1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2015 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Primitive bounding box tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fPrimitiveBoundingBoxTests.hpp"
25 
26 #include "tcuTestLog.hpp"
27 #include "tcuRenderTarget.hpp"
28 #include "tcuSurface.hpp"
29 #include "tcuTextureUtil.hpp"
30 #include "tcuVectorUtil.hpp"
31 #include "gluCallLogWrapper.hpp"
32 #include "gluContextInfo.hpp"
33 #include "gluRenderContext.hpp"
34 #include "gluStrUtil.hpp"
35 #include "gluShaderProgram.hpp"
36 #include "gluObjectWrapper.hpp"
37 #include "gluPixelTransfer.hpp"
38 #include "glsStateQueryUtil.hpp"
39 #include "glwFunctions.hpp"
40 #include "glwEnums.hpp"
41 #include "deRandom.hpp"
42 #include "deUniquePtr.hpp"
43 #include "deStringUtil.hpp"
44 
45 #include <vector>
46 #include <sstream>
47 #include <algorithm>
48 
49 namespace deqp
50 {
51 namespace gles31
52 {
53 namespace Functional
54 {
55 namespace
56 {
57 
58 namespace StateQueryUtil = ::deqp::gls::StateQueryUtil;
59 
60 struct BoundingBox
61 {
62 	tcu::Vec4 min;
63 	tcu::Vec4 max;
64 
65 	/*--------------------------------------------------------------------*//*!
66 	 * Get component by index of a 8-component vector constructed by
67 	 * concatenating 4-component min and max vectors.
68 	 *//*--------------------------------------------------------------------*/
69 	float&			getComponentAccess	(int ndx);
70 	const float&	getComponentAccess	(int ndx) const;
71 };
72 
getComponentAccess(int ndx)73 float& BoundingBox::getComponentAccess (int ndx)
74 {
75 	DE_ASSERT(ndx >= 0 && ndx < 8);
76 	if (ndx < 4)
77 		return min[ndx];
78 	else
79 		return max[ndx-4];
80 }
81 
getComponentAccess(int ndx) const82 const float& BoundingBox::getComponentAccess (int ndx) const
83 {
84 	return const_cast<BoundingBox*>(this)->getComponentAccess(ndx);
85 }
86 
87 struct ProjectedBBox
88 {
89 	tcu::Vec3	min;
90 	tcu::Vec3	max;
91 };
92 
projectBoundingBox(const BoundingBox & bbox)93 static ProjectedBBox projectBoundingBox (const BoundingBox& bbox)
94 {
95 	const float		wMin	= de::max(0.0f, bbox.min.w()); // clamp to w=0 as extension requires
96 	const float		wMax	= de::max(0.0f, bbox.max.w());
97 	ProjectedBBox	retVal;
98 
99 	retVal.min = tcu::min(bbox.min.swizzle(0, 1, 2) / wMin,
100 						  bbox.min.swizzle(0, 1, 2) / wMax);
101 	retVal.max = tcu::max(bbox.max.swizzle(0, 1, 2) / wMin,
102 						  bbox.max.swizzle(0, 1, 2) / wMax);
103 	return retVal;
104 }
105 
getViewportBoundingBoxArea(const ProjectedBBox & bbox,const tcu::IVec2 & viewportSize,float size=0.0f)106 static tcu::IVec4 getViewportBoundingBoxArea (const ProjectedBBox& bbox, const tcu::IVec2& viewportSize, float size = 0.0f)
107 {
108 	tcu::Vec4	vertexBox;
109 	tcu::IVec4	pixelBox;
110 
111 	vertexBox.x() = (bbox.min.x() * 0.5f + 0.5f) * viewportSize.x();
112 	vertexBox.y() = (bbox.min.y() * 0.5f + 0.5f) * viewportSize.y();
113 	vertexBox.z() = (bbox.max.x() * 0.5f + 0.5f) * viewportSize.x();
114 	vertexBox.w() = (bbox.max.y() * 0.5f + 0.5f) * viewportSize.y();
115 
116 	pixelBox.x() = deFloorFloatToInt32(vertexBox.x() - size/2.0f);
117 	pixelBox.y() = deFloorFloatToInt32(vertexBox.y() - size/2.0f);
118 	pixelBox.z() = deCeilFloatToInt32(vertexBox.z() + size/2.0f);
119 	pixelBox.w() = deCeilFloatToInt32(vertexBox.w() + size/2.0f);
120 	return pixelBox;
121 }
122 
123 
124 class InitialValueCase : public TestCase
125 {
126 public:
127 					InitialValueCase	(Context& context, const char* name, const char* desc);
128 
129 	void			init				(void);
130 	IterateResult	iterate				(void);
131 };
132 
InitialValueCase(Context & context,const char * name,const char * desc)133 InitialValueCase::InitialValueCase (Context& context, const char* name, const char* desc)
134 	: TestCase(context, name, desc)
135 {
136 }
137 
init(void)138 void InitialValueCase::init (void)
139 {
140 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
141 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
142 }
143 
iterate(void)144 InitialValueCase::IterateResult InitialValueCase::iterate (void)
145 {
146 	StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]>	state;
147 	glu::CallLogWrapper											gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
148 
149 	gl.enableLogging(true);
150 
151 	m_testCtx.getLog()
152 		<< tcu::TestLog::Message
153 		<< "Querying GL_PRIMITIVE_BOUNDING_BOX_EXT, expecting (-1, -1, -1, 1) (1, 1, 1, 1)"
154 		<< tcu::TestLog::EndMessage;
155 
156 	gl.glGetFloatv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
157 	GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
158 
159 	if (!state.verifyValidity(m_testCtx))
160 		return STOP;
161 
162 	m_testCtx.getLog()
163 		<< tcu::TestLog::Message
164 		<< "Got " << tcu::formatArray(&state[0], &state[8])
165 		<< tcu::TestLog::EndMessage;
166 
167 	if ((state[0] != -1.0f) || (state[1] != -1.0f) || (state[2] != -1.0f) || (state[3] != 1.0f) ||
168 		(state[4] !=  1.0f) || (state[5] !=  1.0f) || (state[6] !=  1.0f) || (state[7] != 1.0f))
169 	{
170 		m_testCtx.getLog()
171 			<< tcu::TestLog::Message
172 			<< "Error, unexpected value"
173 			<< tcu::TestLog::EndMessage;
174 
175 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid initial value");
176 	}
177 	else
178 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
179 
180 	return STOP;
181 }
182 
183 class QueryCase : public TestCase
184 {
185 public:
186 	enum QueryMethod
187 	{
188 		QUERY_FLOAT = 0,
189 		QUERY_BOOLEAN,
190 		QUERY_INT,
191 		QUERY_INT64,
192 
193 		QUERY_LAST
194 	};
195 
196 						QueryCase	(Context& context, const char* name, const char* desc, QueryMethod method);
197 
198 private:
199 	void				init		(void);
200 	IterateResult		iterate		(void);
201 
202 	bool				verifyState	(glu::CallLogWrapper& gl, const BoundingBox& bbox) const;
203 
204 	const QueryMethod	m_method;
205 };
206 
QueryCase(Context & context,const char * name,const char * desc,QueryMethod method)207 QueryCase::QueryCase (Context& context, const char* name, const char* desc, QueryMethod method)
208 	: TestCase	(context, name, desc)
209 	, m_method	(method)
210 {
211 	DE_ASSERT(method < QUERY_LAST);
212 }
213 
init(void)214 void QueryCase::init (void)
215 {
216 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
217 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
218 }
219 
iterate(void)220 QueryCase::IterateResult QueryCase::iterate (void)
221 {
222 	static const BoundingBox fixedCases[] =
223 	{
224 		{ tcu::Vec4( 0.0f,  0.0f,  0.0f,  0.0f), tcu::Vec4( 0.0f,  0.0f,  0.0f,  0.0f) },
225 		{ tcu::Vec4(-0.0f, -0.0f, -0.0f, -0.0f), tcu::Vec4( 0.0f,  0.0f,  0.0f, -0.0f) },
226 		{ tcu::Vec4( 0.0f,  0.0f,  0.0f,  0.0f), tcu::Vec4( 1.0f,  1.0f,  1.0f, -1.0f) },
227 		{ tcu::Vec4( 2.0f,  2.0f,  2.0f,  2.0f), tcu::Vec4( 1.5f,  1.5f,  1.5f,  1.0f) },
228 		{ tcu::Vec4( 1.0f,  1.0f,  1.0f,  1.0f), tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.0f) },
229 		{ tcu::Vec4( 1.0f,  1.0f,  1.0f,  0.3f), tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.2f) },
230 	};
231 
232 	const int					numRandomCases	= 9;
233 	glu::CallLogWrapper			gl				(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
234 	de::Random					rnd				(0xDE3210);
235 	std::vector<BoundingBox>	cases;
236 
237 	cases.insert(cases.begin(), DE_ARRAY_BEGIN(fixedCases), DE_ARRAY_END(fixedCases));
238 	for (int ndx = 0; ndx < numRandomCases; ++ndx)
239 	{
240 		BoundingBox	boundingBox;
241 
242 		// parameter evaluation order is not guaranteed, cannot just do "max = (rand(), rand(), ...)
243 		for (int coordNdx = 0; coordNdx < 8; ++coordNdx)
244 			boundingBox.getComponentAccess(coordNdx) = rnd.getFloat(-4.0f, 4.0f);
245 
246 		cases.push_back(boundingBox);
247 	}
248 
249 	gl.enableLogging(true);
250 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
251 
252 	for (int caseNdx = 0; caseNdx < (int)cases.size(); ++caseNdx)
253 	{
254 		const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "Iteration", "Iteration " + de::toString(caseNdx+1));
255 		const BoundingBox&			boundingBox	= cases[caseNdx];
256 
257 		gl.glPrimitiveBoundingBoxEXT(boundingBox.min.x(), boundingBox.min.y(), boundingBox.min.z(), boundingBox.min.w(),
258 									 boundingBox.max.x(), boundingBox.max.y(), boundingBox.max.z(), boundingBox.max.w());
259 
260 		if (!verifyState(gl, boundingBox))
261 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Unexpected query result");
262 	}
263 
264 	return STOP;
265 }
266 
verifyState(glu::CallLogWrapper & gl,const BoundingBox & bbox) const267 bool QueryCase::verifyState (glu::CallLogWrapper& gl, const BoundingBox& bbox) const
268 {
269 	switch (m_method)
270 	{
271 		case QUERY_FLOAT:
272 		{
273 			StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLfloat[8]>	state;
274 			bool														error = false;
275 
276 			gl.glGetFloatv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
277 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
278 
279 			if (!state.verifyValidity(m_testCtx))
280 				return false;
281 
282 			m_testCtx.getLog()
283 					<< tcu::TestLog::Message
284 					<< "glGetFloatv returned " << tcu::formatArray(&state[0], &state[8])
285 					<< tcu::TestLog::EndMessage;
286 
287 			for (int ndx = 0; ndx < 8; ++ndx)
288 				if (state[ndx] != bbox.getComponentAccess(ndx))
289 					error = true;
290 
291 			if (error)
292 			{
293 				m_testCtx.getLog()
294 					<< tcu::TestLog::Message
295 					<< "Error, unexpected value\n"
296 					<< "Expected ["
297 					<< bbox.min.x() << ", " << bbox.min.y() << ", " << bbox.min.z() << ", " << bbox.min.w() << ", "
298 					<< bbox.max.x() << ", " << bbox.max.y() << ", " << bbox.max.z() << ", " << bbox.max.w() << "]"
299 					<< tcu::TestLog::EndMessage;
300 				return false;
301 			}
302 			return true;
303 		}
304 
305 		case QUERY_INT:
306 		{
307 			StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[8]>	state;
308 			bool														error = false;
309 
310 			gl.glGetIntegerv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
311 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
312 
313 			if (!state.verifyValidity(m_testCtx))
314 				return false;
315 
316 			m_testCtx.getLog()
317 					<< tcu::TestLog::Message
318 					<< "glGetIntegerv returned " << tcu::formatArray(&state[0], &state[8])
319 					<< tcu::TestLog::EndMessage;
320 
321 			for (int ndx = 0; ndx < 8; ++ndx)
322 				if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)) &&
323 					state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx)))
324 					error = true;
325 
326 			if (error)
327 			{
328 				tcu::MessageBuilder builder(&m_testCtx.getLog());
329 
330 				builder	<< "Error, unexpected value\n"
331 						<< "Expected [";
332 
333 				for (int ndx = 0; ndx < 8; ++ndx)
334 				{
335 					const glw::GLint roundDown	= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx));
336 					const glw::GLint roundUp	= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint>(bbox.getComponentAccess(ndx));
337 
338 					if (ndx != 0)
339 						builder << ", ";
340 
341 					if (roundDown == roundUp)
342 						builder << roundDown;
343 					else
344 						builder << "{" << roundDown << ", " << roundUp << "}";
345 				}
346 
347 				builder	<< "]"
348 						<< tcu::TestLog::EndMessage;
349 				return false;
350 			}
351 			return true;
352 		}
353 
354 		case QUERY_INT64:
355 		{
356 			StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint64[8]>	state;
357 			bool																error = false;
358 
359 			gl.glGetInteger64v(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
360 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
361 
362 			if (!state.verifyValidity(m_testCtx))
363 				return false;
364 
365 			m_testCtx.getLog()
366 					<< tcu::TestLog::Message
367 					<< "glGetInteger64v returned " << tcu::formatArray(&state[0], &state[8])
368 					<< tcu::TestLog::EndMessage;
369 
370 			for (int ndx = 0; ndx < 8; ++ndx)
371 				if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)) &&
372 					state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx)))
373 					error = true;
374 
375 			if (error)
376 			{
377 				tcu::MessageBuilder builder(&m_testCtx.getLog());
378 
379 				builder	<< "Error, unexpected value\n"
380 						<< "Expected [";
381 
382 				for (int ndx = 0; ndx < 8; ++ndx)
383 				{
384 					const glw::GLint64 roundDown	= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx));
385 					const glw::GLint64 roundUp		= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(bbox.getComponentAccess(ndx));
386 
387 					if (ndx != 0)
388 						builder << ", ";
389 
390 					if (roundDown == roundUp)
391 						builder << roundDown;
392 					else
393 						builder << "{" << roundDown << ", " << roundUp << "}";
394 				}
395 
396 				builder	<< "]"
397 						<< tcu::TestLog::EndMessage;
398 				return false;
399 			}
400 			return true;
401 		}
402 
403 		case QUERY_BOOLEAN:
404 		{
405 			StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean[8]>	state;
406 			bool															error = false;
407 
408 			gl.glGetBooleanv(GL_PRIMITIVE_BOUNDING_BOX_EXT, state);
409 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "query");
410 
411 			if (!state.verifyValidity(m_testCtx))
412 				return false;
413 
414 			m_testCtx.getLog()
415 					<< tcu::TestLog::Message
416 					<< "glGetBooleanv returned ["
417 					<< glu::getBooleanStr(state[0]) << ", " << glu::getBooleanStr(state[1]) << ", " << glu::getBooleanStr(state[2]) << ", " << glu::getBooleanStr(state[3]) << ", "
418 					<< glu::getBooleanStr(state[4]) << ", " << glu::getBooleanStr(state[5]) << ", " << glu::getBooleanStr(state[6]) << ", " << glu::getBooleanStr(state[7]) << "]\n"
419 					<< tcu::TestLog::EndMessage;
420 
421 			for (int ndx = 0; ndx < 8; ++ndx)
422 				if (state[ndx] != ((bbox.getComponentAccess(ndx) != 0.0f) ? (GL_TRUE) : (GL_FALSE)))
423 					error = true;
424 
425 			if (error)
426 			{
427 				tcu::MessageBuilder builder(&m_testCtx.getLog());
428 
429 				builder	<< "Error, unexpected value\n"
430 						<< "Expected [";
431 
432 				for (int ndx = 0; ndx < 8; ++ndx)
433 				{
434 					if (ndx != 0)
435 						builder << ", ";
436 
437 					builder << ((bbox.getComponentAccess(ndx) != 0.0f) ? ("GL_TRUE") : ("GL_FALSE"));
438 				}
439 
440 				builder	<< "]"
441 						<< tcu::TestLog::EndMessage;
442 				return false;
443 			}
444 			return true;
445 		}
446 
447 		default:
448 			DE_ASSERT(false);
449 			return true;
450 	}
451 }
452 
453 class BBoxRenderCase : public TestCase
454 {
455 public:
456 	enum
457 	{
458 		FLAG_RENDERTARGET_DEFAULT	= 1u << 0, //!< render to default renderbuffer
459 		FLAG_RENDERTARGET_FBO		= 1u << 1, //!< render to framebuffer object
460 
461 		FLAG_BBOXSIZE_EQUAL			= 1u << 2, //!< set tight primitive bounding box
462 		FLAG_BBOXSIZE_LARGER		= 1u << 3, //!< set padded primitive bounding box
463 		FLAG_BBOXSIZE_SMALLER		= 1u << 4, //!< set too small primitive bounding box
464 
465 		FLAG_TESSELLATION			= 1u << 5, //!< use tessellation shader
466 		FLAG_GEOMETRY				= 1u << 6, //!< use geometry shader
467 
468 		FLAG_SET_BBOX_STATE			= 1u << 7, //!< set primitive bounding box using global state
469 		FLAG_SET_BBOX_OUTPUT		= 1u << 8, //!< set primitive bounding box using tessellation output
470 		FLAG_PER_PRIMITIVE_BBOX		= 1u << 9, //!< set primitive bounding per primitive
471 
472 		FLAGBIT_USER_BIT			= 10u //!< bits N and and up are reserved for subclasses
473 	};
474 
475 									BBoxRenderCase					(Context& context, const char* name, const char* description, int numIterations, deUint32 flags);
476 									~BBoxRenderCase					(void);
477 
478 protected:
479 	enum RenderTarget
480 	{
481 		RENDERTARGET_DEFAULT,
482 		RENDERTARGET_FBO,
483 	};
484 	enum BBoxSize
485 	{
486 		BBOXSIZE_EQUAL,
487 		BBOXSIZE_LARGER,
488 		BBOXSIZE_SMALLER,
489 	};
490 
491 	enum
492 	{
493 		RENDER_TARGET_MIN_SIZE	= 256,
494 		FBO_SIZE				= 512,
495 		MIN_VIEWPORT_SIZE		= 256,
496 		MAX_VIEWPORT_SIZE		= 512,
497 	};
498 	DE_STATIC_ASSERT(MIN_VIEWPORT_SIZE <= RENDER_TARGET_MIN_SIZE);
499 
500 	enum
501 	{
502 		VA_POS_VEC_NDX		= 0,
503 		VA_COL_VEC_NDX		= 1,
504 		VA_NUM_ATTRIB_VECS	= 2,
505 	};
506 
507 	enum AABBRoundDirection
508 	{
509 		ROUND_INWARDS = 0,
510 		ROUND_OUTWARDS
511 	};
512 
513 	struct IterationConfig
514 	{
515 		tcu::IVec2	viewportPos;
516 		tcu::IVec2	viewportSize;
517 		tcu::Vec2	patternPos;		//!< in NDC
518 		tcu::Vec2	patternSize;	//!< in NDC
519 		BoundingBox	bbox;
520 	};
521 
522 	virtual void					init							(void);
523 	virtual void					deinit							(void);
524 	IterateResult					iterate							(void);
525 
526 	virtual std::string				genVertexSource					(void) const = 0;
527 	virtual std::string				genFragmentSource				(void) const = 0;
528 	virtual std::string				genTessellationControlSource	(void) const = 0;
529 	virtual std::string				genTessellationEvaluationSource	(void) const = 0;
530 	virtual std::string				genGeometrySource				(void) const = 0;
531 
532 	virtual IterationConfig			generateConfig					(int iteration, const tcu::IVec2& renderTargetSize) const = 0;
533 	virtual void					getAttributeData				(std::vector<tcu::Vec4>& data) const = 0;
534 	virtual void					renderTestPattern				(const IterationConfig& config) = 0;
535 	virtual void					verifyRenderResult				(const IterationConfig& config) = 0;
536 
537 	IterationConfig					generateRandomConfig			(int seed, const tcu::IVec2& renderTargetSize) const;
538 	tcu::IVec4						getViewportPatternArea			(const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const;
539 
540 	void							setupRender						(const IterationConfig& config);
541 
542 	enum ShaderFunction
543 	{
544 		SHADER_FUNC_MIRROR_X,
545 		SHADER_FUNC_MIRROR_Y,
546 		SHADER_FUNC_INSIDE_BBOX,
547 	};
548 
549 	const char*						genShaderFunction				(ShaderFunction func) const;
550 
551 	const RenderTarget				m_renderTarget;
552 	const BBoxSize					m_bboxSize;
553 	const bool						m_hasTessellationStage;
554 	const bool						m_hasGeometryStage;
555 	const bool						m_useGlobalState;
556 	const bool						m_calcPerPrimitiveBBox;
557 	const int						m_numIterations;
558 
559 	de::MovePtr<glu::ShaderProgram>	m_program;
560 	de::MovePtr<glu::Buffer>		m_vbo;
561 	de::MovePtr<glu::Framebuffer>	m_fbo;
562 
563 private:
564 	std::vector<IterationConfig>	m_iterationConfigs;
565 	int								m_iteration;
566 };
567 
BBoxRenderCase(Context & context,const char * name,const char * description,int numIterations,deUint32 flags)568 BBoxRenderCase::BBoxRenderCase (Context& context, const char* name, const char* description, int numIterations, deUint32 flags)
569 	: TestCase					(context, name, description)
570 	, m_renderTarget			((flags & FLAG_RENDERTARGET_DEFAULT) ? (RENDERTARGET_DEFAULT) : (RENDERTARGET_FBO))
571 	, m_bboxSize				((flags & FLAG_BBOXSIZE_EQUAL) ? (BBOXSIZE_EQUAL) : (flags & FLAG_BBOXSIZE_SMALLER) ? (BBOXSIZE_SMALLER) : (BBOXSIZE_LARGER))
572 	, m_hasTessellationStage	((flags & FLAG_TESSELLATION) != 0)
573 	, m_hasGeometryStage		((flags & FLAG_GEOMETRY) != 0)
574 	, m_useGlobalState			((flags & FLAG_SET_BBOX_STATE) != 0)
575 	, m_calcPerPrimitiveBBox	((flags & FLAG_PER_PRIMITIVE_BBOX) != 0)
576 	, m_numIterations			(numIterations)
577 	, m_iteration				(0)
578 {
579 	// validate flags
580 	DE_ASSERT((((m_renderTarget == RENDERTARGET_DEFAULT)	?	(FLAG_RENDERTARGET_DEFAULT)	: (0)) |
581 			   ((m_renderTarget == RENDERTARGET_FBO)		?	(FLAG_RENDERTARGET_FBO)		: (0)) |
582 			   ((m_bboxSize == BBOXSIZE_EQUAL)				?	(FLAG_BBOXSIZE_EQUAL)		: (0)) |
583 			   ((m_bboxSize == BBOXSIZE_LARGER)				?	(FLAG_BBOXSIZE_LARGER)		: (0)) |
584 			   ((m_bboxSize == BBOXSIZE_SMALLER)			?	(FLAG_BBOXSIZE_SMALLER)		: (0)) |
585 			   ((m_hasTessellationStage)					?	(FLAG_TESSELLATION)			: (0)) |
586 			   ((m_hasGeometryStage)						?	(FLAG_GEOMETRY)				: (0)) |
587 			   ((m_useGlobalState)							?	(FLAG_SET_BBOX_STATE)		: (0)) |
588 			   ((!m_useGlobalState)							?	(FLAG_SET_BBOX_OUTPUT)		: (0)) |
589 			   ((m_calcPerPrimitiveBBox)					?	(FLAG_PER_PRIMITIVE_BBOX)	: (0))) == (flags & ((1u << FLAGBIT_USER_BIT) - 1)));
590 
591 	DE_ASSERT(m_useGlobalState || m_hasTessellationStage); // using non-global state requires tessellation
592 
593 	if (m_calcPerPrimitiveBBox)
594 	{
595 		DE_ASSERT(!m_useGlobalState); // per-primitive test requires per-primitive (non-global) state
596 		DE_ASSERT(m_bboxSize == BBOXSIZE_EQUAL); // smaller is hard to verify, larger not interesting
597 	}
598 }
599 
~BBoxRenderCase(void)600 BBoxRenderCase::~BBoxRenderCase (void)
601 {
602 	deinit();
603 }
604 
init(void)605 void BBoxRenderCase::init (void)
606 {
607 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
608 	const tcu::IVec2		renderTargetSize	= (m_renderTarget == RENDERTARGET_DEFAULT) ?
609 													(tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) :
610 													(tcu::IVec2(FBO_SIZE, FBO_SIZE));
611 
612 	// requirements
613 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
614 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
615 	if (m_hasTessellationStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"))
616 		throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension");
617 	if (m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
618 		throw tcu::NotSupportedError("Test requires GL_EXT_geometry_shader extension");
619 	if (m_renderTarget == RENDERTARGET_DEFAULT && (renderTargetSize.x() < RENDER_TARGET_MIN_SIZE || renderTargetSize.y() < RENDER_TARGET_MIN_SIZE))
620 		throw tcu::NotSupportedError(std::string() + "Test requires " + de::toString<int>(RENDER_TARGET_MIN_SIZE) + "x" + de::toString<int>(RENDER_TARGET_MIN_SIZE) + " default framebuffer");
621 
622 	// log case specifics
623 	m_testCtx.getLog()
624 		<< tcu::TestLog::Message
625 		<< "Setting primitive bounding box "
626 			<< ((m_calcPerPrimitiveBBox)         ? ("to exactly cover each generated primitive")
627 			  : (m_bboxSize == BBOXSIZE_EQUAL)   ? ("to exactly cover rendered grid")
628 			  : (m_bboxSize == BBOXSIZE_LARGER)  ? ("to cover the grid and include some padding")
629 			  : (m_bboxSize == BBOXSIZE_SMALLER) ? ("to cover only a subset of the grid")
630 			  : (DE_NULL))
631 			<< ".\n"
632 		<< "Rendering with vertex"
633 			<< ((m_hasTessellationStage) ? ("-tessellation{ctrl,eval}") : (""))
634 			<< ((m_hasGeometryStage) ? ("-geometry") : (""))
635 			<< "-fragment program.\n"
636 		<< "Set bounding box using "
637 			<< ((m_useGlobalState) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output"))
638 			<< "\n"
639 		<< "Verifying rendering results are valid within the bounding box."
