1page.title=In-app Billing Version 2
2excludeFromSuggestions=true
3@jd:body
4
5<p class="caution" style=
6"background-color:#fffdeb;width:100%;margin-bottom:1em;padding:.5em;">
7  The <strong>In-app Billing Version 2 API</strong> has been deprecated in
8  favor of the Version 3 API. If your app is using In-app Billing, please
9  <strong>make sure that it is using the Version 3 API</strong>. If your app is
10  still using the Version 2 API, you must <strong>migrate to the Version 3 API
11  as soon as possible</strong>.<br>
12  <br>
13  We plan to turn off the In-app Billing Version 2 service on <strong>January
14  27, 2015</strong>, after which time users will <strong>no longer be able to
15  purchase in-app items and subscriptions through the Version 2 API</strong>.
16  We strongly encourage and recommend you migrate your apps to use Version 3
17  API by November 2014, to provide ample time for users to update their apps to
18  the new version.<br>
19  <br>
20  For more information, please see the <a href=
21  "http://support.google.com/googleplay/android-developer/answer/6090268">Help Center
22  article</a>. For common questions about transitioning your implementation to
23  In-app Billing Version 3, please see <a href=
24  "{@docRoot}google/play/billing/billing_overview.html#migration">Migration
25  Considerations</a>.
26</p>
27    <div id="qv-wrapper" style="margin-top:0;">
28<div id="qv">
29
30  <h2>In this document</h2>
31  <ol>
32    <li><a href="#billing-types">Product and Purchase Types</a></li>
33    <li><a href="#billing-arch">Service Architecture</a></li>
34    <li><a href="#billing-msgs">Service Messages</a></li>
35    <ol>
36      <li><a href="#billing-request">Request messages</a></li>
37      <li><a href="#billing-response">Broadcast intents</a></li>
38      <li><a href="#billing-message-sequence">Messaging sequence</a></li>
39      <li><a href="#billing-action-notify">Handling IN_APP_NOTIFY messages</a></li>
40    </ol>
41    <li><a href="#billing-security">Security Controls</a></li>
42    <li><a href="#billing-limitations">Requirements and Limitations</a></li>
43  </ol>
44</div>
45</div>
46
47<p>In-app Billing version 2 is the legacy version of the Google Play In-app
48Billing. Like Version 3, it lets you interact with the Google Play purchase flow
49and payments system indirectly, by means of IPC communication with the Play
50Store app installed on the device. </p>
51
52<p>Unlike Version 3, the Version 2 API is
53asynchronous and uses service messages sent as broadcast intents, so
54it is more complicated than Version 3. </p>
55
56<h2 id="billing-types">Product Types</h2>
57
58<p>In-app Billing Version supports three different product types
59to give you flexibility in how you monetize your app. In all cases, you define
60your products using the Google Play Developer Console, including product type,
61SKU, price, description, and so on. For more information, see <a
62href="{@docRoot}google/play/billing/billing_admin.html">Administering In-app Billing</a>.</p>
63
64<ul>
65<li><em>Managed per user account</em> &mdash; Items that can be purchased only
66once per user account on Google Play. When a user purchases an item that uses
67the "managed per user account" product type, Google Play permanently stores the
68transaction information for each item on a per-user basis. This enables you to
69later query Google Play to restore the state of the items a specific user has
70purchased. If a user attempts to purchase a managed item that has already been
71purchased, Google Play prevents the user from purchasing the item again and
72displays an "Item already purchased" error.
73
74<p>The "managed" product type is useful if you are selling
75items such as game levels or application features. These items are not transient
76and usually need to be restored whenever a user reinstalls your application,
77wipes the data on their device, or installs your application on a new
78device.</p>
79
80<li><em>Unmanaged</em> &mdash; Items that do not have their transaction
81information stored on Google Play. This means that you cannot later query Google
82Play to retrieve transaction information for those items. For "unmanaged"
83purchases, you are responsible for managing the transaction information. Also,
84Google Play does not attempt to prevent the user from purchasing an item
85multiple times if it uses the "unmanaged" product type. It's up to you to
86control how many times an unmanaged item can be purchased.</p>
87
88<p>The "unmanaged" product type is useful if you are selling consumable items,
89such as fuel or magic spells. These items are consumed within your application
90and are usually purchased multiple times.</p></li>
91
92<li><em>Subscriptions</em> &mdash; Items that are sold with a
93developer-specified, recurring billing interval. When a user purchases a
94subscription, Google Play and its payment processor automatically bill the
95user's account at the specified interval and price, charging the amount to the
96original payment method. Once the user purchases a subscription, Google Play
97continues billing the account indefinitely, without requiring approval or action
98from the user. The user can cancel the subscription at any time.
