1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fFunctionalTests.hpp"
25 
26 #include "glsShaderLibrary.hpp"
27 #include "es31fBasicComputeShaderTests.hpp"
28 #include "es31fComputeShaderBuiltinVarTests.hpp"
29 #include "es31fDrawTests.hpp"
30 #include "es31fShaderSharedVarTests.hpp"
31 #include "es31fAtomicCounterTests.hpp"
32 #include "es31fShaderAtomicOpTests.hpp"
33 #include "es31fShaderImageLoadStoreTests.hpp"
34 #include "es31fTessellationTests.hpp"
35 #include "es31fSSBOLayoutTests.hpp"
36 #include "es31fSSBOArrayLengthTests.hpp"
37 #include "es31fShaderCommonFunctionTests.hpp"
38 #include "es31fShaderPackingFunctionTests.hpp"
39 #include "es31fShaderIntegerFunctionTests.hpp"
40 #include "es31fStencilTexturingTests.hpp"
41 #include "es31fShaderTextureSizeTests.hpp"
42 #include "es31fShaderStateQueryTests.hpp"
43 #include "es31fLayoutBindingTests.hpp"
44 #include "es31fTextureLevelStateQueryTests.hpp"
45 #include "es31fIntegerStateQueryTests.hpp"
46 #include "es31fInternalFormatQueryTests.hpp"
47 #include "es31fBooleanStateQueryTests.hpp"
48 #include "es31fIndexedStateQueryTests.hpp"
49 #include "es31fTextureStateQueryTests.hpp"
50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
51 #include "es31fProgramPipelineStateQueryTests.hpp"
52 #include "es31fProgramStateQueryTests.hpp"
53 #include "es31fSamplerStateQueryTests.hpp"
54 #include "es31fTextureFilteringTests.hpp"
55 #include "es31fTextureFormatTests.hpp"
56 #include "es31fTextureSpecificationTests.hpp"
57 #include "es31fTextureMultisampleTests.hpp"
58 #include "es31fMultisampleTests.hpp"
59 #include "es31fSynchronizationTests.hpp"
60 #include "es31fGeometryShaderTests.hpp"
61 #include "es31fSampleShadingTests.hpp"
62 #include "es31fSampleVariableTests.hpp"
63 #include "es31fIndirectComputeDispatchTests.hpp"
64 #include "es31fVertexAttributeBindingTests.hpp"
65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
66 #include "es31fShaderMultisampleInterpolationTests.hpp"
67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
68 #include "es31fProgramUniformTests.hpp"
69 #include "es31fOpaqueTypeIndexingTests.hpp"
70 #include "es31fAdvancedBlendTests.hpp"
71 #include "es31fSeparateShaderTests.hpp"
72 #include "es31fUniformLocationTests.hpp"
73 #include "es31fBuiltinPrecisionTests.hpp"
74 #include "es31fTessellationGeometryInteractionTests.hpp"
75 #include "es31fUniformBlockTests.hpp"
76 #include "es31fDebugTests.hpp"
77 #include "es31fFboColorbufferTests.hpp"
78 #include "es31fFboNoAttachmentTests.hpp"
79 #include "es31fProgramInterfaceQueryTests.hpp"
80 #include "es31fTextureGatherTests.hpp"
81 #include "es31fTextureFormatTests.hpp"
82 #include "es31fTextureBufferTests.hpp"
83 #include "es31fTextureBorderClampTests.hpp"
84 #include "es31fShaderBuiltinConstantTests.hpp"
85 #include "es31fShaderHelperInvocationTests.hpp"
86 #include "es31fPrimitiveBoundingBoxTests.hpp"
87 #include "es31fAndroidExtensionPackES31ATests.hpp"
88 #include "es31fCopyImageTests.hpp"
89 #include "es31fDrawBuffersIndexedTests.hpp"
90 #include "es31fDefaultVertexArrayObjectTests.hpp"
91 
92 namespace deqp
93 {
94 namespace gles31
95 {
96 namespace Functional
97 {
98 
99 class ShaderLibraryTest : public TestCaseGroup
100 {
101 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)102 	ShaderLibraryTest (Context& context, const char* name, const char* description)
103 		: TestCaseGroup	(context, name, description)
104 		, m_filename	(name + std::string(".test"))
105 	{
106 	}
107 
ShaderLibraryTest(Context & context,const char * filename,const char * name,const char * description)108 	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
109 		: TestCaseGroup	(context, name, description)
110 		, m_filename	(filename)
111 	{
112 	}
113 
init(void)114 	void init (void)
115 	{
116 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
117 		std::string					fileName	= "shaders/" + m_filename;
118 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
119 
120 		for (int i = 0; i < (int)children.size(); i++)
