1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5.1
4  *
5  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Gareth Hughes
26  */
27 
28 /*
29  * This generates an asm version of mtypes.h (called matypes.h), so that
30  * Mesa's x86 assembly code can access the internal structures easily.
31  * This will be particularly useful when developing new x86 asm code for
32  * Mesa, including lighting, clipping, texture image conversion etc.
33  */
34 
35 #ifndef __STDC_FORMAT_MACROS
36 #define __STDC_FORMAT_MACROS
37 #endif
38 #include <inttypes.h>
39 
40 #include "main/glheader.h"
41 #include "main/mtypes.h"
42 #include "tnl/t_context.h"
43 
44 
45 #undef offsetof
46 #define offsetof( type, member ) ((size_t) &((type *)0)->member)
47 
48 
49 #define OFFSET_HEADER( x )						\
50 do {									\
51    printf( "\n" );							\
52    printf( "\n" );							\
53    printf( "/* ====================================================="	\
54 	   "========\n" );						\
55    printf( " * Offsets for %s\n", x );					\
56    printf( " */\n" );							\
57    printf( "\n" );							\
58 } while (0)
59 
60 #define DEFINE_HEADER( x )						\
61 do {									\
62    printf( "\n" );							\
63    printf( "/*\n" );							\
64    printf( " * Flags for %s\n", x );					\
65    printf( " */\n" );							\
66    printf( "\n" );							\
67 } while (0)
68 
69 #define OFFSET( s, t, m )						\
70    printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) );
71 
72 #define SIZEOF( s, t )							\
73    printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) );
74 
75 #define DEFINE( s, d )							\
76    printf( "#define %s\t0x%" PRIx64 "\n", s, (uint64_t) d );
77 
78 
79 
main(int argc,char ** argv)80 int main( int argc, char **argv )
81 {
82    printf( "/*\n" );
83    printf( " * This file is automatically generated from the Mesa internal type\n" );
84    printf( " * definitions.  Do not edit directly.\n" );
85    printf( " */\n" );
86    printf( "\n" );
87    printf( "#ifndef __ASM_TYPES_H__\n" );
88    printf( "#define __ASM_TYPES_H__\n" );
89    printf( "\n" );
90 
91 
92    /* struct gl_context offsets:
93     */
94    OFFSET_HEADER( "struct gl_context" );
95 
96    OFFSET( "CTX_DRIVER_CTX              ", struct gl_context, DriverCtx );
97    printf( "\n" );
98    OFFSET( "CTX_LIGHT_ENABLED           ", struct gl_context, Light.Enabled );
99    OFFSET( "CTX_LIGHT_SHADE_MODEL       ", struct gl_context, Light.ShadeModel );
100    OFFSET( "CTX_LIGHT_COLOR_MAT_FACE    ", struct gl_context, Light.ColorMaterialFace );
101    OFFSET( "CTX_LIGHT_COLOR_MAT_MODE    ", struct gl_context, Light.ColorMaterialMode );
102    OFFSET( "CTX_LIGHT_COLOR_MAT_MASK    ", struct gl_context, Light._ColorMaterialBitmask );
103    OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
104    OFFSET( "CTX_LIGHT_ENABLED_LIST      ", struct gl_context, Light.EnabledList );
105    OFFSET( "CTX_LIGHT_NEED_VERTS        ", struct gl_context, Light._NeedVertices );
106    OFFSET( "CTX_LIGHT_BASE_COLOR        ", struct gl_context, Light._BaseColor );
107 
108 
109    /* struct vertex_buffer offsets:
110     */
111    OFFSET_HEADER( "struct vertex_buffer" );
112 