99
100<p>Subscriptions can only be sold using the "managed per user account" purchase
101type. As with in-app products, once the user has purchased an in-app product
102there is no refund window. Users desiring refunds must contact the developer
103directly. For more information about subscriptions and how to sell them in your
104apps, see the <a href="{@docRoot}google/play/billing/v2/billing_subscriptions.html">Subscriptions</a>
105document.</p></li>
106</ul>
107
108<h2 id="billing-arch">Service Architecture</h2>
109
110<p>Your app accesses the In-app Billing service using an API that is exposed by
111the Google Play app installed on the device. The Google Play app then uses an
112asynchronous message loop to convey billing requests and responses between your
113application and the Google Play server. In practice, your application never
114directly communicates with the Google Play server (see figure 1). Instead, your
115application sends billing requests to the Google Play application over
116interprocess communication (IPC) and receives purchase responses from the Google
117Play application in the form of asynchronous broadcast intents. Your application
118does not manage any network connections between itself and the Google Play
119server or use any special APIs from the Android platform.</p>
120
121<div class="figure" style="width:440px">
122<img src="/images/billing_arch.png" alt="" height="582" />
123<p class="img-caption">
124  <strong>Figure 1.</strong> Your application sends and receives billing messages through the
125  Google Play application, which handles all communication with the Google Play server.</p>
126</div>
127
128<p>Some in-app billing implementations may also use a private remote server to deliver content or
129validate transactions, but a remote server is not required to implement in-app billing. A remote
130server can be useful if you are selling digital content that needs to be delivered to a user's
131device, such as media files or photos. You might also use a remote server to store users'
132transaction history or perform various in-app billing security tasks, such as signature
133verification. Although you can handle all security-related tasks in your application, performing
134those tasks on a remote server is recommended because it helps make your application less vulnerable
135to security attacks.</p>
136
137<p>A typical in-app billing implementation relies on three components:</p>
138<ul>
139  <li>A {@link android.app.Service Service} (named <code>BillingService</code> in the sample application),
140  which processes purchase messages from the application and sends billing requests to the Google
141  Play in-app billing service.</li>
142  <li>A {@link android.content.BroadcastReceiver BroadcastReceiver} (named <code>BillingReceiver</code> in the sample
143  application), which receives all asynchronous billing responses from the Google Play
144  application.</li>
145  <li>A security component (named <code>Security</code> in the sample application), which performs
146  security-related tasks, such as signature verification and nonce generation. For more information
147  about in-app billing security, see <a href="#billing-security">Security controls</a> later in this
148  document.</li>
149</ul>
150
151<p>You may also want to incorporate two other components to support in-app billing:</p>
152<ul>
153  <li>A response {@link android.os.Handler Handler} (named <code>ResponseHandler</code> in the sample
154  application), which provides application-specific processing of purchase notifications, errors,
155  and other status messages.</li>
156  <li>An observer (named <code>PurchaseObserver</code> in the sample application), which is
157  responsible for sending callbacks to your application so you can update your user interface with
158  purchase information and status.</li>
159</ul>
160
161<p>In addition to these components, your application must provide a way to store information about
162users' purchases and some sort of user interface that lets users select items to purchase. You do
163not need to provide a checkout user interface. When a user initiates an in-app purchase, the Google
164Play application presents the checkout user interface to your user. When the user completes the
165checkout process, your application resumes.</p>
166
167<h2 id="billing-msgs">In-app Billing Messages</h2>
168
169<p>When the user initiates a purchase, your application sends billing messages to Google Play's
170in-app billing service (named <code>MarketBillingService</code>) using simple IPC method calls. The
171Google Play application responds to all billing requests synchronously, providing your
172application with status notifications and other information. The Google Play application also
173responds to some billing requests asynchronously, providing your application with error messages and
174detailed transaction information. The following section describes the basic request-response
175messaging that takes place between your application and the Google Play application.</p>
176
177<h3 id="billing-request">In-app billing requests</h3>
178
179<p>Your application sends in-app billing requests by invoking a single IPC method
180(<code>sendBillingRequest()</code>), which is exposed by the <code>MarketBillingService</code>
181interface. This interface is defined in an <a
182href="{@docRoot}guide/components/aidl.html">Android Interface Definition Language</a> file
183(<code>IMarketBillingService.aidl</code>). You can <a
184href="{@docRoot}google/play/billing/v2/billing_integrate.html#billing-download">download</a> this AIDL
185file with the in-app billing sample application.</p>
186
187<p>The <code>sendBillingRequest()</code> method has a single {@link android.os.Bundle Bundle} parameter.