121 			addChild(children[i]);
122 	}
123 
124 private:
125 	const std::string m_filename;
126 };
127 
128 class ShaderBuiltinVarTests : public TestCaseGroup
129 {
130 public:
ShaderBuiltinVarTests(Context & context)131 	ShaderBuiltinVarTests (Context& context)
132 		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
133 	{
134 	}
135 
init(void)136 	void init (void)
137 	{
138 		addChild(new ComputeShaderBuiltinVarTests(m_context));
139 	}
140 };
141 
142 class ShaderBuiltinFunctionTests : public TestCaseGroup
143 {
144 public:
ShaderBuiltinFunctionTests(Context & context)145 	ShaderBuiltinFunctionTests (Context& context)
146 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
147 	{
148 	}
149 
init(void)150 	void init (void)
151 	{
152 		addChild(new ShaderCommonFunctionTests	(m_context));
153 		addChild(new ShaderPackingFunctionTests	(m_context));
154 		addChild(new ShaderIntegerFunctionTests	(m_context));
155 		addChild(new ShaderTextureSizeTests		(m_context));
156 		addChild(createBuiltinPrecisionTests	(m_context));
157 	}
158 };
159 
160 class ShaderLinkageTests : public TestCaseGroup
161 {
162 public:
ShaderLinkageTests(Context & context)163 	ShaderLinkageTests (Context& context)
164 		: TestCaseGroup(context,  "linkage", "Linkage Tests")
165 	{
166 	}
167 
init(void)168 	void init (void)
169 	{
170 		addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
171 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
172 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
173 		addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
174 		addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
175 	}
176 };
177 
178 class ShaderTests : public TestCaseGroup
179 {
180 public:
ShaderTests(Context & context)181 	ShaderTests (Context& context)
182 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
183 	{
184 	}
185 
init(void)186 	void init (void)
187 	{
188 		addChild(new ShaderBuiltinVarTests				(m_context));
189 		addChild(new ShaderBuiltinFunctionTests			(m_context));
190 		addChild(new SampleVariableTests				(m_context));
191 		addChild(new ShaderMultisampleInterpolationTests(m_context));
192 		addChild(new OpaqueTypeIndexingTests			(m_context));
193 		addChild(new ShaderLibraryTest					(m_context, "functions", "Function Tests"));
194 		addChild(new ShaderLibraryTest					(m_context, "arrays", "Arrays Tests"));
195 		addChild(new ShaderLibraryTest					(m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
196 		addChild(new ShaderLinkageTests					(m_context));
197 		addChild(new ShaderBuiltinConstantTests			(m_context));
198 		addChild(new ShaderHelperInvocationTests		(m_context));
199 		addChild(new ShaderLibraryTest					(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
200 		addChild(new ShaderLibraryTest					(m_context, "uniform_block", "Uniform block tests"));
201 	}
202 };
203 
204 class ComputeTests : public TestCaseGroup
205 {
206 public:
ComputeTests(Context & context)207 	ComputeTests (Context& context)
208 		: TestCaseGroup(context, "compute", "Compute Shader Tests")
209 	{
210 	}
211 
init(void)212 	void init (void)
213 	{
214 		addChild(new BasicComputeShaderTests		(m_context));
215 		addChild(new ShaderSharedVarTests			(m_context));
216 		addChild(new IndirectComputeDispatchTests	(m_context));
217 	}
218 };
219 
220 class SSBOTests : public TestCaseGroup
221 {
222 public:
SSBOTests(Context & context)223 	SSBOTests (Context& context)
224 		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
225 	{
226 	}
227 
init(void)228 	void init (void)
229 	{
230 		addChild(new SSBOLayoutTests			(m_context));
231 		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
232 		addChild(new SSBOArrayLengthTests		(m_context));
233 	}
234 };
235 
236 class TextureTests : public TestCaseGroup
237 {
238 public:
TextureTests(Context & context)239 	TextureTests (Context& context)
240 		: TestCaseGroup(context, "texture", "Texture tests")
241 	{
242 	}
243 
init(void)244 	void init (void)
245 	{
