1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Polygon offset tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2fPolygonOffsetTests.hpp"
25 #include "deStringUtil.hpp"
26 #include "deRandom.hpp"
27 #include "gluContextInfo.hpp"
28 #include "gluRenderContext.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluPixelTransfer.hpp"
31 #include "gluStrUtil.hpp"
32 #include "glwEnums.hpp"
33 #include "glwDefs.hpp"
34 #include "glwFunctions.hpp"
35 #include "tcuTestContext.hpp"
36 #include "tcuTestLog.hpp"
37 #include "tcuTextureUtil.hpp"
38 #include "tcuRenderTarget.hpp"
39 #include "tcuVectorUtil.hpp"
40 #include "rrRenderer.hpp"
41 #include "rrFragmentOperations.hpp"
42 
43 #include "sglrReferenceContext.hpp"
44 
45 #include <string>
46 #include <limits>
47 
48 using namespace glw; // GLint and other GL types
49 
50 namespace deqp
51 {
52 namespace gles2
53 {
54 namespace Functional
55 {
56 namespace
57 {
58 
59 const char* s_shaderSourceVertex	= "attribute highp vec4 a_position;\n"
60 									  "attribute highp vec4 a_color;\n"
61 									  "varying mediump vec4 v_color;\n"
62 									  "void main (void)\n"
63 									  "{\n"
64 									  "	gl_Position = a_position;\n"
65 									  "	v_color = a_color;\n"
66 									  "}\n";
67 const char* s_shaderSourceFragment	= "varying mediump vec4 v_color;\n"
68 									  "void main (void)\n"
69 									  "{\n"
70 									  "	gl_FragColor = v_color;\n"
71 									  "}\n";
72 
73 static const tcu::Vec4	MASK_COLOR_OK	= tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
74 static const tcu::Vec4	MASK_COLOR_DEV	= tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
75 static const tcu::Vec4	MASK_COLOR_FAIL	= tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
76 
compareThreshold(const tcu::IVec4 & a,const tcu::IVec4 & b,const tcu::IVec4 & threshold)77 inline bool compareThreshold (const tcu::IVec4& a, const tcu::IVec4& b, const tcu::IVec4& threshold)
78 {
79 	return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - b), threshold));
80 }
81 
82 /*--------------------------------------------------------------------*//*!
83 * \brief Pixelwise comparison of two images.
84 * \note copied & modified from glsRasterizationTests
85 *
86 * Kernel radius defines maximum allowed distance. If radius is 0, only
87 * perfect match is allowed. Radius of 1 gives a 3x3 kernel.
88 *
89 * Return values: -1 = Perfect match
90 * 0 = Deviation within kernel
91 * >0 = Number of faulty pixels
92 *//*--------------------------------------------------------------------*/
compareImages(tcu::TestLog & log,glu::RenderContext & renderCtx,const tcu::ConstPixelBufferAccess & test,const tcu::ConstPixelBufferAccess & ref,const tcu::PixelBufferAccess & diffMask,int radius)93 int compareImages (tcu::TestLog& log, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& test, const tcu::ConstPixelBufferAccess& ref, const tcu::PixelBufferAccess& diffMask, int radius)
94 {
95 	const int			height			= test.getHeight();
96 	const int			width			= test.getWidth();
97 	const int			colorThreshold	= 128;
98 	const tcu::RGBA		formatThreshold	= renderCtx.getRenderTarget().getPixelFormat().getColorThreshold();
99 	const tcu::IVec4	threshold		= tcu::IVec4(colorThreshold, colorThreshold, colorThreshold, formatThreshold.getAlpha() > 0 ? colorThreshold : 0)
100 										+ tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(), formatThreshold.getBlue(), formatThreshold.getAlpha());
101 
102 	int			deviatingPixels = 0;
103 	int			faultyPixels	= 0;
104 	int			compareFailed	= -1;
105 
106 	tcu::clear(diffMask, MASK_COLOR_OK);
107 
108 	for (int y = 0; y < height; y++)
109 	{
110 		for (int x = 0; x < width; x++)
111 		{
112 			const tcu::IVec4 cRef = ref.getPixelInt(x, y);
113 
114 			// Pixelwise match, no deviation or fault
115 			{
116 				const tcu::IVec4 cTest = test.getPixelInt(x, y);
117 				if (compareThreshold(cRef, cTest, threshold))
118 					continue;
119 			}
120 
121 			// If not, search within kernel radius
122 			{
123 				const int kYmin = deMax32(y - radius, 0);
124 				const int kYmax = deMin32(y + radius, height-1);
125 				const int kXmin = deMax32(x - radius, 0);
126 				const int kXmax = deMin32(x + radius, width-1);
127 				bool found = false;
128 
129 				for (int kY = kYmin; kY <= kYmax; kY++)
130 				for (int kX = kXmin; kX <= kXmax; kX++)
131 				{
132 					const tcu::IVec4 cTest = test.getPixelInt(kX, kY);
133 					if (compareThreshold(cRef, cTest, threshold))
134 						found = true;
135 				}
136 
137 				if (found)	// The pixel is deviating if the color is found inside the kernel
138 				{
139 					diffMask.setPixel(MASK_COLOR_DEV, x, y);
140 					if (compareFailed == -1)
141 						compareFailed = 0;
142 					deviatingPixels++;
143 					continue;
144 				}
145 			}
146 
147 			diffMask.setPixel(MASK_COLOR_FAIL, x, y);
148 			faultyPixels++;										// The pixel is faulty if the color is not found
149 			compareFailed = 1;
150 		}
151 	}
152 
153 	log << tcu::TestLog::Message << faultyPixels << " faulty pixel(s) found." << tcu::TestLog::EndMessage;
154 
155 	return (compareFailed == 1 ? faultyPixels : compareFailed);
156 }
157 
verifyImages(tcu::TestLog & log,tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const tcu::ConstPixelBufferAccess & testImage,const tcu::ConstPixelBufferAccess & referenceImage)158 void verifyImages (tcu::TestLog& log, tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& testImage, const tcu::ConstPixelBufferAccess& referenceImage)
159 {
160 	using tcu::TestLog;
161 
162 	const int			kernelRadius		= 1;
163 	const int			faultyPixelLimit	= 20;
164 	int					faultyPixels;