188The Bundle that you deliver must include several key-value pairs that specify various parameters for
189the request, such as the type of billing request you are making, the item that is being purchased and
190its type, and the application that is making the request. For more information about the Bundle keys
191that are sent with a request, see <a
192href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-interface">In-app Billing
193Service Interface</a>.
194
195<p>One of the most important keys that every request Bundle must have is the
196<code>BILLING_REQUEST</code> key. This key lets you specify the type of billing request you are
197making. Google Play's in-app billing service supports the following five types of billing
198requests:</p>
199
200<ul>
201  <li><code>CHECK_BILLING_SUPPORTED</code>
202    <p>This request verifies that the Google Play application supports in-app billing. You
203    usually send this request when your application first starts up. This request is useful if you
204    want to enable or disable certain UI features that are relevant only to in-app billing.</p>
205  </li>
206  <li><code>REQUEST_PURCHASE</code>
207    <p>This request sends a purchase message to the Google Play application and is the foundation
208    of in-app billing. You send this request when a user indicates that he or she wants to purchase
209    an item in your application. Google Play then handles the financial transaction by displaying
210    the checkout user interface.</p>
211  </li>
212  <li><code>GET_PURCHASE_INFORMATION</code>
213    <p>This request retrieves the details of a purchase state change. A purchase changes state when
214    a requested purchase is billed successfully or when a user cancels a transaction during
215    checkout. It can also occur when a previous purchase is refunded. Google Play notifies your
216    application when a purchase changes state, so you only need to send this request when there is
217    transaction information to retrieve.</p>
218  </li>
219  <li><code>CONFIRM_NOTIFICATIONS</code>
220    <p>This request acknowledges that your application received the details of a purchase state
221    change. Google Play sends purchase state change notifications to your application until you
222    confirm that you received them.</p>
223  </li>
224  <li><code>RESTORE_TRANSACTIONS</code>
225    <p>This request retrieves a user's transaction status for <a
226    href="{@docRoot}google/play/billing/billing_admin.html#billing-purchase-type">managed
227    purchases</a> and <a
228    href="{@docRoot}google/play/billing/billing_admin.html#billing-purchase-type">subscriptions</a>.
229    You should send this request only when you need to retrieve a user's transaction
230    status, which is usually only when your application is reinstalled or installed for the first
231    time on a device.</p>
232  </li>
233</ul>
234
235<h3 id="billing-response">In-app Billing Responses</h3>
236
237<p>The Google Play application responds to in-app billing requests with both synchronous and
238asynchronous responses. The synchronous response is a {@link android.os.Bundle Bundle} with the following
239three keys:</p>
240
241<ul>
242  <li><code>RESPONSE_CODE</code>
243    <p>This key provides status information and error information about a request.</p>
244  </li>
245  <li><code>PURCHASE_INTENT</code>
246    <p>This key provides a {@link android.app.PendingIntent PendingIntent}, which you use to launch the checkout
247    activity.</p>
248  </li>
249  <li><code>REQUEST_ID</code>
250    <p>This key provides you with a request identifier, which you can use to match asynchronous
251    responses with requests.</p>
252  </li>
253</ul>
254<p>Some of these keys are not relevant to every request. For more information, see <a
255href="#billing-message-sequence">Messaging sequence</a> later in this document.</p>
256
257<p>The asynchronous response messages are sent in the form of individual broadcast intents and
258include the following:</p>
259
260<ul>
261    <li><code>com.android.vending.billing.RESPONSE_CODE</code>
262    <p>This response contains a Google Play server response code, and is sent after you make an
263    in-app billing request. A server response code can indicate that a billing request was
264    successfully sent to Google Play or it can indicate that some error occurred during a billing
265    request. This response is <em>not</em> used to report any purchase state changes (such as refund
266    or purchase information). For more information about the response codes that are sent with this
267    response, see <a
268    href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-codes">Server Response Codes
269    for In-app Billing</a>.</p>
270  </li>