246 		addChild(new TextureFilteringTests		(m_context));
247 		addChild(new TextureFormatTests			(m_context));
248 		addChild(new TextureSpecificationTests	(m_context));
249 		addChild(new TextureMultisampleTests	(m_context));
250 		addChild(new TextureGatherTests			(m_context));
251 		addChild(createTextureBufferTests		(m_context));
252 		addChild(new TextureBorderClampTests	(m_context));
253 	}
254 };
255 
256 class StateQueryTests : public TestCaseGroup
257 {
258 public:
StateQueryTests(Context & context)259 	StateQueryTests (Context& context)
260 		: TestCaseGroup(context, "state_query", "State query tests")
261 	{
262 	}
263 
init(void)264 	void init (void)
265 	{
266 		addChild(new BooleanStateQueryTests							(m_context));
267 		addChild(new IntegerStateQueryTests							(m_context));
268 		addChild(new IndexedStateQueryTests							(m_context));
269 		addChild(new TextureStateQueryTests							(m_context));
270 		addChild(new TextureLevelStateQueryTests					(m_context));
271 		addChild(new SamplerStateQueryTests							(m_context));
272 		addChild(new ShaderStateQueryTests							(m_context));
273 		addChild(new InternalFormatQueryTests						(m_context));
274 		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
275 		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
276 		addChild(new FramebufferDefaultStateQueryTests				(m_context));
277 		addChild(new ProgramStateQueryTests							(m_context));
278 		addChild(new ProgramPipelineStateQueryTests					(m_context));
279 	}
280 };
281 
282 class FboTests : public TestCaseGroup
283 {
284 public:
FboTests(Context & context)285 	FboTests (Context& context)
286 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
287 	{
288 	}
289 
init(void)290 	void init (void)
291 	{
292 		addChild(new FboColorTests						(m_context));
293 		addChild(createFboNoAttachmentTests				(m_context));
294 		addChild(createFboNoAttachmentCompletenessTests	(m_context));
295 	}
296 };
297 
FunctionalTests(Context & context)298 FunctionalTests::FunctionalTests (Context& context)
299 	: TestCaseGroup(context, "functional", "Functionality Tests")
300 {
301 }
302 
~FunctionalTests(void)303 FunctionalTests::~FunctionalTests (void)
304 {
305 }
306 
init(void)307 void FunctionalTests::init (void)
308 {
309 	addChild(new ShaderTests							(m_context));
310 	addChild(new ComputeTests							(m_context));
311 	addChild(new DrawTests								(m_context));
312 	addChild(new TessellationTests						(m_context));
313 	addChild(new SSBOTests								(m_context));
314 	addChild(new UniformBlockTests						(m_context));
315 	addChild(new ShaderImageLoadStoreTests				(m_context));
316 	addChild(new AtomicCounterTests						(m_context));
317 	addChild(new StencilTexturingTests					(m_context));
318 	addChild(new TextureTests							(m_context));
319 	addChild(new StateQueryTests						(m_context));
320 	addChild(new MultisampleTests						(m_context));
321 	addChild(new SynchronizationTests					(m_context));
322 	addChild(new GeometryShaderTests					(m_context));
323 	addChild(new SampleShadingTests						(m_context));
324 	addChild(new VertexAttributeBindingTests			(m_context));
325 	addChild(new ProgramUniformTests					(m_context));
326 	addChild(new AdvancedBlendTests						(m_context));
327 	addChild(createSeparateShaderTests					(m_context));
328 	addChild(new UniformLocationTests					(m_context));
329 	addChild(new TessellationGeometryInteractionTests	(m_context));
330 	addChild(new DebugTests								(m_context));
331 	addChild(new FboTests								(m_context));
332 	addChild(new ProgramInterfaceQueryTests				(m_context));
333 	addChild(new LayoutBindingTests						(m_context));
334 	addChild(new PrimitiveBoundingBoxTests				(m_context));
335 	addChild(new AndroidExtensionPackES31ATests			(m_context));
336 	addChild(createCopyImageTests						(m_context));
337 	addChild(createDrawBuffersIndexedTests				(m_context));
338 	addChild(new DefaultVertexArrayObjectTests			(m_context));
339 }
340 
341 } // Functional
342 } // gles31
343 } // deqp
344