165 	tcu::Surface		diffMask			(testImage.getWidth(), testImage.getHeight());
166 
167 	faultyPixels = compareImages(log, renderCtx, referenceImage, testImage, diffMask.getAccess(), kernelRadius);
168 
169 	if (faultyPixels > faultyPixelLimit)
170 	{
171 		log << TestLog::ImageSet("Images", "Image comparison");
172 		log << TestLog::Image("Test image", "Test image", testImage);
173 		log << TestLog::Image("Reference image", "Reference image", referenceImage);
174 		log << TestLog::Image("Difference mask", "Difference mask", diffMask.getAccess());
175 		log << TestLog::EndImageSet;
176 
177 		log << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage;
178 		testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels");
179 	}
180 }
181 
verifyError(tcu::TestContext & testCtx,const glw::Functions & gl,GLenum expected)182 void verifyError (tcu::TestContext& testCtx, const glw::Functions& gl, GLenum expected)
183 {
184 	deUint32 got = gl.getError();
185 	if (got != expected)
186 	{
187 		testCtx.getLog() << tcu::TestLog::Message << "// ERROR: expected " << glu::getErrorStr(expected) << "; got " << glu::getErrorStr(got) << tcu::TestLog::EndMessage;
188 		if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
189 			testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid error");
190 	}
191 }
192 
checkCanvasSize(int width,int height,int minWidth,int minHeight)193 void checkCanvasSize (int width, int height, int minWidth, int minHeight)
194 {
195 	if (width < minWidth || height < minHeight)
196 		throw tcu::NotSupportedError(std::string("Render context size must be at least ") + de::toString(minWidth) + "x" + de::toString(minWidth));
197 }
198 
199 class PositionColorShader : public sglr::ShaderProgram
200 {
201 public:
202 	enum
203 	{
204 		VARYINGLOC_COLOR = 0
205 	};
206 
207 			PositionColorShader (void);
208 	void	shadeVertices		(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
209 	void	shadeFragments		(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
210 };
211 
PositionColorShader(void)212 PositionColorShader::PositionColorShader (void)
213 	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
214 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
215 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
216 							<< sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
217 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
218 							<< sglr::pdec::VertexSource(s_shaderSourceVertex)
219 							<< sglr::pdec::FragmentSource(s_shaderSourceFragment))
220 {
221 }
222 
shadeVertices(const rr::VertexAttrib * inputs,rr::VertexPacket * const * packets,const int numPackets) const223 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
224 {
225 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
226 	{
227 		const int positionAttrLoc = 0;
228 		const int colorAttrLoc = 1;
229 
230 		rr::VertexPacket& packet = *packets[packetNdx];
231 
232 		// Transform to position
233 		packet.position = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx);
234 
235 		// Pass color to FS
236 		packet.outputs[VARYINGLOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx);
237 	}
238 }
239 
shadeFragments(rr::FragmentPacket * packets,const int numPackets,const rr::FragmentShadingContext & context) const240 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
241 {
242 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
243 	{
244 		rr::FragmentPacket& packet = packets[packetNdx];
245 
246 		for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
247 			rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx));
248 	}
249 }
250 
251 // PolygonOffsetTestCase
252 
253 class PolygonOffsetTestCase : public TestCase
254 {
255 public:
256 					PolygonOffsetTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize);
257 
258 	virtual void	testPolygonOffset		(void) = DE_NULL;
259 	IterateResult	iterate					(void);
260 
261 protected:
262 	const GLenum	m_internalFormat;
263 	const char*		m_internalFormatName;
264 	const int		m_targetSize;
265 };
266 
PolygonOffsetTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName,int canvasSize)267 PolygonOffsetTestCase::PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize)
268 	: TestCase				(context, name, description)
269 	, m_internalFormat		(internalFormat)
270 	, m_internalFormatName	(internalFormatName)
271 	, m_targetSize			(canvasSize)
272 {
273 }
274 
iterate(void)275 PolygonOffsetTestCase::IterateResult PolygonOffsetTestCase::iterate (void)
276 {
277 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
278 	m_testCtx.getLog() << tcu::TestLog::Message << "Testing PolygonOffset with " << m_internalFormatName << " depth buffer." << tcu::TestLog::EndMessage;
279 
280 	if (m_internalFormat == 0)
281 	{
282 		// default framebuffer
283 		const int width		= m_context.getRenderTarget().getWidth();
284 		const int height	= m_context.getRenderTarget().getHeight();
285 
286 		checkCanvasSize(width, height, m_targetSize, m_targetSize);
287 
288 		if (m_context.getRenderTarget().getDepthBits() == 0)
289 			throw tcu::NotSupportedError("polygon offset tests require depth buffer");
290 
291 		testPolygonOffset();
292 	}
293 	else
294 	{
295 		const glw::Functions& gl = m_context.getRenderContext().getFunctions();
296 
297 		// framebuffer object
298 		GLuint	colorRboId	= 0;
299 		GLuint	depthRboId	= 0;
300 		GLuint	fboId		= 0;
301 		bool	fboComplete;
302 
303 		gl.genRenderbuffers(1, &colorRboId);
304 		gl.bindRenderbuffer(GL_RENDERBUFFER, colorRboId);
305 		gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, m_targetSize, m_targetSize);
306 		verifyError(m_testCtx, gl, GL_NO_ERROR);