640 		<< tcu::TestLog::EndMessage;
641 
642 	// resources
643 
644 	{
645 		glu::ProgramSources sources;
646 		sources << glu::VertexSource(genVertexSource());
647 		sources << glu::FragmentSource(genFragmentSource());
648 
649 		if (m_hasTessellationStage)
650 			sources << glu::TessellationControlSource(genTessellationControlSource())
651 					<< glu::TessellationEvaluationSource(genTessellationEvaluationSource());
652 		if (m_hasGeometryStage)
653 			sources << glu::GeometrySource(genGeometrySource());
654 
655 		m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), sources));
656 		GLU_EXPECT_NO_ERROR(gl.getError(), "build program");
657 
658 		{
659 			const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program");
660 			m_testCtx.getLog() << *m_program;
661 		}
662 
663 		if (!m_program->isOk())
664 			throw tcu::TestError("failed to build program");
665 	}
666 
667 	if (m_renderTarget == RENDERTARGET_FBO)
668 	{
669 		glu::Texture colorAttachment(m_context.getRenderContext());
670 
671 		gl.bindTexture(GL_TEXTURE_2D, *colorAttachment);
672 		gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, FBO_SIZE, FBO_SIZE);
673 		GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex");
674 
675 		m_fbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext()));
676 		gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
677 		gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *colorAttachment, 0);
678 		GLU_EXPECT_NO_ERROR(gl.getError(), "attach");
679 
680 		// unbind to prevent texture name deletion from removing it from current fbo attachments
681 		gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
682 	}
683 
684 	{
685 		std::vector<tcu::Vec4> data;
686 
687 		getAttributeData(data);
688 
689 		m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
690 		gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
691 		gl.bufferData(GL_ARRAY_BUFFER, (int)(data.size() * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW);
692 		GLU_EXPECT_NO_ERROR(gl.getError(), "create vbo");
693 	}
694 
695 	// Iterations
696 	for (int iterationNdx = 0; iterationNdx < m_numIterations; ++iterationNdx)
697 		m_iterationConfigs.push_back(generateConfig(iterationNdx, renderTargetSize));
698 }
699 
deinit(void)700 void BBoxRenderCase::deinit (void)
701 {
702 	m_program.clear();
703 	m_vbo.clear();
704 	m_fbo.clear();
705 }
706 
iterate(void)707 BBoxRenderCase::IterateResult BBoxRenderCase::iterate (void)
708 {
709 	const tcu::ScopedLogSection	section		(m_testCtx.getLog(),
710 											 std::string() + "Iteration" + de::toString((int)m_iteration),
711 											 std::string() + "Iteration " + de::toString((int)m_iteration+1) + "/" + de::toString((int)m_iterationConfigs.size()));
712 	const IterationConfig&		config		= m_iterationConfigs[m_iteration];
713 
714 	// default
715 	if (m_iteration == 0)
716 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
717 
718 	renderTestPattern(config);
719 	verifyRenderResult(config);
720 
721 	if (++m_iteration < (int)m_iterationConfigs.size())
722 		return CONTINUE;
723 
724 	return STOP;
725 }
726 
generateRandomConfig(int seed,const tcu::IVec2 & renderTargetSize) const727 BBoxRenderCase::IterationConfig BBoxRenderCase::generateRandomConfig (int seed, const tcu::IVec2& renderTargetSize) const
728 {
729 	de::Random		rnd		(seed);
730 	IterationConfig	config;
731 
732 	// viewport config
733 	config.viewportSize.x()	= rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.x(), MAX_VIEWPORT_SIZE));
734 	config.viewportSize.y()	= rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.y(), MAX_VIEWPORT_SIZE));
735 	config.viewportPos.x()	= rnd.getInt(0, renderTargetSize.x() - config.viewportSize.x());
736 	config.viewportPos.y()	= rnd.getInt(0, renderTargetSize.y() - config.viewportSize.y());
737 
738 	// pattern location inside viewport
739 	config.patternSize.x()	= rnd.getFloat(0.4f, 1.4f);
740 	config.patternSize.y()	= rnd.getFloat(0.4f, 1.4f);
741 	config.patternPos.x()	= rnd.getFloat(-1.0f, 1.0f - config.patternSize.x());
742 	config.patternPos.y()	= rnd.getFloat(-1.0f, 1.0f - config.patternSize.y());
743 
744 	// accurate bounding box
745 	config.bbox.min			= tcu::Vec4(config.patternPos.x(), config.patternPos.y(), 0.0f, 1.0f);
746 	config.bbox.max			= tcu::Vec4(config.patternPos.x() + config.patternSize.x(), config.patternPos.y() + config.patternSize.y(), 0.0f, 1.0f);
747 
748 	if (m_bboxSize == BBOXSIZE_LARGER)
749 	{
750 		// increase bbox size
751 		config.bbox.min.x() -= rnd.getFloat() * 0.5f;
752 		config.bbox.min.y() -= rnd.getFloat() * 0.5f;
753 		config.bbox.min.z() -= rnd.getFloat() * 0.5f;
754 
755 		config.bbox.max.x() += rnd.getFloat() * 0.5f;
756 		config.bbox.max.y() += rnd.getFloat() * 0.5f;
757 		config.bbox.max.z() += rnd.getFloat() * 0.5f;
758 	}
759 	else if (m_bboxSize == BBOXSIZE_SMALLER)
760 	{
761 		// reduce bbox size
762 		config.bbox.min.x() += rnd.getFloat() * 0.4f * config.patternSize.x();
763 		config.bbox.min.y() += rnd.getFloat() * 0.4f * config.patternSize.y();
764 
765 		config.bbox.max.x() -= rnd.getFloat() * 0.4f * config.patternSize.x();
766 		config.bbox.max.y() -= rnd.getFloat() * 0.4f * config.patternSize.y();
767 	}
768 
769 	return config;
770 }
771 
getViewportPatternArea(const tcu::Vec2 & patternPos,const tcu::Vec2 & patternSize,const tcu::IVec2 & viewportSize,AABBRoundDirection roundDir) const772 tcu::IVec4 BBoxRenderCase::getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const
773 {
774 	const float	halfPixel	= 0.5f;
775 	tcu::Vec4	vertexBox;
776 	tcu::IVec4	pixelBox;
777 
778 	vertexBox.x() = (patternPos.x() * 0.5f + 0.5f) * viewportSize.x();
779 	vertexBox.y() = (patternPos.y() * 0.5f + 0.5f) * viewportSize.y();
780 	vertexBox.z() = ((patternPos.x() + patternSize.x()) * 0.5f + 0.5f) * viewportSize.x();
781 	vertexBox.w() = ((patternPos.y() + patternSize.y()) * 0.5f + 0.5f) * viewportSize.y();
782 
783 	if (roundDir == ROUND_INWARDS)
784 	{
785 		pixelBox.x() = (int)deFloatCeil(vertexBox.x()+halfPixel);
786 		pixelBox.y() = (int)deFloatCeil(vertexBox.y()+halfPixel);
787 		pixelBox.z() = (int)deFloatFloor(vertexBox.z()-halfPixel);
788 		pixelBox.w() = (int)deFloatFloor(vertexBox.w()-halfPixel);
789 	}
790 	else
791 	{
792 		pixelBox.x() = (int)deFloatFloor(vertexBox.x()-halfPixel);
793 		pixelBox.y() = (int)deFloatFloor(vertexBox.y()-halfPixel);
794 		pixelBox.z() = (int)deFloatCeil(vertexBox.z()+halfPixel);
795 		pixelBox.w() = (int)deFloatCeil(vertexBox.w()+halfPixel);
796 	}
797 
798 	return pixelBox;
799 }
800 
setupRender(const IterationConfig & config)801 void BBoxRenderCase::setupRender (const IterationConfig& config)
802 {
803 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
804 	const glw::GLint		posLocation			= gl.getAttribLocation(m_program->getProgram(), "a_position");
805 	const glw::GLint		colLocation			= gl.getAttribLocation(m_program->getProgram(), "a_color");
806 	const glw::GLint		posScaleLocation	= gl.getUniformLocation(m_program->getProgram(), "u_posScale");
807 
808 	TCU_CHECK(posLocation != -1);
809 	TCU_CHECK(colLocation != -1);
810 	TCU_CHECK(posScaleLocation != -1);
811 
812 	m_testCtx.getLog()
813 		<< tcu::TestLog::Message
814 		<< "Setting viewport to ("
815 			<< "x: " << config.viewportPos.x() << ", "
816 			<< "y: " << config.viewportPos.y() << ", "
817 			<< "w: " << config.viewportSize.x() << ", "
818 			<< "h: " << config.viewportSize.y() << ")\n"
819 		<< "Vertex coordinates are in range:\n"
820 			<< "\tx: [" << config.patternPos.x() << ", " << (config.patternPos.x() + config.patternSize.x()) << "]\n"
821 			<< "\ty: [" << config.patternPos.y() << ", " << (config.patternPos.y() + config.patternSize.y()) << "]\n"
822 		<< tcu::TestLog::EndMessage;
823 
824 	if (!m_calcPerPrimitiveBBox)
825 		m_testCtx.getLog()
826 			<< tcu::TestLog::Message
827 			<< "Setting primitive bounding box to:\n"
828 				<< "\t" << config.bbox.min << "\n"
829 				<< "\t" << config.bbox.max << "\n"
830 			<< tcu::TestLog::EndMessage;
831 
832 	if (m_useGlobalState)
833 		gl.primitiveBoundingBoxEXT(config.bbox.min.x(), config.bbox.min.y(), config.bbox.min.z(), config.bbox.min.w(),
834 								   config.bbox.max.x(), config.bbox.max.y(), config.bbox.max.z(), config.bbox.max.w());
835 	else
836 		// state is overriden by the tessellation output, set bbox to invisible area to imitiate dirty state left by application
837 		gl.primitiveBoundingBoxEXT(-2.0f, -2.0f, 0.0f, 1.0f,
838 								   -1.7f, -1.7f, 0.0f, 1.0f);
839 
840 	if (m_fbo)
841 		gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo);
842 
843 	gl.viewport(config.viewportPos.x(), config.viewportPos.y(), config.viewportSize.x(), config.viewportSize.y());
844 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
845 	gl.clear(GL_COLOR_BUFFER_BIT);
846 
847 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
848 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), (const float*)DE_NULL + 4 * VA_POS_VEC_NDX);
849 	gl.vertexAttribPointer(colLocation, 4, GL_FLOAT, GL_FALSE, (int)(VA_NUM_ATTRIB_VECS * sizeof(float[4])), (const float*)DE_NULL + 4 * VA_COL_VEC_NDX);
850 	gl.enableVertexAttribArray(posLocation);
851 	gl.enableVertexAttribArray(colLocation);
852 	gl.useProgram(m_program->getProgram());
853 	gl.uniform4f(posScaleLocation, config.patternPos.x(), config.patternPos.y(), config.patternSize.x(), config.patternSize.y());
854 
855 	{
856 		const glw::GLint bboxMinPos = gl.getUniformLocation(m_program->getProgram(), "u_primitiveBBoxMin");
857 		const glw::GLint bboxMaxPos = gl.getUniformLocation(m_program->getProgram(), "u_primitiveBBoxMax");
858 
859 		gl.uniform4f(bboxMinPos, config.bbox.min.x(), config.bbox.min.y(), config.bbox.min.z(), config.bbox.min.w());
860 		gl.uniform4f(bboxMaxPos, config.bbox.max.x(), config.bbox.max.y(), config.bbox.max.z(), config.bbox.max.w());
861 	}
862 
863 	gl.uniform2i(gl.getUniformLocation(m_program->getProgram(), "u_viewportPos"), config.viewportPos.x(), config.viewportPos.y());
864 	gl.uniform2i(gl.getUniformLocation(m_program->getProgram(), "u_viewportSize"), config.viewportSize.x(), config.viewportSize.y());
865 
866 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup");
867 }
868 
genShaderFunction(ShaderFunction func) const869 const char* BBoxRenderCase::genShaderFunction (ShaderFunction func) const
870 {
871 	switch (func)
872 	{
873 		case SHADER_FUNC_MIRROR_X:
874 			return	"vec4 mirrorX(in highp vec4 p)\n"
875 					"{\n"
876 					"	highp vec2 patternOffset = u_posScale.xy;\n"
877 					"	highp vec2 patternScale = u_posScale.zw;\n"
878 					"	highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n"
879 					"	return vec4(2.0 * patternCenter.x - p.x, p.y, p.z, p.w);\n"
880 					"}\n";
881 
882 		case SHADER_FUNC_MIRROR_Y:
883 			return	"vec4 mirrorY(in highp vec4 p)\n"
884 					"{\n"
885 					"	highp vec2 patternOffset = u_posScale.xy;\n"
886 					"	highp vec2 patternScale = u_posScale.zw;\n"
887 					"	highp vec2 patternCenter = patternOffset + patternScale * 0.5;\n"
888 					"	return vec4(p.x, 2.0 * patternCenter.y - p.y, p.z, p.w);\n"
889 					"}\n";
890 
891 		case SHADER_FUNC_INSIDE_BBOX:
892 			return	"uniform highp ivec2 u_viewportPos;\n"
893 					"uniform highp ivec2 u_viewportSize;\n"
894 					"flat in highp float v_bbox_expansionSize;\n"
895 					"flat in highp vec3 v_bbox_clipMin;\n"
896 					"flat in highp vec3 v_bbox_clipMax;\n"
897 					"\n"
898 					"bool fragmentInsideTheBBox(in highp float depth)\n"
899 					"{\n"
900 					"	highp vec4 wc = vec4(floor((v_bbox_clipMin.x * 0.5 + 0.5) * float(u_viewportSize.x) - v_bbox_expansionSize/2.0),\n"
901 					"	                     floor((v_bbox_clipMin.y * 0.5 + 0.5) * float(u_viewportSize.y) - v_bbox_expansionSize/2.0),\n"
902 					"	                     ceil((v_bbox_clipMax.x * 0.5 + 0.5) * float(u_viewportSize.x) + v_bbox_expansionSize/2.0),\n"
903 					"	                     ceil((v_bbox_clipMax.y * 0.5 + 0.5) * float(u_viewportSize.y) + v_bbox_expansionSize/2.0));\n"
904 					"	if (gl_FragCoord.x < float(u_viewportPos.x) + wc.x || gl_FragCoord.x > float(u_viewportPos.x) + wc.z ||\n"
905 					"	    gl_FragCoord.y < float(u_viewportPos.y) + wc.y || gl_FragCoord.y > float(u_viewportPos.y) + wc.w)\n"
906 					"	    return false;\n"
907 					"	const highp float dEpsilon = 0.001;\n"
908 					"	if (depth*2.0-1.0 < v_bbox_clipMin.z - dEpsilon || depth*2.0-1.0 > v_bbox_clipMax.z + dEpsilon)\n"
909 					"	    return false;\n"
910 					"	return true;\n"
911 					"}\n";
912 		default:
913 			DE_ASSERT(false);
914 			return "";
915 	}
916 }
917 
918 class GridRenderCase : public BBoxRenderCase
919 {
920 public:
921 					GridRenderCase					(Context& context, const char* name, const char* description, deUint32 flags);
922 					~GridRenderCase					(void);
923 
924 private:
925 	void			init							(void);
926 
927 	std::string		genVertexSource					(void) const;
928 	std::string		genFragmentSource				(void) const;
929 	std::string		genTessellationControlSource	(void) const;
930 	std::string		genTessellationEvaluationSource	(void) const;
931 	std::string		genGeometrySource				(void) const;
932 
933 	IterationConfig	generateConfig					(int iteration, const tcu::IVec2& renderTargetSize) const;
934 	void			getAttributeData				(std::vector<tcu::Vec4>& data) const;
935 	void			renderTestPattern				(const IterationConfig& config);
936 	void			verifyRenderResult				(const IterationConfig& config);
937 
938 	const int		m_gridSize;
939 };
940 
GridRenderCase(Context & context,const char * name,const char * description,deUint32 flags)941 GridRenderCase::GridRenderCase (Context& context, const char* name, const char* description, deUint32 flags)
942 	: BBoxRenderCase	(context, name, description, 12, flags)
943 	, m_gridSize		(24)
944 {
945 }
946 
~GridRenderCase(void)947 GridRenderCase::~GridRenderCase (void)
948 {
949 }
950 
init(void)951 void GridRenderCase::init (void)
952 {
953 	m_testCtx.getLog()
954 		<< tcu::TestLog::Message
955 		<< "Rendering yellow-green grid to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n"
956 		<< "Grid cells are in random order, varying grid size and location for each iteration.\n"
957 		<< "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated blue channel."
958 		<< tcu::TestLog::EndMessage;
959 
960 	BBoxRenderCase::init();
961 }
962 
genVertexSource(void) const963 std::string GridRenderCase::genVertexSource (void) const
964 {
965 	std::ostringstream	buf;
966 
967 	buf <<	"#version 310 es\n"
968 			"in highp vec4 a_position;\n"
969 			"in highp vec4 a_color;\n"
970 			"out highp vec4 vtx_color;\n"
971 			"uniform highp vec4 u_posScale;\n"
972 			"\n";
973 	if (!m_hasTessellationStage)
974 	{
975 		DE_ASSERT(m_useGlobalState);
976 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
977 				"uniform highp vec4 u_primitiveBBoxMax;\n"
978 				"\n"
979 				"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
980 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
981 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
982 				"\n";
983 	}
984 
985 	buf <<	"void main()\n"
986 			"{\n"
987 			"	highp vec2 patternOffset = u_posScale.xy;\n"
988 			"	highp vec2 patternScale = u_posScale.zw;\n"
989 			"	gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n"
990 			"	vtx_color = a_color;\n";
991 
992 	if (!m_hasTessellationStage)
993 	{
994 		DE_ASSERT(m_useGlobalState);
995 		buf <<	"\n"
996 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = 0.0;\n"
997 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n"
998 				"	    min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n"
999 				"	        vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n"
1000 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n"
1001 				"	    min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n"
1002 				"	        vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n";
1003 	}
1004 
1005 	buf<<	"}\n";
1006 
1007 	return buf.str();
1008 }
1009 
genFragmentSource(void) const1010 std::string GridRenderCase::genFragmentSource (void) const
1011 {
1012 	const char* const	colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
1013 	std::ostringstream	buf;
1014 
1015 	buf <<	"#version 310 es\n"
1016 			"in mediump vec4 " << colorInputName << ";\n"
1017 			"layout(location = 0) out mediump vec4 o_color;\n"
1018 		<<	genShaderFunction(SHADER_FUNC_INSIDE_BBOX)
1019 		<<	"\n"
1020 			"void main()\n"
1021 			"{\n"
1022 			"	mediump vec4 baseColor = " << colorInputName << ";\n"
1023 			"	mediump float blueChannel;\n"
1024 			"	if (fragmentInsideTheBBox(gl_FragCoord.z))\n"
1025 			"		blueChannel = 0.0;\n"
1026 			"	else\n"
1027 			"		blueChannel = 1.0;\n"
1028 			"	o_color = vec4(baseColor.r, baseColor.g, blueChannel, baseColor.a);\n"
1029 			"}\n";
1030 
1031 	return buf.str();
1032 }
1033 
genTessellationControlSource(void) const1034 std::string GridRenderCase::genTessellationControlSource (void) const
1035 {
1036 	std::ostringstream	buf;
1037 
1038 	buf <<	"#version 310 es\n"
1039 			"#extension GL_EXT_tessellation_shader : require\n"
1040 			"#extension GL_EXT_primitive_bounding_box : require\n"
1041 			"layout(vertices=3) out;\n"
1042 			"\n"
1043 			"in highp vec4 vtx_color[];\n"
1044 			"out highp vec4 tess_ctrl_color[];\n"
1045 			"uniform highp float u_tessellationLevel;\n"
1046 			"uniform highp vec4 u_posScale;\n";
1047 
1048 	if (!m_calcPerPrimitiveBBox)
1049 	{
1050 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
1051 				"uniform highp vec4 u_primitiveBBoxMax;\n";
1052 	}
1053 
1054 	buf <<	"patch out highp float vp_bbox_expansionSize;\n"
1055 			"patch out highp vec3 vp_bbox_clipMin;\n"
1056 			"patch out highp vec3 vp_bbox_clipMax;\n";
1057 
1058 	if (m_calcPerPrimitiveBBox)
1059 	{
1060 		buf <<	"\n";
1061 		if (m_hasGeometryStage)
1062 			buf << genShaderFunction(SHADER_FUNC_MIRROR_X);
1063 		buf << genShaderFunction(SHADER_FUNC_MIRROR_Y);
1064 
1065 		buf <<	"vec4 transformVec(in highp vec4 p)\n"
1066 				"{\n"
1067 				"	return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n"
1068 				"}\n";
1069 	}
1070 
1071 	buf <<	"\n"
1072 			"void main()\n"
1073 			"{\n"
1074 			"	// convert to nonsensical coordinates, just in case\n"
1075 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n"
1076 			"	tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n"
1077 			"\n"
1078 			"	gl_TessLevelOuter[0] = u_tessellationLevel;\n"
1079 			"	gl_TessLevelOuter[1] = u_tessellationLevel;\n"
1080 			"	gl_TessLevelOuter[2] = u_tessellationLevel;\n"
1081 			"	gl_TessLevelInner[0] = u_tessellationLevel;\n";
1082 
1083 	if (m_calcPerPrimitiveBBox)
1084 	{
1085 		buf <<	"\n"
1086 				"	highp vec4 bboxMin = min(min(transformVec(gl_in[0].gl_Position),\n"
1087 				"	                             transformVec(gl_in[1].gl_Position)),\n"
1088 				"	                         transformVec(gl_in[2].gl_Position));\n"
1089 				"	highp vec4 bboxMax = max(max(transformVec(gl_in[0].gl_Position),\n"
1090 				"	                             transformVec(gl_in[1].gl_Position)),\n"
1091 				"	                         transformVec(gl_in[2].gl_Position));\n";
1092 	}
1093 	else
1094 	{
1095 		buf <<	"\n"
1096 				"	highp vec4 bboxMin = u_primitiveBBoxMin;\n"
1097 				"	highp vec4 bboxMax = u_primitiveBBoxMax;\n";
1098 	}
1099 
1100 	if (!m_useGlobalState)
1101 		buf <<	"\n"
1102 				"	gl_BoundingBoxEXT[0] = bboxMin;\n"
1103 				"	gl_BoundingBoxEXT[1] = bboxMax;\n";
1104 
1105 	buf <<	"	vp_bbox_expansionSize = 0.0;\n"
1106 			"	vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n"
1107 			"	                      vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n"
1108 			"	vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n"
1109 			"	                      vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n"
1110 			"}\n";
1111 
1112 	return buf.str();
1113 }
1114 
genTessellationEvaluationSource(void) const1115 std::string GridRenderCase::genTessellationEvaluationSource (void) const
1116 {
1117 	std::ostringstream	buf;
1118 
1119 	buf <<	"#version 310 es\n"
1120 			"#extension GL_EXT_tessellation_shader : require\n"
1121 			"#extension GL_EXT_gpu_shader5 : require\n"
1122 			"layout(triangles) in;\n"
1123 			"\n"
1124 			"in highp vec4 tess_ctrl_color[];\n"
1125 			"out highp vec4 tess_color;\n"
1126 			"uniform highp vec4 u_posScale;\n"
1127 			"patch in highp float vp_bbox_expansionSize;\n"
1128 			"patch in highp vec3 vp_bbox_clipMin;\n"
1129 			"patch in highp vec3 vp_bbox_clipMax;\n"
1130 			"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
1131 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
1132 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
1133 			"\n"
1134 			"precise gl_Position;\n"
1135 			"\n"
1136 		<<	genShaderFunction(SHADER_FUNC_MIRROR_Y)
1137 		<<	"void main()\n"
1138 			"{\n"
1139 			"	// non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n"
1140 			"	gl_Position = mirrorY(gl_TessCoord.x * gl_in[0].gl_Position.zwyx +\n"
1141 			"	                      gl_TessCoord.y * gl_in[1].gl_Position.zwyx +\n"
1142 			"	                      gl_TessCoord.z * gl_in[2].gl_Position.zwyx);\n"
1143 			"	tess_color = tess_ctrl_color[0];\n"
1144 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = vp_bbox_expansionSize;\n"
1145 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n"
1146 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n"
1147 			"}\n";
1148 
1149 	return buf.str();
1150 }
1151 
genGeometrySource(void) const1152 std::string GridRenderCase::genGeometrySource (void) const
1153 {
1154 	const char* const	colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
1155 	std::ostringstream	buf;
1156 
1157 	buf <<	"#version 310 es\n"
1158 			"#extension GL_EXT_geometry_shader : require\n"
1159 			"layout(triangles) in;\n"
1160 			"layout(max_vertices=9, triangle_strip) out;\n"
1161 			"\n"
1162 			"in highp vec4 " << colorInputName << "[3];\n"
1163 			"out highp vec4 geo_color;\n"
1164 			"uniform highp vec4 u_posScale;\n"
1165 			"\n"
1166 			"flat in highp float v_geo_bbox_expansionSize[3];\n"
1167 			"flat in highp vec3 v_geo_bbox_clipMin[3];\n"
1168 			"flat in highp vec3 v_geo_bbox_clipMax[3];\n"
1169 			"flat out highp vec3 v_bbox_clipMin;\n"
1170 			"flat out highp vec3 v_bbox_clipMax;\n"
1171 			"flat out highp float v_bbox_expansionSize;\n"
1172 		<<	genShaderFunction(SHADER_FUNC_MIRROR_X)
1173 		<<	"\n"
1174 			"void setVisualizationVaryings()\n"
1175 			"{\n"
1176 			"	v_bbox_expansionSize = v_geo_bbox_expansionSize[0];\n"
1177 			"	v_bbox_clipMin = v_geo_bbox_clipMin[0];\n"
1178 			"	v_bbox_clipMax = v_geo_bbox_clipMax[0];\n"
1179 			"}\n"
1180 			"void main()\n"
1181 			"{\n"
1182 			"	// Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n"
1183 			"	highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n"
1184 			"	highp vec4 p1 = mirrorX(gl_in[1].gl_Position);\n"
1185 			"	highp vec4 p2 = mirrorX(gl_in[2].gl_Position);\n"
1186 			"	highp vec4 pCentroid = vec4((p0.xyz + p1.xyz + p2.xyz) / 3.0, 1.0);\n"
1187 			"	highp vec4 triangleColor = " << colorInputName << "[0];\n"
1188 			"\n"
1189 			"	gl_Position = p0; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1190 			"	gl_Position = p1; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1191 			"	gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1192 			"	EndPrimitive();\n"
1193 			"\n"
1194 			"	gl_Position = p1; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1195 			"	gl_Position = p2; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1196 			"	gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1197 			"	EndPrimitive();\n"
1198 			"\n"
1199 			"	gl_Position = p2; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1200 			"	gl_Position = p0; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1201 			"	gl_Position = pCentroid; geo_color = triangleColor; setVisualizationVaryings(); EmitVertex();\n"
1202 			"	EndPrimitive();\n"
1203 			"}\n";
1204 
1205 	return buf.str();
1206 }
1207 
generateConfig(int iteration,const tcu::IVec2 & renderTargetSize) const1208 GridRenderCase::IterationConfig GridRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const
1209 {
1210 	return generateRandomConfig(0xDEDEDEu * (deUint32)iteration, renderTargetSize);
1211 }
1212 
getAttributeData(std::vector<tcu::Vec4> & data) const1213 void GridRenderCase::getAttributeData (std::vector<tcu::Vec4>& data) const
1214 {
1215 	const tcu::Vec4		green				(0.0f, 1.0f, 0.0f, 1.0f);
1216 	const tcu::Vec4		yellow				(1.0f, 1.0f, 0.0f, 1.0f);
1217 	std::vector<int>	cellOrder			(m_gridSize * m_gridSize);
1218 	de::Random			rnd					(0xDE56789);
1219 
1220 	// generate grid with cells in random order
1221 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
1222 		cellOrder[ndx] = ndx;
1223 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
1224 
1225 	data.resize(m_gridSize * m_gridSize * 6 * 2);
1226 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
1227 	{
1228 		const int			cellNdx		= cellOrder[ndx];
1229 		const int			cellX		= cellNdx % m_gridSize;
1230 		const int			cellY		= cellNdx / m_gridSize;
1231 		const tcu::Vec4&	cellColor	= ((cellX+cellY)%2 == 0) ? (green) : (yellow);
1232 
1233 		data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+0) / float(m_gridSize), (cellY+0) / float(m_gridSize), 0.0f, 1.0f);
1234 		data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1235 		data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+1) / float(m_gridSize), (cellY+1) / float(m_gridSize), 0.0f, 1.0f);
1236 		data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1237 		data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+0) / float(m_gridSize), (cellY+1) / float(m_gridSize), 0.0f, 1.0f);
1238 		data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1239 		data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+0) / float(m_gridSize), (cellY+0) / float(m_gridSize), 0.0f, 1.0f);
1240 		data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1241 		data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+1) / float(m_gridSize), (cellY+0) / float(m_gridSize), 0.0f, 1.0f);
1242 		data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1243 		data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+1) / float(m_gridSize), (cellY+1) / float(m_gridSize), 0.0f, 1.0f);
1244 		data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
1245 	}
1246 }
1247 
renderTestPattern(const IterationConfig & config)1248 void GridRenderCase::renderTestPattern (const IterationConfig& config)
1249 {
1250 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1251 
1252 	setupRender(config);
1253 
1254 	if (m_hasTessellationStage)
1255 	{
1256 		const glw::GLint	tessLevelPos	= gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel");
1257 		const glw::GLfloat	tessLevel		= 2.8f; // will be rounded up
1258 
1259 		TCU_CHECK(tessLevelPos != -1);
1260 
1261 		m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage;
1262 
1263 		gl.uniform1f(tessLevelPos, tessLevel);
1264 		gl.patchParameteri(GL_PATCH_VERTICES, 3);
1265 		GLU_EXPECT_NO_ERROR(gl.getError(), "patch param");
1266 	}
1267 
1268 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering grid." << tcu::TestLog::EndMessage;
1269 
1270 	gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6);
1271 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
1272 }
1273 
verifyRenderResult(const IterationConfig & config)1274 void GridRenderCase::verifyRenderResult (const IterationConfig& config)
1275 {
1276 	const glw::Functions&	gl						= m_context.getRenderContext().getFunctions();
1277 	const ProjectedBBox		projectedBBox			= projectBoundingBox(config.bbox);
1278 	const tcu::IVec4		viewportBBoxArea		= getViewportBoundingBoxArea(projectedBBox, config.viewportSize);
1279 	const tcu::IVec4		viewportGridOuterArea	= getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_OUTWARDS);
1280 	const tcu::IVec4		viewportGridInnerArea	= getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_INWARDS);
1281 	tcu::Surface			viewportSurface			(config.viewportSize.x(), config.viewportSize.y());
1282 	tcu::Surface			errorMask				(config.viewportSize.x(), config.viewportSize.y());
1283 	bool					anyError				= false;
1284 
1285 	if (!m_calcPerPrimitiveBBox)
1286 		m_testCtx.getLog()
1287 			<< tcu::TestLog::Message
1288 			<< "Projected bounding box: (clip space)\n"
1289 				<< "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n"
1290 				<< "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n"
1291 				<< "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n"
1292 			<< "In viewport coordinates:\n"
1293 				<< "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n"
1294 				<< "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n"
1295 			<< "Verifying render results within the bounding box.\n"
1296 			<< tcu::TestLog::EndMessage;
1297 	else
1298 		m_testCtx.getLog()
1299 			<< tcu::TestLog::Message
1300 			<< "Verifying render result."
1301 			<< tcu::TestLog::EndMessage;
1302 
1303 	if (m_fbo)
1304 		gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
1305 	glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess());
1306 
1307 	tcu::clear(errorMask.getAccess(), tcu::IVec4(0,0,0,255));
1308 
1309 	for (int y = de::max(viewportBBoxArea.y(), 0); y < de::min(viewportBBoxArea.w(), config.viewportSize.y()); ++y)
1310 	for (int x = de::max(viewportBBoxArea.x(), 0); x < de::min(viewportBBoxArea.z(), config.viewportSize.x()); ++x)
1311 	{
1312 		const tcu::RGBA	pixel		= viewportSurface.getPixel(x, y);
1313 		const bool		outsideGrid	= x < viewportGridOuterArea.x() ||
1314 									  y < viewportGridOuterArea.y() ||
1315 									  x > viewportGridOuterArea.z() ||
1316 									  y > viewportGridOuterArea.w();
1317 		const bool		insideGrid	= x > viewportGridInnerArea.x() &&
1318 									  y > viewportGridInnerArea.y() &&
1319 									  x < viewportGridInnerArea.z() &&
1320 									  y < viewportGridInnerArea.w();
1321 
1322 		bool			error		= false;
1323 
1324 		if (outsideGrid)
1325 		{
1326 			// expect black
1327 			if (pixel.getRed() != 0 || pixel.getGreen() != 0 || pixel.getBlue() != 0)
1328 				error = true;
1329 		}
1330 
1331 		else if (insideGrid)
1332 		{
1333 			// expect green, yellow or a combination of these
1334 			if (pixel.getGreen() != 255 || pixel.getBlue() != 0)
1335 				error = true;
1336 		}
1337 		else
1338 		{
1339 			// boundary, allow anything
1340 		}
1341 
1342 		if (error)
1343 		{
1344 			errorMask.setPixel(x, y, tcu::RGBA::red);
1345 			anyError = true;
1346 		}
1347 	}
1348 
1349 	if (anyError)
1350 	{
1351 		m_testCtx.getLog()
1352 			<< tcu::TestLog::Message
1353 			<< "Image verification failed."
