1void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
2    CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
3}
4void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
5    CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
6}
7void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
8    CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
9}
10void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
11    CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha);
12}
13void API_ENTRY(glBlendEquationOES)(GLenum mode) {
14    CALL_GL_API(glBlendEquationOES, mode);
15}
16void API_ENTRY(glMultiTexCoord1bOES)(GLenum texture, GLbyte s) {
17    CALL_GL_API(glMultiTexCoord1bOES, texture, s);
18}
19void API_ENTRY(glMultiTexCoord1bvOES)(GLenum texture, const GLbyte * coords) {
20    CALL_GL_API(glMultiTexCoord1bvOES, texture, coords);
21}
22void API_ENTRY(glMultiTexCoord2bOES)(GLenum texture, GLbyte s, GLbyte t) {
23    CALL_GL_API(glMultiTexCoord2bOES, texture, s, t);
24}
25void API_ENTRY(glMultiTexCoord2bvOES)(GLenum texture, const GLbyte * coords) {
26    CALL_GL_API(glMultiTexCoord2bvOES, texture, coords);
27}
28void API_ENTRY(glMultiTexCoord3bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r) {
29    CALL_GL_API(glMultiTexCoord3bOES, texture, s, t, r);
30}
31void API_ENTRY(glMultiTexCoord3bvOES)(GLenum texture, const GLbyte * coords) {
32    CALL_GL_API(glMultiTexCoord3bvOES, texture, coords);
33}
34void API_ENTRY(glMultiTexCoord4bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
35    CALL_GL_API(glMultiTexCoord4bOES, texture, s, t, r, q);
36}
37void API_ENTRY(glMultiTexCoord4bvOES)(GLenum texture, const GLbyte * coords) {
38    CALL_GL_API(glMultiTexCoord4bvOES, texture, coords);
39}
40void API_ENTRY(glTexCoord1bOES)(GLbyte s) {
41    CALL_GL_API(glTexCoord1bOES, s);
42}
43void API_ENTRY(glTexCoord1bvOES)(const GLbyte * coords) {
44    CALL_GL_API(glTexCoord1bvOES, coords);
45}
46void API_ENTRY(glTexCoord2bOES)(GLbyte s, GLbyte t) {
47    CALL_GL_API(glTexCoord2bOES, s, t);
48}
49void API_ENTRY(glTexCoord2bvOES)(const GLbyte * coords) {
50    CALL_GL_API(glTexCoord2bvOES, coords);
51}
52void API_ENTRY(glTexCoord3bOES)(GLbyte s, GLbyte t, GLbyte r) {
53    CALL_GL_API(glTexCoord3bOES, s, t, r);
54}
55void API_ENTRY(glTexCoord3bvOES)(const GLbyte * coords) {
56    CALL_GL_API(glTexCoord3bvOES, coords);
57}
58void API_ENTRY(glTexCoord4bOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q) {
59    CALL_GL_API(glTexCoord4bOES, s, t, r, q);
60}
61void API_ENTRY(glTexCoord4bvOES)(const GLbyte * coords) {
62    CALL_GL_API(glTexCoord4bvOES, coords);
63}
64void API_ENTRY(glVertex2bOES)(GLbyte x) {
65    CALL_GL_API(glVertex2bOES, x);
66}
67void API_ENTRY(glVertex2bvOES)(const GLbyte * coords) {
68    CALL_GL_API(glVertex2bvOES, coords);
69}
70void API_ENTRY(glVertex3bOES)(GLbyte x, GLbyte y) {
71    CALL_GL_API(glVertex3bOES, x, y);
72}
73void API_ENTRY(glVertex3bvOES)(const GLbyte * coords) {
74    CALL_GL_API(glVertex3bvOES, coords);
75}
76void API_ENTRY(glVertex4bOES)(GLbyte x, GLbyte y, GLbyte z) {
77    CALL_GL_API(glVertex4bOES, x, y, z);
78}
79void API_ENTRY(glVertex4bvOES)(const GLbyte * coords) {
80    CALL_GL_API(glVertex4bvOES, coords);
81}
82void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
83    CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
84}
85void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) {
86    CALL_GL_API(glDrawTexiOES, x, y, z, width, height);
87}
88void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
89    CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
90}
91void API_ENTRY(glDrawTexsvOES)(const GLshort * coords) {
92    CALL_GL_API(glDrawTexsvOES, coords);
93}
94void API_ENTRY(glDrawTexivOES)(const GLint * coords) {
95    CALL_GL_API(glDrawTexivOES, coords);
96}
97void API_ENTRY(glDrawTexxvOES)(const GLfixed * coords) {
98    CALL_GL_API(glDrawTexxvOES, coords);
99}
100void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
101    CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
102}
103void API_ENTRY(glDrawTexfvOES)(const GLfloat * coords) {
104    CALL_GL_API(glDrawTexfvOES, coords);
105}
106void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLfixed ref) {
107    CALL_GL_API(glAlphaFuncxOES, func, ref);
108}
109void API_ENTRY(glClearColorxOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
110    CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
111}
112void API_ENTRY(glClearDepthxOES)(GLfixed depth) {
113    CALL_GL_API(glClearDepthxOES, depth);
114}
115void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed * equation) {
116    CALL_GL_API(glClipPlanexOES, plane, equation);
117}
118void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
119    CALL_GL_API(glColor4xOES, red, green, blue, alpha);
120}
121void API_ENTRY(glDepthRangexOES)(GLfixed n, GLfixed f) {
122    CALL_GL_API(glDepthRangexOES, n, f);
123}
124void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
125    CALL_GL_API(glFogxOES, pname, param);
126}
127void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed * param) {
128    CALL_GL_API(glFogxvOES, pname, param);
129}
130void API_ENTRY(glFrustumxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
131    CALL_GL_API(glFrustumxOES, l, r, b, t, n, f);
132}
133void API_ENTRY(glGetClipPlanexOES)(GLenum plane, GLfixed * equation) {
134    CALL_GL_API(glGetClipPlanexOES, plane, equation);
135}
136void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed * params) {
137    CALL_GL_API(glGetFixedvOES, pname, params);
138}
139void API_ENTRY(glGetTexEnvxvOES)(GLenum target, GLenum pname, GLfixed * params) {
140    CALL_GL_API(glGetTexEnvxvOES, target, pname, params);
141}
142void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed * params) {
143    CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
144}
145void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
146    CALL_GL_API(glLightModelxOES, pname, param);
147}
148void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed * param) {
149    CALL_GL_API(glLightModelxvOES, pname, param);
150}
151void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
152    CALL_GL_API(glLightxOES, light, pname, param);
153}
154void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed * params) {
155    CALL_GL_API(glLightxvOES, light, pname, params);
156}
157void API_ENTRY(glLineWidthxOES)(GLfixed width) {
158    CALL_GL_API(glLineWidthxOES, width);
159}
160void API_ENTRY(glLoadMatrixxOES)(const GLfixed * m) {
161    CALL_GL_API(glLoadMatrixxOES, m);
162}
163void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
164    CALL_GL_API(glMaterialxOES, face, pname, param);
165}
166void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed * param) {
167    CALL_GL_API(glMaterialxvOES, face, pname, param);
168}
169void API_ENTRY(glMultMatrixxOES)(const GLfixed * m) {
170    CALL_GL_API(glMultMatrixxOES, m);
171}
172void API_ENTRY(glMultiTexCoord4xOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
173    CALL_GL_API(glMultiTexCoord4xOES, texture, s, t, r, q);
174}
175void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
176    CALL_GL_API(glNormal3xOES, nx, ny, nz);
177}
178void API_ENTRY(glOrthoxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
