1void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) { 2 CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); 3} 4void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) { 5 CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); 6} 7void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) { 8 CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha); 9} 10void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 11 CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha); 12} 13void API_ENTRY(glBlendEquationOES)(GLenum mode) { 14 CALL_GL_API(glBlendEquationOES, mode); 15} 16void API_ENTRY(glMultiTexCoord1bOES)(GLenum texture, GLbyte s) { 17 CALL_GL_API(glMultiTexCoord1bOES, texture, s); 18} 19void API_ENTRY(glMultiTexCoord1bvOES)(GLenum texture, const GLbyte * coords) { 20 CALL_GL_API(glMultiTexCoord1bvOES, texture, coords); 21} 22void API_ENTRY(glMultiTexCoord2bOES)(GLenum texture, GLbyte s, GLbyte t) { 23 CALL_GL_API(glMultiTexCoord2bOES, texture, s, t); 24} 25void API_ENTRY(glMultiTexCoord2bvOES)(GLenum texture, const GLbyte * coords) { 26 CALL_GL_API(glMultiTexCoord2bvOES, texture, coords); 27} 28void API_ENTRY(glMultiTexCoord3bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r) { 29 CALL_GL_API(glMultiTexCoord3bOES, texture, s, t, r); 30} 31void API_ENTRY(glMultiTexCoord3bvOES)(GLenum texture, const GLbyte * coords) { 32 CALL_GL_API(glMultiTexCoord3bvOES, texture, coords); 33} 34void API_ENTRY(glMultiTexCoord4bOES)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) { 35 CALL_GL_API(glMultiTexCoord4bOES, texture, s, t, r, q); 36} 37void API_ENTRY(glMultiTexCoord4bvOES)(GLenum texture, const GLbyte * coords) { 38 CALL_GL_API(glMultiTexCoord4bvOES, texture, coords); 39} 40void API_ENTRY(glTexCoord1bOES)(GLbyte s) { 41 CALL_GL_API(glTexCoord1bOES, s); 42} 43void API_ENTRY(glTexCoord1bvOES)(const GLbyte * coords) { 44 CALL_GL_API(glTexCoord1bvOES, coords); 45} 46void API_ENTRY(glTexCoord2bOES)(GLbyte s, GLbyte t) { 47 CALL_GL_API(glTexCoord2bOES, s, t); 48} 49void API_ENTRY(glTexCoord2bvOES)(const GLbyte * coords) { 50 CALL_GL_API(glTexCoord2bvOES, coords); 51} 52void API_ENTRY(glTexCoord3bOES)(GLbyte s, GLbyte t, GLbyte r) { 53 CALL_GL_API(glTexCoord3bOES, s, t, r); 54} 55void API_ENTRY(glTexCoord3bvOES)(const GLbyte * coords) { 56 CALL_GL_API(glTexCoord3bvOES, coords); 57} 58void API_ENTRY(glTexCoord4bOES)(GLbyte s, GLbyte t, GLbyte r, GLbyte q) { 59 CALL_GL_API(glTexCoord4bOES, s, t, r, q); 60} 61void API_ENTRY(glTexCoord4bvOES)(const GLbyte * coords) { 62 CALL_GL_API(glTexCoord4bvOES, coords); 63} 64void API_ENTRY(glVertex2bOES)(GLbyte x) { 65 CALL_GL_API(glVertex2bOES, x); 66} 67void API_ENTRY(glVertex2bvOES)(const GLbyte * coords) { 68 CALL_GL_API(glVertex2bvOES, coords); 69} 70void API_ENTRY(glVertex3bOES)(GLbyte x, GLbyte y) { 71 CALL_GL_API(glVertex3bOES, x, y); 72} 73void API_ENTRY(glVertex3bvOES)(const GLbyte * coords) { 74 CALL_GL_API(glVertex3bvOES, coords); 75} 76void API_ENTRY(glVertex4bOES)(GLbyte x, GLbyte y, GLbyte z) { 77 CALL_GL_API(glVertex4bOES, x, y, z); 78} 79void API_ENTRY(glVertex4bvOES)(const GLbyte * coords) { 80 CALL_GL_API(glVertex4bvOES, coords); 81} 82void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) { 83 CALL_GL_API(glDrawTexsOES, x, y, z, width, height); 84} 85void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) { 86 CALL_GL_API(glDrawTexiOES, x, y, z, width, height); 87} 88void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) { 89 CALL_GL_API(glDrawTexxOES, x, y, z, width, height); 90} 91void API_ENTRY(glDrawTexsvOES)(const GLshort * coords) { 92 CALL_GL_API(glDrawTexsvOES, coords); 93} 94void API_ENTRY(glDrawTexivOES)(const GLint * coords) { 95 CALL_GL_API(glDrawTexivOES, coords); 96} 97void API_ENTRY(glDrawTexxvOES)(const GLfixed * coords) { 98 CALL_GL_API(glDrawTexxvOES, coords); 99} 100void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { 101 CALL_GL_API(glDrawTexfOES, x, y, z, width, height); 102} 103void API_ENTRY(glDrawTexfvOES)(const GLfloat * coords) { 104 CALL_GL_API(glDrawTexfvOES, coords); 105} 106void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLfixed ref) { 107 CALL_GL_API(glAlphaFuncxOES, func, ref); 108} 109void API_ENTRY(glClearColorxOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 110 CALL_GL_API(glClearColorxOES, red, green, blue, alpha); 111} 112void API_ENTRY(glClearDepthxOES)(GLfixed depth) { 113 CALL_GL_API(glClearDepthxOES, depth); 114} 115void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed * equation) { 116 CALL_GL_API(glClipPlanexOES, plane, equation); 117} 118void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 119 CALL_GL_API(glColor4xOES, red, green, blue, alpha); 120} 121void API_ENTRY(glDepthRangexOES)(GLfixed n, GLfixed f) { 122 CALL_GL_API(glDepthRangexOES, n, f); 123} 124void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) { 125 CALL_GL_API(glFogxOES, pname, param); 126} 127void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed * param) { 128 CALL_GL_API(glFogxvOES, pname, param); 129} 130void API_ENTRY(glFrustumxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { 131 CALL_GL_API(glFrustumxOES, l, r, b, t, n, f); 132} 133void API_ENTRY(glGetClipPlanexOES)(GLenum plane, GLfixed * equation) { 134 CALL_GL_API(glGetClipPlanexOES, plane, equation); 135} 136void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed * params) { 137 CALL_GL_API(glGetFixedvOES, pname, params); 138} 139void API_ENTRY(glGetTexEnvxvOES)(GLenum