1354 			<< tcu::TestLog::EndMessage
1355 			<< tcu::TestLog::ImageSet("Images", "Image verification")
1356 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
1357 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess())
1358 			<< tcu::TestLog::EndImageSet;
1359 
1360 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
1361 	}
1362 	else
1363 	{
1364 		m_testCtx.getLog()
1365 			<< tcu::TestLog::Message
1366 			<< "Result image ok."
1367 			<< tcu::TestLog::EndMessage
1368 			<< tcu::TestLog::ImageSet("Images", "Image verification")
1369 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
1370 			<< tcu::TestLog::EndImageSet;
1371 	}
1372 }
1373 
1374 class LineRenderCase : public BBoxRenderCase
1375 {
1376 public:
1377 	enum
1378 	{
1379 		LINEFLAG_WIDE = 1u << FLAGBIT_USER_BIT,	//!< use wide lines
1380 	};
1381 
1382 					LineRenderCase					(Context& context, const char* name, const char* description, deUint32 flags);
1383 					~LineRenderCase					(void);
1384 
1385 private:
1386 	enum
1387 	{
1388 		GREEN_COMPONENT_NDX = 1,
1389 		BLUE_COMPONENT_NDX = 2,
1390 
1391 		SCAN_ROW_COMPONENT_NDX = GREEN_COMPONENT_NDX, // \note: scans are orthogonal to the line
1392 		SCAN_COL_COMPONENT_NDX = BLUE_COMPONENT_NDX,
1393 	};
1394 
1395 	enum QueryDirection
1396 	{
1397 		DIRECTION_HORIZONTAL = 0,
1398 		DIRECTION_VERTICAL,
1399 	};
1400 
1401 	enum ScanResult
1402 	{
1403 		SCANRESULT_NUM_LINES_OK_BIT		= (1 << 0),
1404 		SCANRESULT_LINE_WIDTH_OK_BIT	= (1 << 1),
1405 	};
1406 
1407 	void				init							(void);
1408 
1409 	std::string			genVertexSource					(void) const;
1410 	std::string			genFragmentSource				(void) const;
1411 	std::string			genTessellationControlSource	(void) const;
1412 	std::string			genTessellationEvaluationSource	(void) const;
1413 	std::string			genGeometrySource				(void) const;
1414 
1415 	IterationConfig		generateConfig					(int iteration, const tcu::IVec2& renderTargetSize) const;
1416 	void				getAttributeData				(std::vector<tcu::Vec4>& data) const;
1417 	void				renderTestPattern				(const IterationConfig& config);
1418 	void				verifyRenderResult				(const IterationConfig& config);
1419 
1420 	tcu::IVec2			getNumberOfLinesRange			(int queryAreaBegin, int queryAreaEnd, float patternStart, float patternSize, int viewportArea, QueryDirection queryDir) const;
1421 	deUint8				scanRow							(const tcu::ConstPixelBufferAccess& access, int row, int rowBegin, int rowEnd, const tcu::IVec2& numLines, int& floodCounter) const;
1422 	deUint8				scanColumn						(const tcu::ConstPixelBufferAccess& access, int column, int columnBegin, int columnEnd, const tcu::IVec2& numLines, int& floodCounter) const;
1423 	bool				checkAreaNumLines				(const tcu::ConstPixelBufferAccess& access, const tcu::IVec4& area, int& floodCounter, int componentNdx, const tcu::IVec2& numLines) const;
1424 	tcu::IVec2			getNumMinimaMaxima				(const tcu::ConstPixelBufferAccess& access, int componentNdx) const;
1425 	bool				checkLineWidths					(const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& floodCounter) const;
1426 	void				printLineWidthError				(const tcu::IVec2& pos, int detectedLineWidth, const tcu::IVec2& lineWidthRange, bool isHorizontal, int& floodCounter) const;
1427 
1428 	const int			m_patternSide;
1429 	const bool			m_isWideLineCase;
1430 	const int			m_wideLineLineWidth;
1431 };
1432 
LineRenderCase(Context & context,const char * name,const char * description,deUint32 flags)1433 LineRenderCase::LineRenderCase (Context& context, const char* name, const char* description, deUint32 flags)
1434 	: BBoxRenderCase		(context, name, description, 12, flags)
1435 	, m_patternSide			(12)
1436 	, m_isWideLineCase		((flags & LINEFLAG_WIDE) != 0)
1437 	, m_wideLineLineWidth	(5)
1438 {
1439 }
1440 
~LineRenderCase(void)1441 LineRenderCase::~LineRenderCase (void)
1442 {
1443 }
1444 
init(void)1445 void LineRenderCase::init (void)
1446 {
1447 	m_testCtx.getLog()
1448 		<< tcu::TestLog::Message
1449 		<< "Rendering line pattern to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n"
1450 		<< "Vertical lines are green, horizontal lines blue. Using additive blending.\n"
1451 		<< "Line segments are in random order, varying pattern size and location for each iteration.\n"
1452 		<< "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated red channel."
1453 		<< tcu::TestLog::EndMessage;
1454 
1455 	if (m_isWideLineCase)
1456 	{
1457 		glw::GLfloat lineWidthRange[2] = {0.0f, 0.0f};
1458 		m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, lineWidthRange);
1459 
1460 		if (lineWidthRange[1] < (float)m_wideLineLineWidth)
1461 			throw tcu::NotSupportedError("Test requires line width " + de::toString(m_wideLineLineWidth));
1462 	}
1463 
1464 	BBoxRenderCase::init();
1465 }
1466 
genVertexSource(void) const1467 std::string LineRenderCase::genVertexSource (void) const
1468 {
1469 	std::ostringstream	buf;
1470 
1471 	buf <<	"#version 310 es\n"
1472 			"in highp vec4 a_position;\n"
1473 			"in highp vec4 a_color;\n"
1474 			"out highp vec4 vtx_color;\n"
1475 			"uniform highp vec4 u_posScale;\n"
1476 			"uniform highp float u_lineWidth;\n"
1477 			"\n";
1478 	if (!m_hasTessellationStage)
1479 	{
1480 		DE_ASSERT(m_useGlobalState);
1481 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
1482 				"uniform highp vec4 u_primitiveBBoxMax;\n"
1483 				"\n"
1484 				"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
1485 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
1486 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
1487 				"\n";
1488 	}
1489 	buf <<	"void main()\n"
1490 			"{\n"
1491 			"	highp vec2 patternOffset = u_posScale.xy;\n"
1492 			"	highp vec2 patternScale = u_posScale.zw;\n"
1493 			"	gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n"
1494 			"	vtx_color = a_color;\n";
1495 	if (!m_hasTessellationStage)
1496 	{
1497 		DE_ASSERT(m_useGlobalState);
1498 		buf <<	"\n"
1499 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = u_lineWidth;\n"
1500 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n"
1501 				"	    min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n"
1502 				"	        vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n"
1503 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n"
1504 				"	    min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n"
1505 				"	        vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n";
1506 	}
1507 	buf <<	"}\n";
1508 
1509 	return buf.str();
1510 }
1511 
genFragmentSource(void) const1512 std::string LineRenderCase::genFragmentSource (void) const
1513 {
1514 	const char* const	colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
1515 	std::ostringstream	buf;
1516 
1517 	buf <<	"#version 310 es\n"
1518 			"in mediump vec4 " << colorInputName << ";\n"
1519 			"layout(location = 0) out mediump vec4 o_color;\n"
1520 		<<	genShaderFunction(SHADER_FUNC_INSIDE_BBOX)
1521 		<<	"\n"
1522 			"void main()\n"
1523 			"{\n"
1524 			"	mediump vec4 baseColor = " << colorInputName << ";\n"
1525 			"	mediump float redChannel;\n"
1526 			"	if (fragmentInsideTheBBox(gl_FragCoord.z))\n"
1527 			"		redChannel = 0.0;\n"
1528 			"	else\n"
1529 			"		redChannel = 1.0;\n"
1530 			"	o_color = vec4(redChannel, baseColor.g, baseColor.b, baseColor.a);\n"
1531 			"}\n";
1532 
1533 	return buf.str();
1534 }
1535 
genTessellationControlSource(void) const1536 std::string LineRenderCase::genTessellationControlSource (void) const
1537 {
1538 	std::ostringstream	buf;
1539 
1540 	buf <<	"#version 310 es\n"
1541 			"#extension GL_EXT_tessellation_shader : require\n"
1542 			"#extension GL_EXT_primitive_bounding_box : require\n"
1543 			"layout(vertices=2) out;"
1544 			"\n"
1545 			"in highp vec4 vtx_color[];\n"
1546 			"out highp vec4 tess_ctrl_color[];\n"
1547 			"uniform highp float u_tessellationLevel;\n"
1548 			"uniform highp vec4 u_posScale;\n"
1549 			"uniform highp float u_lineWidth;\n";
1550 
1551 	if (!m_calcPerPrimitiveBBox)
1552 	{
1553 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
1554 				"uniform highp vec4 u_primitiveBBoxMax;\n";
1555 	}
1556 
1557 	buf <<	"patch out highp float vp_bbox_expansionSize;\n"
1558 			"patch out highp vec3 vp_bbox_clipMin;\n"
1559 			"patch out highp vec3 vp_bbox_clipMax;\n";
1560 
1561 	if (m_calcPerPrimitiveBBox)
1562 	{
1563 		buf <<	"\n";
1564 		if (m_hasGeometryStage)
1565 			buf << genShaderFunction(SHADER_FUNC_MIRROR_X);
1566 		buf << genShaderFunction(SHADER_FUNC_MIRROR_Y);
1567 
1568 		buf <<	"vec4 transformVec(in highp vec4 p)\n"
1569 				"{\n"
1570 				"	return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n"
1571 				"}\n";
1572 	}
1573 
1574 	buf <<	"\n"
1575 			"void main()\n"
1576 			"{\n"
1577 			"	// convert to nonsensical coordinates, just in case\n"
1578 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n"
1579 			"	tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n"
1580 			"\n"
1581 			"	gl_TessLevelOuter[0] = 0.8; // will be rounded up to 1\n"
1582 			"	gl_TessLevelOuter[1] = u_tessellationLevel;\n";
1583 
1584 	if (m_calcPerPrimitiveBBox)
1585 	{
1586 		buf <<	"\n"
1587 				"	highp vec4 bboxMin = min(transformVec(gl_in[0].gl_Position),\n"
1588 				"	                         transformVec(gl_in[1].gl_Position));\n"
1589 				"	highp vec4 bboxMax = max(transformVec(gl_in[0].gl_Position),\n"
1590 				"	                         transformVec(gl_in[1].gl_Position));\n";
1591 	}
1592 	else
1593 	{
1594 		buf <<	"\n"
1595 				"	highp vec4 bboxMin = u_primitiveBBoxMin;\n"
1596 				"	highp vec4 bboxMax = u_primitiveBBoxMax;\n";
1597 	}
1598 
1599 	if (!m_useGlobalState)
1600 		buf <<	"\n"
1601 				"	gl_BoundingBoxEXT[0] = bboxMin;\n"
1602 				"	gl_BoundingBoxEXT[1] = bboxMax;\n";
1603 
1604 	buf <<	"	vp_bbox_expansionSize = u_lineWidth;\n"
1605 			"	vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n"
1606 			"	                      vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n"
1607 			"	vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n"
1608 			"	                      vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n"
1609 			"}\n";
1610 
1611 	return buf.str();
1612 }
1613 
genTessellationEvaluationSource(void) const1614 std::string LineRenderCase::genTessellationEvaluationSource (void) const
1615 {
1616 	std::ostringstream	buf;
1617 
1618 	buf <<	"#version 310 es\n"
1619 			"#extension GL_EXT_tessellation_shader : require\n"
1620 			"layout(isolines) in;"
1621 			"\n"
1622 			"in highp vec4 tess_ctrl_color[];\n"
1623 			"out highp vec4 tess_color;\n"
1624 			"uniform highp vec4 u_posScale;\n"
1625 			"\n"
1626 			"patch in highp float vp_bbox_expansionSize;\n"
1627 			"patch in highp vec3 vp_bbox_clipMin;\n"
1628 			"patch in highp vec3 vp_bbox_clipMax;\n"
1629 			"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
1630 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
1631 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
1632 		<<	genShaderFunction(SHADER_FUNC_MIRROR_Y)
1633 		<<	"void main()\n"
1634 			"{\n"
1635 			"	// non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n"
1636 			"	gl_Position = mirrorY(mix(gl_in[0].gl_Position.zwyx, gl_in[1].gl_Position.zwyx, gl_TessCoord.x));\n"
1637 			"	tess_color = tess_ctrl_color[0];\n"
1638 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = vp_bbox_expansionSize;\n"
1639 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n"
1640 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n"
1641 			"}\n";
1642 
1643 	return buf.str();
1644 }
1645 
genGeometrySource(void) const1646 std::string LineRenderCase::genGeometrySource (void) const
1647 {
1648 	const char* const	colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
1649 	std::ostringstream	buf;
1650 
1651 	buf <<	"#version 310 es\n"
1652 			"#extension GL_EXT_geometry_shader : require\n"
1653 			"layout(lines) in;\n"
1654 			"layout(max_vertices=5, line_strip) out;\n"
1655 			"\n"
1656 			"in highp vec4 " << colorInputName << "[2];\n"
1657 			"out highp vec4 geo_color;\n"
1658 			"uniform highp vec4 u_posScale;\n"
1659 			"\n"
1660 			"\n"
1661 			"flat in highp float v_geo_bbox_expansionSize[2];\n"
1662 			"flat in highp vec3 v_geo_bbox_clipMin[2];\n"
1663 			"flat in highp vec3 v_geo_bbox_clipMax[2];\n"
1664 			"flat out highp vec3 v_bbox_clipMin;\n"
1665 			"flat out highp vec3 v_bbox_clipMax;\n"
1666 			"flat out highp float v_bbox_expansionSize;\n"
1667 		<<	genShaderFunction(SHADER_FUNC_MIRROR_X)
1668 		<<	"\n"
1669 			"void setVisualizationVaryings()\n"
1670 			"{\n"
1671 			"	v_bbox_expansionSize = v_geo_bbox_expansionSize[0];\n"
1672 			"	v_bbox_clipMin = v_geo_bbox_clipMin[0];\n"
1673 			"	v_bbox_clipMax = v_geo_bbox_clipMax[0];\n"
1674 			"}\n"
1675 			"void main()\n"
1676 			"{\n"
1677 			"	// Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n"
1678 			"	highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n"
1679 			"	highp vec4 p1 = mirrorX(gl_in[1].gl_Position);\n"
1680 			"	highp vec4 lineColor = " << colorInputName << "[0];\n"
1681 			"\n"
1682 			"	// output two separate primitives, just in case\n"
1683 			"	gl_Position = mix(p0, p1, 0.00); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1684 			"	gl_Position = mix(p0, p1, 0.33); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1685 			"	EndPrimitive();\n"
1686 			"\n"
1687 			"	gl_Position = mix(p0, p1, 0.33); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1688 			"	gl_Position = mix(p0, p1, 0.67); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1689 			"	gl_Position = mix(p0, p1, 1.00); geo_color = lineColor; setVisualizationVaryings(); EmitVertex();\n"
1690 			"	EndPrimitive();\n"
1691 			"}\n";
1692 
1693 	return buf.str();
1694 }
1695 
generateConfig(int iteration,const tcu::IVec2 & renderTargetSize) const1696 LineRenderCase::IterationConfig LineRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const
1697 {
1698 	const int numMaxAttempts = 128;
1699 
1700 	// Avoid too narrow viewports, lines could merge together. Require viewport is at least 2.5x the size of the line bodies.
1701 	for (int attemptNdx = 0; attemptNdx < numMaxAttempts; ++attemptNdx)
1702 	{
1703 		const IterationConfig& config = generateRandomConfig((0xDEDEDEu * (deUint32)iteration) ^ (0xABAB13 * attemptNdx), renderTargetSize);
1704 
1705 		if (config.viewportSize.x() * (config.patternSize.x() * 0.5f) > 2.5f * m_patternSide * m_wideLineLineWidth &&
1706 			config.viewportSize.y() * (config.patternSize.y() * 0.5f) > 2.5f * m_patternSide * m_wideLineLineWidth)
1707 		{
1708 			return config;
1709 		}
1710 	}
1711 
1712 	DE_ASSERT(false);
1713 	return IterationConfig();
1714 }
1715 
getAttributeData(std::vector<tcu::Vec4> & data) const1716 void LineRenderCase::getAttributeData (std::vector<tcu::Vec4>& data) const
1717 {
1718 	const tcu::Vec4		green		(0.0f, 1.0f, 0.0f, 1.0f);
1719 	const tcu::Vec4		blue		(0.0f, 0.0f, 1.0f, 1.0f);
1720 	std::vector<int>	cellOrder	(m_patternSide * m_patternSide * 2);
1721 	de::Random			rnd			(0xDE12345);
1722 
1723 	// generate crosshatch pattern with segments in random order
1724 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
1725 		cellOrder[ndx] = ndx;
1726 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
1727 
1728 	data.resize(cellOrder.size() * 4);
1729 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
1730 	{
1731 		const int segmentID		= cellOrder[ndx];
1732 		const int direction		= segmentID & 0x01;
1733 		const int majorCoord	= (segmentID >> 1) / m_patternSide;
1734 		const int minorCoord	= (segmentID >> 1) % m_patternSide;
1735 
1736 		if (direction)
1737 		{
1738 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(minorCoord / float(m_patternSide), majorCoord / float(m_patternSide), 0.0f, 1.0f);
1739 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green;
1740 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(minorCoord / float(m_patternSide), (majorCoord + 1) / float(m_patternSide), 0.0f, 1.0f);
1741 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green;
1742 		}
1743 		else
1744 		{
1745 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(majorCoord / float(m_patternSide), minorCoord / float(m_patternSide), 0.0f, 1.0f);
1746 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue;
1747 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((majorCoord + 1) / float(m_patternSide), minorCoord / float(m_patternSide), 0.0f, 1.0f);
1748 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue;
1749 		}
1750 	}
1751 }
1752 
renderTestPattern(const IterationConfig & config)1753 void LineRenderCase::renderTestPattern (const IterationConfig& config)
1754 {
1755 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1756 
1757 	setupRender(config);
1758 
1759 	if (m_hasTessellationStage)
1760 	{
1761 		const glw::GLint	tessLevelPos	= gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel");
1762 		const glw::GLfloat	tessLevel		= 2.8f; // will be rounded up
1763 
1764 		TCU_CHECK(tessLevelPos != -1);
1765 
1766 		m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage;
1767 
1768 		gl.uniform1f(tessLevelPos, tessLevel);
1769 		gl.patchParameteri(GL_PATCH_VERTICES, 2);
1770 		GLU_EXPECT_NO_ERROR(gl.getError(), "patch param");
1771 	}
1772 
1773 	if (m_isWideLineCase)
1774 		gl.lineWidth((float)m_wideLineLineWidth);
1775 
1776 	gl.uniform1f(gl.getUniformLocation(m_program->getProgram(), "u_lineWidth"), (m_isWideLineCase) ? (m_wideLineLineWidth) : (1.0f));
1777 
1778 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering pattern." << tcu::TestLog::EndMessage;
1779 
1780 	gl.enable(GL_BLEND);
1781 	gl.blendFunc(GL_ONE, GL_ONE);
1782 	gl.blendEquation(GL_FUNC_ADD);
1783 
1784 	gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_LINES), 0, m_patternSide * m_patternSide * 2 * 2);
1785 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
1786 }
1787 
verifyRenderResult(const IterationConfig & config)1788 void LineRenderCase::verifyRenderResult (const IterationConfig& config)
1789 {
1790 	const glw::Functions&	gl						= m_context.getRenderContext().getFunctions();
1791 	const bool				isMsaa					= m_context.getRenderTarget().getNumSamples() > 1;
1792 	const ProjectedBBox		projectedBBox			= projectBoundingBox(config.bbox);
1793 	const float				lineWidth				= (m_isWideLineCase) ? (m_wideLineLineWidth) : (1.0f);
1794 	const tcu::IVec4		viewportBBoxArea		= getViewportBoundingBoxArea(projectedBBox, config.viewportSize, lineWidth);
1795 	const tcu::IVec4		viewportPatternArea		= getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_INWARDS);
1796 	const tcu::IVec2		expectedHorizontalLines	= getNumberOfLinesRange(viewportBBoxArea.y(), viewportBBoxArea.w(), config.patternPos.y(), config.patternSize.y(), config.viewportSize.y(), DIRECTION_VERTICAL);
1797 	const tcu::IVec2		expectedVerticalLines	= getNumberOfLinesRange(viewportBBoxArea.x(), viewportBBoxArea.z(), config.patternPos.x(), config.patternSize.x(), config.viewportSize.x(), DIRECTION_HORIZONTAL);
1798 	const tcu::IVec4		verificationArea		= tcu::IVec4(de::max(viewportBBoxArea.x(), 0),
1799 																 de::max(viewportBBoxArea.y(), 0),
1800 																 de::min(viewportBBoxArea.z(), config.viewportSize.x()),
1801 																 de::min(viewportBBoxArea.w(), config.viewportSize.y()));
1802 
1803 	tcu::Surface			viewportSurface			(config.viewportSize.x(), config.viewportSize.y());
1804 	bool					anyError				= false;
1805 	bool					msaaRelaxationRequired	= false;
1806 	int						messageLimitCounter		= 8;
1807 
1808 	if (!m_calcPerPrimitiveBBox)
1809 		m_testCtx.getLog()
1810 			<< tcu::TestLog::Message
1811 			<< "Projected bounding box: (clip space)\n"
1812 				<< "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n"
1813 				<< "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n"
1814 				<< "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n"
1815 			<< "In viewport coordinates:\n"
1816 				<< "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n"
1817 				<< "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n"
1818 			<< "Verifying render results within the bounding box:\n"
1819 			<< tcu::TestLog::EndMessage;
1820 	else
1821 		m_testCtx.getLog()
1822 			<< tcu::TestLog::Message
1823 			<< "Verifying render result:"
1824 			<< tcu::TestLog::EndMessage;
1825 
1826 	m_testCtx.getLog()
1827 		<< tcu::TestLog::Message
1828 			<< "\tCalculating number of horizontal and vertical lines within the bounding box, expecting:\n"
1829 			<< "\t[" << expectedHorizontalLines.x() << ", " << expectedHorizontalLines.y() << "] horizontal lines.\n"
1830 			<< "\t[" << expectedVerticalLines.x() << ", " << expectedVerticalLines.y() << "] vertical lines.\n"
1831 		<< tcu::TestLog::EndMessage;
1832 
1833 	if (m_fbo)
1834 		gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
1835 	glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess());
1836 
1837 	// scan rows
1838 	for (int y = de::max(verificationArea.y(), viewportPatternArea.y()); y < de::min(verificationArea.w(), viewportPatternArea.w()); ++y)
1839 	{
1840 		const deUint8 result = scanRow(viewportSurface.getAccess(),
1841 									   y,
1842 									   verificationArea.x(),
1843 									   verificationArea.z(),
1844 									   expectedVerticalLines,
1845 									   messageLimitCounter);
1846 
1847 		if ((result & SCANRESULT_NUM_LINES_OK_BIT) == 0)
1848 			anyError = true;
1849 		else if ((result & SCANRESULT_LINE_WIDTH_OK_BIT) == 0)
1850 		{
1851 			if (m_isWideLineCase && isMsaa)
1852 			{
1853 				// multisampled wide lines might not be supported
1854 				msaaRelaxationRequired = true;
1855 			}
1856 			else
1857 				anyError = true;
1858 		}
1859 	}
1860 
1861 	// scan columns
1862 	for (int x = de::max(verificationArea.x(), viewportPatternArea.x()); x < de::min(verificationArea.z(), viewportPatternArea.z()); ++x)
1863 	{
1864 		const deUint8 result = scanColumn(viewportSurface.getAccess(),
1865 										  x,
1866 										  verificationArea.y(),
1867 										  verificationArea.w(),
1868 										  expectedHorizontalLines,
1869 										  messageLimitCounter);
1870 
1871 		if ((result & SCANRESULT_NUM_LINES_OK_BIT) == 0)
1872 			anyError = true;
1873 		else if ((result & SCANRESULT_LINE_WIDTH_OK_BIT) == 0)
1874 		{
1875 			if (m_isWideLineCase && isMsaa)
1876 			{
1877 				// multisampled wide lines might not be supported
1878 				msaaRelaxationRequired = true;
1879 			}
1880 			else
1881 				anyError = true;
1882 		}
1883 	}
1884 
1885 	if (anyError || msaaRelaxationRequired)
1886 	{
1887 		if (messageLimitCounter < 0)
1888 			m_testCtx.getLog() << tcu::TestLog::Message << "Omitted " << (-messageLimitCounter) << " row/column error descriptions." << tcu::TestLog::EndMessage;
1889 
1890 		m_testCtx.getLog()
1891 			<< tcu::TestLog::Message
1892 			<< "Image verification failed."
1893 			<< tcu::TestLog::EndMessage
1894 			<< tcu::TestLog::ImageSet("Images", "Image verification")
1895 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
1896 			<< tcu::TestLog::EndImageSet;
1897 
1898 		if (anyError)
1899 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
1900 		else
1901 		{
1902 			// MSAA wide lines are optional
1903 			m_testCtx.setTestResult(QP_TEST_RESULT_COMPATIBILITY_WARNING, "Multisampled wide line verification failed");
1904 		}
1905 	}
1906 	else
1907 	{
1908 		m_testCtx.getLog()
1909 			<< tcu::TestLog::Message
1910 			<< "Result image ok."