179    CALL_GL_API(glOrthoxOES, l, r, b, t, n, f);
180}
181void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed * params) {
182    CALL_GL_API(glPointParameterxvOES, pname, params);
183}
184void API_ENTRY(glPointSizexOES)(GLfixed size) {
185    CALL_GL_API(glPointSizexOES, size);
186}
187void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
188    CALL_GL_API(glPolygonOffsetxOES, factor, units);
189}
190void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
191    CALL_GL_API(glRotatexOES, angle, x, y, z);
192}
193void API_ENTRY(glSampleCoverageOES)(GLfixed value, GLboolean invert) {
194    CALL_GL_API(glSampleCoverageOES, value, invert);
195}
196void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
197    CALL_GL_API(glScalexOES, x, y, z);
198}
199void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
200    CALL_GL_API(glTexEnvxOES, target, pname, param);
201}
202void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
203    CALL_GL_API(glTexEnvxvOES, target, pname, params);
204}
205void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
206    CALL_GL_API(glTexParameterxOES, target, pname, param);
207}
208void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed * params) {
209    CALL_GL_API(glTexParameterxvOES, target, pname, params);
210}
211void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
212    CALL_GL_API(glTranslatexOES, x, y, z);
213}
214void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed * params) {
215    CALL_GL_API(glGetLightxvOES, light, pname, params);
216}
217void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed * params) {
218    CALL_GL_API(glGetMaterialxvOES, face, pname, params);
219}
220void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
221    CALL_GL_API(glPointParameterxOES, pname, param);
222}
223void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
224    CALL_GL_API(glSampleCoveragexOES, value, invert);
225}
226void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params) {
227    CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
228}
229void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
230    CALL_GL_API(glTexGenxOES, coord, pname, param);
231}
232void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params) {
233    CALL_GL_API(glTexGenxvOES, coord, pname, params);
234}
235GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
236    CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
237}
238void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
239    CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
240}
241void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint * renderbuffers) {
242    CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
243}
244void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint * renderbuffers) {
245    CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
246}
247void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
248    CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
249}
250void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint * params) {
251    CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
252}
253GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
254    CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer);
255}
256void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
257    CALL_GL_API(glBindFramebufferOES, target, framebuffer);
258}
259void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint * framebuffers) {
260    CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
261}
262void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint * framebuffers) {
263    CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
264}
265GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
266    CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target);
267}
268void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
269    CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer);
270}
271void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
272    CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
273}
274void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
275    CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
276}
277void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
278    CALL_GL_API(glGenerateMipmapOES, target);
279}
280void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
281    CALL_GL_API_RETURN(glMapBufferOES, target, access);
282}
283GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
284    CALL_GL_API_RETURN(glUnmapBufferOES, target);
285}
286void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
287    CALL_GL_API(glGetBufferPointervOES, target, pname, params);
288}
289void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
290    CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex);
291}
292void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
293    CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
294}
295void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
296    CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
297}
298void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
299    CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
300}
301void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const void * pointer) {
302    CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
303}
304GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed * mantissa, GLint * exponent) {
305    CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
306}
307void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
308    CALL_GL_API(glClearDepthfOES, depth);
309}
310void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat * equation) {
311    CALL_GL_API(glClipPlanefOES, plane, equation);
312}
313void API_ENTRY(glDepthRangefOES)(GLclampf n, GLclampf f) {
314    CALL_GL_API(glDepthRangefOES, n, f);
315}
316void API_ENTRY(glFrustumfOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
317    CALL_GL_API(glFrustumfOES, l, r, b, t, n, f);
318}
319void API_ENTRY(glGetClipPlanefOES)(GLenum plane, GLfloat * equation) {
320    CALL_GL_API(glGetClipPlanefOES, plane, equation);
321}
322void API_ENTRY(glOrthofOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
323    CALL_GL_API(glOrthofOES, l, r, b, t, n, f);
324}
325void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
326    CALL_GL_API(glTexGenfOES, coord, pname, param);
327}
328void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat * params) {
329    CALL_GL_API(glTexGenfvOES, coord, pname, params);
330}
331void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
332    CALL_GL_API(glTexGeniOES, coord, pname, param);
333}
334void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint * params) {
335    CALL_GL_API(glTexGenivOES, coord, pname, params);
336}
337void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat * params) {
338    CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
339}
340void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint * params) {
341    CALL_GL_API(glGetTexGenivOES, coord, pname, params);
342}
343void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
344    CALL_GL_API(glBindVertexArrayOES, array);
345}
346void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