target, GLenum pname, GLfixed * params) { 140 CALL_GL_API(glGetTexEnvxvOES, target, pname, params); 141} 142void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed * params) { 143 CALL_GL_API(glGetTexParameterxvOES, target, pname, params); 144} 145void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) { 146 CALL_GL_API(glLightModelxOES, pname, param); 147} 148void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed * param) { 149 CALL_GL_API(glLightModelxvOES, pname, param); 150} 151void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) { 152 CALL_GL_API(glLightxOES, light, pname, param); 153} 154void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed * params) { 155 CALL_GL_API(glLightxvOES, light, pname, params); 156} 157void API_ENTRY(glLineWidthxOES)(GLfixed width) { 158 CALL_GL_API(glLineWidthxOES, width); 159} 160void API_ENTRY(glLoadMatrixxOES)(const GLfixed * m) { 161 CALL_GL_API(glLoadMatrixxOES, m); 162} 163void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) { 164 CALL_GL_API(glMaterialxOES, face, pname, param); 165} 166void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed * param) { 167 CALL_GL_API(glMaterialxvOES, face, pname, param); 168} 169void API_ENTRY(glMultMatrixxOES)(const GLfixed * m) { 170 CALL_GL_API(glMultMatrixxOES, m); 171} 172void API_ENTRY(glMultiTexCoord4xOES)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { 173 CALL_GL_API(glMultiTexCoord4xOES, texture, s, t, r, q); 174} 175void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) { 176 CALL_GL_API(glNormal3xOES, nx, ny, nz); 177} 178void API_ENTRY(glOrthoxOES)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { 179 CALL_GL_API(glOrthoxOES, l, r, b, t, n, f); 180} 181void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed * params) { 182 CALL_GL_API(glPointParameterxvOES, pname, params); 183} 184void API_ENTRY(glPointSizexOES)(GLfixed size) { 185 CALL_GL_API(glPointSizexOES, size); 186} 187void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) { 188 CALL_GL_API(glPolygonOffsetxOES, factor, units); 189} 190void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { 191 CALL_GL_API(glRotatexOES, angle, x, y, z); 192} 193void API_ENTRY(glSampleCoverageOES)(GLfixed value, GLboolean invert) { 194 CALL_GL_API(glSampleCoverageOES, value, invert); 195} 196void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) { 197 CALL_GL_API(glScalexOES, x, y, z); 198} 199void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) { 200 CALL_GL_API(glTexEnvxOES, target, pname, param); 201} 202void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed * params) { 203 CALL_GL_API(glTexEnvxvOES, target, pname, params); 204} 205void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) { 206 CALL_GL_API(glTexParameterxOES, target, pname, param); 207} 208void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed * params) { 209 CALL_GL_API(glTexParameterxvOES, target, pname, params); 210} 211void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) { 212 CALL_GL_API(glTranslatexOES, x, y, z); 213} 214void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed * params) { 215 CALL_GL_API(glGetLightxvOES, light, pname, params); 216} 217void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed * params) { 218 CALL_GL_API(glGetMaterialxvOES, face, pname, params); 219} 220void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) { 221 CALL_GL_API(glPointParameterxOES, pname, param); 222} 223void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) { 224 CALL_GL_API(glSampleCoveragexOES, value, invert); 225} 226void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed * params) { 227 CALL_GL_API(glGetTexGenxvOES, coord, pname, params); 228} 229void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) { 230 CALL_GL_API(glTexGenxOES, coord, pname, param); 231} 232void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed * params) { 233 CALL_GL_API(glTexGenxvOES, coord, pname, params); 234} 235GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) { 236 CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer); 237} 238void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) { 239 CALL_GL_API(glBindRenderbufferOES, target, renderbuffer); 240} 241void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint * renderbuffers) { 242 CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers); 243} 244void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint * renderbuffers) { 245 CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers); 246} 247void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { 248 CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height); 249} 250void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint * params) { 251 CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params); 252} 253GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) { 254 CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer); 255} 256void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) { 257 CALL_GL_API(glBindFramebufferOES, target, framebuffer); 258} 259void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint * framebuffers) { 260 CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers); 261} 262void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint * framebuffers) { 263 CALL_GL_API(glGenFramebuffersOES, n, framebuffers); 264} 265GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) { 266 CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target); 