1911 			<< tcu::TestLog::EndMessage
1912 			<< tcu::TestLog::ImageSet("Images", "Image verification")
1913 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
1914 			<< tcu::TestLog::EndImageSet;
1915 	}
1916 }
1917 
getNumberOfLinesRange(int queryAreaBegin,int queryAreaEnd,float patternStart,float patternSize,int viewportArea,QueryDirection queryDir) const1918 tcu::IVec2 LineRenderCase::getNumberOfLinesRange (int queryAreaBegin, int queryAreaEnd, float patternStart, float patternSize, int viewportArea, QueryDirection queryDir) const
1919 {
1920 	// pattern is not symmetric due to mirroring
1921 	const int	patternStartNdx	= (queryDir == DIRECTION_HORIZONTAL) ? ((m_hasGeometryStage) ? (1) : (0)) : ((m_hasTessellationStage) ? (1) : (0));
1922 	const int	patternEndNdx	= patternStartNdx + m_patternSide;
1923 
1924 	int			numLinesMin		= 0;
1925 	int			numLinesMax		= 0;
1926 
1927 	for (int lineNdx = patternStartNdx; lineNdx < patternEndNdx; ++lineNdx)
1928 	{
1929 		const float linePos		= (patternStart + (lineNdx / float(m_patternSide)) * patternSize) * 0.5f + 0.5f;
1930 		const float lineWidth	= (m_isWideLineCase) ? (m_wideLineLineWidth) : (1.0f);
1931 
1932 		if (linePos * viewportArea > queryAreaBegin + 1.0f &&
1933 			linePos * viewportArea < queryAreaEnd   - 1.0f)
1934 		{
1935 			// line center is within the area
1936 			++numLinesMin;
1937 			++numLinesMax;
1938 		}
1939 		else if (linePos * viewportArea > queryAreaBegin - lineWidth*0.5f - 1.0f &&
1940 		         linePos * viewportArea < queryAreaEnd   + lineWidth*0.5f + 1.0f)
1941 		{
1942 			// line could leak into area
1943 			++numLinesMax;
1944 		}
1945 	}
1946 
1947 	return tcu::IVec2(numLinesMin, numLinesMax);
1948 }
1949 
scanRow(const tcu::ConstPixelBufferAccess & access,int row,int rowBegin,int rowEnd,const tcu::IVec2 & numLines,int & messageLimitCounter) const1950 deUint8 LineRenderCase::scanRow (const tcu::ConstPixelBufferAccess& access, int row, int rowBegin, int rowEnd, const tcu::IVec2& numLines, int& messageLimitCounter) const
1951 {
1952 	const bool numLinesOk	= checkAreaNumLines(access, tcu::IVec4(rowBegin, row, rowEnd - rowBegin, 1), messageLimitCounter, SCAN_ROW_COMPONENT_NDX, numLines);
1953 	const bool lineWidthOk	= checkLineWidths(access, tcu::IVec2(rowBegin, row), tcu::IVec2(rowEnd, row), SCAN_ROW_COMPONENT_NDX, messageLimitCounter);
1954 
1955 	return	(numLinesOk		? (deUint8)SCANRESULT_NUM_LINES_OK_BIT	: 0u) |
1956 			(lineWidthOk	? (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT	: 0u);
1957 }
1958 
scanColumn(const tcu::ConstPixelBufferAccess & access,int column,int columnBegin,int columnEnd,const tcu::IVec2 & numLines,int & messageLimitCounter) const1959 deUint8 LineRenderCase::scanColumn (const tcu::ConstPixelBufferAccess& access, int column, int columnBegin, int columnEnd, const tcu::IVec2& numLines, int& messageLimitCounter) const
1960 {
1961 	const bool numLinesOk	= checkAreaNumLines(access, tcu::IVec4(column, columnBegin, 1, columnEnd - columnBegin), messageLimitCounter, SCAN_COL_COMPONENT_NDX, numLines);
1962 	const bool lineWidthOk	= checkLineWidths(access, tcu::IVec2(column, columnBegin), tcu::IVec2(column, columnEnd), SCAN_COL_COMPONENT_NDX, messageLimitCounter);
1963 
1964 	return	(numLinesOk		? (deUint8)SCANRESULT_NUM_LINES_OK_BIT	: 0u) |
1965 			(lineWidthOk	? (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT	: 0u);
1966 }
1967 
checkAreaNumLines(const tcu::ConstPixelBufferAccess & access,const tcu::IVec4 & area,int & messageLimitCounter,int componentNdx,const tcu::IVec2 & numLines) const1968 bool LineRenderCase::checkAreaNumLines (const tcu::ConstPixelBufferAccess& access, const tcu::IVec4& area, int& messageLimitCounter, int componentNdx, const tcu::IVec2& numLines) const
1969 {
1970 	// Num maxima == num lines
1971 	const tcu::ConstPixelBufferAccess	subAccess		= tcu::getSubregion(access, area.x(), area.y(), 0, area.z(), area.w(), 1);
1972 	const tcu::IVec2					numMinimaMaxima	= getNumMinimaMaxima(subAccess, componentNdx);
1973 	const int							numMaxima		= numMinimaMaxima.y();
1974 
1975 	// In valid range
1976 	if (numMaxima >= numLines.x() && numMaxima <= numLines.y())
1977 		return true;
1978 
1979 	if (--messageLimitCounter < 0)
1980 		return false;
1981 
1982 	if (area.z() == 1)
1983 		m_testCtx.getLog()
1984 			<< tcu::TestLog::Message
1985 			<< "On column " << area.x() << ", y: [" << area.y() << "," << (area.y()+area.w()) << "):\n"
1986 				<< "\tExpected [" << numLines.x() << ", " << numLines.y() << "] lines but the number of lines in the area is " << numMaxima
1987 			<< tcu::TestLog::EndMessage;
1988 	else
1989 		m_testCtx.getLog()
1990 			<< tcu::TestLog::Message
1991 			<< "On row " << area.y() << ", x: [" << area.x() << "," << (area.x()+area.z()) << "):\n"
1992 				<< "\tExpected [" << numLines.x() << ", " << numLines.y() << "] lines but the number of lines in the area is " << numMaxima
1993 			<< tcu::TestLog::EndMessage;
1994 
1995 	return false;
1996 }
1997 
getNumMinimaMaxima(const tcu::ConstPixelBufferAccess & access,int componentNdx) const1998 tcu::IVec2 LineRenderCase::getNumMinimaMaxima (const tcu::ConstPixelBufferAccess& access, int componentNdx) const
1999 {
2000 	DE_ASSERT(access.getWidth() == 1 || access.getHeight() == 1);
2001 
2002 	int previousValue	= -1;
2003 	int previousSign	= 0;
2004 	int numMinima		= 0;
2005 	int numMaxima		= 0;
2006 
2007 	for (int y = 0; y < access.getHeight(); ++y)
2008 	for (int x = 0; x < access.getWidth(); ++x)
2009 	{
2010 		const int componentValue = access.getPixelInt(x, y)[componentNdx];
2011 
2012 		if (previousValue != -1)
2013 		{
2014 			const int sign = (componentValue > previousValue) ? (+1) : (componentValue < previousValue) ? (-1) : (0);
2015 
2016 			// local minima/maxima in sign changes (zero signless)
2017 			if (sign != 0 && sign == -previousSign)
2018 			{
2019 				previousSign = sign;
2020 
2021 				if (sign > 0)
2022 					++numMinima;
2023 				else
2024 					++numMaxima;
2025 			}
2026 			else if (sign != 0 && previousSign == 0)
2027 			{
2028 				previousSign = sign;
2029 
2030 				// local extreme at the start boundary
2031 				if (sign > 0)
2032 					++numMinima;
2033 				else
2034 					++numMaxima;
2035 			}
2036 		}
2037 
2038 		previousValue = componentValue;
2039 	}
2040 
2041 	// local extreme at the end boundary
2042 	if (previousSign > 0)
2043 		++numMaxima;
2044 	else if (previousSign < 0)
2045 		++numMinima;
2046 	else
2047 	{
2048 		++numMaxima;
2049 		++numMinima;
2050 	}
2051 
2052 	return tcu::IVec2(numMinima, numMaxima);
2053 }
2054 
checkLineWidths(const tcu::ConstPixelBufferAccess & access,const tcu::IVec2 & begin,const tcu::IVec2 & end,int componentNdx,int & messageLimitCounter) const2055 bool LineRenderCase::checkLineWidths (const tcu::ConstPixelBufferAccess& access, const tcu::IVec2& begin, const tcu::IVec2& end, int componentNdx, int& messageLimitCounter) const
2056 {
2057 	const bool			multisample		= m_context.getRenderTarget().getNumSamples() > 1;
2058 	const int			lineRenderWidth	= (m_isWideLineCase) ? (m_wideLineLineWidth) : 1;
2059 	const tcu::IVec2	lineWidthRange	= (multisample)
2060 											? (tcu::IVec2(lineRenderWidth, lineRenderWidth+1))	// multisampled "smooth" lines may spread to neighboring pixel
2061 											: (tcu::IVec2(lineRenderWidth, lineRenderWidth));
2062 
2063 	int					lineWidth		= 0;
2064 	bool				bboxLimitedLine	= false;
2065 	bool				anyError		= false;
2066 
2067 	const tcu::IVec2	advance			= (begin.x() == end.x()) ? (tcu::IVec2(0, 1)) : (tcu::IVec2(1, 0));
2068 
2069 	// fragments before begin?
2070 	if (access.getPixelInt(begin.x(), begin.y())[componentNdx] != 0)
2071 	{
2072 		bboxLimitedLine = true;
2073 
2074 		for (tcu::IVec2 cursor = begin - advance;; cursor -= advance)
2075 		{
2076 			if (cursor.x() < 0 || cursor.y() < 0)
2077 			{
2078 				break;
2079 			}
2080 			else if (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0)
2081 			{
2082 				++lineWidth;
2083 			}
2084 			else
2085 				break;
2086 		}
2087 	}
2088 
2089 	for (tcu::IVec2 cursor = begin; cursor != end; cursor += advance)
2090 	{
2091 		const bool hit = (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0);
2092 
2093 		if (hit)
2094 			++lineWidth;
2095 		else if (lineWidth)
2096 		{
2097 			// Line is allowed to be be thinner if it borders the bbox boundary (since part of the line might have been discarded).
2098 			const bool incorrectLineWidth = (lineWidth < lineWidthRange.x() && !bboxLimitedLine) || (lineWidth > lineWidthRange.y());
2099 
2100 			if (incorrectLineWidth)
2101 			{
2102 				anyError = true;
2103 				printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter);
2104 			}
2105 
2106 			lineWidth = 0;
2107 			bboxLimitedLine = false;
2108 		}
2109 	}
2110 
2111 	// fragments after end?
2112 	if (lineWidth)
2113 	{
2114 		for (tcu::IVec2 cursor = end;; cursor += advance)
2115 		{
2116 			if (cursor.x() >= access.getWidth() || cursor.y() >= access.getHeight())
2117 			{
2118 				if (lineWidth > lineWidthRange.y())
2119 				{
2120 					anyError = true;
2121 					printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter);
2122 				}
2123 
2124 				break;
2125 			}
2126 			else if (access.getPixelInt(cursor.x(), cursor.y())[componentNdx] != 0)
2127 			{
2128 				++lineWidth;
2129 			}
2130 			else if (lineWidth)
2131 			{
2132 				// only check that line width is not larger than expected. Line width may be smaller
2133 				// since the scanning 'cursor' is now outside the bounding box.
2134 				const bool incorrectLineWidth = (lineWidth > lineWidthRange.y());
2135 
2136 				if (incorrectLineWidth)
2137 				{
2138 					anyError = true;
2139 					printLineWidthError(cursor, lineWidth, lineWidthRange, advance.x() == 0, messageLimitCounter);
2140 				}
2141 
2142 				lineWidth = 0;
2143 			}
2144 		}
2145 	}
2146 
2147 	return !anyError;
2148 }
2149 
printLineWidthError(const tcu::IVec2 & pos,int detectedLineWidth,const tcu::IVec2 & lineWidthRange,bool isHorizontal,int & messageLimitCounter) const2150 void LineRenderCase::printLineWidthError (const tcu::IVec2& pos, int detectedLineWidth, const tcu::IVec2& lineWidthRange, bool isHorizontal, int& messageLimitCounter) const
2151 {
2152 	if (--messageLimitCounter < 0)
2153 		return;
2154 
2155 	m_testCtx.getLog()
2156 		<< tcu::TestLog::Message
2157 		<< "Found incorrect line width near " << pos << ": (" << ((isHorizontal) ? ("horizontal") : ("vertical")) << " line)\n"
2158 			<< "\tExpected line width in range [" << lineWidthRange.x() << ", " << lineWidthRange.y() << "] but found " << detectedLineWidth
2159 		<< tcu::TestLog::EndMessage;
2160 }
2161 
2162 class PointRenderCase : public BBoxRenderCase
2163 {
2164 public:
2165 	enum
2166 	{
2167 		POINTFLAG_WIDE = 1u << FLAGBIT_USER_BIT,	//!< use wide points
2168 	};
2169 	struct GeneratedPoint
2170 	{
2171 		tcu::Vec2	center;
2172 		int			size;
2173 		bool		even;
2174 	};
2175 
2176 							PointRenderCase					(Context& context, const char* name, const char* description, deUint32 flags);
2177 							~PointRenderCase				(void);
2178 
2179 private:
2180 	enum ResultPointType
2181 	{
2182 		POINT_FULL = 0,
2183 		POINT_PARTIAL
2184 	};
2185 
2186 	void					init							(void);
2187 	void					deinit							(void);
2188 
2189 	std::string				genVertexSource					(void) const;
2190 	std::string				genFragmentSource				(void) const;
2191 	std::string				genTessellationControlSource	(void) const;
2192 	std::string				genTessellationEvaluationSource	(void) const;
2193 	std::string				genGeometrySource				(void) const;
2194 
2195 	IterationConfig			generateConfig					(int iteration, const tcu::IVec2& renderTargetSize) const;
2196 	void					generateAttributeData			(void);
2197 	void					getAttributeData				(std::vector<tcu::Vec4>& data) const;
2198 	void					renderTestPattern				(const IterationConfig& config);
2199 	void					verifyRenderResult				(const IterationConfig& config);
2200 
2201 	void					genReferencePointData			(const IterationConfig& config, std::vector<GeneratedPoint>& data) const;
2202 	bool					verifyNarrowPointPattern		(const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter);
2203 	bool					verifyWidePointPattern			(const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter);
2204 	bool					verifyWidePoint					(const tcu::Surface& viewport, const GeneratedPoint& refPoint, const ProjectedBBox& bbox, ResultPointType pointType, int& logFloodCounter);
2205 	bool					verifyWidePointAt				(const tcu::IVec2& pointPos, const tcu::Surface& viewport, const GeneratedPoint& refPoint, const tcu::IVec4& bbox, ResultPointType pointType, int componentNdx, int& logFloodCounter);
2206 	tcu::IVec2				scanPointWidthAt				(const tcu::IVec2& pointPos, const tcu::Surface& viewport, int expectedPointSize, int componentNdx) const;
2207 
2208 	const int				m_numStripes;
2209 	const bool				m_isWidePointCase;
2210 	std::vector<tcu::Vec4>	m_attribData;
2211 };
2212 
PointRenderCase(Context & context,const char * name,const char * description,deUint32 flags)2213 PointRenderCase::PointRenderCase (Context& context, const char* name, const char* description, deUint32 flags)
2214 	: BBoxRenderCase	(context, name, description, 12, flags)
2215 	, m_numStripes		(4)
2216 	, m_isWidePointCase	((flags & POINTFLAG_WIDE) != 0)
2217 {
2218 }
2219 
~PointRenderCase(void)2220 PointRenderCase::~PointRenderCase (void)
2221 {
2222 }
2223 
init(void)2224 void PointRenderCase::init (void)
2225 {
2226 	if (m_isWidePointCase)
2227 	{
2228 		// extensions
2229 		if (m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_point_size"))
2230 			throw tcu::NotSupportedError("Test requires GL_EXT_geometry_point_size extension");
2231 		if (m_hasTessellationStage && !m_hasGeometryStage && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_point_size"))
2232 			throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_point_size extension");
2233 
2234 		// point size range
2235 		{
2236 			glw::GLfloat pointSizeRange[2] = {0.0f, 0.0f};
2237 			m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
2238 
2239 			if (pointSizeRange[1] < 5.0f)
2240 				throw tcu::NotSupportedError("Test requires point size 5.0");
2241 		}
2242 	}
2243 
2244 	m_testCtx.getLog()
2245 		<< tcu::TestLog::Message
2246 		<< "Rendering point pattern to " << ((m_renderTarget == RENDERTARGET_DEFAULT) ? ("default frame buffer") : ("fbo")) << ".\n"
2247 		<< "Half of the points are green, half blue. Using additive blending.\n"
2248 		<< "Points are in random order, varying pattern size and location for each iteration.\n"
2249 		<< "Marking all discardable fragments (fragments outside the bounding box) with a fully saturated red channel."
2250 		<< tcu::TestLog::EndMessage;
2251 
2252 	generateAttributeData();
2253 
2254 	BBoxRenderCase::init();
2255 }
2256 
deinit(void)2257 void PointRenderCase::deinit (void)
2258 {
2259 	// clear data
2260 	m_attribData = std::vector<tcu::Vec4>();
2261 
2262 	// deinit parent
2263 	BBoxRenderCase::deinit();
2264 }
2265 
genVertexSource(void) const2266 std::string PointRenderCase::genVertexSource (void) const
2267 {
2268 	std::ostringstream	buf;
2269 
2270 	buf <<	"#version 310 es\n"
2271 			"in highp vec4 a_position;\n"
2272 			"in highp vec4 a_color;\n"
2273 			"out highp vec4 vtx_color;\n"
2274 			"uniform highp vec4 u_posScale;\n"
2275 			"\n";
2276 	if (!m_hasTessellationStage)
2277 	{
2278 		DE_ASSERT(m_useGlobalState);
2279 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
2280 				"uniform highp vec4 u_primitiveBBoxMax;\n"
2281 				"\n"
2282 				"flat out highp float v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize;\n"
2283 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
2284 				"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
2285 				"\n";
2286 	}
2287 
2288 	buf <<	"void main()\n"
2289 			"{\n"
2290 			"	highp vec2 patternOffset = u_posScale.xy;\n"
2291 			"	highp vec2 patternScale = u_posScale.zw;\n"
2292 			"	highp float pointSize = "
2293 					<< ((m_isWidePointCase && !m_hasTessellationStage && !m_hasGeometryStage) ? ("(a_color.g > 0.0) ? (5.0) : (3.0)") : ("1.0"))
2294 					<< ";\n"
2295 		<<	"	gl_Position = vec4(a_position.xy * patternScale + patternOffset, a_position.z, a_position.w);\n"
2296 			"	gl_PointSize = pointSize;\n"
2297 			"	vtx_color = a_color;\n";
2298 
2299 	if (!m_hasTessellationStage)
2300 	{
2301 		DE_ASSERT(m_useGlobalState);
2302 		buf <<	"\n"
2303 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_expansionSize = pointSize;\n"
2304 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin =\n"
2305 				"	    min(vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMin.w,\n"
2306 				"	        vec3(u_primitiveBBoxMin.x, u_primitiveBBoxMin.y, u_primitiveBBoxMin.z) / u_primitiveBBoxMax.w);\n"
2307 				"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax =\n"
2308 				"	    min(vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMin.w,\n"
2309 				"	        vec3(u_primitiveBBoxMax.x, u_primitiveBBoxMax.y, u_primitiveBBoxMax.z) / u_primitiveBBoxMax.w);\n";
2310 	}
2311 
2312 	buf <<	"}\n";
2313 	return buf.str();
2314 }
2315 
genFragmentSource(void) const2316 std::string PointRenderCase::genFragmentSource (void) const
2317 {
2318 	const char* const	colorInputName = (m_hasGeometryStage) ? ("geo_color") : (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
2319 	std::ostringstream	buf;
2320 
2321 	buf <<	"#version 310 es\n"
2322 			"in mediump vec4 " << colorInputName << ";\n"
2323 			"layout(location = 0) out mediump vec4 o_color;\n"
2324 		<<	genShaderFunction(SHADER_FUNC_INSIDE_BBOX)
2325 		<<	"\n"
2326 			"void main()\n"
2327 			"{\n"
2328 			"	mediump vec4 baseColor = " << colorInputName << ";\n"
2329 			"	mediump float redChannel;\n"
2330 			"	if (fragmentInsideTheBBox(gl_FragCoord.z))\n"
2331 			"		redChannel = 0.0;\n"
2332 			"	else\n"
2333 			"		redChannel = 1.0;\n"
2334 			"	o_color = vec4(redChannel, baseColor.g, baseColor.b, baseColor.a);\n"
2335 			"}\n";
2336 
2337 	return buf.str();
2338 }
2339 
genTessellationControlSource(void) const2340 std::string PointRenderCase::genTessellationControlSource (void) const
2341 {
2342 	const bool			tessellationWidePoints = (m_isWidePointCase) && (!m_hasGeometryStage);
2343 	std::ostringstream	buf;
2344 
2345 	buf <<	"#version 310 es\n"
2346 			"#extension GL_EXT_tessellation_shader : require\n"
2347 			"#extension GL_EXT_primitive_bounding_box : require\n"
2348 		<<	((tessellationWidePoints) ? ("#extension GL_EXT_tessellation_point_size : require\n") : (""))
2349 		<<	"layout(vertices=1) out;"
2350 			"\n"
2351 			"in highp vec4 vtx_color[];\n"
2352 			"out highp vec4 tess_ctrl_color[];\n"
2353 			"uniform highp float u_tessellationLevel;\n"
2354 			"uniform highp vec4 u_posScale;\n";
2355 
2356 	if (!m_calcPerPrimitiveBBox)
2357 	{
2358 		buf <<	"uniform highp vec4 u_primitiveBBoxMin;\n"
2359 				"uniform highp vec4 u_primitiveBBoxMax;\n";
2360 	}
2361 
2362 	buf <<	"patch out highp vec3 vp_bbox_clipMin;\n"
2363 			"patch out highp vec3 vp_bbox_clipMax;\n";
2364 
2365 	if (m_calcPerPrimitiveBBox)
2366 	{
2367 		buf <<	"\n";
2368 		if (m_hasGeometryStage)
2369 			buf << genShaderFunction(SHADER_FUNC_MIRROR_X);
2370 		buf << genShaderFunction(SHADER_FUNC_MIRROR_Y);
2371 
2372 		buf <<	"vec4 transformVec(in highp vec4 p)\n"
2373 				"{\n"
2374 				"	return " << ((m_hasGeometryStage) ? ("mirrorX(mirrorY(p))") : ("mirrorY(p)")) << ";\n"
2375 				"}\n";
2376 	}
2377 
2378 	buf <<	"\n"
2379 			"void main()\n"
2380 			"{\n"
2381 			"	// convert to nonsensical coordinates, just in case\n"
2382 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position.wzxy;\n"
2383 			"	tess_ctrl_color[gl_InvocationID] = vtx_color[gl_InvocationID];\n"
2384 			"\n"
2385 			"	gl_TessLevelOuter[0] = u_tessellationLevel;\n"
2386 			"	gl_TessLevelOuter[1] = u_tessellationLevel;\n"
2387 			"	gl_TessLevelOuter[2] = u_tessellationLevel;\n"
2388 			"	gl_TessLevelOuter[3] = u_tessellationLevel;\n"
2389 			"	gl_TessLevelInner[0] = 0.8; // will be rounded up to 1\n"
2390 			"	gl_TessLevelInner[1] = 0.8; // will be rounded up to 1\n";
2391 
2392 	if (m_calcPerPrimitiveBBox)
2393 	{
2394 		buf <<	"\n";
2395 
2396 		if (m_hasGeometryStage)
2397 			buf <<	"	const vec2 minExpansion = vec2(0.07 + 0.05, 0.07 + 0.02); // eval and geometry shader\n"
2398 					"	const vec2 maxExpansion = vec2(0.07 + 0.05, 0.07 + 0.03); // eval and geometry shader\n";
2399 		else
2400 			buf <<	"	const vec2 minExpansion = vec2(0.07, 0.07); // eval shader\n"
2401 					"	const vec2 maxExpansion = vec2(0.07, 0.07); // eval shader\n";
2402 
2403 		buf <<	"	highp vec2 patternScale = u_posScale.zw;\n"
2404 				"	highp vec4 bboxMin = transformVec(gl_in[0].gl_Position) - vec4(minExpansion * patternScale, 0.0, 0.0);\n"
2405 				"	highp vec4 bboxMax = transformVec(gl_in[0].gl_Position) + vec4(maxExpansion * patternScale, 0.0, 0.0);\n";
2406 	}
2407 	else
2408 	{
2409 		buf <<	"\n"
2410 				"	highp vec4 bboxMin = u_primitiveBBoxMin;\n"
2411 				"	highp vec4 bboxMax = u_primitiveBBoxMax;\n";
2412 	}
2413 	if (!m_useGlobalState)
2414 		buf <<	"\n"
2415 				"	gl_BoundingBoxEXT[0] = bboxMin;\n"
2416 				"	gl_BoundingBoxEXT[1] = bboxMax;\n";
2417 
2418 	buf <<	"	vp_bbox_clipMin = min(vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMin.w,\n"
2419 			"	                      vec3(bboxMin.x, bboxMin.y, bboxMin.z) / bboxMax.w);\n"
2420 			"	vp_bbox_clipMax = max(vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMin.w,\n"
2421 			"	                      vec3(bboxMax.x, bboxMax.y, bboxMax.z) / bboxMax.w);\n"
2422 			"}\n";
2423 
2424 	return buf.str();
2425 }
2426 
genTessellationEvaluationSource(void) const2427 std::string PointRenderCase::genTessellationEvaluationSource (void) const
2428 {
2429 	const bool			tessellationWidePoints = (m_isWidePointCase) && (!m_hasGeometryStage);
2430 	std::ostringstream	buf;
2431 
2432 	buf <<	"#version 310 es\n"
2433 			"#extension GL_EXT_tessellation_shader : require\n"
2434 		<<	((tessellationWidePoints) ? ("#extension GL_EXT_tessellation_point_size : require\n") : (""))
2435 		<<	"layout(quads, point_mode) in;"
2436 			"\n"
2437 			"in highp vec4 tess_ctrl_color[];\n"
2438 			"out highp vec4 tess_color;\n"
2439 			"uniform highp vec4 u_posScale;\n"
2440 			"\n"
2441 			"patch in highp vec3 vp_bbox_clipMin;\n"
2442 			"patch in highp vec3 vp_bbox_clipMax;\n"
2443 		<<	((!m_hasGeometryStage) ? ("flat out highp float v_bbox_expansionSize;\n") : (""))
2444 		<<	"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin;\n"
2445 			"flat out highp vec3 v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax;\n"
2446 			"\n"
2447 		<<	genShaderFunction(SHADER_FUNC_MIRROR_Y)
2448 		<<	"void main()\n"
2449 			"{\n"
2450 			"	// non-trivial tessellation evaluation shader, convert from nonsensical coords, flip vertically\n"
2451 			"	highp vec2 patternScale = u_posScale.zw;\n"
2452 			"	highp vec4 offset = vec4((gl_TessCoord.xy * 2.0 - vec2(1.0)) * 0.07 * patternScale, 0.0, 0.0);\n"
2453 			"	highp float pointSize = " << ((tessellationWidePoints) ? ("(tess_ctrl_color[0].g > 0.0) ? (5.0) : (3.0)") : ("1.0")) << ";\n"
2454 			"	gl_Position = mirrorY(gl_in[0].gl_Position.zwyx + offset);\n";
2455 
2456 	if (tessellationWidePoints)
2457 		buf << "	gl_PointSize = pointSize;\n";
2458 
2459 	buf <<	"	tess_color = tess_ctrl_color[0];\n"
2460 		<<	((!m_hasGeometryStage) ? ("v_bbox_expansionSize = pointSize;\n") : (""))
2461 		<<	"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMin = vp_bbox_clipMin;\n"
2462 			"	v_" << (m_hasGeometryStage ? "geo_" : "") << "bbox_clipMax = vp_bbox_clipMax;\n"
2463 			"}\n";
2464 
2465 	return buf.str();
2466 }
2467 
genGeometrySource(void) const2468 std::string PointRenderCase::genGeometrySource (void) const
2469 {
2470 	const char* const	colorInputName = (m_hasTessellationStage) ? ("tess_color") : ("vtx_color");
2471 	std::ostringstream	buf;
2472 
2473 	buf <<	"#version 310 es\n"
2474 			"#extension GL_EXT_geometry_shader : require\n"
2475 		<<	((m_isWidePointCase) ? ("#extension GL_EXT_geometry_point_size : require\n") : (""))
2476 		<<	"layout(points) in;\n"
2477 			"layout(max_vertices=3, points) out;\n"
2478 			"\n"
2479 			"in highp vec4 " << colorInputName << "[1];\n"
2480 			"out highp vec4 geo_color;\n"
2481 			"uniform highp vec4 u_posScale;\n"
2482 			"\n"
2483 			"flat in highp vec3 v_geo_bbox_clipMin[1];\n"
2484 			"flat in highp vec3 v_geo_bbox_clipMax[1];\n"
2485 			"flat out highp vec3 v_bbox_clipMin;\n"
2486 			"flat out highp vec3 v_bbox_clipMax;\n"
2487 			"flat out highp float v_bbox_expansionSize;\n"
2488 			"\n"
2489 		<<	genShaderFunction(SHADER_FUNC_MIRROR_X)
2490 		<<	"\n"
2491 			"void main()\n"
2492 			"{\n"
2493 			"	// Non-trivial geometry shader: 1-to-3 amplification, mirror horizontally\n"
2494 			"	highp vec4 p0 = mirrorX(gl_in[0].gl_Position);\n"
2495 			"	highp vec4 pointColor = " << colorInputName << "[0];\n"
2496 			"	highp vec2 patternScale = u_posScale.zw;\n"
2497 			"	highp float pointSize = "
2498 				<< (m_isWidePointCase ? ("(pointColor.g > 0.0) ? (5.0) : (3.0)") : ("1.0"))
2499 				<< ";\n"
2500 			"\n"
2501 			"	highp vec4 offsets[3] =\n"
2502 			"		vec4[3](\n"
2503 			"			vec4( 0.05 * patternScale.x, 0.03 * patternScale.y, 0.0, 0.0),\n"
2504 			"			vec4(-0.01 * patternScale.x,-0.02 * patternScale.y, 0.0, 0.0),\n"
2505 			"			vec4(-0.05 * patternScale.x, 0.02 * patternScale.y, 0.0, 0.0)\n"
2506 			"		);\n"
2507 			"	for (int ndx = 0; ndx < 3; ++ndx)\n"
2508 			"	{\n"
2509 			"		gl_Position = p0 + offsets[ndx];\n";
2510 
2511 	if (m_isWidePointCase)
2512 		buf <<	"		gl_PointSize = pointSize;\n";
2513 
2514 	buf <<	"		v_bbox_clipMin = v_geo_bbox_clipMin[0];\n"
2515 			"		v_bbox_clipMax = v_geo_bbox_clipMax[0];\n"
2516 			"		v_bbox_expansionSize = pointSize;\n"
2517 			"		geo_color = pointColor;\n"
2518 			"		EmitVertex();\n"
2519 			"	}\n"
2520 			"}\n";
2521 
2522 	return buf.str();
2523 }
2524 
generateConfig(int iteration,const tcu::IVec2 & renderTargetSize) const2525 PointRenderCase::IterationConfig PointRenderCase::generateConfig (int iteration, const tcu::IVec2& renderTargetSize) const
2526 {
2527 	IterationConfig config = generateRandomConfig(0xDEDEDEu * (deUint32)iteration, renderTargetSize);
2528 
2529 	// equal or larger -> expand according to shader expansion
2530 	if (m_bboxSize == BBOXSIZE_EQUAL || m_bboxSize == BBOXSIZE_LARGER)
2531 	{
2532 		const tcu::Vec2 patternScale = config.patternSize;
2533 
2534 		if (m_hasTessellationStage)
2535 		{
2536 			config.bbox.min -= tcu::Vec4(0.07f * patternScale.x(), 0.07f * patternScale.y(), 0.0f, 0.0f);
2537 			config.bbox.max += tcu::Vec4(0.07f * patternScale.x(), 0.07f * patternScale.y(), 0.0f, 0.0f);
2538 		}
2539 		if (m_hasGeometryStage)
2540 		{
2541 			config.bbox.min -= tcu::Vec4(0.05f * patternScale.x(), 0.02f * patternScale.y(), 0.0f, 0.0f);
2542 			config.bbox.max += tcu::Vec4(0.05f * patternScale.x(), 0.03f * patternScale.y(), 0.0f, 0.0f);
2543 		}
2544 	}
2545 
2546 	return config;
2547 }
2548 
generateAttributeData(void)2549 void PointRenderCase::generateAttributeData (void)
2550 {
2551 	const tcu::Vec4		green		(0.0f, 1.0f, 0.0f, 1.0f);
2552 	const tcu::Vec4		blue		(0.0f, 0.0f, 1.0f, 1.0f);
2553 	std::vector<int>	cellOrder	(m_numStripes * m_numStripes * 2);
2554 	de::Random			rnd			(0xDE22446);
2555 
2556 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
2557 		cellOrder[ndx] = ndx;
2558 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
2559 
2560 	m_attribData.resize(cellOrder.size() * 2);
2561 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
2562 	{
2563 		const int pointID		= cellOrder[ndx];
2564 		const int direction		= pointID & 0x01;
2565 		const int majorCoord	= (pointID >> 1) / m_numStripes;
2566 		const int minorCoord	= (pointID >> 1) % m_numStripes;
2567 
2568 		if (direction)
2569 		{
2570 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(minorCoord / float(m_numStripes), majorCoord / float(m_numStripes), 0.0f, 1.0f);
2571 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green;
2572 		}
2573 		else
2574 		{
2575 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((majorCoord + 0.5f) / float(m_numStripes), (minorCoord + 0.5f) / float(m_numStripes), 0.0f, 1.0f);
2576 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue;
2577 		}
2578 	}
2579 }
2580 
getAttributeData(std::vector<tcu::Vec4> & data) const2581 void PointRenderCase::getAttributeData (std::vector<tcu::Vec4>& data) const
2582 {
2583 	data = m_attribData;
2584 }
2585 
renderTestPattern(const IterationConfig & config)2586 void PointRenderCase::renderTestPattern (const IterationConfig& config)
2587 {
2588 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
2589 
2590 	setupRender(config);
2591 
2592 	if (m_hasTessellationStage)
2593 	{
2594 		const glw::GLint	tessLevelPos	= gl.getUniformLocation(m_program->getProgram(), "u_tessellationLevel");
2595 		const glw::GLfloat	tessLevel		= 0.8f; // will be rounded up
2596 
2597 		TCU_CHECK(tessLevelPos != -1);
2598 
2599 		m_testCtx.getLog() << tcu::TestLog::Message << "u_tessellationLevel = " << tessLevel << tcu::TestLog::EndMessage;
2600 
2601 		gl.uniform1f(tessLevelPos, tessLevel);
2602 		gl.patchParameteri(GL_PATCH_VERTICES, 1);
2603 		GLU_EXPECT_NO_ERROR(gl.getError(), "patch param");
2604 	}
2605 
2606 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering pattern." << tcu::TestLog::EndMessage;
2607 
2608 	gl.enable(GL_BLEND);
2609 	gl.blendFunc(GL_ONE, GL_ONE);
2610 	gl.blendEquation(GL_FUNC_ADD);
2611 
2612 	gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_POINTS), 0, m_numStripes * m_numStripes * 2);
2613 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
2614 }
2615 
verifyRenderResult(const IterationConfig & config)2616 void PointRenderCase::verifyRenderResult (const IterationConfig& config)
2617 {
2618 	const glw::Functions&		gl						= m_context.getRenderContext().getFunctions();
2619 	const ProjectedBBox			projectedBBox			= projectBoundingBox(config.bbox);
2620 	const tcu::IVec4			viewportBBoxArea		= getViewportBoundingBoxArea(projectedBBox, config.viewportSize);
2621 
2622 	tcu::Surface				viewportSurface			(config.viewportSize.x(), config.viewportSize.y());
2623 	int							logFloodCounter			= 8;
2624 	bool						anyError;
2625 	std::vector<GeneratedPoint>	refPoints;
2626 
2627 	if (!m_calcPerPrimitiveBBox)
2628 		m_testCtx.getLog()
2629 			<< tcu::TestLog::Message
2630 			<< "Projected bounding box: (clip space)\n"
2631 				<< "\tx: [" << projectedBBox.min.x() << "," << projectedBBox.max.x() << "]\n"
2632 				<< "\ty: [" << projectedBBox.min.y() << "," << projectedBBox.max.y() << "]\n"
2633 				<< "\tz: [" << projectedBBox.min.z() << "," << projectedBBox.max.z() << "]\n"
2634 			<< "In viewport coordinates:\n"
2635 				<< "\tx: [" << viewportBBoxArea.x() << ", " << viewportBBoxArea.z() << "]\n"
2636 				<< "\ty: [" << viewportBBoxArea.y() << ", " << viewportBBoxArea.w() << "]\n"
2637 			<< "Verifying render results within the bounding box:\n"
2638 			<< tcu::TestLog::EndMessage;
2639 	else
2640 		m_testCtx.getLog()
2641 			<< tcu::TestLog::Message
2642 			<< "Verifying render result:"
2643 			<< tcu::TestLog::EndMessage;
2644 
2645 	if (m_fbo)
2646 		gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo);
2647 	glu::readPixels(m_context.getRenderContext(), config.viewportPos.x(), config.viewportPos.y(), viewportSurface.getAccess());
2648 
2649 	genReferencePointData(config, refPoints);
2650 
2651 	if (m_isWidePointCase)
2652 		anyError = verifyWidePointPattern(viewportSurface, refPoints, projectedBBox, logFloodCounter);
2653 	else
2654 		anyError = verifyNarrowPointPattern(viewportSurface, refPoints, projectedBBox, logFloodCounter);
2655 
2656 	if (anyError)
2657 	{
2658 		if (logFloodCounter < 0)
2659 			m_testCtx.getLog() << tcu::TestLog::Message << "Omitted " << (-logFloodCounter) << " error descriptions." << tcu::TestLog::EndMessage;
2660 
2661 		m_testCtx.getLog()
2662 			<< tcu::TestLog::Message
2663 			<< "Image verification failed."
