1MaterialDef Tone Mapper { 2 MaterialParameters { 3 Texture2D Texture 4 Texture2D Lum 5 Texture2D Lum2 6 Float BlendFactor 7 Float White 8 Float A 9 Float Gamma 10 } 11 Technique { 12 VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert 13 FragmentShader GLSL100: Common/MatDefs/Hdr/ToneMap.frag 14 15 WorldParameters { 16 WorldViewProjectionMatrix 17 } 18 19 Defines { 20 TEXTURE 21 } 22 } 23}