1 /**************************************************************************
2  *
3  * Copyright 2010, VMware, inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 
TAG(do_cliptest)30 static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
31                                  struct draw_vertex_info *info )
32 {
33    struct vertex_header *out = info->verts;
34    const float *scale = pvs->draw->viewport.scale;
35    const float *trans = pvs->draw->viewport.translate;
36    /* const */ float (*plane)[4] = pvs->draw->plane;
37    const unsigned pos = draw_current_shader_position_output(pvs->draw);
38    const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw);
39    unsigned cd[2];
40    const unsigned ef = pvs->draw->vs.edgeflag_output;
41    const unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable;
42    const unsigned flags = (FLAGS);
43    unsigned need_pipeline = 0;
44    unsigned j;
45    unsigned i;
46    bool have_cd = false;
47    cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0);
48    cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1);
49 
50    if (cd[0] != pos || cd[1] != pos)
51      have_cd = true;
52 
53    for (j = 0; j < info->count; j++) {
54       float *position = out->data[pos];
55       unsigned mask = 0x0;
56 
57       initialize_vertex_header(out);
58 
59       if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND |
60                    DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) {
61          float *clipvertex = position;
62 
63          if ((flags & DO_CLIP_USER) && cv != pos)
64             clipvertex = out->data[cv];
65 
66          for (i = 0; i < 4; i++) {
67             out->clip[i] = clipvertex[i];
68             out->pre_clip_pos[i] = position[i];
69          }
70 
71          /* Do the hardwired planes first:
72           */
73          if (flags & DO_CLIP_XY_GUARD_BAND) {
74             if (-0.50 * position[0] + position[3] < 0) mask |= (1<<0);
75             if ( 0.50 * position[0] + position[3] < 0) mask |= (1<<1);
76             if (-0.50 * position[1] + position[3] < 0) mask |= (1<<2);
77             if ( 0.50 * position[1] + position[3] < 0) mask |= (1<<3);
78          }
79          else if (flags & DO_CLIP_XY) {
80             if (-position[0] + position[3] < 0) mask |= (1<<0);
81             if ( position[0] + position[3] < 0) mask |= (1<<1);
82             if (-position[1] + position[3] < 0) mask |= (1<<2);
83             if ( position[1] + position[3] < 0) mask |= (1<<3);
84          }
85 
86          /* Clip Z planes according to full cube, half cube or none.
87           */
88          if (flags & DO_CLIP_FULL_Z) {
89             if ( position[2] + position[3] < 0) mask |= (1<<4);
90             if (-position[2] + position[3] < 0) mask |= (1<<5);
91          }
92          else if (flags & DO_CLIP_HALF_Z) {
93             if ( position[2]               < 0) mask |= (1<<4);
94             if (-position[2] + position[3] < 0) mask |= (1<<5);
95          }
96 
97          if (flags & DO_CLIP_USER) {
98             unsigned ucp_mask = ucp_enable;
99             int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance;
100             while (ucp_mask) {
101                unsigned plane_idx = ffs(ucp_mask)-1;
102                ucp_mask &= ~(1 << plane_idx);
103                plane_idx += 6;
104 
105                /*
106                 * for user clipping check if we have a clip distance output
107                 * and the shader has written to it, otherwise use clipvertex
108                 * to decide when the plane is clipping.
109                 */
110                if (have_cd && num_written_clipdistance) {
111                   float clipdist;
112                   i = plane_idx - 6;
113                   out->have_clipdist = 1;
114                   /* first four clip distance in first vector etc. */
115                   if (i < 4)
116                      clipdist = out->data[cd[0]][i];
117                   else
118                      clipdist = out->data[cd[1]][i-4];
119                   if (clipdist < 0)
120                      mask |= 1 << plane_idx;
121                } else {
122                   if (dot4(clipvertex, plane[plane_idx]) < 0)
123                      mask |= 1 << plane_idx;
124                }
125             }
126          }
127 
128          out->clipmask = mask;
129          need_pipeline |= out->clipmask;
130       }
131 
132       if ((flags & DO_VIEWPORT) && mask == 0)
133       {
134 	 /* divide by w */
135 	 float w = 1.0f / position[3];
136 
137 	 /* Viewport mapping */
138 	 position[0] = position[0] * w * scale[0] + trans[0];
139 	 position[1] = position[1] * w * scale[1] + trans[1];
140 	 position[2] = position[2] * w * scale[2] + trans[2];
141 	 position[3] = w;
142       }
143 
144       if ((flags & DO_EDGEFLAG) && ef) {
145          const float *edgeflag = out->data[ef];
146          out->edgeflag = !(edgeflag[0] != 1.0f);
147          need_pipeline |= !out->edgeflag;
148       }
149 
150       out = (struct vertex_header *)( (char *)out + info->stride );
151    }
152 
153    return need_pipeline != 0;
154 }
155 
156 
157 #undef FLAGS
158 #undef TAG
159