2664 			<< tcu::TestLog::EndMessage
2665 			<< tcu::TestLog::ImageSet("Images", "Image verification")
2666 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
2667 			<< tcu::TestLog::EndImageSet;
2668 
2669 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
2670 	}
2671 	else
2672 	{
2673 		m_testCtx.getLog()
2674 			<< tcu::TestLog::Message
2675 			<< "Result image ok."
2676 			<< tcu::TestLog::EndMessage
2677 			<< tcu::TestLog::ImageSet("Images", "Image verification")
2678 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewportSurface.getAccess())
2679 			<< tcu::TestLog::EndImageSet;
2680 	}
2681 }
2682 
2683 struct PointSorter
2684 {
operator ()deqp::gles31::Functional::__anon2babdd300111::PointSorter2685 	bool operator() (const PointRenderCase::GeneratedPoint& a, const PointRenderCase::GeneratedPoint& b) const
2686 	{
2687 		if (a.center.y() < b.center.y())
2688 			return true;
2689 		else if (a.center.y() > b.center.y())
2690 			return false;
2691 		else
2692 			return (a.center.x() < b.center.x());
2693 	}
2694 };
2695 
genReferencePointData(const IterationConfig & config,std::vector<GeneratedPoint> & data) const2696 void PointRenderCase::genReferencePointData (const IterationConfig& config, std::vector<GeneratedPoint>& data) const
2697 {
2698 	std::vector<GeneratedPoint> currentPoints;
2699 
2700 	// vertex shader
2701 	currentPoints.resize(m_attribData.size() / 2);
2702 	for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx)
2703 	{
2704 		currentPoints[ndx].center	= m_attribData[ndx*2].swizzle(0, 1);
2705 		currentPoints[ndx].even		= (m_attribData[ndx*2 + 1].y() == 1.0f); // is green
2706 		currentPoints[ndx].size		= ((m_isWidePointCase) ? ((currentPoints[ndx].even) ? 5 : 3) : 1);
2707 	}
2708 
2709 	// tessellation
2710 	if (m_hasTessellationStage)
2711 	{
2712 		std::vector<GeneratedPoint> tessellatedPoints;
2713 
2714 		tessellatedPoints.resize(currentPoints.size() * 4);
2715 		for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx)
2716 		{
2717 			const tcu::Vec2 position = tcu::Vec2(currentPoints[ndx].center.x(), 1.0f - currentPoints[ndx].center.y()); // mirror Y
2718 
2719 			tessellatedPoints[4 * ndx + 0].center	= position + tcu::Vec2(-0.07f, -0.07f);
2720 			tessellatedPoints[4 * ndx + 0].size		= currentPoints[ndx].size;
2721 			tessellatedPoints[4 * ndx + 0].even		= currentPoints[ndx].even;
2722 
2723 			tessellatedPoints[4 * ndx + 1].center	= position + tcu::Vec2( 0.07f, -0.07f);
2724 			tessellatedPoints[4 * ndx + 1].size		= currentPoints[ndx].size;
2725 			tessellatedPoints[4 * ndx + 1].even		= currentPoints[ndx].even;
2726 
2727 			tessellatedPoints[4 * ndx + 2].center	= position + tcu::Vec2( 0.07f,  0.07f);
2728 			tessellatedPoints[4 * ndx + 2].size		= currentPoints[ndx].size;
2729 			tessellatedPoints[4 * ndx + 2].even		= currentPoints[ndx].even;
2730 
2731 			tessellatedPoints[4 * ndx + 3].center	= position + tcu::Vec2(-0.07f,  0.07f);
2732 			tessellatedPoints[4 * ndx + 3].size		= currentPoints[ndx].size;
2733 			tessellatedPoints[4 * ndx + 3].even		= currentPoints[ndx].even;
2734 		}
2735 
2736 		currentPoints.swap(tessellatedPoints);
2737 	}
2738 
2739 	// geometry
2740 	if (m_hasGeometryStage)
2741 	{
2742 		std::vector<GeneratedPoint> geometryShadedPoints;
2743 
2744 		geometryShadedPoints.resize(currentPoints.size() * 3);
2745 		for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx)
2746 		{
2747 			const tcu::Vec2 position = tcu::Vec2(1.0f - currentPoints[ndx].center.x(), currentPoints[ndx].center.y()); // mirror X
2748 
2749 			geometryShadedPoints[3 * ndx + 0].center	= position + tcu::Vec2( 0.05f,  0.03f);
2750 			geometryShadedPoints[3 * ndx + 0].size		= currentPoints[ndx].size;
2751 			geometryShadedPoints[3 * ndx + 0].even		= currentPoints[ndx].even;
2752 
2753 			geometryShadedPoints[3 * ndx + 1].center	= position + tcu::Vec2(-0.01f, -0.02f);
2754 			geometryShadedPoints[3 * ndx + 1].size		= currentPoints[ndx].size;
2755 			geometryShadedPoints[3 * ndx + 1].even		= currentPoints[ndx].even;
2756 
2757 			geometryShadedPoints[3 * ndx + 2].center	= position + tcu::Vec2(-0.05f,  0.02f);
2758 			geometryShadedPoints[3 * ndx + 2].size		= currentPoints[ndx].size;
2759 			geometryShadedPoints[3 * ndx + 2].even		= currentPoints[ndx].even;
2760 		}
2761 
2762 		currentPoints.swap(geometryShadedPoints);
2763 	}
2764 
2765 	// sort from left to right, top to bottom
2766 	std::sort(currentPoints.begin(), currentPoints.end(), PointSorter());
2767 
2768 	// map to pattern space
2769 	for (int ndx = 0; ndx < (int)currentPoints.size(); ++ndx)
2770 		currentPoints[ndx].center = currentPoints[ndx].center * config.patternSize + config.patternPos;
2771 
2772 	currentPoints.swap(data);
2773 }
2774 
verifyNarrowPointPattern(const tcu::Surface & viewport,const std::vector<GeneratedPoint> & refPoints,const ProjectedBBox & bbox,int & logFloodCounter)2775 bool PointRenderCase::verifyNarrowPointPattern (const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter)
2776 {
2777 	bool anyError = false;
2778 
2779 	// check that there is something near each sample
2780 	for (int pointNdx = 0; pointNdx < (int)refPoints.size(); ++pointNdx)
2781 	{
2782 		const float				epsilon		= 1.0e-6f;
2783 		const GeneratedPoint&	refPoint	= refPoints[pointNdx];
2784 
2785 		// skip points not in the the bbox, treat boundary as "in"
2786 		if (refPoint.center.x() < bbox.min.x() - epsilon ||
2787 			refPoint.center.y() < bbox.min.y() - epsilon ||
2788 			refPoint.center.x() > bbox.max.x() + epsilon ||
2789 			refPoint.center.y() > bbox.max.y() + epsilon)
2790 			continue;
2791 		else
2792 		{
2793 			// transform to viewport coords
2794 			const tcu::IVec2 pixelCenter(deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * viewport.getWidth()), deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * viewport.getHeight()));
2795 
2796 			// find rasterized point in the result
2797 			if (pixelCenter.x() < 1 || pixelCenter.y() < 1 || pixelCenter.x() >= viewport.getWidth()-1 || pixelCenter.y() >= viewport.getHeight()-1)
2798 			{
2799 				// viewport boundary, assume point is fine
2800 			}
2801 			else
2802 			{
2803 				const int	componentNdx	= (refPoint.even) ? (1) : (2); // analyze either green or blue channel
2804 				bool		foundResult		= false;
2805 
2806 				// check neighborhood
2807 				for (int dy = -1; dy < 2 && !foundResult; ++dy)
2808 				for (int dx = -1; dx < 2 && !foundResult; ++dx)
2809 				{
2810 					const tcu::IVec2	testPos	(pixelCenter.x() + dx, pixelCenter.y() + dy);
2811 					const tcu::RGBA		color	= viewport.getPixel(testPos.x(), testPos.y());
2812 
2813 					if (color.toIVec()[componentNdx] > 0)
2814 						foundResult = true;
2815 				}
2816 
2817 				if (!foundResult)
2818 				{
2819 					anyError = true;
2820 
2821 					if (--logFloodCounter >= 0)
2822 					{
2823 						m_testCtx.getLog()
2824 							<< tcu::TestLog::Message
2825 							<< "Missing point near " << pixelCenter << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "."
2826 							<< tcu::TestLog::EndMessage;
2827 					}
2828 				}
2829 			}
2830 		}
2831 	}
2832 
2833 	return anyError;
2834 }
2835 
verifyWidePointPattern(const tcu::Surface & viewport,const std::vector<GeneratedPoint> & refPoints,const ProjectedBBox & bbox,int & logFloodCounter)2836 bool PointRenderCase::verifyWidePointPattern (const tcu::Surface& viewport, const std::vector<GeneratedPoint>& refPoints, const ProjectedBBox& bbox, int& logFloodCounter)
2837 {
2838 	bool anyError = false;
2839 
2840 	// check that there is something near each sample
2841 	for (int pointNdx = 0; pointNdx < (int)refPoints.size(); ++pointNdx)
2842 	{
2843 		const GeneratedPoint& refPoint = refPoints[pointNdx];
2844 
2845 		if (refPoint.center.x() >= bbox.min.x() &&
2846 			refPoint.center.y() >= bbox.min.y() &&
2847 			refPoint.center.x() <= bbox.max.x() &&
2848 			refPoint.center.y() <= bbox.max.y())
2849 		{
2850 			// point fully in the bounding box
2851 			anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_FULL, logFloodCounter);
2852 		}
2853 		else if (refPoint.center.x() >= bbox.min.x() + refPoint.size / 2.0f &&
2854 				 refPoint.center.y() >= bbox.min.y() - refPoint.size / 2.0f &&
2855 				 refPoint.center.x() <= bbox.max.x() + refPoint.size / 2.0f &&
2856 				 refPoint.center.y() <= bbox.max.y() - refPoint.size / 2.0f)
2857 		{
2858 			// point leaks into bounding box
2859 			anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_PARTIAL, logFloodCounter);
2860 		}
2861 	}
2862 
2863 	return anyError;
2864 }
2865 
verifyWidePoint(const tcu::Surface & viewport,const GeneratedPoint & refPoint,const ProjectedBBox & bbox,ResultPointType pointType,int & logFloodCounter)2866 bool PointRenderCase::verifyWidePoint (const tcu::Surface& viewport, const GeneratedPoint& refPoint, const ProjectedBBox& bbox, ResultPointType pointType, int& logFloodCounter)
2867 {
2868 	const int			componentNdx		= (refPoint.even) ? (1) : (2);
2869 	const int			halfPointSizeCeil	= (refPoint.size + 1) / 2;
2870 	const int			halfPointSizeFloor	= (refPoint.size + 1) / 2;
2871 	const tcu::IVec4	viewportBBoxArea	= getViewportBoundingBoxArea(bbox, tcu::IVec2(viewport.getWidth(), viewport.getHeight()), (float)refPoint.size);
2872 	const tcu::IVec4	verificationArea	= tcu::IVec4(de::max(viewportBBoxArea.x(), 0),
2873 														 de::max(viewportBBoxArea.y(), 0),
2874 														 de::min(viewportBBoxArea.z(), viewport.getWidth()),
2875 														 de::min(viewportBBoxArea.w(), viewport.getHeight()));
2876 	const tcu::IVec2	pointPos			= tcu::IVec2(deRoundFloatToInt32((refPoint.center.x()*0.5f + 0.5f) * viewport.getWidth()),
2877 														 deRoundFloatToInt32((refPoint.center.y()*0.5f + 0.5f) * viewport.getHeight()));
2878 
2879 	// find any fragment within the point that is inside the bbox, start search at the center
2880 
2881 	if (pointPos.x() >= verificationArea.x() &&
2882 		pointPos.y() >= verificationArea.y() &&
2883 		pointPos.x() < verificationArea.z() &&
2884 		pointPos.y() < verificationArea.w())
2885 	{
2886 		if (viewport.getPixel(pointPos.x(), pointPos.y()).toIVec()[componentNdx])
2887 			return verifyWidePointAt(pointPos, viewport, refPoint, verificationArea, pointType, componentNdx, logFloodCounter);
2888 	}
2889 
2890 	for (int dy = -halfPointSizeCeil; dy <= halfPointSizeCeil; ++dy)
2891 	for (int dx = -halfPointSizeCeil; dx <= halfPointSizeCeil; ++dx)
2892 	{
2893 		const tcu::IVec2 testPos = pointPos + tcu::IVec2(dx, dy);
2894 
2895 		if (dx == 0 && dy == 0)
2896 			continue;
2897 
2898 		if (testPos.x() >= verificationArea.x() &&
2899 			testPos.y() >= verificationArea.y() &&
2900 			testPos.x() < verificationArea.z() &&
2901 			testPos.y() < verificationArea.w())
2902 		{
2903 			if (viewport.getPixel(testPos.x(), testPos.y()).toIVec()[componentNdx])
2904 				return verifyWidePointAt(testPos, viewport, refPoint, verificationArea, pointType, componentNdx, logFloodCounter);
2905 		}
2906 	}
2907 
2908 	// could not find point, this is only ok near boundaries
2909 	if (pointPos.x() + halfPointSizeFloor <  verificationArea.x() - 1 ||
2910 		pointPos.y() + halfPointSizeFloor <  verificationArea.y() - 1 ||
2911 		pointPos.x() - halfPointSizeFloor >= verificationArea.z() - 1 ||
2912 		pointPos.y() - halfPointSizeFloor >= verificationArea.w() - 1)
2913 		return true;
2914 
2915 	if (--logFloodCounter >= 0)
2916 	{
2917 		m_testCtx.getLog()
2918 			<< tcu::TestLog::Message
2919 			<< "Missing wide point near " << pointPos << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "."
2920 			<< tcu::TestLog::EndMessage;
2921 	}
2922 
2923 	return false;
2924 }
2925 
verifyWidePointAt(const tcu::IVec2 & pointPos,const tcu::Surface & viewport,const GeneratedPoint & refPoint,const tcu::IVec4 & bbox,ResultPointType pointType,int componentNdx,int & logFloodCounter)2926 bool PointRenderCase::verifyWidePointAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, const GeneratedPoint& refPoint, const tcu::IVec4& bbox, ResultPointType pointType, int componentNdx, int& logFloodCounter)
2927 {
2928 	const int				expectedPointSize		= refPoint.size;
2929 	bool					viewportClippedTop		= false;
2930 	bool					viewportClippedBottom	= false;
2931 	bool					primitiveClippedTop		= false;
2932 	bool					primitiveClippedBottom	= false;
2933 	std::vector<tcu::IVec2>	widthsUpwards;
2934 	std::vector<tcu::IVec2>	widthsDownwards;
2935 	std::vector<tcu::IVec2>	widths;
2936 
2937 	// search upwards
2938 	for (int y = pointPos.y();; --y)
2939 	{
2940 		if (y < bbox.y() || y < 0)
2941 		{
2942 			if (y < bbox.y())
2943 				primitiveClippedTop = true;
2944 			if (y < 0)
2945 				viewportClippedTop = true;
2946 			break;
2947 		}
2948 		else if (pointPos.y() - y > expectedPointSize)
2949 		{
2950 			// no need to go further than point height
2951 			break;
2952 		}
2953 		else if (viewport.getPixel(pointPos.x(), y).toIVec()[componentNdx] == 0)
2954 		{
2955 			break;
2956 		}
2957 		else
2958 		{
2959 			widthsUpwards.push_back(scanPointWidthAt(tcu::IVec2(pointPos.x(), y), viewport, expectedPointSize, componentNdx));
2960 		}
2961 	}
2962 
2963 	// top is clipped
2964 	if ((viewportClippedTop || (pointType == POINT_PARTIAL && primitiveClippedTop)) && !widthsUpwards.empty())
2965 	{
2966 		const tcu::IVec2&	range			= widthsUpwards.back();
2967 		const bool			squareFits		= (range.y() - range.x() + 1) >= expectedPointSize;
2968 		const bool			widthClipped	= (pointType == POINT_PARTIAL) && (range.x() <= bbox.x() || range.y() >= bbox.z());
2969 
2970 		if (squareFits || widthClipped)
2971 			return true;
2972 	}
2973 
2974 	// and downwards
2975 	for (int y = pointPos.y()+1;; ++y)
2976 	{
2977 		if (y >= bbox.w() || y >= viewport.getHeight())
2978 		{
2979 			if (y >= bbox.w())
2980 				primitiveClippedBottom = true;
2981 			if (y >= viewport.getHeight())
2982 				viewportClippedBottom = true;
2983 			break;
2984 		}
2985 		else if (y - pointPos.y() > expectedPointSize)
2986 		{
2987 			// no need to go further than point height
2988 			break;
2989 		}
2990 		else if (viewport.getPixel(pointPos.x(), y).toIVec()[componentNdx] == 0)
2991 		{
2992 			break;
2993 		}
2994 		else
2995 		{
2996 			widthsDownwards.push_back(scanPointWidthAt(tcu::IVec2(pointPos.x(), y), viewport, expectedPointSize, componentNdx));
2997 		}
2998 	}
2999 
3000 	// bottom is clipped
3001 	if ((viewportClippedBottom || (pointType == POINT_PARTIAL && primitiveClippedBottom)) && !(widthsDownwards.empty() && widthsUpwards.empty()))
3002 	{
3003 		const tcu::IVec2&	range			= (widthsDownwards.empty()) ? (widthsUpwards.front()) : (widthsDownwards.back());
3004 		const bool			squareFits		= (range.y() - range.x() + 1) >= expectedPointSize;
3005 		const bool			bboxClipped		= (pointType == POINT_PARTIAL) && (range.x() <= bbox.x() || range.y() >= bbox.z()-1);
3006 		const bool			viewportClipped	= range.x() <= 0 || range.y() >= viewport.getWidth()-1;
3007 
3008 		if (squareFits || bboxClipped || viewportClipped)
3009 			return true;
3010 	}
3011 
3012 	// would square point would fit into the rasterized area
3013 
3014 	for (int ndx = 0; ndx < (int)widthsUpwards.size(); ++ndx)
3015 		widths.push_back(widthsUpwards[(int)widthsUpwards.size() - ndx - 1]);
3016 	for (int ndx = 0; ndx < (int)widthsDownwards.size(); ++ndx)
3017 		widths.push_back(widthsDownwards[ndx]);
3018 	DE_ASSERT(!widths.empty());
3019 
3020 	for (int y = 0; y < (int)widths.size() - expectedPointSize + 1; ++y)
3021 	{
3022 		tcu::IVec2 unionRange = widths[y];
3023 
3024 		for (int dy = 1; dy < expectedPointSize; ++dy)
3025 		{
3026 			unionRange.x() = de::max(unionRange.x(), widths[y+dy].x());
3027 			unionRange.y() = de::min(unionRange.y(), widths[y+dy].y());
3028 		}
3029 
3030 		// would a N x N block fit here?
3031 		{
3032 			const bool squareFits		= (unionRange.y() - unionRange.x() + 1) >= expectedPointSize;
3033 			const bool bboxClipped		= (pointType == POINT_PARTIAL) && (unionRange.x() <= bbox.x() || unionRange.y() >= bbox.z()-1);
3034 			const bool viewportClipped	= unionRange.x() <= 0 || unionRange.y() >= viewport.getWidth()-1;
3035 
3036 			if (squareFits || bboxClipped || viewportClipped)
3037 				return true;
3038 		}
3039 	}
3040 
3041 	if (--logFloodCounter >= 0)
3042 	{
3043 		m_testCtx.getLog()
3044 			<< tcu::TestLog::Message
3045 			<< "Missing " << expectedPointSize << "x" << expectedPointSize << " point near " << pointPos << ", vertex coordinates=" << refPoint.center.swizzle(0, 1) << "."