307 
308 		gl.genRenderbuffers(1, &depthRboId);
309 		gl.bindRenderbuffer(GL_RENDERBUFFER, depthRboId);
310 		gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize);
311 		verifyError(m_testCtx, gl, GL_NO_ERROR);
312 
313 		gl.genFramebuffers(1, &fboId);
314 		gl.bindFramebuffer(GL_FRAMEBUFFER, fboId);
315 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRboId);
316 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,	GL_RENDERBUFFER, depthRboId);
317 		verifyError(m_testCtx, gl, GL_NO_ERROR);
318 
319 		fboComplete = gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
320 
321 		if (fboComplete)
322 			testPolygonOffset();
323 
324 		gl.deleteFramebuffers(1, &fboId);
325 		gl.deleteRenderbuffers(1, &depthRboId);
326 		gl.deleteRenderbuffers(1, &colorRboId);
327 
328 		if (!fboComplete)
329 			throw tcu::NotSupportedError("could not create fbo for testing.");
330 	}
331 
332 	return STOP;
333 }
334 
335 // UsageTestCase
336 
337 class UsageTestCase : public PolygonOffsetTestCase
338 {
339 public:
340 			UsageTestCase		(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
341 
342 	void	testPolygonOffset	(void);
343 };
344 
UsageTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)345 UsageTestCase::UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
346 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
347 {
348 }
349 
testPolygonOffset(void)350 void UsageTestCase::testPolygonOffset (void)
351 {
352 	using tcu::TestLog;
353 
354 	const tcu::Vec4 triangle[] =
355 	{
356 		tcu::Vec4(-1,  1,  0,  1),
357 		tcu::Vec4( 1,  1,  0,  1),
358 		tcu::Vec4( 1, -1,  0,  1),
359 	};
360 
361 	tcu::TestLog&		log				= m_testCtx.getLog();
362 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
363 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
364 
365 	// render test image
366 	{
367 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
368 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
369 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
370 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
371 
372 		if (!program.isOk())
373 		{
374 			log << program;
375 			TCU_FAIL("Shader compile failed.");
376 		}
377 
378 		gl.clearColor				(0, 0, 0, 1);
379 		gl.clearDepthf				(1.0f);
380 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
381 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
382 		gl.useProgram				(program.getProgram());
383 		gl.enable					(GL_DEPTH_TEST);
384 		gl.depthFunc				(GL_LEQUAL);	// make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
385 
386 		log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage;
387 
388 		gl.enableVertexAttribArray	(positionLoc);
389 		gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
390 
391 		//draw back (offset disabled)
392 
393 		log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, -2), POLYGON_OFFSET_FILL disabled." << TestLog::EndMessage;
394 
395 		gl.polygonOffset			(0, -2);
396 		gl.disable					(GL_POLYGON_OFFSET_FILL);
397 		gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
398 		gl.drawArrays				(GL_TRIANGLES, 0, 3);
399 
400 		//draw front
401 
402 		log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: PolygonOffset(0, -1), POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
403 
404 		gl.polygonOffset			(0, -1);
405 		gl.enable					(GL_POLYGON_OFFSET_FILL);
406 		gl.vertexAttrib4f			(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
407 		gl.drawArrays				(GL_TRIANGLES, 0, 3);
408 
409 		gl.disableVertexAttribArray	(positionLoc);
410 		gl.useProgram				(0);
411 		gl.finish					();
412 
413 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
414 	}
415 
416 	// render reference image
417 	{
418 		rr::Renderer		referenceRenderer;
419 		rr::VertexAttrib	attribs[2];
420 		rr::RenderState		state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
421 
422 		PositionColorShader program;
423 
424 		attribs[0].type				= rr::VERTEXATTRIBTYPE_FLOAT;
425 		attribs[0].size				= 4;
426 		attribs[0].stride			= 0;
427 		attribs[0].instanceDivisor	= 0;
428 		attribs[0].pointer			= triangle;
429 
430 		attribs[1].type				= rr::VERTEXATTRIBTYPE_DONT_CARE;
431 		attribs[1].generic			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
432 
433 		tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
434 
435 		log << TestLog::Message << "Expecting: Bottom-right = Red." << TestLog::EndMessage;
436 
437 		referenceRenderer.draw(
438 			rr::DrawCommand(
439 				state,
440 				rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
441 				rr::Program(program.getVertexShader(), program.getFragmentShader()),
442 				2,
443 				attribs,
444 				rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
445 	}
446 
447 	// compare
448 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
449 }
450 
451 // UsageDisplacementTestCase
452 
453 class UsageDisplacementTestCase : public PolygonOffsetTestCase
454 {
455 public:
456 				UsageDisplacementTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
457 
458 private:
459 	tcu::Vec4	genRandomVec4				(de::Random& rnd) const;
460 	void		testPolygonOffset			(void);
461 };
462 
UsageDisplacementTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)463 UsageDisplacementTestCase::UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
464 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
465 {
466 }
467 
genRandomVec4(de::Random & rnd) const468 tcu::Vec4 UsageDisplacementTestCase::genRandomVec4 (de::Random& rnd) const
469 {
470 	// generater triangle endpoint with following properties
471 	//	1) it will not be clipped
472 	//	2) it is not near either far or near plane to prevent possible problems related to depth clamping