113    OFFSET( "VB_SIZE                ", struct vertex_buffer, Size );
114    OFFSET( "VB_COUNT               ", struct vertex_buffer, Count );
115    printf( "\n" );
116    OFFSET( "VB_ELTS                ", struct vertex_buffer, Elts );
117    OFFSET( "VB_OBJ_PTR             ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
118    OFFSET( "VB_EYE_PTR             ", struct vertex_buffer, EyePtr );
119    OFFSET( "VB_CLIP_PTR            ", struct vertex_buffer, ClipPtr );
120    OFFSET( "VB_PROJ_CLIP_PTR       ", struct vertex_buffer, NdcPtr );
121    OFFSET( "VB_CLIP_OR_MASK        ", struct vertex_buffer, ClipOrMask );
122    OFFSET( "VB_CLIP_MASK           ", struct vertex_buffer, ClipMask );
123    OFFSET( "VB_NORMAL_PTR          ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
124    OFFSET( "VB_EDGE_FLAG           ", struct vertex_buffer, EdgeFlag );
125    OFFSET( "VB_TEX0_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
126    OFFSET( "VB_TEX1_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
127    OFFSET( "VB_TEX2_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
128    OFFSET( "VB_TEX3_COORD_PTR      ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
129    OFFSET( "VB_INDEX_PTR           ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
130    OFFSET( "VB_COLOR_PTR           ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
131    OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
132    OFFSET( "VB_FOG_COORD_PTR       ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
133    OFFSET( "VB_PRIMITIVE           ", struct vertex_buffer, Primitive );
134    printf( "\n" );
135 
136    DEFINE_HEADER( "struct vertex_buffer" );
137 
138    /* XXX use new labels here someday after vertex proram is done */
139    DEFINE( "VERT_BIT_OBJ           ", VERT_BIT_POS );
140    DEFINE( "VERT_BIT_NORM          ", VERT_BIT_NORMAL );
141    DEFINE( "VERT_BIT_RGBA          ", VERT_BIT_COLOR0 );
142    DEFINE( "VERT_BIT_SPEC_RGB      ", VERT_BIT_COLOR1 );
143    DEFINE( "VERT_BIT_FOG_COORD     ", VERT_BIT_FOG );
144    DEFINE( "VERT_BIT_TEX0          ", VERT_BIT_TEX0 );
145    DEFINE( "VERT_BIT_TEX1          ", VERT_BIT_TEX1 );
146    DEFINE( "VERT_BIT_TEX2          ", VERT_BIT_TEX2 );
147    DEFINE( "VERT_BIT_TEX3          ", VERT_BIT_TEX3 );
148 
149 
150    /* GLvector4f offsets:
151     */
152    OFFSET_HEADER( "GLvector4f" );
153 
154    OFFSET( "V4F_DATA          ", GLvector4f, data );
155    OFFSET( "V4F_START         ", GLvector4f, start );
156    OFFSET( "V4F_COUNT         ", GLvector4f, count );
157    OFFSET( "V4F_STRIDE        ", GLvector4f, stride );
158    OFFSET( "V4F_SIZE          ", GLvector4f, size );
159    OFFSET( "V4F_FLAGS         ", GLvector4f, flags );
160 
161    DEFINE_HEADER( "GLvector4f" );
162 
163    DEFINE( "VEC_MALLOC        ", VEC_MALLOC );
164    DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
165    DEFINE( "VEC_BAD_STRIDE    ", VEC_BAD_STRIDE );
166    printf( "\n" );
167    DEFINE( "VEC_SIZE_1        ", VEC_SIZE_1 );
168    DEFINE( "VEC_SIZE_2        ", VEC_SIZE_2 );
169    DEFINE( "VEC_SIZE_3        ", VEC_SIZE_3 );
170    DEFINE( "VEC_SIZE_4        ", VEC_SIZE_4 );