3046 			<< tcu::TestLog::EndMessage;
3047 	}
3048 	return false;
3049 }
3050 
scanPointWidthAt(const tcu::IVec2 & pointPos,const tcu::Surface & viewport,int expectedPointSize,int componentNdx) const3051 tcu::IVec2 PointRenderCase::scanPointWidthAt (const tcu::IVec2& pointPos, const tcu::Surface& viewport, int expectedPointSize, int componentNdx) const
3052 {
3053 	int minX = pointPos.x();
3054 	int maxX = pointPos.x();
3055 
3056 	// search horizontally for a point edges
3057 	for (int x = pointPos.x()-1; x >= 0; --x)
3058 	{
3059 		if (viewport.getPixel(x, pointPos.y()).toIVec()[componentNdx] == 0)
3060 			break;
3061 
3062 		// no need to go further than point width
3063 		if (pointPos.x() - x > expectedPointSize)
3064 			break;
3065 
3066 		minX = x;
3067 	}
3068 	for (int x = pointPos.x()+1; x < viewport.getWidth(); ++x)
3069 	{
3070 		if (viewport.getPixel(x, pointPos.y()).toIVec()[componentNdx] == 0)
3071 			break;
3072 
3073 		// no need to go further than point width
3074 		if (x - pointPos.x() > expectedPointSize)
3075 			break;
3076 
3077 		maxX = x;
3078 	}
3079 
3080 	return tcu::IVec2(minX, maxX);
3081 }
3082 
3083 class BlitFboCase : public TestCase
3084 {
3085 public:
3086 	enum RenderTarget
3087 	{
3088 		TARGET_DEFAULT = 0,
3089 		TARGET_FBO,
3090 
3091 		TARGET_LAST
3092 	};
3093 
3094 							BlitFboCase						(Context& context, const char* name, const char* description, RenderTarget src, RenderTarget dst);
3095 							~BlitFboCase					(void);
3096 
3097 private:
3098 	enum
3099 	{
3100 		FBO_SIZE = 256,
3101 	};
3102 
3103 	struct BlitArgs
3104 	{
3105 		tcu::IVec4	src;
3106 		tcu::IVec4	dst;
3107 		tcu::Vec4	bboxMin;
3108 		tcu::Vec4	bboxMax;
3109 		bool		linear;
3110 	};
3111 
3112 	void							init					(void);
3113 	void							deinit					(void);
3114 	IterateResult					iterate					(void);
3115 
3116 	void							fillSourceWithPattern	(void);
3117 	bool							verifyImage				(const BlitArgs& args);
3118 
3119 	const RenderTarget				m_src;
3120 	const RenderTarget				m_dst;
3121 
3122 	std::vector<BlitArgs>			m_iterations;
3123 	int								m_iteration;
3124 	de::MovePtr<glu::Framebuffer>	m_srcFbo;
3125 	de::MovePtr<glu::Framebuffer>	m_dstFbo;
3126 	de::MovePtr<glu::Renderbuffer>	m_srcRbo;
3127 	de::MovePtr<glu::Renderbuffer>	m_dstRbo;
3128 	de::MovePtr<glu::ShaderProgram>	m_program;
3129 	de::MovePtr<glu::Buffer>		m_vbo;
3130 };
3131 
BlitFboCase(Context & context,const char * name,const char * description,RenderTarget src,RenderTarget dst)3132 BlitFboCase::BlitFboCase (Context& context, const char* name, const char* description, RenderTarget src, RenderTarget dst)
3133 	: TestCase		(context, name, description)
3134 	, m_src			(src)
3135 	, m_dst			(dst)
3136 	, m_iteration	(0)
3137 {
3138 	DE_ASSERT(src < TARGET_LAST);
3139 	DE_ASSERT(dst < TARGET_LAST);
3140 }
3141 
~BlitFboCase(void)3142 BlitFboCase::~BlitFboCase (void)
3143 {
3144 	deinit();
3145 }
3146 
init(void)3147 void BlitFboCase::init (void)
3148 {
3149 	const int				numIterations			= 12;
3150 	const bool				defaultFBMultisampled	= (m_context.getRenderTarget().getNumSamples() > 1);
3151 	const glw::Functions&	gl						= m_context.getRenderContext().getFunctions();
3152 	de::Random				rnd						(0xABC123);
3153 
3154 	m_testCtx.getLog()
3155 		<< tcu::TestLog::Message
3156 		<< "Using BlitFramebuffer to blit area from "
3157 			<< ((m_src == TARGET_DEFAULT) ? ("default fb") : ("fbo"))
3158 			<< " to "
3159 			<< ((m_dst == TARGET_DEFAULT) ? ("default fb") : ("fbo"))
3160 			<< ".\n"
3161 		<< "Varying blit arguments and primitive bounding box between iterations.\n"
3162 		<< "Expecting bounding box to have no effect on blitting.\n"
3163 		<< "Source framebuffer is filled with green-yellow grid.\n"
3164 		<< tcu::TestLog::EndMessage;
3165 
3166 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
3167 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
3168 	if (m_dst == TARGET_DEFAULT && defaultFBMultisampled)
3169 		throw tcu::NotSupportedError("Test requires non-multisampled default framebuffer");
3170 
3171 	// resources
3172 
3173 	if (m_src == TARGET_FBO)
3174 	{
3175 		m_srcRbo = de::MovePtr<glu::Renderbuffer>(new glu::Renderbuffer(m_context.getRenderContext()));
3176 		gl.bindRenderbuffer(GL_RENDERBUFFER, **m_srcRbo);
3177 		gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FBO_SIZE, FBO_SIZE);
3178 		GLU_EXPECT_NO_ERROR(gl.getError(), "src rbo");
3179 
3180 		m_srcFbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext()));
3181 		gl.bindFramebuffer(GL_FRAMEBUFFER, **m_srcFbo);
3182 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **m_srcRbo);
3183 		GLU_EXPECT_NO_ERROR(gl.getError(), "src fbo");
3184 	}
3185 
3186 	if (m_dst == TARGET_FBO)
3187 	{
3188 		m_dstRbo = de::MovePtr<glu::Renderbuffer>(new glu::Renderbuffer(m_context.getRenderContext()));
3189 		gl.bindRenderbuffer(GL_RENDERBUFFER, **m_dstRbo);
3190 		gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FBO_SIZE, FBO_SIZE);
3191 		GLU_EXPECT_NO_ERROR(gl.getError(), "dst rbo");
3192 
3193 		m_dstFbo = de::MovePtr<glu::Framebuffer>(new glu::Framebuffer(m_context.getRenderContext()));
3194 		gl.bindFramebuffer(GL_FRAMEBUFFER, **m_dstFbo);
3195 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, **m_dstRbo);
3196 		GLU_EXPECT_NO_ERROR(gl.getError(), "dst fbo");
3197 	}
3198 
3199 	{
3200 		static const char* const s_vertexSource =	"#version 310 es\n"
3201 													"in highp vec4 a_position;\n"
3202 													"out highp vec4 v_position;\n"
3203 													"void main()\n"
3204 													"{\n"
3205 													"	gl_Position = a_position;\n"
3206 													"	v_position = a_position;\n"
3207 													"}\n";
3208 		static const char* const s_fragmentSource =	"#version 310 es\n"
3209 													"in mediump vec4 v_position;\n"
3210 													"layout(location=0) out mediump vec4 dEQP_FragColor;\n"
3211 													"void main()\n"
3212 													"{\n"
3213 													"	const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
3214 													"	const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
3215 													"	dEQP_FragColor = (step(0.1, mod(v_position.x, 0.2)) == step(0.1, mod(v_position.y, 0.2))) ? (green) : (yellow);\n"
3216 													"}\n";
3217 
3218 		m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource)));
3219 
3220 		if (!m_program->isOk())
3221 		{
3222 			m_testCtx.getLog() << *m_program;
3223 			throw tcu::TestError("failed to build program");
3224 		}
3225 	}
3226 
3227 	{
3228 		static const tcu::Vec4 s_quadCoords[] =
3229 		{
3230 			tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
3231 			tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
3232 			tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
3233 			tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
3234 		};
3235 
3236 		m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
3237 
3238 		gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
3239 		gl.bufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW);
3240 		GLU_EXPECT_NO_ERROR(gl.getError(), "set buf");
3241 	}
3242 
3243 	// gen iterations
3244 
3245 	{
3246 		const tcu::IVec2 srcSize = (m_src == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE));
3247 		const tcu::IVec2 dstSize = (m_dst == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE));
3248 
3249 		m_testCtx.getLog()
3250 			<< tcu::TestLog::Message
3251 			<< "srcSize = " << srcSize << "\n"
3252 			<< "dstSize = " << dstSize << "\n"
3253 			<< tcu::TestLog::EndMessage;
3254 
3255 		for (int ndx = 0; ndx < numIterations; ++ndx)
3256 		{
3257 			BlitArgs args;
3258 
3259 			if (m_src == TARGET_DEFAULT && defaultFBMultisampled)
3260 			{
3261 				const tcu::IVec2	unionSize	= tcu::IVec2(de::min(srcSize.x(), dstSize.x()), de::min(srcSize.y(), dstSize.y()));
3262 				const int			srcWidth	= rnd.getInt(1, unionSize.x());
3263 				const int			srcHeight	= rnd.getInt(1, unionSize.y());
3264 				const int			srcX		= rnd.getInt(0, unionSize.x() - srcWidth);
3265 				const int			srcY		= rnd.getInt(0, unionSize.y() - srcHeight);
3266 
3267 				args.src.x() = srcX;
3268 				args.src.y() = srcY;
3269 				args.src.z() = srcX + srcWidth;
3270 				args.src.w() = srcY + srcHeight;
3271 
3272 				args.dst = args.src;
3273 			}
3274 			else
3275 			{
3276 				const int	srcWidth	= rnd.getInt(1, srcSize.x());
3277 				const int	srcHeight	= rnd.getInt(1, srcSize.y());
3278 				const int	srcX		= rnd.getInt(0, srcSize.x() - srcWidth);
3279 				const int	srcY		= rnd.getInt(0, srcSize.y() - srcHeight);
3280 				const int	dstWidth	= rnd.getInt(1, dstSize.x());
3281 				const int	dstHeight	= rnd.getInt(1, dstSize.y());
3282 				const int	dstX		= rnd.getInt(-(dstWidth / 2), dstSize.x() - (dstWidth+1) / 2);		// allow dst go out of bounds
3283 				const int	dstY		= rnd.getInt(-(dstHeight / 2), dstSize.y() - (dstHeight+1)  / 2);
3284 
3285 				args.src.x() = srcX;
3286 				args.src.y() = srcY;
3287 				args.src.z() = srcX + srcWidth;
3288 				args.src.w() = srcY + srcHeight;
3289 				args.dst.x() = dstX;
3290 				args.dst.y() = dstY;
3291 				args.dst.z() = dstX + dstWidth;
3292 				args.dst.w() = dstY + dstHeight;
3293 			}
3294 
3295 			args.bboxMin.x() = rnd.getFloat(-1.1f, 1.1f);
3296 			args.bboxMin.y() = rnd.getFloat(-1.1f, 1.1f);
3297 			args.bboxMin.z() = rnd.getFloat(-1.1f, 1.1f);
3298 			args.bboxMin.w() = rnd.getFloat( 0.9f, 1.1f);
3299 
3300 			args.bboxMax.x() = rnd.getFloat(-1.1f, 1.1f);
3301 			args.bboxMax.y() = rnd.getFloat(-1.1f, 1.1f);
3302 			args.bboxMax.z() = rnd.getFloat(-1.1f, 1.1f);
3303 			args.bboxMax.w() = rnd.getFloat( 0.9f, 1.1f);
3304 
3305 			if (args.bboxMin.x() / args.bboxMin.w() > args.bboxMax.x() / args.bboxMax.w())
3306 				std::swap(args.bboxMin.x(), args.bboxMax.x());
3307 			if (args.bboxMin.y() / args.bboxMin.w() > args.bboxMax.y() / args.bboxMax.w())
3308 				std::swap(args.bboxMin.y(), args.bboxMax.y());
3309 			if (args.bboxMin.z() / args.bboxMin.w() > args.bboxMax.z() / args.bboxMax.w())
3310 				std::swap(args.bboxMin.z(), args.bboxMax.z());
3311 
3312 			args.linear = rnd.getBool();
3313 
3314 			m_iterations.push_back(args);
3315 		}
3316 	}
3317 }
3318 
deinit(void)3319 void BlitFboCase::deinit (void)
3320 {
3321 	m_srcFbo.clear();
3322 	m_srcRbo.clear();
3323 	m_dstFbo.clear();
3324 	m_dstRbo.clear();
3325 	m_program.clear();
3326 	m_vbo.clear();
3327 }
3328 
iterate(void)3329 BlitFboCase::IterateResult BlitFboCase::iterate (void)
3330 {
3331 	const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "Iteration" + de::toString(m_iteration), "Iteration " + de::toString(m_iteration+1) + " / " + de::toString((int)m_iterations.size()));
3332 	const BlitArgs&				blitCfg		= m_iterations[m_iteration];
3333 	const glw::Functions&		gl			= m_context.getRenderContext().getFunctions();
3334 
3335 	if (m_iteration == 0)
3336 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
3337 
3338 	// fill source with test pattern. Default fb must be filled for each iteration because contents might not survive the swap
3339 	if (m_src == TARGET_DEFAULT || m_iteration == 0)
3340 		fillSourceWithPattern();
3341 
3342 	m_testCtx.getLog()
3343 		<< tcu::TestLog::Message
3344 		<< "Set bounding box:\n"
3345 		<< "\tmin:" << blitCfg.bboxMin << "\n"
3346 		<< "\tmax:" << blitCfg.bboxMax << "\n"
3347 		<< "Blit:\n"
3348 		<<	"\tsrc: " << blitCfg.src << "\n"
3349 		<<	"\tdst: " << blitCfg.dst << "\n"
3350 		<<	"\tfilter: " << ((blitCfg.linear) ? ("linear") : ("nearest"))
3351 		<< tcu::TestLog::EndMessage;
3352 
3353 	gl.primitiveBoundingBoxEXT(blitCfg.bboxMin.x(), blitCfg.bboxMin.y(), blitCfg.bboxMin.z(), blitCfg.bboxMin.w(),
3354 							   blitCfg.bboxMax.x(), blitCfg.bboxMax.y(), blitCfg.bboxMax.z(), blitCfg.bboxMax.w());
3355 
3356 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3357 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3358 	gl.clear(GL_COLOR_BUFFER_BIT);
3359 
3360 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3361 	gl.blitFramebuffer(blitCfg.src.x(), blitCfg.src.y(), blitCfg.src.z(), blitCfg.src.w(),
3362 					   blitCfg.dst.x(), blitCfg.dst.y(), blitCfg.dst.z(), blitCfg.dst.w(),
3363 					   GL_COLOR_BUFFER_BIT,
3364 					   ((blitCfg.linear) ? (GL_LINEAR) : (GL_NEAREST)));
3365 	GLU_EXPECT_NO_ERROR(gl.getError(), "blit");
3366 
3367 	if (!verifyImage(blitCfg))
3368 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got unexpected blit result");
3369 
3370 	return (++m_iteration == (int)m_iterations.size()) ? (STOP) : (CONTINUE);
3371 }
3372 
verifyImage(const BlitArgs & args)3373 bool BlitFboCase::verifyImage (const BlitArgs& args)
3374 {
3375 	const int				colorThreshold	= 4; //!< this test case is not about how color is preserved, allow almost anything
3376 	const tcu::IVec2		dstSize			= (m_dst == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE));
3377 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
3378 	tcu::Surface			viewport		(dstSize.x(), dstSize.y());
3379 	tcu::Surface			errorMask		(dstSize.x(), dstSize.y());
3380 	bool					anyError		= false;
3381 
3382 	m_testCtx.getLog()
3383 		<< tcu::TestLog::Message
3384 		<< "Verifying blit result"
3385 		<< tcu::TestLog::EndMessage;
3386 
3387 	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, (m_dst == TARGET_FBO) ? (**m_dstFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3388 	glu::readPixels(m_context.getRenderContext(), 0, 0, viewport.getAccess());
3389 
3390 	tcu::clear(errorMask.getAccess(), tcu::IVec4(0, 0, 0, 255));
3391 
3392 	for (int y = 0; y < dstSize.y(); ++y)
3393 	for (int x = 0; x < dstSize.x(); ++x)
3394 	{
3395 		const tcu::RGBA color	= viewport.getPixel(x, y);
3396 		const bool		inside	= (x >= args.dst.x() && x < args.dst.z() && y >= args.dst.y() && y < args.dst.w());
3397 		const bool		error	= (inside) ? (color.getGreen() < 255 - colorThreshold || color.getBlue() > colorThreshold)
3398 										   : (color.getRed() > colorThreshold || color.getGreen() > colorThreshold || color.getBlue() > colorThreshold);
3399 
3400 		if (error)
3401 		{
3402 			anyError = true;
3403 			errorMask.setPixel(x, y, tcu::RGBA::red);
3404 		}
3405 	}
3406 
3407 	if (anyError)
3408 	{
3409 		m_testCtx.getLog()
3410 			<< tcu::TestLog::Message
3411 			<< "Image verification failed."
3412 			<< tcu::TestLog::EndMessage
3413 			<< tcu::TestLog::ImageSet("Images", "Image verification")
3414 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess())
3415 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess())
3416 			<< tcu::TestLog::EndImageSet;
3417 		return false;
3418 	}
3419 	else
3420 	{
3421 		m_testCtx.getLog()
3422 			<< tcu::TestLog::Message
3423 			<< "Result image ok."
3424 			<< tcu::TestLog::EndMessage
3425 			<< tcu::TestLog::ImageSet("Images", "Image verification")
3426 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess())
3427 			<< tcu::TestLog::EndImageSet;
3428 		return true;
3429 	}
3430 }
3431 
fillSourceWithPattern(void)3432 void BlitFboCase::fillSourceWithPattern (void)
3433 {
3434 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
3435 	const tcu::IVec2		srcSize		= (m_src == TARGET_DEFAULT) ? (tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())) : (tcu::IVec2(FBO_SIZE, FBO_SIZE));
3436 	const int				posLocation	= gl.getAttribLocation(m_program->getProgram(), "a_position");
3437 
3438 	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, (m_src == TARGET_FBO) ? (**m_srcFbo) : (m_context.getRenderContext().getDefaultFramebuffer()));
3439 	gl.viewport(0, 0, srcSize.x(), srcSize.y());
3440 	gl.useProgram(m_program->getProgram());
3441 
3442 	gl.clearColor(0.0f, 0.0f, 1.0f, 1.0f);
3443 	gl.clear(GL_COLOR_BUFFER_BIT);
3444 
3445 	gl.enableVertexAttribArray(posLocation);
3446 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 4 * (int)sizeof(float), NULL);
3447 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
3448 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
3449 }
3450 
3451 class DepthDrawCase : public TestCase
3452 {
3453 public:
3454 	enum DepthType
3455 	{
3456 		DEPTH_BUILTIN = 0,
3457 		DEPTH_USER_DEFINED,
3458 
3459 		DEPTH_LAST
3460 	};
3461 	enum BBoxState
3462 	{
3463 		STATE_GLOBAL = 0,
3464 		STATE_PER_PRIMITIVE,
3465 
3466 		STATE_LAST
3467 	};
3468 	enum BBoxSize
3469 	{
3470 		BBOX_EQUAL = 0,
3471 		BBOX_LARGER,
3472 
3473 		BBOX_LAST
3474 	};
3475 
3476 									DepthDrawCase					(Context& context, const char* name, const char* description, DepthType depthType, BBoxState state, BBoxSize bboxSize);
3477 									~DepthDrawCase					(void);
3478 
3479 private:
3480 	void							init							(void);
3481 	void							deinit							(void);
3482 	IterateResult					iterate							(void);
3483 
3484 	std::string						genVertexSource					(void) const;
3485 	std::string						genFragmentSource				(void) const;
3486 	std::string						genTessellationControlSource	(void) const;
3487 	std::string						genTessellationEvaluationSource	(void) const;
3488 	void							generateAttributeData			(std::vector<tcu::Vec4>& data) const;
3489 	bool							verifyImage						(const tcu::Surface& viewport) const;
3490 
3491 	enum
3492 	{
3493 		RENDER_AREA_SIZE = 256,
3494 	};
3495 
3496 	struct LayerInfo
3497 	{
3498 		float		zOffset;
3499 		float		zScale;
3500 		tcu::Vec4	color1;
3501 		tcu::Vec4	color2;
3502 	};
3503 
3504 	const int						m_numLayers;
3505 	const int						m_gridSize;
3506 
3507 	const DepthType					m_depthType;
3508 	const BBoxState					m_state;
3509 	const BBoxSize					m_bboxSize;
3510 
3511 	de::MovePtr<glu::ShaderProgram>	m_program;
3512 	de::MovePtr<glu::Buffer>		m_vbo;
3513 	std::vector<LayerInfo>			m_layers;
3514 };
3515 
DepthDrawCase(Context & context,const char * name,const char * description,DepthType depthType,BBoxState state,BBoxSize bboxSize)3516 DepthDrawCase::DepthDrawCase (Context& context, const char* name, const char* description, DepthType depthType, BBoxState state, BBoxSize bboxSize)
3517 	: TestCase		(context, name, description)
3518 	, m_numLayers	(14)
3519 	, m_gridSize	(24)
3520 	, m_depthType	(depthType)
3521 	, m_state		(state)
3522 	, m_bboxSize	(bboxSize)
3523 {
3524 	DE_ASSERT(depthType < DEPTH_LAST);
3525 	DE_ASSERT(state < STATE_LAST);
3526 	DE_ASSERT(bboxSize < BBOX_LAST);
3527 }
3528 
~DepthDrawCase(void)3529 DepthDrawCase::~DepthDrawCase (void)
3530 {
3531 	deinit();
3532 }
3533 
init(void)3534 void DepthDrawCase::init (void)
3535 {
3536 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
3537 
3538 	// requirements
3539 
3540 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
3541 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
3542 	if (m_state == STATE_PER_PRIMITIVE && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"))
3543 		throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension");
3544 	if (m_context.getRenderTarget().getDepthBits() == 0)
3545 		throw tcu::NotSupportedError("Test requires depth buffer");
3546 	if (m_context.getRenderTarget().getWidth() < RENDER_AREA_SIZE || m_context.getRenderTarget().getHeight() < RENDER_AREA_SIZE)
3547 		throw tcu::NotSupportedError("Test requires " + de::toString<int>(RENDER_AREA_SIZE) + "x" + de::toString<int>(RENDER_AREA_SIZE) + " viewport");
3548 
3549 	// log
3550 	m_testCtx.getLog()
3551 		<< tcu::TestLog::Message
3552 		<< "Rendering multiple triangle grids with with different z coordinates.\n"
3553 		<< "Topmost grid is green-yellow, other grids are blue-red.\n"
3554 		<< "Expecting only the green-yellow grid to be visible.\n"
3555 		<< "Setting primitive bounding box "
3556 			<< ((m_bboxSize == BBOX_EQUAL) ? ("to exactly cover") : ("to cover"))
3557 			<< ((m_state == STATE_GLOBAL) ? (" each grid") : (" each triangle"))
3558 			<< ((m_bboxSize == BBOX_EQUAL) ? (".") : (" and include some padding."))
3559 			<< "\n"
3560 		<< "Set bounding box using "
3561 			<< ((m_state == STATE_GLOBAL) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output"))
3562 			<< "\n"
3563 		<< ((m_depthType == DEPTH_USER_DEFINED) ? ("Fragment depth is set in the fragment shader") : (""))
3564 		<< tcu::TestLog::EndMessage;
3565 
3566 	// resources
3567 
3568 	{
3569 		glu::ProgramSources sources;
3570 		sources << glu::VertexSource(genVertexSource());
3571 		sources << glu::FragmentSource(genFragmentSource());
3572 
3573 		if (m_state == STATE_PER_PRIMITIVE)
3574 			sources << glu::TessellationControlSource(genTessellationControlSource())
3575 					<< glu::TessellationEvaluationSource(genTessellationEvaluationSource());
3576 
3577 		m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(), sources));
3578 		GLU_EXPECT_NO_ERROR(gl.getError(), "build program");
3579 
3580 		{
3581 			const tcu::ScopedLogSection section(m_testCtx.getLog(), "ShaderProgram", "Shader program");
3582 			m_testCtx.getLog() << *m_program;
3583 		}
3584 
3585 		if (!m_program->isOk())
3586 			throw tcu::TestError("failed to build program");
3587 	}
3588 
3589 	{
3590 		std::vector<tcu::Vec4> data;
3591 
3592 		generateAttributeData(data);
3593 
3594 		m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
3595 		gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
3596 		gl.bufferData(GL_ARRAY_BUFFER, (int)(sizeof(tcu::Vec4) * data.size()), &data[0], GL_STATIC_DRAW);
3597 		GLU_EXPECT_NO_ERROR(gl.getError(), "buf upload");
3598 	}
3599 
3600 	// gen layers
3601 	{
3602 		de::Random rnd(0x12345);
3603 
3604 		m_layers.resize(m_numLayers);
3605 		for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx)
3606 		{
3607 			m_layers[layerNdx].zOffset	= ((float)layerNdx / m_numLayers) * 2.0f - 1.0f;
3608 			m_layers[layerNdx].zScale	= (2.0f / m_numLayers);
3609 			m_layers[layerNdx].color1	= (layerNdx == 0) ? (tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
3610 			m_layers[layerNdx].color2	= (layerNdx == 0) ? (tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f));
3611 		}
3612 		rnd.shuffle(m_layers.begin(), m_layers.end());
3613 	}
3614 }
3615 
deinit(void)3616 void DepthDrawCase::deinit (void)
3617 {
3618 	m_program.clear();
3619 	m_vbo.clear();
3620 }
3621 
iterate(void)3622 DepthDrawCase::IterateResult DepthDrawCase::iterate (void)
3623 {
3624 	const bool				hasTessellation		= (m_state == STATE_PER_PRIMITIVE);
3625 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
3626 	const glw::GLint		posLocation			= gl.getAttribLocation(m_program->getProgram(), "a_position");
3627 	const glw::GLint		colLocation			= gl.getAttribLocation(m_program->getProgram(), "a_colorMix");
3628 	const glw::GLint		depthBiasLocation	= gl.getUniformLocation(m_program->getProgram(), "u_depthBias");
3629 	const glw::GLint		depthScaleLocation	= gl.getUniformLocation(m_program->getProgram(), "u_depthScale");
3630 	const glw::GLint		color1Location		= gl.getUniformLocation(m_program->getProgram(), "u_color1");
3631 	const glw::GLint		color2Location		= gl.getUniformLocation(m_program->getProgram(), "u_color2");
3632 
3633 	tcu::Surface			viewport			(RENDER_AREA_SIZE, RENDER_AREA_SIZE);
3634 	de::Random				rnd					(0x213237);
3635 
3636 	TCU_CHECK(posLocation != -1);
3637 	TCU_CHECK(colLocation != -1);
3638 	TCU_CHECK(depthBiasLocation != -1);
3639 	TCU_CHECK(depthScaleLocation != -1);
3640 	TCU_CHECK(color1Location != -1);
3641 	TCU_CHECK(color2Location != -1);
3642 
3643 	gl.viewport(0, 0, RENDER_AREA_SIZE, RENDER_AREA_SIZE);
3644 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
3645 	gl.clearDepthf(1.0f);
3646 	gl.depthFunc(GL_LESS);
3647 	gl.enable(GL_DEPTH_TEST);
3648 	gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
3649 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup viewport");
3650 
3651 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
3652 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), (const float*)DE_NULL);
3653 	gl.vertexAttribPointer(colLocation, 4, GL_FLOAT, GL_FALSE, (int)(8 * sizeof(float)), (const float*)DE_NULL + 4);
3654 	gl.enableVertexAttribArray(posLocation);
3655 	gl.enableVertexAttribArray(colLocation);
3656 	gl.useProgram(m_program->getProgram());
3657 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup va");
3658 
3659 	if (hasTessellation)
3660 		gl.patchParameteri(GL_PATCH_VERTICES, 3);
3661 
3662 	for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx)
3663 	{
3664 		gl.uniform1f(depthBiasLocation, m_layers[layerNdx].zOffset);
3665 		gl.uniform1f(depthScaleLocation, m_layers[layerNdx].zScale);
3666 		gl.uniform4fv(color1Location, 1, m_layers[layerNdx].color1.getPtr());
3667 		gl.uniform4fv(color2Location, 1, m_layers[layerNdx].color2.getPtr());
3668 
3669 		if (m_state == STATE_GLOBAL)
3670 		{
3671 			const float negPadding = (m_bboxSize == BBOX_EQUAL) ? (0.0f) : (rnd.getFloat() * 0.3f);
3672 			const float posPadding = (m_bboxSize == BBOX_EQUAL) ? (0.0f) : (rnd.getFloat() * 0.3f);
3673 
3674 			gl.primitiveBoundingBoxEXT(-1.0f, -1.0f, m_layers[layerNdx].zOffset - negPadding, 1.0f,
3675 									    1.0f,  1.0f, (m_layers[layerNdx].zOffset + m_layers[layerNdx].zScale + posPadding), 1.0f);
3676 		}
3677 
3678 		gl.drawArrays((hasTessellation) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6);
3679 	}
3680 
3681 	glu::readPixels(m_context.getRenderContext(), 0, 0, viewport.getAccess());
3682 	GLU_EXPECT_NO_ERROR(gl.getError(), "render and read");
3683 
3684 	if (verifyImage(viewport))
3685 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
3686 	else
3687 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
3688 
3689 	return STOP;
3690 }
3691 
genVertexSource(void) const3692 std::string DepthDrawCase::genVertexSource (void) const
3693 {
3694 	const bool			hasTessellation	= (m_state == STATE_PER_PRIMITIVE);
3695 	std::ostringstream	buf;
3696 
3697 	buf <<	"#version 310 es\n"
3698 			"in highp vec4 a_position;\n"
3699 			"in highp vec4 a_colorMix;\n"
3700 			"out highp vec4 vtx_colorMix;\n";
3701 
3702 	if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED)
3703 		buf << "out highp float v_fragDepth;\n";
3704 
3705 	if (!hasTessellation)
3706 		buf <<	"uniform highp float u_depthBias;\n"
3707 				"uniform highp float u_depthScale;\n";
3708 
3709 	buf <<	"\n"
3710 			"void main()\n"
3711 			"{\n";
3712 
3713 	if (hasTessellation)
3714 		buf << "	gl_Position = a_position;\n";
3715 	else if (m_depthType == DEPTH_USER_DEFINED)
3716 		buf <<	"	highp float dummyZ = a_position.z;\n"
3717 				"	highp float writtenZ = a_position.w;\n"
3718 				"	gl_Position = vec4(a_position.xy, dummyZ, 1.0);\n"
3719 				"	v_fragDepth = writtenZ * u_depthScale + u_depthBias;\n";
3720 	else
3721 		buf <<	"	highp float writtenZ = a_position.w;\n"
3722 				"	gl_Position = vec4(a_position.xy, writtenZ * u_depthScale + u_depthBias, 1.0);\n";
3723 
3724 	buf <<	"	vtx_colorMix = a_colorMix;\n"
3725 			"}\n";
3726 
3727 	return buf.str();
3728 }
3729 
genFragmentSource(void) const3730 std::string DepthDrawCase::genFragmentSource (void) const
3731 {
3732 	const bool			hasTessellation	= (m_state == STATE_PER_PRIMITIVE);
3733 	const char* const	colorMixName	= (hasTessellation) ? ("tess_eval_colorMix") : ("vtx_colorMix");
3734 	std::ostringstream	buf;
3735 
3736 	buf <<	"#version 310 es\n"
3737 			"in mediump vec4 " << colorMixName << ";\n";
3738 
3739 	if (m_depthType == DEPTH_USER_DEFINED)
3740 		buf << "in mediump float v_fragDepth;\n";
3741 
3742 	buf <<	"layout(location = 0) out mediump vec4 o_color;\n"
3743 			"uniform highp vec4 u_color1;\n"
3744 			"uniform highp vec4 u_color2;\n"
3745 			"\n"
3746 			"void main()\n"
3747 			"{\n"
3748 			"	o_color = mix(u_color1, u_color2, " << colorMixName << ");\n";
3749 
3750 	if (m_depthType == DEPTH_USER_DEFINED)
3751 		buf << "	gl_FragDepth = v_fragDepth * 0.5 + 0.5;\n";
3752 
3753 	buf <<	"}\n";
3754 
3755 	return buf.str();
3756 }
3757 
genTessellationControlSource(void) const3758 std::string DepthDrawCase::genTessellationControlSource (void) const
3759 {
3760 	std::ostringstream	buf;
3761 
3762 	buf <<	"#version 310 es\n"
3763 			"#extension GL_EXT_tessellation_shader : require\n"
3764 			"#extension GL_EXT_primitive_bounding_box : require\n"
3765 			"layout(vertices=3) out;\n"
3766 			"\n"
3767 			"uniform highp float u_depthBias;\n"
3768 			"uniform highp float u_depthScale;\n"
3769 			"\n"
3770 			"in highp vec4 vtx_colorMix[];\n"
3771 			"out highp vec4 tess_ctrl_colorMix[];\n"
3772 			"\n"
3773 			"void main()\n"
3774 			"{\n"
3775 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
3776 			"	tess_ctrl_colorMix[gl_InvocationID] = vtx_colorMix[0];\n"
3777 			"\n"
3778 			"	gl_TessLevelOuter[0] = 2.8;\n"
3779 			"	gl_TessLevelOuter[1] = 2.8;\n"
3780 			"	gl_TessLevelOuter[2] = 2.8;\n"
3781 			"	gl_TessLevelInner[0] = 2.8;\n"
3782 			"\n"
3783 			"	// real Z stored in w component\n"
3784 			"	highp vec4 minBound = vec4(min(min(vec3(gl_in[0].gl_Position.xy, gl_in[0].gl_Position.w * u_depthScale + u_depthBias),\n"
3785 			"	                                   vec3(gl_in[1].gl_Position.xy, gl_in[1].gl_Position.w * u_depthScale + u_depthBias)),\n"
3786 			"	                               vec3(gl_in[2].gl_Position.xy, gl_in[2].gl_Position.w * u_depthScale + u_depthBias)), 1.0);\n"
3787 			"	highp vec4 maxBound = vec4(max(max(vec3(gl_in[0].gl_Position.xy, gl_in[0].gl_Position.w * u_depthScale + u_depthBias),\n"
3788 			"	                                   vec3(gl_in[1].gl_Position.xy, gl_in[1].gl_Position.w * u_depthScale + u_depthBias)),\n"
3789 			"	                               vec3(gl_in[2].gl_Position.xy, gl_in[2].gl_Position.w * u_depthScale + u_depthBias)), 1.0);\n";
3790 
3791 	if (m_bboxSize == BBOX_EQUAL)
3792 		buf <<	"	gl_BoundingBoxEXT[0] = minBound;\n"
3793 				"	gl_BoundingBoxEXT[1] = maxBound;\n";
3794 	else
3795 		buf <<	"	highp float nedPadding = mod(gl_in[0].gl_Position.z, 0.3);\n"
3796 				"	highp float posPadding = mod(gl_in[1].gl_Position.z, 0.3);\n"
3797 				"	gl_BoundingBoxEXT[0] = minBound - vec4(0.0, 0.0, nedPadding, 0.0);\n"
3798 				"	gl_BoundingBoxEXT[1] = maxBound + vec4(0.0, 0.0, posPadding, 0.0);\n";
3799 
3800 	buf <<	"}\n";
3801 
3802 	return buf.str();
3803 }
3804 
genTessellationEvaluationSource(void) const3805 std::string DepthDrawCase::genTessellationEvaluationSource (void) const
3806 {
3807 	std::ostringstream	buf;
3808 
3809 	buf <<	"#version 310 es\n"
3810 			"#extension GL_EXT_tessellation_shader : require\n"
3811 			"#extension GL_EXT_gpu_shader5 : require\n"
3812 			"layout(triangles) in;\n"
3813 			"\n"
3814 			"in highp vec4 tess_ctrl_colorMix[];\n"
3815 			"out highp vec4 tess_eval_colorMix;\n";
3816 
3817 	if (m_depthType == DEPTH_USER_DEFINED)
3818 		buf << "out highp float v_fragDepth;\n";
3819 
3820 	buf <<	"uniform highp float u_depthBias;\n"
3821 			"uniform highp float u_depthScale;\n"
3822 			"\n"
3823 			"precise gl_Position;\n"
3824 			"\n"
3825 			"void main()\n"
3826 			"{\n"
3827 			"	highp vec4 tessellatedPos = gl_TessCoord.x * gl_in[0].gl_Position + gl_TessCoord.y * gl_in[1].gl_Position + gl_TessCoord.z * gl_in[2].gl_Position;\n";
3828 
3829 	if (m_depthType == DEPTH_USER_DEFINED)
3830 		buf <<	"	highp float dummyZ = tessellatedPos.z;\n"
3831 				"	highp float writtenZ = tessellatedPos.w;\n"
3832 				"	gl_Position = vec4(tessellatedPos.xy, dummyZ, 1.0);\n"
3833 				"	v_fragDepth = writtenZ * u_depthScale + u_depthBias;\n";
3834 	else
3835 		buf <<	"	highp float writtenZ = tessellatedPos.w;\n"
3836 				"	gl_Position = vec4(tessellatedPos.xy, writtenZ * u_depthScale + u_depthBias, 1.0);\n";
3837 
3838 	buf <<	"	tess_eval_colorMix = tess_ctrl_colorMix[0];\n"
3839 			"}\n";
3840 
3841 	return buf.str();
3842 }
3843 
generateAttributeData(std::vector<tcu::Vec4> & data) const3844 void DepthDrawCase::generateAttributeData (std::vector<tcu::Vec4>& data) const
3845 {
3846 	const tcu::Vec4		color1				(0.0f, 0.0f, 0.0f, 0.0f); // mix weights
3847 	const tcu::Vec4		color2				(1.0f, 1.0f, 1.0f, 1.0f);
3848 	std::vector<int>	cellOrder			(m_gridSize * m_gridSize);
3849 	de::Random			rnd					(0xAB54321);
3850 
3851 	// generate grid with cells in random order
3852 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
3853 		cellOrder[ndx] = ndx;
3854 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
3855 
3856 	data.resize(m_gridSize * m_gridSize * 6 * 2);
3857 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
3858 	{
3859 		const int			cellNdx		= cellOrder[ndx];
3860 		const int			cellX		= cellNdx % m_gridSize;
3861 		const int			cellY		= cellNdx / m_gridSize;
3862 		const tcu::Vec4&	cellColor	= ((cellX+cellY)%2 == 0) ? (color1) : (color2);
3863 
3864 		data[ndx * 6 * 2 +  0] = tcu::Vec4((cellX+0) / float(m_gridSize) * 2.0f - 1.0f, (cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  1] = cellColor;
3865 		data[ndx * 6 * 2 +  2] = tcu::Vec4((cellX+1) / float(m_gridSize) * 2.0f - 1.0f, (cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  3] = cellColor;
3866 		data[ndx * 6 * 2 +  4] = tcu::Vec4((cellX+0) / float(m_gridSize) * 2.0f - 1.0f, (cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  5] = cellColor;
3867 		data[ndx * 6 * 2 +  6] = tcu::Vec4((cellX+0) / float(m_gridSize) * 2.0f - 1.0f, (cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  7] = cellColor;
3868 		data[ndx * 6 * 2 +  8] = tcu::Vec4((cellX+1) / float(m_gridSize) * 2.0f - 1.0f, (cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  9] = cellColor;
3869 		data[ndx * 6 * 2 + 10] = tcu::Vec4((cellX+1) / float(m_gridSize) * 2.0f - 1.0f, (cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 + 11] = cellColor;
3870 
3871 		// Fill Z with random values (fake Z)
3872 		for (int vtxNdx = 0; vtxNdx < 6; ++vtxNdx)
3873 			data[ndx * 6 * 2 + 2*vtxNdx].z() = rnd.getFloat(0.0f, 1.0);
3874 
3875 		// Fill W with other random values (written Z)
3876 		for (int vtxNdx = 0; vtxNdx < 6; ++vtxNdx)
3877 			data[ndx * 6 * 2 + 2*vtxNdx].w() = rnd.getFloat(0.0f, 1.0);
3878 	}
3879 }
3880 
verifyImage(const tcu::Surface & viewport) const3881 bool DepthDrawCase::verifyImage (const tcu::Surface& viewport) const
3882 {
3883 	tcu::Surface	errorMask	(viewport.getWidth(), viewport.getHeight());
3884 	bool			anyError	= false;
3885 
3886 	tcu::clear(errorMask.getAccess(), tcu::IVec4(0,0,0,255));
3887 
3888 	for (int y = 0; y < viewport.getHeight(); ++y)
3889 	for (int x = 0; x < viewport.getWidth(); ++x)
3890 	{
3891 		const tcu::RGBA	pixel		= viewport.getPixel(x, y);
3892 		bool			error		= false;
3893 
3894 		// expect green, yellow or a combination of these
3895 		if (pixel.getGreen() != 255 || pixel.getBlue() != 0)
3896 			error = true;
3897 
3898 		if (error)
3899 		{
3900 			errorMask.setPixel(x, y, tcu::RGBA::red);
3901 			anyError = true;
3902 		}
3903 	}
3904 
3905 	if (anyError)
3906 		m_testCtx.getLog()
3907 			<< tcu::TestLog::Message
3908 			<< "Image verification failed."