271  <li><code>com.android.vending.billing.IN_APP_NOTIFY</code>
272    <p>This response indicates that a purchase has changed state, which means a purchase succeeded,
273    was canceled, or was refunded. This response contains one or more notification IDs. Each
274    notification ID corresponds to a specific server-side message, and each messages contains
275    information about one or more transactions. After your application receives an
276    <code>IN_APP_NOTIFY</code> broadcast intent, you send a <code>GET_PURCHASE_INFORMATION</code>
277    request with the notification IDs to retrieve message details.</p>
278  </li>
279  <li><code>com.android.vending.billing.PURCHASE_STATE_CHANGED</code>
280    <p>This response contains detailed information about one or more transactions. The transaction
281    information is contained in a JSON string. The JSON string is signed and the signature is sent
282    to your application along with the JSON string (unencrypted). To help ensure the security of
283    your in-app billing messages, your application can verify the signature of this JSON string.</p>
284  </li>
285</ul>
286
287<p>The JSON string that is returned with the <code>PURCHASE_STATE_CHANGED</code> intent provides
288your application with the details of one or more billing transactions. An example of this JSON
289string for a subscription item is shown below:</p>
290<pre class="no-pretty-print" style="color:black">{ "nonce" : 1836535032137741465,
291  "orders" :
292    [{ "notificationId" : "android.test.purchased",
293       "orderId" : "transactionId.android.test.purchased",
294       "packageName" : "com.example.dungeons",
295       "productId" : "android.test.purchased",
296       "developerPayload" : "bGoa+V7g/yqDXvKRqq+JTFn4uQZbPiQJo4pf9RzJ",
297       "purchaseTime" : 1290114783411,
298       "purchaseState" : 0,
299       "purchaseToken" : "rojeslcdyyiapnqcynkjyyjh" }]
300}
301</pre>
302
303<p>For more information about the fields in this JSON string, see <a
304href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-intents">In-app Billing
305Broadcast Intents</a>.</p>
306
307<h3 id="billing-message-sequence">Messaging sequence</h3>
308
309<p>The messaging sequence for a typical purchase request is shown in figure 2. Request types for
310each <code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents
311are shown in <em>italic</em>. For clarity, figure 2 does not show the <code>RESPONSE_CODE</code>
312broadcast intents that are sent for every request.</p>
313
314<p>The basic message sequence for an in-app purchase request is as follows:</p>
315
316<ol>
317  <li>Your application sends a purchase request (<code>REQUEST_PURCHASE</code> type), specifying a
318  product ID and other parameters.</li>
319  <li>The Google Play application sends your application a Bundle with the following keys:
320  <code>RESPONSE_CODE</code>, <code>PURCHASE_INTENT</code>, and <code>REQUEST_ID</code>. The
321  <code>PURCHASE_INTENT</code> key provides a {@link android.app.PendingIntent PendingIntent}, which your
322  application uses to start the checkout UI for the given product ID.</li>
323  <li>Your application launches the pending intent, which launches the checkout UI.
324    <p class="note"><strong>Note:</strong> You must launch the pending intent from an activity
325    context and not an application context.</p>
326  </li>
327  <li>When the checkout flow finishes (that is, the user successfully purchases the item or cancels
328  the purchase), Google Play sends your application a notification message (an
329  <code>IN_APP_NOTIFY</code> broadcast intent). The notification message includes a notification ID,
330  which references the transaction.</li>
331  <li>Your application requests the transaction information by sending a
332  <code>GET_PURCHASE_STATE_CHANGED</code> request, specifying the notification ID for the
333  transaction.</li>
334  <li>The Google Play application sends a Bundle with a <code>RESPONSE_CODE</code> key and a
335  <code>REQUEST_ID</code> key.
336  <li>Google Play sends the transaction information to your application in a
337  <code>PURCHASE_STATE_CHANGED</code> broadcast intent.</li>
338  <li>Your application confirms that you received the transaction information for the given
339  notification ID by sending a confirmation message (<code>CONFIRM_NOTIFICATIONS</code> type),
340  specifying the notification ID for which you received transaction information.</li>
341  <li>The Google Play application sends your application a Bundle with a
342  <code>RESPONSE_CODE</code> key and a <code>REQUEST_ID</code> key.</li>
343</ol>
344
345<img src="/images/billing_request_purchase.png" height="231" id="figure2" />
346<p class="img-caption">
347  <strong>Figure 2.</strong> Message sequence for a purchase request.