473 	// => w >= 1.0 and z in (-0.9, 0.9) range
474 	tcu::Vec4 retVal;
475 
476 	retVal.x() = rnd.getFloat(-1, 1);
477 	retVal.y() = rnd.getFloat(-1, 1);
478 	retVal.z() = rnd.getFloat(-0.9f, 0.9f);
479 	retVal.w() = 1.0f + rnd.getFloat();
480 
481 	return retVal;
482 }
483 
testPolygonOffset(void)484 void UsageDisplacementTestCase::testPolygonOffset (void)
485 {
486 	using tcu::TestLog;
487 
488 	de::Random			rnd				(0xdec0de);
489 	tcu::TestLog&		log				= m_testCtx.getLog();
490 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
491 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
492 
493 	// render test image
494 	{
495 		const glw::Functions&		gl				= m_context.getRenderContext().getFunctions();
496 		const glu::ShaderProgram	program			(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
497 		const GLint					positionLoc		= gl.getAttribLocation(program.getProgram(), "a_position");
498 		const GLint					colorLoc		= gl.getAttribLocation(program.getProgram(), "a_color");
499 		const int					numIterations	= 40;
500 
501 		if (!program.isOk())
502 		{
503 			log << program;
504 			TCU_FAIL("Shader compile failed.");
505 		}
506 
507 		gl.clearColor				(0, 0, 0, 1);
508 		gl.clearDepthf				(1.0f);
509 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
510 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
511 		gl.useProgram				(program.getProgram());
512 		gl.enable					(GL_DEPTH_TEST);
513 		gl.enable					(GL_POLYGON_OFFSET_FILL);
514 		gl.enableVertexAttribArray	(positionLoc);
515 		gl.vertexAttrib4f			(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
516 
517 		log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
518 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
519 
520 		// draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
521 		// *) w >= 1.0 and z in (-1, 1) range
522 		for (int iterationNdx = 0; iterationNdx < numIterations; ++iterationNdx)
523 		{
524 			const bool		offsetDirection = rnd.getBool();
525 			const float		offset = offsetDirection ? -1.0f : 1.0f;
526 			tcu::Vec4		triangle[3];
527 
528 			for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx)
529 				triangle[vertexNdx] = genRandomVec4(rnd);
530 
531 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
532 
533 			log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage;
534 			for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
535 				log << TestLog::Message
536 						<< "\tx=" << triangle[ndx].x()
537 						<< "\ty=" << triangle[ndx].y()
538 						<< "\tz=" << triangle[ndx].z()
539 						<< "\tw=" << triangle[ndx].w()
540 						<< TestLog::EndMessage;
541 
542 			log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
543 
544 			gl.depthFunc				(GL_ALWAYS);
545 			gl.polygonOffset			(0, 0);
546 			gl.colorMask				(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
547 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
548 
549 			// all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment
550 
551 			log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage;
552 
553 			gl.depthFunc				(GL_EQUAL);
554 			gl.polygonOffset			(0, offset);
555 			gl.colorMask				(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
556 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
557 
558 			log << TestLog::Message << TestLog::EndMessage; // empty line for clarity
559 		}
560 
561 		gl.disableVertexAttribArray	(positionLoc);
562 		gl.useProgram				(0);
563 		gl.finish					();
564 
565 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
566 	}
567 
568 	// render reference image
569 	log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
570 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
571 
572 	// compare
573 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
574 }
575 
576 // UsagePositiveNegativeTestCase
577 
578 class UsagePositiveNegativeTestCase : public PolygonOffsetTestCase
579 {
580 public:
581 			UsagePositiveNegativeTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
582 
583 	void	testPolygonOffset				(void);
584 };
585 
UsagePositiveNegativeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)586 UsagePositiveNegativeTestCase::UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
587 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
588 {
589 }
590 
testPolygonOffset(void)591 void UsagePositiveNegativeTestCase::testPolygonOffset (void)
592 {
593 	using tcu::TestLog;
594 
595 	const tcu::Vec4 triangleBottomRight[] =
596 	{
597 		tcu::Vec4(-1,  1,  0,  1),
598 		tcu::Vec4( 1,  1,  0,  1),
599 		tcu::Vec4( 1, -1,  0,  1),
600 	};
601 	const tcu::Vec4 triangleTopLeft[] =
602 	{
603 		tcu::Vec4(-1, -1,  0,  1),
604 		tcu::Vec4(-1,  1,  0,  1),
605 		tcu::Vec4( 1, -1,  0,  1),
606 	};
607 
608 	tcu::TestLog&		log				= m_testCtx.getLog();
609 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
610 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
611 
612 	// render test image
613 	{
614 		const glw::Functions&		gl				= m_context.getRenderContext().getFunctions();
615 		const glu::ShaderProgram	program			(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
616 		const GLint					positionLoc		= gl.getAttribLocation(program.getProgram(), "a_position");
617 		const GLint					colorLoc		= gl.getAttribLocation(program.getProgram(), "a_color");
618 
619 		if (!program.isOk())
620 		{
621 			log << program;
622 			TCU_FAIL("Shader compile failed.");
623 		}
624 
625 		gl.clearColor				(0, 0, 0, 1);
626 		gl.clearDepthf				(1.0f);
627 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
628 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