3909 			<< tcu::TestLog::EndMessage
3910 			<< tcu::TestLog::ImageSet("Images", "Image verification")
3911 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess())
3912 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess())
3913 			<< tcu::TestLog::EndImageSet;
3914 	else
3915 		m_testCtx.getLog()
3916 			<< tcu::TestLog::Message
3917 			<< "Result image ok."
3918 			<< tcu::TestLog::EndMessage
3919 			<< tcu::TestLog::ImageSet("Images", "Image verification")
3920 			<< tcu::TestLog::Image("Viewport", "Viewport contents", viewport.getAccess())
3921 			<< tcu::TestLog::EndImageSet;
3922 
3923 	return !anyError;
3924 }
3925 
3926 class ClearCase : public TestCase
3927 {
3928 public:
3929 	enum
3930 	{
3931 		SCISSOR_CLEAR_BIT		= 1 << 0,
3932 		DRAW_TRIANGLE_BIT		= 1 << 1,
3933 		PER_PRIMITIVE_BBOX_BIT	= 1 << 2,
3934 		FULLSCREEN_SCISSOR_BIT	= 1 << 3,
3935 	};
3936 
3937 									ClearCase						(Context& context, const char* name, const char* description, deUint32 flags);
3938 									~ClearCase						(void);
3939 
3940 private:
3941 	struct DrawObject
3942 	{
3943 		int firstNdx;
3944 		int numVertices;
3945 	};
3946 
3947 	void							init							(void);
3948 	void							deinit							(void);
3949 	IterateResult					iterate							(void);
3950 
3951 	void							createVbo						(void);
3952 	void							createProgram					(void);
3953 	void							renderTo						(tcu::Surface& dst, bool useBBox);
3954 	bool							verifyImagesEqual				(const tcu::PixelBufferAccess& withoutBBox, const tcu::PixelBufferAccess& withBBox);
3955 	bool							verifyImageResultValid			(const tcu::PixelBufferAccess& result);
3956 
3957 	std::string						genVertexSource					(void) const;
3958 	std::string						genFragmentSource				(void) const;
3959 	std::string						genTessellationControlSource	(bool setBBox) const;
3960 	std::string						genTessellationEvaluationSource	(void) const;
3961 
3962 	const bool						m_scissoredClear;
3963 	const bool						m_fullscreenScissor;
3964 	const bool						m_drawTriangles;
3965 	const bool						m_useGlobalState;
3966 
3967 	de::MovePtr<glu::Buffer>		m_vbo;
3968 	de::MovePtr<glu::ShaderProgram>	m_perPrimitiveProgram;
3969 	de::MovePtr<glu::ShaderProgram>	m_basicProgram;
3970 	std::vector<DrawObject>			m_drawObjects;
3971 	std::vector<tcu::Vec4>			m_objectVertices;
3972 };
3973 
ClearCase(Context & context,const char * name,const char * description,deUint32 flags)3974 ClearCase::ClearCase (Context& context, const char* name, const char* description, deUint32 flags)
3975 	: TestCase				(context, name, description)
3976 	, m_scissoredClear		((flags & SCISSOR_CLEAR_BIT) != 0)
3977 	, m_fullscreenScissor	((flags & FULLSCREEN_SCISSOR_BIT) != 0)
3978 	, m_drawTriangles		((flags & DRAW_TRIANGLE_BIT) != 0)
3979 	, m_useGlobalState		((flags & PER_PRIMITIVE_BBOX_BIT) == 0)
3980 {
3981 	DE_ASSERT(m_useGlobalState || m_drawTriangles); // per-triangle bbox requires triangles
3982 	DE_ASSERT(!m_fullscreenScissor || m_scissoredClear); // fullscreenScissor requires scissoredClear
3983 }
3984 
~ClearCase(void)3985 ClearCase::~ClearCase (void)
3986 {
3987 	deinit();
3988 }
3989 
init(void)3990 void ClearCase::init (void)
3991 {
3992 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
3993 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
3994 	if (m_drawTriangles && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"))
3995 		throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension");
3996 
3997 	m_testCtx.getLog()
3998 		<< tcu::TestLog::Message
3999 		<< "Doing multiple"
4000 			<< ((m_scissoredClear) ? (" scissored") : (""))
4001 			<< " color buffer clears"
4002 			<< ((m_drawTriangles) ? (" and drawing some geometry between them") : (""))
4003 			<< ".\n"
4004 		<< ((m_scissoredClear && m_fullscreenScissor) ? ("Setting scissor area to cover entire viewport.\n") : (""))
4005 		<< "Rendering with and without setting the bounding box.\n"
4006 		<< "Expecting bounding box to have no effect on clears (i.e. results are constant).\n"
4007 		<< "Set bounding box using "
4008 			<< ((m_useGlobalState) ? ("PRIMITIVE_BOUNDING_BOX_EXT state") : ("gl_BoundingBoxEXT output"))
4009 			<< ".\n"
4010 		<< "Clear color is green with yellowish shades.\n"
4011 		<< ((m_drawTriangles) ? ("Primitive color is yellow with greenish shades.\n") : (""))
4012 		<< tcu::TestLog::EndMessage;
4013 
4014 	if (m_drawTriangles)
4015 	{
4016 		createVbo();
4017 		createProgram();
4018 	}
4019 }
4020 
deinit(void)4021 void ClearCase::deinit (void)
4022 {
4023 	m_vbo.clear();
4024 	m_perPrimitiveProgram.clear();
4025 	m_basicProgram.clear();
4026 	m_drawObjects = std::vector<DrawObject>();
4027 	m_objectVertices = std::vector<tcu::Vec4>();
4028 }
4029 
iterate(void)4030 ClearCase::IterateResult ClearCase::iterate (void)
4031 {
4032 	const tcu::IVec2	renderTargetSize	(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight());
4033 	tcu::Surface		resultWithoutBBox	(renderTargetSize.x(), renderTargetSize.y());
4034 	tcu::Surface		resultWithBBox		(renderTargetSize.x(), renderTargetSize.y());
4035 
4036 	// render with and without bbox set
4037 	for (int passNdx = 0; passNdx < 2; ++passNdx)
4038 	{
4039 		const bool		useBBox			= (passNdx == 1);
4040 		tcu::Surface&	destination		= (useBBox) ? (resultWithBBox) : (resultWithoutBBox);
4041 
4042 		renderTo(destination, useBBox);
4043 	}
4044 
4045 	// Verify images are equal and that the image does not contain (trivially detectable) garbage
4046 
4047 	if (!verifyImagesEqual(resultWithoutBBox.getAccess(), resultWithBBox.getAccess()))
4048 	{
4049 		// verifyImagesEqual will print out the image and error mask
4050 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
4051 	}
4052 	else if (!verifyImageResultValid(resultWithBBox.getAccess()))
4053 	{
4054 		// verifyImageResultValid will print out the image and error mask
4055 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result verification failed");
4056 	}
4057 	else
4058 	{
4059 		m_testCtx.getLog()
4060 			<< tcu::TestLog::Message
4061 			<< "Image comparison passed."
4062 			<< tcu::TestLog::EndMessage
4063 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4064 			<< tcu::TestLog::Image("Result", "Result", resultWithBBox.getAccess())
4065 			<< tcu::TestLog::EndImageSet;
4066 
4067 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4068 	}
4069 
4070 	return STOP;
4071 }
4072 
createVbo(void)4073 void ClearCase::createVbo (void)
4074 {
4075 	const int				numObjects	= 16;
4076 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
4077 	de::Random				rnd			(deStringHash(getName()));
4078 
4079 	m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
4080 
4081 	for (int objectNdx = 0; objectNdx < numObjects; ++objectNdx)
4082 	{
4083 		const int	numTriangles	= rnd.getInt(1, 4);
4084 		const float	minX			= rnd.getFloat(-1.2f, 0.8f);
4085 		const float	minY			= rnd.getFloat(-1.2f, 0.8f);
4086 		const float	maxX			= minX + rnd.getFloat(0.2f, 1.0f);
4087 		const float	maxY			= minY + rnd.getFloat(0.2f, 1.0f);
4088 
4089 		DrawObject	drawObject;
4090 		drawObject.firstNdx = (int)m_objectVertices.size();
4091 		drawObject.numVertices = numTriangles * 3;
4092 
4093 		m_drawObjects.push_back(drawObject);
4094 
4095 		for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx)
4096 		for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx)
4097 		{
4098 			const float posX = rnd.getFloat(minX, maxX);
4099 			const float posY = rnd.getFloat(minY, maxY);
4100 			const float posZ = rnd.getFloat(-0.7f, 0.7f);
4101 			const float posW = rnd.getFloat(0.9f, 1.1f);
4102 
4103 			m_objectVertices.push_back(tcu::Vec4(posX, posY, posZ, posW));
4104 		}
4105 	}
4106 
4107 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
4108 	gl.bufferData(GL_ARRAY_BUFFER, (int)(m_objectVertices.size() * sizeof(tcu::Vec4)), &m_objectVertices[0], GL_STATIC_DRAW);
4109 	GLU_EXPECT_NO_ERROR(gl.getError(), "buffer upload");
4110 }
4111 
createProgram(void)4112 void ClearCase::createProgram (void)
4113 {
4114 	m_basicProgram = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(),
4115 																			glu::ProgramSources()
4116 																				<< glu::VertexSource(genVertexSource())
4117 																				<< glu::FragmentSource(genFragmentSource())
4118 																				<< glu::TessellationControlSource(genTessellationControlSource(false))
4119 																				<< glu::TessellationEvaluationSource(genTessellationEvaluationSource())));
4120 
4121 	m_testCtx.getLog()
4122 		<< tcu::TestLog::Section("Program", "Shader program")
4123 		<< *m_basicProgram
4124 		<< tcu::TestLog::EndSection;
4125 
4126 	if (!m_basicProgram->isOk())
4127 		throw tcu::TestError("shader build failed");
4128 
4129 	if (!m_useGlobalState)
4130 	{
4131 		m_perPrimitiveProgram = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(),
4132 																					   glu::ProgramSources()
4133 																							<< glu::VertexSource(genVertexSource())
4134 																							<< glu::FragmentSource(genFragmentSource())
4135 																							<< glu::TessellationControlSource(genTessellationControlSource(true))
4136 																							<< glu::TessellationEvaluationSource(genTessellationEvaluationSource())));
4137 
4138 		m_testCtx.getLog()
4139 			<< tcu::TestLog::Section("PerPrimitiveProgram", "Shader program that sets the bounding box")
4140 			<< *m_perPrimitiveProgram
4141 			<< tcu::TestLog::EndSection;
4142 
4143 		if (!m_perPrimitiveProgram->isOk())
4144 			throw tcu::TestError("shader build failed");
4145 	}
4146 }
4147 
renderTo(tcu::Surface & dst,bool useBBox)4148 void ClearCase::renderTo (tcu::Surface& dst, bool useBBox)
4149 {
4150 	const int				numOps				= 45;
4151 	const tcu::Vec4			yellow				(1.0f, 1.0f, 0.0f, 1.0f);
4152 	const tcu::Vec4			green				(0.0f, 1.0f, 0.0f, 1.0f);
4153 	const tcu::IVec2		renderTargetSize	(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight());
4154 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
4155 	de::Random				rnd					(deStringHash(getName()));
4156 	glu::VertexArray		vao					(m_context.getRenderContext());
4157 
4158 	// always do the initial clear
4159 	gl.disable(GL_SCISSOR_TEST);
4160 	gl.viewport(0, 0, renderTargetSize.x(), renderTargetSize.y());
4161 	gl.clearColor(yellow.x(), yellow.y(), yellow.z(), yellow.w());
4162 	gl.clear(GL_COLOR_BUFFER_BIT);
4163 	gl.finish();
4164 
4165 	// prepare draw
4166 	if (m_scissoredClear)
4167 		gl.enable(GL_SCISSOR_TEST);
4168 
4169 	if (m_drawTriangles)
4170 	{
4171 		const deUint32	programHandle		= (m_useGlobalState || !useBBox) ? (m_basicProgram->getProgram()) : (m_perPrimitiveProgram->getProgram());
4172 		const int		positionAttribLoc	= gl.getAttribLocation(programHandle, "a_position");
4173 
4174 		TCU_CHECK(positionAttribLoc != -1);
4175 
4176 		gl.useProgram(programHandle);
4177 		gl.bindVertexArray(*vao);
4178 		gl.enableVertexAttribArray(positionAttribLoc);
4179 		gl.vertexAttribPointer(positionAttribLoc, 4, GL_FLOAT, GL_FALSE, (int)sizeof(tcu::Vec4), DE_NULL);
4180 		gl.patchParameteri(GL_PATCH_VERTICES, 3);
4181 	}
4182 
4183 	// do random scissor/clearldraw operations
4184 	for (int opNdx = 0; opNdx < numOps; ++opNdx)
4185 	{
4186 		const int	drawObjNdx				= (m_drawTriangles) ? (rnd.getInt(0, (int)m_drawObjects.size() - 1)) : (0);
4187 		const int	objectVertexStartNdx	= (m_drawTriangles) ? (m_drawObjects[drawObjNdx].firstNdx) : (0);
4188 		const int	objectVertexLength		= (m_drawTriangles) ? (m_drawObjects[drawObjNdx].numVertices) : (0);
4189 		tcu::Vec4	bboxMin;
4190 		tcu::Vec4	bboxMax;
4191 
4192 		if (m_drawTriangles)
4193 		{
4194 			bboxMin = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
4195 			bboxMax = tcu::Vec4(-1.0f, -1.0f, -1.0f, -1.0f);
4196 
4197 			// calc bbox
4198 			for (int vertexNdx = objectVertexStartNdx; vertexNdx < objectVertexStartNdx + objectVertexLength; ++vertexNdx)
4199 			for (int componentNdx = 0; componentNdx < 4; ++componentNdx)
4200 			{
4201 				bboxMin[componentNdx] = de::min(bboxMin[componentNdx], m_objectVertices[vertexNdx][componentNdx]);
4202 				bboxMax[componentNdx] = de::max(bboxMax[componentNdx], m_objectVertices[vertexNdx][componentNdx]);
4203 			}
4204 		}
4205 		else
4206 		{
4207 			// no geometry, just random something
4208 			bboxMin.x() = rnd.getFloat(-1.2f, 1.0f);
4209 			bboxMin.y() = rnd.getFloat(-1.2f, 1.0f);
4210 			bboxMin.z() = rnd.getFloat(-1.2f, 1.0f);
4211 			bboxMin.w() = 1.0f;
4212 			bboxMax.x() = bboxMin.x() + rnd.getFloat(0.2f, 1.0f);
4213 			bboxMax.y() = bboxMin.y() + rnd.getFloat(0.2f, 1.0f);
4214 			bboxMax.z() = bboxMin.z() + rnd.getFloat(0.2f, 1.0f);
4215 			bboxMax.w() = 1.0f;
4216 		}
4217 
4218 		if (m_scissoredClear)
4219 		{
4220 			const int scissorX = (m_fullscreenScissor) ? (0)					: rnd.getInt(0, renderTargetSize.x()-1);
4221 			const int scissorY = (m_fullscreenScissor) ? (0)					: rnd.getInt(0, renderTargetSize.y()-1);
4222 			const int scissorW = (m_fullscreenScissor) ? (renderTargetSize.x())	: rnd.getInt(0, renderTargetSize.x()-scissorX);
4223 			const int scissorH = (m_fullscreenScissor) ? (renderTargetSize.y())	: rnd.getInt(0, renderTargetSize.y()-scissorY);
4224 
4225 			gl.scissor(scissorX, scissorY, scissorW, scissorH);
4226 		}
4227 
4228 		{
4229 			const tcu::Vec4 color = tcu::mix(green, yellow, rnd.getFloat() * 0.4f); // greenish
4230 			gl.clearColor(color.x(), color.y(), color.z(), color.w());
4231 			gl.clear(GL_COLOR_BUFFER_BIT);
4232 		}
4233 
4234 		if (useBBox)
4235 		{
4236 			DE_ASSERT(m_useGlobalState || m_drawTriangles); // !m_useGlobalState -> m_drawTriangles
4237 			if (m_useGlobalState)
4238 				gl.primitiveBoundingBoxEXT(bboxMin.x(), bboxMin.y(), bboxMin.z(), bboxMin.w(),
4239 										   bboxMax.x(), bboxMax.y(), bboxMax.z(), bboxMax.w());
4240 		}
4241 
4242 		if (m_drawTriangles)
4243 			gl.drawArrays(GL_PATCHES, objectVertexStartNdx, objectVertexLength);
4244 	}
4245 
4246 	GLU_EXPECT_NO_ERROR(gl.getError(), "post draw");
4247 	glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
4248 }
4249 
verifyImagesEqual(const tcu::PixelBufferAccess & withoutBBox,const tcu::PixelBufferAccess & withBBox)4250 bool ClearCase::verifyImagesEqual (const tcu::PixelBufferAccess& withoutBBox, const tcu::PixelBufferAccess& withBBox)
4251 {
4252 	DE_ASSERT(withoutBBox.getWidth() == withBBox.getWidth());
4253 	DE_ASSERT(withoutBBox.getHeight() == withBBox.getHeight());
4254 
4255 	tcu::Surface	errorMask	(withoutBBox.getWidth(), withoutBBox.getHeight());
4256 	bool			anyError	= false;
4257 
4258 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toIVec());
4259 
4260 	for (int y = 0; y < withoutBBox.getHeight(); ++y)
4261 	for (int x = 0; x < withoutBBox.getWidth(); ++x)
4262 	{
4263 		if (withoutBBox.getPixelInt(x, y) != withBBox.getPixelInt(x, y))
4264 		{
4265 			errorMask.setPixel(x, y, tcu::RGBA::red);
4266 			anyError = true;
4267 		}
4268 	}
4269 
4270 	if (anyError)
4271 	{
4272 		m_testCtx.getLog()
4273 			<< tcu::TestLog::Message
4274 			<< "Image comparison failed."
4275 			<< tcu::TestLog::EndMessage
4276 			<< tcu::TestLog::ImageSet("Images", "Image comparison")
4277 			<< tcu::TestLog::Image("WithoutBBox", "Result with bounding box not set", withoutBBox)
4278 			<< tcu::TestLog::Image("WithBBox", "Result with bounding box set", withBBox)
4279 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask.getAccess())
4280 			<< tcu::TestLog::EndImageSet;
4281 	}
4282 
4283 	return !anyError;
4284 }
4285 
verifyImageResultValid(const tcu::PixelBufferAccess & result)4286 bool ClearCase::verifyImageResultValid (const tcu::PixelBufferAccess& result)
4287 {
4288 	tcu::Surface	errorMask	(result.getWidth(), result.getHeight());
4289 	bool			anyError	= false;
4290 
4291 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toIVec());
4292 
4293 	for (int y = 0; y < result.getHeight(); ++y)
4294 	for (int x = 0; x < result.getWidth(); ++x)
4295 	{
4296 		const tcu::IVec4 pixel = result.getPixelInt(x, y);
4297 
4298 		// allow green, yellow and any shade between
4299 		if (pixel[1] != 255 || pixel[2] != 0)
4300 		{
4301 			errorMask.setPixel(x, y, tcu::RGBA::red);
4302 			anyError = true;
4303 		}
4304 	}
4305 
4306 	if (anyError)
4307 	{
4308 		m_testCtx.getLog()
4309 			<< tcu::TestLog::Message
4310 			<< "Image verification failed."
4311 			<< tcu::TestLog::EndMessage
4312 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4313 			<< tcu::TestLog::Image("ResultImage", "Result image", result)
4314 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask)
4315 			<< tcu::TestLog::EndImageSet;
4316 	}
4317 
4318 	return !anyError;
4319 }
4320 
4321 static const char* const s_yellowishPosOnlyVertexSource =	"#version 310 es\n"
4322 															"in highp vec4 a_position;\n"
4323 															"out highp vec4 v_vertex_color;\n"
4324 															"void main()\n"
4325 															"{\n"
4326 															"	gl_Position = a_position;\n"
4327 															"	// yellowish shade\n"
4328 															"	highp float redComponent = 0.5 + float(gl_VertexID % 5) / 8.0;\n"
4329 															"	v_vertex_color = vec4(redComponent, 1.0, 0.0, 1.0);\n"
4330 															"}\n";
4331 
4332 static const char* const s_basicColorFragmentSource =	"#version 310 es\n"
4333 														"in mediump vec4 v_color;\n"
4334 														"layout(location = 0) out mediump vec4 o_color;\n"
4335 														"void main()\n"
4336 														"{\n"
4337 														"	o_color = v_color;\n"
4338 														"}\n";
4339 
4340 
4341 static const char* const s_basicColorTessEvalSource =	"#version 310 es\n"
4342 														"#extension GL_EXT_tessellation_shader : require\n"
4343 														"#extension GL_EXT_gpu_shader5 : require\n"
4344 														"layout(triangles) in;\n"
4345 														"in highp vec4 v_tess_eval_color[];\n"
4346 														"out highp vec4 v_color;\n"
4347 														"precise gl_Position;\n"
4348 														"void main()\n"
4349 														"{\n"
4350 														"	gl_Position = gl_TessCoord.x * gl_in[0].gl_Position\n"
4351 														"	            + gl_TessCoord.y * gl_in[1].gl_Position\n"
4352 														"	            + gl_TessCoord.z * gl_in[2].gl_Position;\n"
4353 														"	v_color = gl_TessCoord.x * v_tess_eval_color[0]\n"
4354 														"	        + gl_TessCoord.y * v_tess_eval_color[1]\n"
4355 														"	        + gl_TessCoord.z * v_tess_eval_color[2];\n"
4356 														"}\n";
4357 
genVertexSource(void) const4358 std::string ClearCase::genVertexSource (void) const
4359 {
4360 	return	s_yellowishPosOnlyVertexSource;
4361 }
4362 
genFragmentSource(void) const4363 std::string ClearCase::genFragmentSource (void) const
4364 {
4365 	return s_basicColorFragmentSource;
4366 }
4367 
genTessellationControlSource(bool setBBox) const4368 std::string ClearCase::genTessellationControlSource (bool setBBox) const
4369 {
4370 	std::ostringstream buf;
4371 
4372 	buf <<	"#version 310 es\n"
4373 			"#extension GL_EXT_tessellation_shader : require\n";
4374 
4375 	if (setBBox)
4376 		buf << "#extension GL_EXT_primitive_bounding_box : require\n";
4377 
4378 	buf <<	"layout(vertices=3) out;\n"
4379 			"in highp vec4 v_vertex_color[];\n"
4380 			"out highp vec4 v_tess_eval_color[];\n"
4381 			"void main()\n"
4382 			"{\n"
4383 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
4384 			"	v_tess_eval_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n"
4385 			"	gl_TessLevelOuter[0] = 2.8;\n"
4386 			"	gl_TessLevelOuter[1] = 2.8;\n"
4387 			"	gl_TessLevelOuter[2] = 2.8;\n"
4388 			"	gl_TessLevelInner[0] = 2.8;\n";
4389 
4390 	if (setBBox)
4391 	{
4392 		buf <<	"\n"
4393 		"	gl_BoundingBoxEXT[0] = min(min(gl_in[0].gl_Position,\n"
4394 		"	                               gl_in[1].gl_Position),\n"
4395 		"	                           gl_in[2].gl_Position);\n"
4396 		"	gl_BoundingBoxEXT[1] = max(max(gl_in[0].gl_Position,\n"
4397 		"	                               gl_in[1].gl_Position),\n"
4398 		"	                           gl_in[2].gl_Position);\n";
4399 	}
4400 
4401 	buf << "}\n";
4402 	return buf.str();
4403 }
4404 
genTessellationEvaluationSource(void) const4405 std::string ClearCase::genTessellationEvaluationSource (void) const
4406 {
4407 	return s_basicColorTessEvalSource;
4408 }
4409 
4410 class ViewportCallOrderCase : public TestCase
4411 {
4412 public:
4413 	enum CallOrder
4414 	{
4415 		VIEWPORT_FIRST = 0,
4416 		BBOX_FIRST,
4417 
4418 		ORDER_LAST
4419 	};
4420 
4421 									ViewportCallOrderCase			(Context& context, const char* name, const char* description, CallOrder callOrder);
4422 									~ViewportCallOrderCase			(void);
4423 
4424 private:
4425 	void							init							(void);
4426 	void							deinit							(void);
4427 	IterateResult					iterate							(void);
4428 
4429 	void							genVbo							(void);
4430 	void							genProgram						(void);
4431 	bool							verifyImage						(const tcu::PixelBufferAccess& result);
4432 
4433 	std::string						genVertexSource					(void) const;
4434 	std::string						genFragmentSource				(void) const;
4435 	std::string						genTessellationControlSource	(void) const;
4436 	std::string						genTessellationEvaluationSource	(void) const;
4437 
4438 	const CallOrder					m_callOrder;
4439 
4440 	de::MovePtr<glu::Buffer>		m_vbo;
4441 	de::MovePtr<glu::ShaderProgram>	m_program;
4442 	int								m_numVertices;
4443 };
4444 
ViewportCallOrderCase(Context & context,const char * name,const char * description,CallOrder callOrder)4445 ViewportCallOrderCase::ViewportCallOrderCase (Context& context, const char* name, const char* description, CallOrder callOrder)
4446 	: TestCase		(context, name, description)
4447 	, m_callOrder	(callOrder)
4448 	, m_numVertices	(-1)
4449 {
4450 	DE_ASSERT(m_callOrder < ORDER_LAST);
4451 }
4452 
~ViewportCallOrderCase(void)4453 ViewportCallOrderCase::~ViewportCallOrderCase (void)
4454 {
4455 	deinit();
4456 }
4457 
init(void)4458 void ViewportCallOrderCase::init (void)
4459 {
4460 	if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_primitive_bounding_box"))
4461 		throw tcu::NotSupportedError("Test requires GL_EXT_primitive_bounding_box extension");
4462 
4463 	m_testCtx.getLog()
4464 		<< tcu::TestLog::Message
4465 		<< "Testing call order of state setting functions have no effect on the rendering.\n"
4466 		<< "Setting viewport and bounding box in the following order:\n"
4467 			<< ((m_callOrder == VIEWPORT_FIRST)
4468 				? ("\tFirst viewport with glViewport function.\n")
4469 				: ("\tFirst bounding box with glPrimitiveBoundingBoxEXT function.\n"))
4470 			<< ((m_callOrder == VIEWPORT_FIRST)
4471 				? ("\tThen bounding box with glPrimitiveBoundingBoxEXT function.\n")
4472 				: ("\tThen viewport with glViewport function.\n"))
4473 		<< "Verifying rendering result."
