1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package com.jme3.bullet.util; 33 34 import com.jme3.math.Vector3f; 35 import com.jme3.util.BufferUtils; 36 import java.nio.FloatBuffer; 37 import java.util.ArrayList; 38 39 /** 40 * 41 * @author normenhansen 42 */ 43 public class DebugMeshCallback { 44 45 private ArrayList<Vector3f> list = new ArrayList<Vector3f>(); 46 addVector(float x, float y, float z, int part, int index)47 public void addVector(float x, float y, float z, int part, int index) { 48 list.add(new Vector3f(x, y, z)); 49 } 50 getVertices()51 public FloatBuffer getVertices() { 52 FloatBuffer buf = BufferUtils.createFloatBuffer(list.size() * 3); 53 for (int i = 0; i < list.size(); i++) { 54 Vector3f vector3f = list.get(i); 55 buf.put(vector3f.x); 56 buf.put(vector3f.y); 57 buf.put(vector3f.z); 58 } 59 return buf; 60 } 61 } 62