348</p>
349
350<p>Keep in mind, you must send a confirmation when you receive transaction information from Google
351Play (step 8 in figure 2). If you don't send a confirmation message, Google Play will
352continue sending <code>IN_APP_NOTIFY</code> messages for the transactions you have not
353confirmed. As a best practice, you should not send a <code>CONFIRM_NOTIFICATIONS</code> request for
354a purchased item until you have delivered the item to the user. This way, if your application
355crashes or something else prevents your application from delivering the product, your application
356will still receive an <code>IN_APP_NOTIFY</code> broadcast intent from Google Play indicating
357that you need to deliver the product. Also, as a best practice, your application must be able to
358handle <code>IN_APP_NOTIFY</code> messages that contain multiple orders.</p>
359
360<p>The messaging sequence for a restore transaction request is shown in figure 3. Request types for
361each <code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents
362are shown in <em>italic</em>. For clarity, figure 3 does not show the <code>RESPONSE_CODE</code>
363broadcast intents that are sent for every request.</p>
364
365<div class="figure" style="width:490px">
366<img src="/images/billing_restore_transactions.png" alt="" height="168" />
367<p class="img-caption">
368  <strong>Figure 3.</strong> Message sequence for a restore transactions request.
369</p>
370</div>
371
372<p>The request triggers three responses. The first is a {@link android.os.Bundle Bundle} with a
373<code>RESPONSE_CODE</code> key and a <code>REQUEST_ID</code> key. Next, the Google Play
374application sends a <code>RESPONSE_CODE</code> broadcast intent, which provides status information
375or error information about the request. As always, the <code>RESPONSE_CODE</code> message references
376a specific request ID, so you can determine which request a <code>RESPONSE_CODE</code> message
377pertains to.</p>
378
379<p>The <code>RESTORE_TRANSACTIONS</code> request type also triggers a
380<code>PURCHASE_STATE_CHANGED</code> broadcast intent, which contains the same type of transaction
381information that is sent during a purchase request. Unlike with a purchase request, however, the transactions
382are given without any associated notification IDs, so you do not need to respond to this
383intent with a <code>CONFIRM_NOTIFICATIONS</code> message. </p>
384
385<p class="note"><strong>Note:</strong> You should use the <code>RESTORE_TRANSACTIONS</code> request
386type only when your application is installed for the first time on a device or when your
387application has been removed from a device and reinstalled.</p>
388
389<p>The messaging sequence for checking whether in-app billing is supported is shown in figure 4. The
390request type for the <code>sendBillingRequest()</code> method is shown in <strong>bold</strong>.</p>
391
392<div class="figure" style="width:454px">
393<img src="/images/billing_check_supported.png" alt="" height="168" />
394<p class="img-caption">
395  <strong>Figure 4.</strong> Message sequence for checking whether in-app billing is supported.
396</p>
397</div>
398
399<p>The synchronous response for a <code>CHECK_BILLING_SUPPORTED</code> request provides a Bundle
400with a server response code.  A <code>RESULT_OK</code> response code indicates that in-app billing
401is supported; a <code>RESULT_BILLING_UNAVAILABLE</code> response code indicates that in-app billing
402is unavailable because the API version you specified is unrecognized or the user is not eligible to
403make in-app purchases (for example, the user resides in a country that does not allow in-app
404billing). A <code>SERVER_ERROR</code> can also be returned, indicating that there was a problem with
405the Google Play server.</p>
406
407<h3 id="billing-action-notify">Handling IN_APP_NOTIFY messages</h3>
408
409<p>Usually, your application receives an <code>IN_APP_NOTIFY</code> broadcast intent from Google
410Play in response to a <code>REQUEST_PURCHASE</code> message (see figure 2). The
411<code>IN_APP_NOTIFY</code> broadcast intent informs your application that the state of a requested
412purchase has changed. To retrieve the details of that purchase, your application sends a
413<code>GET_PURCHASE_INFORMATION</code> request. Google Play responds with a
414<code>PURCHASE_STATE_CHANGED</code> broadcast intent, which contains the details of the purchase
415state change. Your application then sends a <code>CONFIRM_NOTIFICATIONS</code> message, informing
416Google Play that you have received the purchase state change information.</p>
417
418<p>In some special cases, you may receive multiple <code>IN_APP_NOTIFY</code> messages even though
419you have confirmed receipt of the purchase information, or you may receive