629 		gl.depthFunc				(GL_LESS);
630 		gl.useProgram				(program.getProgram());
631 		gl.enable					(GL_DEPTH_TEST);
632 		gl.enable					(GL_POLYGON_OFFSET_FILL);
633 		gl.enableVertexAttribArray	(positionLoc);
634 
635 		log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage;
636 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
637 
638 		//draw top left (negative offset test)
639 		{
640 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
641 
642 			log << TestLog::Message << "Draw top-left. Color = White.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
643 
644 			gl.polygonOffset			(0, 0);
645 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
646 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
647 
648 			log << TestLog::Message << "Draw top-left. Color = Green.\tState: PolygonOffset(0, -1)." << TestLog::EndMessage;
649 
650 			gl.polygonOffset			(0, -1);
651 			gl.vertexAttrib4f			(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
652 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
653 		}
654 
655 		//draw bottom right (positive offset test)
656 		{
657 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
658 
659 			log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, 1)." << TestLog::EndMessage;
660 
661 			gl.polygonOffset			(0, 1);
662 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
663 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
664 
665 			log << TestLog::Message << "Draw bottom-right. Color = Yellow.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage;
666 
667 			gl.polygonOffset			(0, 0);
668 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
669 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
670 		}
671 
672 		gl.disableVertexAttribArray	(positionLoc);
673 		gl.useProgram				(0);
674 		gl.finish					();
675 
676 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
677 	}
678 
679 	// render reference image
680 	{
681 		rr::Renderer		referenceRenderer;
682 		rr::VertexAttrib	attribs[2];
683 		rr::RenderState		state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)));
684 
685 		PositionColorShader program;
686 
687 		attribs[0].type				= rr::VERTEXATTRIBTYPE_FLOAT;
688 		attribs[0].size				= 4;
689 		attribs[0].stride			= 0;
690 		attribs[0].instanceDivisor	= 0;
691 		attribs[0].pointer			= triangleTopLeft;
692 
693 		attribs[1].type				= rr::VERTEXATTRIBTYPE_DONT_CARE;
694 		attribs[1].generic			= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
695 
696 		tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
697 
698 		log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Yellow." << TestLog::EndMessage;
699 
700 		referenceRenderer.draw(
701 			rr::DrawCommand(
702 				state,
703 				rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
704 				rr::Program(program.getVertexShader(), program.getFragmentShader()),
705 				2,
706 				attribs,
707 				rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
708 
709 		attribs[0].pointer = triangleBottomRight;
710 		attribs[1].generic = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
711 
712 		referenceRenderer.draw(
713 			rr::DrawCommand(
714 				state,
715 				rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
716 				rr::Program(program.getVertexShader(), program.getFragmentShader()),
717 				2,
718 				attribs,
719 				rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0)));
720 	}
721 
722 	// compare
723 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
724 }
725 
726 // ResultClampingTestCase
727 
728 class ResultClampingTestCase : public PolygonOffsetTestCase
729 {
730 public:
731 			ResultClampingTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
732 
733 	void	testPolygonOffset		(void);
734 };
735 
ResultClampingTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)736 ResultClampingTestCase::ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
737 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
738 {
739 }
740 
testPolygonOffset(void)741 void ResultClampingTestCase::testPolygonOffset (void)
742 {
743 	using tcu::TestLog;
744 
745 	const tcu::Vec4 triangleBottomRight[] =
746 	{
747 		tcu::Vec4(-1,  1,  1,  1),
748 		tcu::Vec4( 1,  1,  1,  1),
749 		tcu::Vec4( 1, -1,  1,  1),
750 	};
751 	const tcu::Vec4 triangleTopLeft[] =
752 	{
753 		tcu::Vec4(-1, -1, -1,  1),
754 		tcu::Vec4(-1,  1, -1,  1),
755 		tcu::Vec4( 1, -1, -1,  1),
756 	};
757 
758 	tcu::TestLog&		log				= m_testCtx.getLog();
759 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
760 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
761 
762 	// render test image
763 	{
764 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
765 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
766 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
767 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
768 
769 		if (!program.isOk())
770 		{
771 			log << program;
772 			TCU_FAIL("Shader compile failed.");
773 		}
774 
775 		gl.clearColor				(0, 0, 0, 1);
776 		gl.clearDepthf				(1.0f);
777 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
778 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
779 		gl.useProgram				(program.getProgram());
780 		gl.enable					(GL_DEPTH_TEST);
781 		gl.enable					(GL_POLYGON_OFFSET_FILL);
782 		gl.enableVertexAttribArray	(positionLoc);
783 
784 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
785 
786 		//draw bottom right (far)
787 		{
788 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
789 
790 			log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 8), Polygon Z = 1.0. (Result depth should clamp to 1.0)." << TestLog::EndMessage;
791 