171 
172 
173    /* GLmatrix offsets:
174     */
175    OFFSET_HEADER( "GLmatrix" );
176 
177    OFFSET( "MATRIX_DATA   ", GLmatrix, m );
178    OFFSET( "MATRIX_INV    ", GLmatrix, inv );
179    OFFSET( "MATRIX_FLAGS  ", GLmatrix, flags );
180    OFFSET( "MATRIX_TYPE   ", GLmatrix, type );
181 
182 
183    /* struct gl_light offsets:
184     */
185    OFFSET_HEADER( "struct gl_light" );
186 
187    OFFSET( "LIGHT_NEXT              ", struct gl_light, next );
188    OFFSET( "LIGHT_PREV              ", struct gl_light, prev );
189    printf( "\n" );
190    OFFSET( "LIGHT_AMBIENT           ", struct gl_light, Ambient );
191    OFFSET( "LIGHT_DIFFUSE           ", struct gl_light, Diffuse );
192    OFFSET( "LIGHT_SPECULAR          ", struct gl_light, Specular );
193    OFFSET( "LIGHT_EYE_POSITION      ", struct gl_light, EyePosition );
194    OFFSET( "LIGHT_SPOT_DIRECTION    ", struct gl_light, SpotDirection );
195    OFFSET( "LIGHT_SPOT_EXPONENT     ", struct gl_light, SpotExponent );
196    OFFSET( "LIGHT_SPOT_CUTOFF       ", struct gl_light, SpotCutoff );
197    OFFSET( "LIGHT_COS_CUTOFF        ", struct gl_light, _CosCutoff );
198    OFFSET( "LIGHT_CONST_ATTEN       ", struct gl_light, ConstantAttenuation );
199    OFFSET( "LIGHT_LINEAR_ATTEN      ", struct gl_light, LinearAttenuation );
200    OFFSET( "LIGHT_QUADRATIC_ATTEN   ", struct gl_light, QuadraticAttenuation );
201    OFFSET( "LIGHT_ENABLED           ", struct gl_light, Enabled );
202    printf( "\n" );
203    OFFSET( "LIGHT_FLAGS             ", struct gl_light, _Flags );
204    printf( "\n" );
205    OFFSET( "LIGHT_POSITION          ", struct gl_light, _Position );
206    OFFSET( "LIGHT_VP_INF_NORM       ", struct gl_light, _VP_inf_norm );
207    OFFSET( "LIGHT_H_INF_NORM        ", struct gl_light, _h_inf_norm );
208    OFFSET( "LIGHT_NORM_DIRECTION    ", struct gl_light, _NormSpotDirection );
209    OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
210    printf( "\n" );
211    OFFSET( "LIGHT_MAT_AMBIENT       ", struct gl_light, _MatAmbient );
212    OFFSET( "LIGHT_MAT_DIFFUSE       ", struct gl_light, _MatDiffuse );
213    OFFSET( "LIGHT_MAT_SPECULAR      ", struct gl_light, _MatSpecular );
214    printf( "\n" );
215    SIZEOF( "SIZEOF_GL_LIGHT         ", struct gl_light );
216 
217    DEFINE_HEADER( "struct gl_light" );
218 
219    DEFINE( "LIGHT_SPOT              ", LIGHT_SPOT );
220    DEFINE( "LIGHT_LOCAL_VIEWER      ", LIGHT_LOCAL_VIEWER );
221    DEFINE( "LIGHT_POSITIONAL        ", LIGHT_POSITIONAL );
222    printf( "\n" );
223    DEFINE( "LIGHT_NEED_VERTICES     ", LIGHT_NEED_VERTICES );
224 
225 
226    /* struct gl_lightmodel offsets:
227     */
228    OFFSET_HEADER( "struct gl_lightmodel" );
229 
230    OFFSET( "LIGHT_MODEL_AMBIENT       ", struct gl_lightmodel, Ambient );
231    OFFSET( "LIGHT_MODEL_LOCAL_VIEWER  ", struct gl_lightmodel, LocalViewer );
232    OFFSET( "LIGHT_MODEL_TWO_SIDE      ", struct gl_lightmodel, TwoSide );
233    OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
234 
235 
236    printf( "\n" );
237    printf( "\n" );
238    printf( "#endif /* __ASM_TYPES_H__ */\n" );
239 
240    return 0;
241 }
242