the new position on success, or (off64_t) -1 on error.
104  */
105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
106 
107 /**
108  * Close the asset, freeing all associated resources.
109  */
110 void AAsset_close(AAsset* asset);
111 
112 /**
113  * Get a pointer to a buffer holding the entire contents of the assset.
114  *
115  * Returns NULL on failure.
116  */
117 const void* AAsset_getBuffer(AAsset* asset);
118 
119 /**
120  * Report the total size of the asset data.
121  */
122 off_t AAsset_getLength(AAsset* asset);
123 
124 /**
125  * Report the total size of the asset data. Reports the size using a 64-bit
126  * number insted of 32-bit as AAsset_getLength.
127  */
128 off64_t AAsset_getLength64(AAsset* asset);
129 
130 /**
131  * Report the total amount of asset data that can be read from the current position.
132  */
133 off_t AAsset_getRemainingLength(AAsset* asset);
134 
135 /**
136  * Report the total amount of asset data that can be read from the current position.
137  *
138  * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
139  */
140 off64_t AAsset_getRemainingLength64(AAsset* asset);
141 
142 /**
143  * Open a new file descriptor that can be used to read the asset data. If the
144  * start or length cannot be represented by a 32-bit number, it will be
145  * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
146  *
147  * Returns < 0 if direct fd access is not possible (for example, if the asset is
148  * compressed).
149  */
150 int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
151 
152 /**
153  * Open a new file descriptor that can be used to read the asset data.
154  *
155  * Uses a 64-bit number for the offset and length instead of 32-bit instead of
156  * as AAsset_openFileDescriptor does.
157  *
158  * Returns < 0 if direct fd access is not possible (for example, if the asset is
159  * compressed).
160  */
161 int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
162 
163 /**
164  * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
165  * mmapped).
166  */
167 int AAsset_isAllocated(AAsset* asset);
168 
169 
170 
171 #ifdef __cplusplus
172 };
173 #endif
174 
175 #endif      // ANDROID_ASSET_MANAGER_H
176