792 			gl.depthFunc				(GL_ALWAYS);
793 			gl.polygonOffset			(0, 8);
794 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
795 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
796 
797 			log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: DepthFunc = GREATER, PolygonOffset(0, 9), Polygon Z = 1.0. (Result depth should clamp to 1.0 too)" << TestLog::EndMessage;
798 
799 			gl.depthFunc				(GL_GREATER);
800 			gl.polygonOffset			(0, 9);
801 			gl.vertexAttrib4f			(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
802 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
803 		}
804 
805 		//draw top left (near)
806 		{
807 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
808 
809 			log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, -8), Polygon Z = -1.0. (Result depth should clamp to -1.0)" << TestLog::EndMessage;
810 
811 			gl.depthFunc				(GL_ALWAYS);
812 			gl.polygonOffset			(0, -8);
813 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
814 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
815 
816 			log << TestLog::Message << "Draw top-left. Color = Yellow.\tState: DepthFunc = LESS, PolygonOffset(0, -9), Polygon Z = -1.0. (Result depth should clamp to -1.0 too)." << TestLog::EndMessage;
817 
818 			gl.depthFunc				(GL_LESS);
819 			gl.polygonOffset			(0, -9);
820 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 0.0f, 1.0f);
821 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
822 		}
823 
824 		gl.disableVertexAttribArray	(positionLoc);
825 		gl.useProgram				(0);
826 		gl.finish					();
827 
828 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
829 	}
830 
831 	// render reference image
832 	log << TestLog::Message << "Expecting: Top-left = White, Bottom-right = White." << TestLog::EndMessage;
833 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
834 
835 	// compare
836 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
837 }
838 
839 // UsageSlopeTestCase
840 
841 class UsageSlopeTestCase  : public PolygonOffsetTestCase
842 {
843 public:
844 			UsageSlopeTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
845 
846 	void	testPolygonOffset	(void);
847 };
848 
UsageSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)849 UsageSlopeTestCase::UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
850 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
851 {
852 }
853 
testPolygonOffset(void)854 void UsageSlopeTestCase::testPolygonOffset (void)
855 {
856 	using tcu::TestLog;
857 
858 	const tcu::Vec4 triangleBottomRight[] =
859 	{
860 		tcu::Vec4(-1,  1,  0.0f,  1),
861 		tcu::Vec4( 1,  1,  0.9f,  1),
862 		tcu::Vec4( 1, -1,  0.9f,  1),
863 	};
864 	const tcu::Vec4 triangleTopLeft[] =
865 	{
866 		tcu::Vec4(-1, -1,  -0.9f,  1),
867 		tcu::Vec4(-1,  1,   0.9f,  1),
868 		tcu::Vec4( 1, -1,   0.0f,  1),
869 	};
870 
871 	tcu::TestLog&		log				= m_testCtx.getLog();
872 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
873 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
874 
875 	// render test image
876 	{
877 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
878 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
879 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
880 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
881 
882 		if (!program.isOk())
883 		{
884 			log << program;
885 			TCU_FAIL("Shader compile failed.");
886 		}
887 
888 		gl.clearColor				(0, 0, 0, 1);
889 		gl.clearDepthf				(1.0f);
890 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
891 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
892 		gl.useProgram				(program.getProgram());
893 		gl.enable					(GL_DEPTH_TEST);
894 		gl.enable					(GL_POLYGON_OFFSET_FILL);
895 		gl.enableVertexAttribArray	(positionLoc);
896 
897 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
898 
899 		//draw top left (negative offset test)
900 		{
901 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
902 
903 			log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
904 
905 			gl.depthFunc				(GL_ALWAYS);
906 			gl.polygonOffset			(0, 0);
907 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
908 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
909 
910 			log << TestLog::Message << "Draw top-left. Color = Green.\tState: DepthFunc = LESS, PolygonOffset(-1, 0)." << TestLog::EndMessage;
911 
912 			gl.depthFunc				(GL_LESS);
913 			gl.polygonOffset			(-1, 0);
914 			gl.vertexAttrib4f			(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
915 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
916 		}
917 
918 		//draw bottom right (positive offset test)
919 		{
920 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
921 
922 			log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
923 
924 			gl.depthFunc				(GL_ALWAYS);
925 			gl.polygonOffset			(0, 0);
926 			gl.vertexAttrib4f			(colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
927 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
928 
929 			log << TestLog::Message << "Draw bottom-right. Color = Green.\tState: DepthFunc = GREATER, PolygonOffset(1, 0)." << TestLog::EndMessage;
930 
931 			gl.depthFunc				(GL_GREATER);
932 			gl.polygonOffset			(1, 0);
933 			gl.vertexAttrib4f			(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
934 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
935 		}
936 
937 		gl.disableVertexAttribArray	(positionLoc);
938 		gl.useProgram				(0);
939 		gl.finish					();
940 
941 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
942 	}
943 
944 	// render reference image
945 	log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Green." << TestLog::EndMessage;