4474 		<< tcu::TestLog::EndMessage;
4475 
4476 	// resources
4477 	genVbo();
4478 	genProgram();
4479 }
4480 
deinit(void)4481 void ViewportCallOrderCase::deinit (void)
4482 {
4483 	m_vbo.clear();
4484 	m_program.clear();
4485 }
4486 
iterate(void)4487 ViewportCallOrderCase::IterateResult ViewportCallOrderCase::iterate (void)
4488 {
4489 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
4490 	const tcu::IVec2		viewportSize	= tcu::IVec2(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight());
4491 	const glw::GLint		posLocation		= gl.getAttribLocation(m_program->getProgram(), "a_position");
4492 	tcu::Surface			resultSurface	(viewportSize.x(), viewportSize.y());
4493 
4494 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
4495 	gl.clear(GL_COLOR_BUFFER_BIT);
4496 
4497 	// set state
4498 	for (int orderNdx = 0; orderNdx < 2; ++orderNdx)
4499 	{
4500 		if ((orderNdx == 0 && m_callOrder == VIEWPORT_FIRST) ||
4501 			(orderNdx == 1 && m_callOrder == BBOX_FIRST))
4502 		{
4503 			m_testCtx.getLog()
4504 				<< tcu::TestLog::Message
4505 				<< "Setting viewport to cover the left half of the render target.\n"
4506 				<< "\t(0, 0, " << (viewportSize.x()/2) << ", " << viewportSize.y() << ")"
4507 				<< tcu::TestLog::EndMessage;
4508 
4509 			gl.viewport(0, 0, viewportSize.x()/2, viewportSize.y());
4510 		}
4511 		else
4512 		{
4513 			m_testCtx.getLog()
4514 				<< tcu::TestLog::Message
4515 				<< "Setting bounding box to cover the right half of the clip space.\n"
4516 				<< "\t(0.0, -1.0, -1.0, 1.0) .. (1.0, 1.0, 1.0f, 1.0)"
4517 				<< tcu::TestLog::EndMessage;
4518 
4519 			gl.primitiveBoundingBoxEXT(0.0f, -1.0f, -1.0f, 1.0f,
4520 									   1.0f,  1.0f,  1.0f, 1.0f);
4521 		}
4522 	}
4523 
4524 	m_testCtx.getLog()
4525 		<< tcu::TestLog::Message
4526 		<< "Rendering mesh covering the right half of the clip space."
4527 		<< tcu::TestLog::EndMessage;
4528 
4529 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
4530 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, sizeof(float[4]), (const float*)DE_NULL);
4531 	gl.enableVertexAttribArray(posLocation);
4532 	gl.useProgram(m_program->getProgram());
4533 	gl.patchParameteri(GL_PATCH_VERTICES, 3);
4534 	gl.drawArrays(GL_PATCHES, 0, m_numVertices);
4535 	GLU_EXPECT_NO_ERROR(gl.getError(), "post-draw");
4536 
4537 	m_testCtx.getLog()
4538 		<< tcu::TestLog::Message
4539 		<< "Verifying image"
4540 		<< tcu::TestLog::EndMessage;
4541 	glu::readPixels(m_context.getRenderContext(), 0, 0, resultSurface.getAccess());
4542 
4543 	if (!verifyImage(resultSurface.getAccess()))
4544 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
4545 	else
4546 	{
4547 		m_testCtx.getLog()
4548 			<< tcu::TestLog::Message
4549 			<< "Result ok."
4550 			<< tcu::TestLog::EndMessage
4551 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4552 			<< tcu::TestLog::Image("Result", "Result", resultSurface.getAccess())
4553 			<< tcu::TestLog::EndImageSet;
4554 
4555 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
4556 	}
4557 	return STOP;
4558 }
4559 
genVbo(void)4560 void ViewportCallOrderCase::genVbo (void)
4561 {
4562 	const int				gridSize	= 6;
4563 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
4564 	std::vector<tcu::Vec4>	data		(gridSize * gridSize * 2 * 3);
4565 	std::vector<int>		cellOrder	(gridSize * gridSize * 2);
4566 	de::Random				rnd			(0x55443322);
4567 
4568 	// generate grid with triangles in random order
4569 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
4570 		cellOrder[ndx] = ndx;
4571 	rnd.shuffle(cellOrder.begin(), cellOrder.end());
4572 
4573 	// generate grid filling the right half of the clip space: (x: 0.0, y: -1.0) .. (x: 1.0, y: 1.0)
4574 	for (int ndx = 0; ndx < (int)cellOrder.size(); ++ndx)
4575 	{
4576 		const int			cellNdx		= cellOrder[ndx];
4577 		const bool			cellSide	= ((cellNdx % 2) == 0);
4578 		const int			cellX		= (cellNdx / 2) % gridSize;
4579 		const int			cellY		= (cellNdx / 2) / gridSize;
4580 
4581 		if (cellSide)
4582 		{
4583 			data[ndx * 3 + 0] = tcu::Vec4((cellX+0) / float(gridSize), ((cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4584 			data[ndx * 3 + 1] = tcu::Vec4((cellX+1) / float(gridSize), ((cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4585 			data[ndx * 3 + 2] = tcu::Vec4((cellX+0) / float(gridSize), ((cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4586 		}
4587 		else
4588 		{
4589 			data[ndx * 3 + 0] = tcu::Vec4((cellX+0) / float(gridSize), ((cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4590 			data[ndx * 3 + 1] = tcu::Vec4((cellX+1) / float(gridSize), ((cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4591 			data[ndx * 3 + 2] = tcu::Vec4((cellX+1) / float(gridSize), ((cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
4592 		}
4593 	}
4594 
4595 	m_vbo = de::MovePtr<glu::Buffer>(new glu::Buffer(m_context.getRenderContext()));
4596 	gl.bindBuffer(GL_ARRAY_BUFFER, **m_vbo);
4597 	gl.bufferData(GL_ARRAY_BUFFER, (int)(data.size() * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW);
4598 	GLU_EXPECT_NO_ERROR(gl.getError(), "create vbo");
4599 
4600 	m_numVertices = (int)data.size();
4601 }
4602 
genProgram(void)4603 void ViewportCallOrderCase::genProgram (void)
4604 {
4605 	m_program = de::MovePtr<glu::ShaderProgram>(new glu::ShaderProgram(m_context.getRenderContext(),
4606 																	   glu::ProgramSources()
4607 																			<< glu::VertexSource(genVertexSource())
4608 																			<< glu::FragmentSource(genFragmentSource())
4609 																			<< glu::TessellationControlSource(genTessellationControlSource())
4610 																			<< glu::TessellationEvaluationSource(genTessellationEvaluationSource())));
4611 
4612 	m_testCtx.getLog()
4613 		<< tcu::TestLog::Section("Program", "Shader program")
4614 		<< *m_program
4615 		<< tcu::TestLog::EndSection;
4616 
4617 	if (!m_program->isOk())
4618 		throw tcu::TestError("shader build failed");
4619 }
4620 
verifyImage(const tcu::PixelBufferAccess & result)4621 bool ViewportCallOrderCase::verifyImage (const tcu::PixelBufferAccess& result)
4622 {
4623 	const tcu::IVec2	insideBorder	(deCeilFloatToInt32(0.25f * result.getWidth()) + 1, deFloorFloatToInt32(0.5f * result.getWidth()) - 1);
4624 	const tcu::IVec2	outsideBorder	(deFloorFloatToInt32(0.25f * result.getWidth()) - 1, deCeilFloatToInt32(0.5f * result.getWidth()) + 1);
4625 	tcu::Surface		errorMask		(result.getWidth(), result.getHeight());
4626 	bool				anyError		= false;
4627 
4628 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toIVec());
4629 
4630 	for (int y = 0; y < result.getHeight(); ++y)
4631 	for (int x = 0; x < result.getWidth(); ++x)
4632 	{
4633 		const tcu::IVec4	pixel			= result.getPixelInt(x, y);
4634 		const bool			insideMeshArea	= x >= insideBorder.x() && x <= insideBorder.x();
4635 		const bool			outsideMeshArea = x <= outsideBorder.x() && x >= outsideBorder.x();
4636 
4637 		// inside mesh, allow green, yellow and any shade between
4638 		// outside mesh, allow background (black) only
4639 		// in the border area, allow anything
4640 		if ((insideMeshArea && (pixel[1] != 255 || pixel[2] != 0)) ||
4641 			(outsideMeshArea && (pixel[0] != 0 || pixel[1] != 0 || pixel[2] != 0)))
4642 		{
4643 			errorMask.setPixel(x, y, tcu::RGBA::red);
4644 			anyError = true;
4645 		}
4646 	}
4647 
4648 	if (anyError)
4649 	{
4650 		m_testCtx.getLog()
4651 			<< tcu::TestLog::Message
4652 			<< "Image verification failed."
4653 			<< tcu::TestLog::EndMessage
4654 			<< tcu::TestLog::ImageSet("Images", "Image verification")
4655 			<< tcu::TestLog::Image("ResultImage", "Result image", result)
4656 			<< tcu::TestLog::Image("ErrorMask", "Error mask", errorMask)
4657 			<< tcu::TestLog::EndImageSet;
4658 	}
4659 
4660 	return !anyError;
4661 }
4662 
genVertexSource(void) const4663 std::string ViewportCallOrderCase::genVertexSource (void) const
4664 {
4665 	return	s_yellowishPosOnlyVertexSource;
4666 }
4667 
genFragmentSource(void) const4668 std::string ViewportCallOrderCase::genFragmentSource (void) const
4669 {
4670 	return s_basicColorFragmentSource;
4671 }
4672 
genTessellationControlSource(void) const4673 std::string ViewportCallOrderCase::genTessellationControlSource (void) const
4674 {
4675 	return	"#version 310 es\n"
4676 			"#extension GL_EXT_tessellation_shader : require\n"
4677 			"layout(vertices=3) out;\n"
4678 			"in highp vec4 v_vertex_color[];\n"
4679 			"out highp vec4 v_tess_eval_color[];\n"
4680 			"void main()\n"
4681 			"{\n"
4682 			"	gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
4683 			"	v_tess_eval_color[gl_InvocationID] = v_vertex_color[gl_InvocationID];\n"
4684 			"	gl_TessLevelOuter[0] = 2.8;\n"
4685 			"	gl_TessLevelOuter[1] = 2.8;\n"
4686 			"	gl_TessLevelOuter[2] = 2.8;\n"
4687 			"	gl_TessLevelInner[0] = 2.8;\n"
4688 			"}\n";
4689 }
4690 
genTessellationEvaluationSource(void) const4691 std::string ViewportCallOrderCase::genTessellationEvaluationSource (void) const
4692 {
4693 	return s_basicColorTessEvalSource;
4694 }
4695 
4696 } // anonymous
4697 
PrimitiveBoundingBoxTests(Context & context)4698 PrimitiveBoundingBoxTests::PrimitiveBoundingBoxTests (Context& context)
4699 	: TestCaseGroup(context, "primitive_bounding_box", "Tests for EXT_primitive_bounding_box")
4700 {
4701 }
4702 
~PrimitiveBoundingBoxTests(void)4703 PrimitiveBoundingBoxTests::~PrimitiveBoundingBoxTests (void)
4704 {
4705 }
4706 
init(void)4707 void PrimitiveBoundingBoxTests::init (void)
4708 {
4709 	static const struct
4710 	{
4711 		const char*	name;
4712 		const char*	description;
4713 		deUint32	methodFlags;
4714 	} stateSetMethods[] =
4715 	{
4716 		{
4717 			"global_state",
4718 			"Set bounding box using PRIMITIVE_BOUNDING_BOX_EXT state",
4719 			BBoxRenderCase::FLAG_SET_BBOX_STATE,
4720 		},
4721 		{
4722 			"tessellation_set_per_draw",
4723 			"Set bounding box using gl_BoundingBoxEXT, use same value for all primitives",
4724 			BBoxRenderCase::FLAG_SET_BBOX_OUTPUT,
4725 		},
4726 		{
4727 			"tessellation_set_per_primitive",
4728 			"Set bounding box using gl_BoundingBoxEXT, use per-primitive bounding box",
4729 			BBoxRenderCase::FLAG_SET_BBOX_OUTPUT | BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4730 		},
4731 	};
4732 	static const struct
4733 	{
4734 		const char*	name;
4735 		const char*	description;
4736 		deUint32	stageFlags;
4737 	} pipelineConfigs[] =
4738 	{
4739 		{
4740 			"vertex_fragment",
4741 			"Render with vertex-fragment program",
4742 			0u
4743 		},
4744 		{
4745 			"vertex_tessellation_fragment",
4746 			"Render with vertex-tessellation{ctrl,eval}-fragment program",
4747 			BBoxRenderCase::FLAG_TESSELLATION
4748 		},
4749 		{
4750 			"vertex_geometry_fragment",
4751 			"Render with vertex-tessellation{ctrl,eval}-geometry-fragment program",
4752 			BBoxRenderCase::FLAG_GEOMETRY
4753 		},
4754 		{
4755 			"vertex_tessellation_geometry_fragment",
4756 			"Render with vertex-geometry-fragment program",
4757 			BBoxRenderCase::FLAG_TESSELLATION | BBoxRenderCase::FLAG_GEOMETRY
4758 		},
4759 	};
4760 	static const struct
4761 	{
4762 		const char*	name;
4763 		const char*	description;
4764 		deUint32	flags;
4765 		deUint32	invalidFlags;
4766 		deUint32	requiredFlags;
4767 	} usageConfigs[] =
4768 	{
4769 		{
4770 			"default_framebuffer_bbox_equal",
4771 			"Render to default framebuffer, set tight bounding box",
4772 			BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL,
4773 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4774 			0
4775 		},
4776 		{
4777 			"default_framebuffer_bbox_larger",
4778 			"Render to default framebuffer, set padded bounding box",
4779 			BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_LARGER,
4780 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4781 			0
4782 		},
4783 		{
4784 			"default_framebuffer_bbox_smaller",
4785 			"Render to default framebuffer, set too small bounding box",
4786 			BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_SMALLER,
4787 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4788 			0
4789 		},
4790 		{
4791 			"fbo_bbox_equal",
4792 			"Render to texture, set tight bounding box",
4793 			BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL,
4794 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4795 			0
4796 		},
4797 		{
4798 			"fbo_bbox_larger",
4799 			"Render to texture, set padded bounding box",
4800 			BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_LARGER,
4801 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4802 			0
4803 		},
4804 		{
4805 			"fbo_bbox_smaller",
4806 			"Render to texture, set too small bounding box",
4807 			BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_SMALLER,
4808 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX,
4809 			0
4810 		},
4811 		{
4812 			"default_framebuffer",
4813 			"Render to default framebuffer, set tight bounding box",
4814 			BBoxRenderCase::FLAG_RENDERTARGET_DEFAULT | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL,
4815 			0,
4816 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX
4817 		},
4818 		{
4819 			"fbo",
4820 			"Render to texture, set tight bounding box",
4821 			BBoxRenderCase::FLAG_RENDERTARGET_FBO | BBoxRenderCase::FLAG_BBOXSIZE_EQUAL,
4822 			0,
4823 			BBoxRenderCase::FLAG_PER_PRIMITIVE_BBOX
4824 		},
4825 	};
4826 	enum PrimitiveRenderType
4827 	{
4828 		TYPE_TRIANGLE,
4829 		TYPE_LINE,
4830 		TYPE_POINT,
4831 	};
4832 	const struct
4833 	{
4834 		const char*			name;
4835 		const char*			description;
4836 		PrimitiveRenderType	type;
4837 		deUint32			flags;
4838 	} primitiveTypes[] =
4839 	{
4840 		{
4841 			"triangles",
4842 			"Triangle render tests",
4843 			TYPE_TRIANGLE,
4844 			0
4845 		},
4846 		{
4847 			"lines",
4848 			"Line render tests",
4849 			TYPE_LINE,
4850 			0
4851 		},
4852 		{
4853 			"points",
4854 			"Point render tests",
4855 			TYPE_POINT,
4856 			0
4857 		},
4858 		{
4859 			"wide_lines",
4860 			"Wide line render tests",
4861 			TYPE_LINE,
4862 			LineRenderCase::LINEFLAG_WIDE
4863 		},
4864 		{
4865 			"wide_points",
4866 			"Wide point render tests",
4867 			TYPE_POINT,
4868 			PointRenderCase::POINTFLAG_WIDE
4869 		},
4870 	};
4871 
4872 	// .state_query
4873 	{
4874 		tcu::TestCaseGroup* const stateQueryGroup = new tcu::TestCaseGroup(m_testCtx, "state_query", "State queries");
4875 		addChild(stateQueryGroup);
4876 
4877 		stateQueryGroup->addChild(new InitialValueCase	(m_context,	"initial_value",	"Initial value case"));
4878 		stateQueryGroup->addChild(new QueryCase			(m_context,	"getfloat",			"getFloatv",			QueryCase::QUERY_FLOAT));
4879 		stateQueryGroup->addChild(new QueryCase			(m_context,	"getboolean",		"getBooleanv",			QueryCase::QUERY_BOOLEAN));
4880 		stateQueryGroup->addChild(new QueryCase			(m_context,	"getinteger",		"getIntegerv",			QueryCase::QUERY_INT));
4881 		stateQueryGroup->addChild(new QueryCase			(m_context,	"getinteger64",		"getInteger64v",		QueryCase::QUERY_INT64));
4882 	}
4883 
4884 	// .triangles
4885 	// .(wide_)lines
4886 	// .(wide_)points
4887 	for (int primitiveTypeNdx = 0; primitiveTypeNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); ++primitiveTypeNdx)
4888 	{
4889 		tcu::TestCaseGroup* const primitiveGroup = new tcu::TestCaseGroup(m_testCtx, primitiveTypes[primitiveTypeNdx].name, primitiveTypes[primitiveTypeNdx].description);
4890 		addChild(primitiveGroup);
4891 
4892 		for (int stateSetMethodNdx = 0; stateSetMethodNdx < DE_LENGTH_OF_ARRAY(stateSetMethods); ++stateSetMethodNdx)
4893 		{
4894 			tcu::TestCaseGroup* const methodGroup = new tcu::TestCaseGroup(m_testCtx, stateSetMethods[stateSetMethodNdx].name, stateSetMethods[stateSetMethodNdx].description);
4895 			primitiveGroup->addChild(methodGroup);
4896 
4897 			for (int pipelineConfigNdx = 0; pipelineConfigNdx < DE_LENGTH_OF_ARRAY(pipelineConfigs); ++pipelineConfigNdx)
4898 			{
4899 				if ((stateSetMethods[stateSetMethodNdx].methodFlags & BBoxRenderCase::FLAG_SET_BBOX_OUTPUT) != 0 &&
4900 					(pipelineConfigs[pipelineConfigNdx].stageFlags  & BBoxRenderCase::FLAG_TESSELLATION)    == 0)
4901 				{
4902 					// invalid config combination
4903 				}
4904 				else
4905 				{
4906 					tcu::TestCaseGroup* const pipelineGroup = new tcu::TestCaseGroup(m_testCtx, pipelineConfigs[pipelineConfigNdx].name, pipelineConfigs[pipelineConfigNdx].description);
4907 					methodGroup->addChild(pipelineGroup);
4908 
4909 					for (int usageNdx = 0; usageNdx < DE_LENGTH_OF_ARRAY(usageConfigs); ++usageNdx)
4910 					{
4911 						const deUint32 flags = primitiveTypes[primitiveTypeNdx].flags         |
4912 											   stateSetMethods[stateSetMethodNdx].methodFlags |
4913 											   pipelineConfigs[pipelineConfigNdx].stageFlags  |
4914 											   usageConfigs[usageNdx].flags;
4915 
4916 						if (usageConfigs[usageNdx].invalidFlags && (flags & usageConfigs[usageNdx].invalidFlags) != 0)
4917 							continue;
4918 						if (usageConfigs[usageNdx].requiredFlags && (flags & usageConfigs[usageNdx].requiredFlags) == 0)
4919 							continue;
4920 
4921 						switch (primitiveTypes[primitiveTypeNdx].type)
4922 						{
4923 							case TYPE_TRIANGLE:
4924 								pipelineGroup->addChild(new GridRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags));
4925 								break;
4926 							case TYPE_LINE:
4927 								pipelineGroup->addChild(new LineRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags));
4928 								break;
4929 							case TYPE_POINT:
4930 								pipelineGroup->addChild(new PointRenderCase(m_context, usageConfigs[usageNdx].name, usageConfigs[usageNdx].description, flags));
4931 								break;
4932 							default:
4933 								DE_ASSERT(false);
4934 						}
4935 					}
4936 				}
4937 			}
4938 		}
4939 	}
4940 
4941 	// .depth
4942 	{
4943 		static const struct
4944 		{
4945 			const char*					name;
4946 			const char*					description;
4947 			DepthDrawCase::DepthType	depthMethod;
4948 		} depthMethods[] =
4949 		{
4950 			{
4951 				"builtin_depth",
4952 				"Fragment depth not modified in fragment shader",
4953 				DepthDrawCase::DEPTH_BUILTIN
4954 			},
4955 			{
4956 				"user_defined_depth",
4957 				"Fragment depth is defined in the fragment shader",
4958 				DepthDrawCase::DEPTH_USER_DEFINED
4959 			},
4960 		};
4961 		static const struct
4962 		{
4963 			const char*					name;
4964 			const char*					description;
4965 			DepthDrawCase::BBoxState	bboxState;
4966 			DepthDrawCase::BBoxSize		bboxSize;
4967 		} depthCases[] =
4968 		{
4969 			{
4970 				"global_state_bbox_equal",
4971 				"Test tight bounding box with global bbox state",
4972 				DepthDrawCase::STATE_GLOBAL,
4973 				DepthDrawCase::BBOX_EQUAL,
4974 			},
4975 			{
4976 				"global_state_bbox_larger",
4977 				"Test padded bounding box with global bbox state",
4978 				DepthDrawCase::STATE_GLOBAL,
4979 				DepthDrawCase::BBOX_LARGER,
4980 			},
4981 			{
4982 				"per_primitive_bbox_equal",
4983 				"Test tight bounding box with tessellation output bbox",
4984 				DepthDrawCase::STATE_PER_PRIMITIVE,
4985 				DepthDrawCase::BBOX_EQUAL,
4986 			},
4987 			{
4988 				"per_primitive_bbox_larger",
4989 				"Test padded bounding box with tessellation output bbox",
4990 				DepthDrawCase::STATE_PER_PRIMITIVE,
4991 				DepthDrawCase::BBOX_LARGER,
4992 			},
4993 		};
4994 
4995 		tcu::TestCaseGroup* const depthGroup = new tcu::TestCaseGroup(m_testCtx, "depth", "Test bounding box depth component");
4996 		addChild(depthGroup);
4997 
4998 		// .builtin_depth
4999 		// .user_defined_depth
5000 		for (int depthNdx = 0; depthNdx < DE_LENGTH_OF_ARRAY(depthMethods); ++depthNdx)
5001 		{
5002 			tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, depthMethods[depthNdx].name, depthMethods[depthNdx].description);
5003 			depthGroup->addChild(group);
5004 
5005 			for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(depthCases); ++caseNdx)
5006 				group->addChild(new DepthDrawCase(m_context, depthCases[caseNdx].name, depthCases[caseNdx].description, depthMethods[depthNdx].depthMethod, depthCases[caseNdx].bboxState, depthCases[caseNdx].bboxSize));
5007 		}
5008 	}
5009 
5010 	// .blit_fbo
5011 	{
5012 		tcu::TestCaseGroup* const blitFboGroup = new tcu::TestCaseGroup(m_testCtx, "blit_fbo", "Test bounding box does not affect blitting");
5013 		addChild(blitFboGroup);
5014 
5015 		blitFboGroup->addChild(new BlitFboCase(m_context, "blit_default_to_fbo", "Blit from default fb to fbo", BlitFboCase::TARGET_DEFAULT, BlitFboCase::TARGET_FBO));
5016 		blitFboGroup->addChild(new BlitFboCase(m_context, "blit_fbo_to_default", "Blit from fbo to default fb", BlitFboCase::TARGET_FBO,     BlitFboCase::TARGET_DEFAULT));
5017 		blitFboGroup->addChild(new BlitFboCase(m_context, "blit_fbo_to_fbo",     "Blit from fbo to fbo",        BlitFboCase::TARGET_FBO,     BlitFboCase::TARGET_FBO));
5018 	}
5019 
5020 	// .clear
5021 	{
5022 		tcu::TestCaseGroup* const clearGroup = new tcu::TestCaseGroup(m_testCtx, "clear", "Test bounding box does not clears");
5023 		addChild(clearGroup);
5024 
5025 		clearGroup->addChild(new ClearCase(m_context, "full_clear",                                             "Do full clears",                                               0));
5026 		clearGroup->addChild(new ClearCase(m_context, "full_clear_with_triangles",                              "Do full clears and render some geometry",                      ClearCase::DRAW_TRIANGLE_BIT));
5027 		clearGroup->addChild(new ClearCase(m_context, "full_clear_with_triangles_per_primitive_bbox",           "Do full clears and render some geometry",                      ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT));
5028 		clearGroup->addChild(new ClearCase(m_context, "scissored_clear",                                        "Do scissored clears",                                          ClearCase::SCISSOR_CLEAR_BIT));
5029 		clearGroup->addChild(new ClearCase(m_context, "scissored_clear_with_triangles",                         "Do scissored clears and render some geometry",                 ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT));
5030 		clearGroup->addChild(new ClearCase(m_context, "scissored_clear_with_triangles_per_primitive_bbox",      "Do scissored clears and render some geometry",                 ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT));
5031 		clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear",                                   "Do full clears with enabled scissor",                          ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT));
5032 		clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear_with_triangles",                    "Do full clears with enabled scissor and render some geometry", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT));
5033 		clearGroup->addChild(new ClearCase(m_context, "scissored_full_clear_with_triangles_per_primitive_bbox", "Do full clears with enabled scissor and render some geometry", ClearCase::FULLSCREEN_SCISSOR_BIT | ClearCase::SCISSOR_CLEAR_BIT | ClearCase::DRAW_TRIANGLE_BIT | ClearCase::PER_PRIMITIVE_BBOX_BIT));
5034 	}
5035 
5036 	// .call_order (Khronos bug #13262)
5037 	{
5038 		tcu::TestCaseGroup* const callOrderGroup = new tcu::TestCaseGroup(m_testCtx, "call_order", "Test viewport and bounding box calls have no effect");
5039 		addChild(callOrderGroup);
5040 
5041 		callOrderGroup->addChild(new ViewportCallOrderCase(m_context, "viewport_first_bbox_second", "Set up viewport first and bbox after", ViewportCallOrderCase::VIEWPORT_FIRST));
5042 		callOrderGroup->addChild(new ViewportCallOrderCase(m_context, "bbox_first_viewport_second", "Set up bbox first and viewport after", ViewportCallOrderCase::BBOX_FIRST));
5043 	}
5044 }
5045 
5046 } // Functional
5047 } // gles31
5048 } // deqp
5049