1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.bullet.util;
33 
34 import com.jme3.math.Vector3f;
35 import com.jme3.util.BufferUtils;
36 import java.nio.FloatBuffer;
37 import java.util.ArrayList;
38 
39 /**
40  *
41  * @author normenhansen
42  */
43 public class DebugMeshCallback {
44 
45     private ArrayList<Vector3f> list = new ArrayList<Vector3f>();
46 
addVector(float x, float y, float z, int part, int index)47     public void addVector(float x, float y, float z, int part, int index) {
48         list.add(new Vector3f(x, y, z));
49     }
50 
getVertices()51     public FloatBuffer getVertices() {
52         FloatBuffer buf = BufferUtils.createFloatBuffer(list.size() * 3);
53         for (int i = 0; i < list.size(); i++) {
54             Vector3f vector3f = list.get(i);
55             buf.put(vector3f.x);
56             buf.put(vector3f.y);
57             buf.put(vector3f.z);
58         }
59         return buf;
60     }
61 }
62