1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 #include <jni.h>
33 #include "btBulletDynamicsCommon.h"
34 #include "btBulletCollisionCommon.h"
35 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
36 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
37 #include "BulletCollision/CollisionDispatch/btGhostObject.h"
38 #include "BulletDynamics/Character/btKinematicCharacterController.h"
39 #ifdef _WIN32
40 #include "BulletMultiThreaded/Win32ThreadSupport.h"
41 #else
42 #include "BulletMultiThreaded/PosixThreadSupport.h"
43 #endif
44 #include "BulletMultiThreaded/btParallelConstraintSolver.h"
45 #include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
46 #include "BulletMultiThreaded/SpuCollisionTaskProcess.h"
47 #include "BulletMultiThreaded/SequentialThreadSupport.h"
48 #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
49 #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
50 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
51 
52 /**
53  * Author: Normen Hansen
54  */
55 class jmePhysicsSpace {
56 private:
57 	JNIEnv* env;
58 	JavaVM* vm;
59 	btDynamicsWorld* dynamicsWorld;
60 	jobject javaPhysicsSpace;
61         btThreadSupportInterface* createSolverThreadSupport(int);
62         btThreadSupportInterface* createDispatchThreadSupport(int);
63         void attachThread();
64 public:
jmePhysicsSpace()65 	jmePhysicsSpace(){};
66 	~jmePhysicsSpace();
67         jmePhysicsSpace(JNIEnv*, jobject);
68 	void stepSimulation(jfloat, jint, jfloat);
69         void createPhysicsSpace(jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jint, jboolean);
70         btDynamicsWorld* getDynamicsWorld();
71         jobject getJavaPhysicsSpace();
72         JNIEnv* getEnv();
73         static void preTickCallback(btDynamicsWorld*, btScalar);
74         static void postTickCallback(btDynamicsWorld*, btScalar);
75         static bool contactProcessedCallback(btManifoldPoint &, void *, void *);
76 };