946 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
947 
948 	// compare
949 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
950 }
951 
952 // ZeroSlopeTestCase
953 
954 class ZeroSlopeTestCase : public PolygonOffsetTestCase
955 {
956 public:
957 			ZeroSlopeTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
958 
959 	void	testPolygonOffset	(void);
960 };
961 
ZeroSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)962 ZeroSlopeTestCase::ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
963 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
964 {
965 }
966 
testPolygonOffset(void)967 void ZeroSlopeTestCase::testPolygonOffset (void)
968 {
969 	using tcu::TestLog;
970 
971 	const tcu::Vec4 triangle[] =
972 	{
973 		tcu::Vec4(-0.4f,  0.4f, 0.0f, 1.0f),
974 		tcu::Vec4(-0.8f, -0.5f, 0.0f, 1.0f),
975 		tcu::Vec4( 0.7f,  0.2f, 0.0f, 1.0f),
976 	};
977 
978 	tcu::TestLog&		log				= m_testCtx.getLog();
979 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
980 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
981 
982 	// log the triangle
983 	log << TestLog::Message << "Setup triangle with coordinates:" << TestLog::EndMessage;
984 	for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx)
985 		log << TestLog::Message
986 				<< "\tx=" << triangle[ndx].x()
987 				<< "\ty=" << triangle[ndx].y()
988 				<< "\tz=" << triangle[ndx].z()
989 				<< "\tw=" << triangle[ndx].w()
990 				<< TestLog::EndMessage;
991 
992 	// render test image
993 	{
994 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
995 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
996 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
997 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
998 
999 		if (!program.isOk())
1000 		{
1001 			log << program;
1002 			TCU_FAIL("Shader compile failed.");
1003 		}
1004 
1005 		gl.clearColor				(0, 0, 0, 1);
1006 		gl.clearDepthf				(1.0f);
1007 		gl.clear					(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1008 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
1009 		gl.useProgram				(program.getProgram());
1010 		gl.enable					(GL_DEPTH_TEST);
1011 		gl.enable					(GL_POLYGON_OFFSET_FILL);
1012 		gl.enableVertexAttribArray	(positionLoc);
1013 
1014 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1015 
1016 		{
1017 			gl.vertexAttribPointer		(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1018 
1019 			log << TestLog::Message << "Draw triangle. Color = Red.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
1020 
1021 			gl.depthFunc				(GL_ALWAYS);
1022 			gl.polygonOffset			(0, 0);
1023 			gl.vertexAttrib4f			(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1024 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
1025 
1026 			log << TestLog::Message << "Draw triangle. Color = Black.\tState: DepthFunc = EQUAL, PolygonOffset(4, 0)." << TestLog::EndMessage;
1027 
1028 			gl.depthFunc				(GL_EQUAL);
1029 			gl.polygonOffset			(4, 0);	// triangle slope == 0
1030 			gl.vertexAttrib4f			(colorLoc, 0.0f, 0.0f, 0.0f, 1.0f);
1031 			gl.drawArrays				(GL_TRIANGLES, 0, 3);
1032 		}
1033 
1034 		gl.disableVertexAttribArray	(positionLoc);
1035 		gl.useProgram				(0);
1036 		gl.finish					();
1037 
1038 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1039 	}
1040 
1041 	// render reference image
1042 	log << TestLog::Message << "Expecting black triangle." << TestLog::EndMessage;
1043 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1044 
1045 	// compare
1046 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1047 }
1048 
1049 // OneSlopeTestCase
1050 
1051 class OneSlopeTestCase : public PolygonOffsetTestCase
1052 {
1053 public:
1054 			OneSlopeTestCase	(Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName);
1055 
1056 	void	testPolygonOffset	(void);
1057 };
1058 
OneSlopeTestCase(Context & context,const char * name,const char * description,GLenum internalFormat,const char * internalFormatName)1059 OneSlopeTestCase::OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName)
1060 	: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200)
1061 {
1062 }
1063 
testPolygonOffset(void)1064 void OneSlopeTestCase::testPolygonOffset (void)
1065 {
1066 	using tcu::TestLog;
1067 
1068 	/*
1069 		* setup vertices subject to following properties
1070 		*   dz_w / dx_w == 1
1071 		*   dz_w / dy_w == 0
1072 		* or
1073 		*   dz_w / dx_w == 0
1074 		*   dz_w / dy_w == 1
1075 		* ==> m == 1
1076 		*/
1077 	const float cornerDepth = float(m_targetSize);
1078 	const tcu::Vec4 triangles[2][3] =
1079 	{
1080 		{
1081 			tcu::Vec4(-1, -1, -cornerDepth, 1),
1082 			tcu::Vec4(-1,  1, -cornerDepth, 1),
1083 			tcu::Vec4( 1, -1,  cornerDepth, 1),
1084 		},
1085 		{
1086 			tcu::Vec4(-1,  1,  cornerDepth, 1),
1087 			tcu::Vec4( 1,  1,  cornerDepth, 1),
1088 			tcu::Vec4( 1, -1, -cornerDepth, 1),
1089 		},
1090 	};
1091 
1092 	tcu::TestLog&		log				= m_testCtx.getLog();
1093 	tcu::Surface		testImage		(m_targetSize, m_targetSize);
1094 	tcu::Surface		referenceImage	(m_targetSize, m_targetSize);
1095 
1096 	// log triangle info
1097 	log << TestLog::Message << "Setup triangle0 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1098 	for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx)
1099 		log << TestLog::Message
1100 				<< "\tx=" << triangles[0][ndx].x()
1101 				<< "\ty=" << triangles[0][ndx].y()
1102 				<< "\tz=" << triangles[0][ndx].z()
1103 				<< "\tw=" << triangles[0][ndx].w()
1104 				<< TestLog::EndMessage;
1105 	log << TestLog::Message << "Setup triangle1 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage;
1106 	for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx)