267} 268void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { 269 CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer); 270} 271void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { 272 CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level); 273} 274void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint * params) { 275 CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params); 276} 277void API_ENTRY(glGenerateMipmapOES)(GLenum target) { 278 CALL_GL_API(glGenerateMipmapOES, target); 279} 280void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) { 281 CALL_GL_API_RETURN(glMapBufferOES, target, access); 282} 283GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) { 284 CALL_GL_API_RETURN(glUnmapBufferOES, target); 285} 286void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) { 287 CALL_GL_API(glGetBufferPointervOES, target, pname, params); 288} 289void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) { 290 CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex); 291} 292void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) { 293 CALL_GL_API(glLoadPaletteFromModelViewMatrixOES); 294} 295void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) { 296 CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer); 297} 298void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const void * pointer) { 299 CALL_GL_API(glWeightPointerOES, size, type, stride, pointer); 300} 301void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const void * pointer) { 302 CALL_GL_API(glPointSizePointerOES, type, stride, pointer); 303} 304GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed * mantissa, GLint * exponent) { 305 CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent); 306} 307void API_ENTRY(glClearDepthfOES)(GLclampf depth) { 308 CALL_GL_API(glClearDepthfOES, depth); 309} 310void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat * equation) { 311 CALL_GL_API(glClipPlanefOES, plane, equation); 312} 313void API_ENTRY(glDepthRangefOES)(GLclampf n, GLclampf f) { 314 CALL_GL_API(glDepthRangefOES, n, f); 315} 316void API_ENTRY(glFrustumfOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { 317 CALL_GL_API(glFrustumfOES, l, r, b, t, n, f); 318} 319void API_ENTRY(glGetClipPlanefOES)(GLenum plane, GLfloat * equation) { 320 CALL_GL_API(glGetClipPlanefOES, plane, equation); 321} 322void API_ENTRY(glOrthofOES)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { 323 CALL_GL_API(glOrthofOES, l, r, b, t, n, f); 324} 325void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) { 326 CALL_GL_API(glTexGenfOES, coord, pname, param); 327} 328void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat * params) { 329 CALL_GL_API(glTexGenfvOES, coord, pname, params); 330} 331void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) { 332 CALL_GL_API(glTexGeniOES, coord, pname, param); 333} 334void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint * params) { 335 CALL_GL_API(glTexGenivOES, coord, pname, params); 336} 337void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat * params) { 338 CALL_GL_API(glGetTexGenfvOES, coord, pname, params); 339} 340void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint * params) { 341 CALL_GL_API(glGetTexGenivOES, coord, pname, params); 342} 343void API_ENTRY(glBindVertexArrayOES)(GLuint array) { 344 CALL_GL_API(glBindVertexArrayOES, array); 345} 346void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) { 347 CALL_GL_API(glDeleteVertexArraysOES, n, arrays); 348} 349void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) { 350 CALL_GL_API(glGenVertexArraysOES, n, arrays); 351} 352GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) { 353 CALL_GL_API_RETURN(glIsVertexArrayOES, array); 354} 355void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) { 356 CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount); 357} 358void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 359 CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height); 360} 361void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) { 362 CALL_GL_API(glResolveMultisampleFramebufferAPPLE); 363} 364GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) { 365 CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags); 366} 367GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) { 368 CALL_GL_API_RETURN(glIsSyncAPPLE, sync); 369} 370void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) { 371 CALL_GL_API(glDeleteSyncAPPLE, sync); 372} 373GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 374 CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout); 375} 376void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 377 CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout); 378} 379void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) { 380 CALL_GL_API(glGetInteger64vAPPLE, pname, params); 381} 382void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) { 383 CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values); 384} 385void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) { 386 CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments); 387} 388void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { 389 CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access); 390} 391void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) { 392 CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length); 393} 394void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { 395 CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount); 396} 397void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) { 398 CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount); 399} 400void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 401 CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height); 402} 403void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 404 CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples); 405} 406GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) { 407 CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT); 408} 409void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) { 410 CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data); 411} 412void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) { 413 CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params); 414} 415void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) { 416 CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params); 417} 418void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 419 CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width); 420} 421void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 422 CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height); 423} 424void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 425 CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth); 426} 427void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 428 CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width); 429} 430void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 431 CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height); 432} 433void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 434 CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth); 435} 436void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 437 CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height); 438} 439void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 440 CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples); 441} 442void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat * eqn) { 443 CALL_GL_API(glClipPlanefIMG, p, eqn); 444} 445void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed * eqn) { 446 CALL_GL_API(glClipPlanexIMG, p, eqn); 447} 448void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) { 449 CALL_GL_API(glDeleteFencesNV, n, fences); 450} 451void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) { 452 CALL_GL_API(glGenFencesNV, n, fences); 453} 454GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { 455 CALL_GL_API_RETURN(glIsFenceNV, fence); 456} 457GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { 458 CALL_GL_API_RETURN(glTestFenceNV, fence); 459} 460void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) { 461 CALL_GL_API(glGetFenceivNV, fence, pname, params); 462} 463void API_ENTRY(glFinishFenceNV)(GLuint fence) { 464 CALL_GL_API(glFinishFenceNV, fence); 465} 466void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { 467 CALL_GL_API(glSetFenceNV, fence, condition); 468} 469void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) { 470 CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls); 471} 472void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) { 473 CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString); 474} 475void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) { 476 CALL_GL_API(glEnableDriverControlQCOM, driverControl); 477} 478void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) { 479 CALL_GL_API(glDisableDriverControlQCOM, driverControl); 480} 481void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) { 482 CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures); 483} 484void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) { 485 CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers); 486} 487void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) { 488 CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers); 489} 490void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) { 491 CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers); 492} 493void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) { 494 CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params); 495} 496void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) { 497 CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param); 498} 499void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) { 500 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); 501} 502void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) { 503 CALL_GL_API(glExtGetBufferPointervQCOM, target, params); 504} 505void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) { 506 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders); 507} 508void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) { 509 CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms); 510} 511GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) { 512 CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program); 513} 514void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) { 515 CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length); 516} 517void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { 518 CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask); 519} 520void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) { 521 CALL_GL_API(glEndTilingQCOM, preserveMask); 522} 523