347    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
348}
349void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
350    CALL_GL_API(glGenVertexArraysOES, n, arrays);
351}
352GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
353    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
354}
355void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
356    CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
357}
358void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
359    CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
360}
361void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
362    CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
363}
364GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
365    CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
366}
367GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
368    CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
369}
370void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
371    CALL_GL_API(glDeleteSyncAPPLE, sync);
372}
373GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
374    CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
375}
376void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
377    CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
378}
379void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
380    CALL_GL_API(glGetInteger64vAPPLE, pname, params);
381}
382void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
383    CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
384}
385void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
386    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
387}
388void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
389    CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
390}
391void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
392    CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
393}
394void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
395    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
396}
397void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
398    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
399}
400void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
401    CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
402}
403void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
404    CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
405}
406GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
407    CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
408}
409void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
410    CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
411}
412void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
413    CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
414}
415void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
416    CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
417}
418void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
419    CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
420}
421void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
422    CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
423}
424void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
425    CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
426}
427void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
428    CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
429}
430void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
431    CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
432}
433void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
434    CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
435}
436void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
437    CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
438}
439void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
440    CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
441}
442void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat * eqn) {
443    CALL_GL_API(glClipPlanefIMG, p, eqn);
444}
445void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed * eqn) {
446    CALL_GL_API(glClipPlanexIMG, p, eqn);
447}
448void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
449    CALL_GL_API(glDeleteFencesNV, n, fences);
450}
451void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
452    CALL_GL_API(glGenFencesNV, n, fences);
453}
454GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
455    CALL_GL_API_RETURN(glIsFenceNV, fence);
456}
457GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
458    CALL_GL_API_RETURN(glTestFenceNV, fence);
459}
460void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
461    CALL_GL_API(glGetFenceivNV, fence, pname, params);
462}
463void API_ENTRY(glFinishFenceNV)(GLuint fence) {
464    CALL_GL_API(glFinishFenceNV, fence);
465}
466void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
467    CALL_GL_API(glSetFenceNV, fence, condition);
468}
469void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
470    CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
471}
472void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
473    CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
474}
475void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
476    CALL_GL_API(glEnableDriverControlQCOM, driverControl);
477}
478void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
479    CALL_GL_API(glDisableDriverControlQCOM, driverControl);
480}
481void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
482    CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
483}
484void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
485    CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
486}
487void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
488    CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
489}
490void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
491    CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
492}
493void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
494    CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
495}
496void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
497    CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
498}
499void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
500    CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
501}
502void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
503    CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
504}
505void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
506    CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
507}
508void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
509    CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
510}
511GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
512    CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
513}
514void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
515    CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
516}
517void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
518    CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
519}
520void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
521    CALL_GL_API(glEndTilingQCOM, preserveMask);
522}
523