1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.model.anim;
34 
35 import com.jme3.animation.AnimChannel;
36 import com.jme3.animation.AnimControl;
37 import com.jme3.app.SimpleApplication;
38 import com.jme3.input.KeyInput;
39 import com.jme3.input.controls.ActionListener;
40 import com.jme3.input.controls.KeyTrigger;
41 import com.jme3.light.DirectionalLight;
42 import com.jme3.material.Material;
43 import com.jme3.math.ColorRGBA;
44 import com.jme3.math.Vector3f;
45 import com.jme3.scene.Node;
46 import com.jme3.scene.debug.SkeletonDebugger;
47 
48 public class TestAnimBlendBug extends SimpleApplication implements ActionListener {
49 
50 //    private AnimControl control;
51     private AnimChannel channel1, channel2;
52     private String[] animNames;
53 
54     private float blendTime = 0.5f;
55     private float lockAfterBlending =  blendTime + 0.25f;
56     private float blendingAnimationLock;
57 
main(String[] args)58     public static void main(String[] args) {
59         TestAnimBlendBug app = new TestAnimBlendBug();
60         app.start();
61     }
62 
onAction(String name, boolean value, float tpf)63     public void onAction(String name, boolean value, float tpf) {
64         if (name.equals("One") && value){
65             channel1.setAnim(animNames[4], blendTime);
66             channel2.setAnim(animNames[4], 0);
67             channel1.setSpeed(0.25f);
68             channel2.setSpeed(0.25f);
69             blendingAnimationLock = lockAfterBlending;
70         }
71     }
72 
onPreUpdate(float tpf)73     public void onPreUpdate(float tpf) {
74     }
75 
onPostUpdate(float tpf)76     public void onPostUpdate(float tpf) {
77     }
78 
79     @Override
simpleUpdate(float tpf)80     public void simpleUpdate(float tpf) {
81         // Is there currently a blending underway?
82         if (blendingAnimationLock > 0f) {
83             blendingAnimationLock -= tpf;
84         }
85     }
86 
87     @Override
simpleInitApp()88     public void simpleInitApp() {
89         inputManager.addMapping("One", new KeyTrigger(KeyInput.KEY_1));
90         inputManager.addListener(this, "One");
91 
92         flyCam.setMoveSpeed(100f);
93         cam.setLocation( new Vector3f( 0f, 150f, -325f ) );
94         cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y );
95 
96         DirectionalLight dl = new DirectionalLight();
97         dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
98         dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
99         rootNode.addLight(dl);
100 
101         Node model1 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
102         Node model2 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
103 //        Node model2 = model1.clone();
104 
105         model1.setLocalTranslation(-60, 0, 0);
106         model2.setLocalTranslation(60, 0, 0);
107 
108         AnimControl control1 = model1.getControl(AnimControl.class);
109         animNames = control1.getAnimationNames().toArray(new String[0]);
110         channel1 = control1.createChannel();
111 
112         AnimControl control2 = model2.getControl(AnimControl.class);
113         channel2 = control2.createChannel();
114 
115         SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton1", control1.getSkeleton());
116         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
117         mat.getAdditionalRenderState().setWireframe(true);
118         mat.setColor("Color", ColorRGBA.Green);
119         mat.getAdditionalRenderState().setDepthTest(false);
120         skeletonDebug.setMaterial(mat);
121         model1.attachChild(skeletonDebug);
122 
123         skeletonDebug = new SkeletonDebugger("skeleton2", control2.getSkeleton());
124         skeletonDebug.setMaterial(mat);
125         model2.attachChild(skeletonDebug);
126 
127         rootNode.attachChild(model1);
128         rootNode.attachChild(model2);
129     }
130 
131 }
132