1107 		log << TestLog::Message
1108 				<< "\tx=" << triangles[1][ndx].x()
1109 				<< "\ty=" << triangles[1][ndx].y()
1110 				<< "\tz=" << triangles[1][ndx].z()
1111 				<< "\tw=" << triangles[1][ndx].w()
1112 				<< TestLog::EndMessage;
1113 
1114 	// render test image
1115 	{
1116 		const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
1117 		const glu::ShaderProgram	program		(m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1118 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1119 		const GLint					colorLoc	= gl.getAttribLocation(program.getProgram(), "a_color");
1120 
1121 		if (!program.isOk())
1122 		{
1123 			log << program;
1124 			TCU_FAIL("Shader compile failed.");
1125 		}
1126 
1127 		gl.clearColor				(0, 0, 0, 1);
1128 		gl.clear					(GL_COLOR_BUFFER_BIT);
1129 		gl.viewport					(0, 0, m_targetSize, m_targetSize);
1130 		gl.useProgram				(program.getProgram());
1131 		gl.enable					(GL_DEPTH_TEST);
1132 		gl.enable					(GL_POLYGON_OFFSET_FILL);
1133 		gl.enableVertexAttribArray	(positionLoc);
1134 
1135 		log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage;
1136 		log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage;
1137 
1138 		// top left (positive offset)
1139 		{
1140 			log << TestLog::Message << "Clear depth to 1.0." << TestLog::EndMessage;
1141 
1142 			gl.clearDepthf			(1.0f); // far
1143 			gl.clear				(GL_DEPTH_BUFFER_BIT);
1144 
1145 			gl.vertexAttribPointer	(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1146 
1147 			log << TestLog::Message << "Draw triangle0. Color = Red.\tState: DepthFunc = NOTEQUAL, PolygonOffset(10, 0). (Result depth should clamp to 1.0)." << TestLog::EndMessage;
1148 
1149 			gl.polygonOffset		(10, 0);		// clamps any depth on the triangle to 1
1150 			gl.depthFunc			(GL_NOTEQUAL);
1151 			gl.vertexAttrib4f		(colorLoc, 1.0f, 0.0f, 0.0f, 1.0f);
1152 			gl.drawArrays			(GL_TRIANGLES, 0, 3);
1153 		}
1154 		// bottom right (negative offset)
1155 		{
1156 			log << TestLog::Message << "Clear depth to 0.0." << TestLog::EndMessage;
1157 
1158 			gl.clearDepthf			(0.0f); // far
1159 			gl.clear				(GL_DEPTH_BUFFER_BIT);
1160 
1161 			gl.vertexAttribPointer	(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1162 
1163 			log << TestLog::Message << "Draw triangle1. Color = Green.\tState: DepthFunc = NOTEQUAL, PolygonOffset(-10, 0). (Result depth should clamp to 0.0)." << TestLog::EndMessage;
1164 
1165 			gl.polygonOffset		(-10, 0); // clamps depth to 0
1166 			gl.depthFunc			(GL_NOTEQUAL);
1167 			gl.vertexAttrib4f		(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
1168 			gl.drawArrays			(GL_TRIANGLES, 0, 3);
1169 		}
1170 
1171 		gl.disableVertexAttribArray	(positionLoc);
1172 		gl.useProgram				(0);
1173 		gl.finish					();
1174 
1175 		glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess());
1176 	}
1177 
1178 	// render reference image
1179 	log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage;
1180 	tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
1181 
1182 	// compare
1183 	verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess());
1184 }
1185 
1186 } // anonymous
1187 
PolygonOffsetTests(Context & context)1188 PolygonOffsetTests::PolygonOffsetTests (Context& context)
1189 	: TestCaseGroup(context, "polygon_offset", "Polygon offset tests")
1190 {
1191 }
1192 
~PolygonOffsetTests(void)1193 PolygonOffsetTests::~PolygonOffsetTests (void)
1194 {
1195 }
1196 
init(void)1197 void PolygonOffsetTests::init (void)
1198 {
1199 	const struct DepthBufferFormat
1200 	{
1201 		enum BufferType
1202 		{
1203 			TYPE_FIXED_POINT,
1204 			TYPE_FLOATING_POINT,
1205 			TYPE_UNKNOWN
1206 		};
1207 
1208 		GLenum		internalFormat;
1209 		int			bits;
1210 		BufferType	floatingPoint;
1211 		const char* name;
1212 	} depthFormats[]=
1213 	{
1214 		{ 0,						0,		DepthBufferFormat::TYPE_UNKNOWN,		"default" },
1215 		{ GL_DEPTH_COMPONENT16,		16,		DepthBufferFormat::TYPE_FIXED_POINT,	"fixed16" },
1216 	};
1217 
1218 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthFormats); ++ndx)
1219 	{
1220 		const DepthBufferFormat& format = depthFormats[ndx];
1221 
1222 		// enable works?
1223 		addChild(new UsageTestCase(m_context, (std::string(format.name) + "_enable").c_str(), "test enable GL_POLYGON_OFFSET_FILL", format.internalFormat, format.name));
1224 
1225 		// Really moves the polygons ?
1226 		addChild(new UsageDisplacementTestCase(m_context, (std::string(format.name) + "_displacement_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1227 
1228 		// Really moves the polygons to right direction ?
1229 		addChild(new UsagePositiveNegativeTestCase(m_context, (std::string(format.name) + "_render_with_units").c_str(), "test polygon offset", format.internalFormat, format.name));
1230 
1231 		// Is total result clamped to [0,1] like promised?
1232 		addChild(new ResultClampingTestCase(m_context, (std::string(format.name) + "_result_depth_clamp").c_str(), "test polygon offset clamping", format.internalFormat, format.name));
1233 
1234 		// Slope really moves the polygon?
1235 		addChild(new UsageSlopeTestCase(m_context, (std::string(format.name) + "_render_with_factor").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1236 
1237 		// Factor with zero slope
1238 		addChild(new ZeroSlopeTestCase(m_context, (std::string(format.name) + "_factor_0_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1239 
1240 		// Factor with 1.0 slope
1241 		addChild(new OneSlopeTestCase(m_context, (std::string(format.name) + "_factor_1_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name));
1242 	}
1243 }
1244 
1245 } // Functional
1246 } // gles2
1247 } // deqp
1248