420<code>IN_APP_NOTIFY</code> messages for a purchase change even though you never initiated the
421purchase. Your application must handle both of these special cases.</p>
422
423<h4>Handling multiple IN_APP_NOTIFY messages</h4>
424
425<p>When Google Play receives a <code>CONFIRM_NOTIFICATIONS</code> message for a given
426<code>PURCHASE_STATE_CHANGED</code> message, it usually stops sending <code>IN_APP_NOTIFY</code>
427intents for that <code>PURCHASE_STATE_CHANGED</code> message. Sometimes, however, Google
428Play may send repeated <code>IN_APP_NOTIFY</code> intents for a
429<code>PURCHASE_STATE_CHANGED</code> message even though your application has sent a
430<code>CONFIRM_NOTIFICATIONS</code> message. This can occur if a device loses network connectivity
431while you are sending the <code>CONFIRM_NOTIFICATIONS</code> message. In this case, Google Play
432might not receive your <code>CONFIRM_NOTIFICATIONS</code> message and it could send multiple
433<code>IN_APP_NOTIFY</code> messages until it receives acknowledgement that you received the
434transaction message. Therefore, your application must be able to recognize that the subsequent
435<code>IN_APP_NOTIFY</code> messages are for a previously processed transaction. You can do this by
436checking the <code>orderID</code> that's contained in the JSON string because every transaction has
437a unique <code>orderId</code>.</p>
438
439<h4>Handling refunds and other unsolicited IN_APP_NOTIFY messages</h4>
440
441<p>There are two cases where your application may receive <code>IN_APP_NOTIFY</code> broadcast
442intents even though your application has not sent a <code>REQUEST_PURCHASE</code> message. Figure 5
443shows the messaging sequence for both of these cases. Request types for each
444<code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents are
445shown in <em>italic</em>. For clarity, figure 5 does not show the <code>RESPONSE_CODE</code>
446broadcast intents that are sent for every request.</p>
447
448<div class="figure" style="width:481px">
449<img src="/images/billing_refund.png" alt="" height="189" />
450<p class="img-caption">
451  <strong>Figure 5.</strong> Message sequence for refunds and other unsolicited
452IN_APP_NOTIFY messages.</p>
453</div>
454
455<p>In the first case, your application may receive an <code>IN_APP_NOTIFY</code> broadcast intent
456when a user has your application installed on two (or more) devices and the user makes an in-app
457purchase from one of the devices. In this case, Google Play sends an <code>IN_APP_NOTIFY</code>
458message to the second device, informing the application that there is a purchase state change. Your
459application can handle this message the same way it handles the response from an
460application-initiated <code>REQUEST_PURCHASE</code> message, so that ultimately your application
461receives a <code>PURCHASE_STATE_CHANGED</code> broadcast intent message that includes information
462about the item that has been purchased. This applies only to items that have their product type
463set to "managed per user account."</p>
464
465<p>In the second case, your application can receive an <code>IN_APP_NOTIFY</code> broadcast intent
466when Google Play receives a refund notification from Google. In this case, Google
467Play sends an <code>IN_APP_NOTIFY</code> message to your application. Your application can handle
468this message the same way it handles responses from an application-initiated
469<code>REQUEST_PURCHASE</code> message so that ultimately your application receives a
470<code>PURCHASE_STATE_CHANGED</code> message that includes information about the item that has been
471refunded. The refund information is included in the JSON string that accompanies the
472<code>PURCHASE_STATE_CHANGED</code> broadcast intent. Also, the <code>purchaseState</code> field in
473the JSON string is set to 2.</p>
474
475<p class="caution"><strong>Important:</strong> You cannot use the API to
476issue refunds or cancel in-app billing transactions. You must do this manually through your
477Google payments merchant account. However, you can use the API to retrieve order
478information.</p>
479
480<h2 id="billing-security">Security Controls</h2>
481
482<p>To help ensure the integrity of the transaction information that is sent to your application,
483Google Play signs the JSON string that is contained in the <code>PURCHASE_STATE_CHANGED</code>
484broadcast intent. Google Play uses the private key that is associated with the app to create
485this signature. The Developer Console generates an RSA key pair for each app.
486You can find the public key portion of this key pair in the app's publishing details
487in the Developer Console, under <strong>Settings</strong>, in the License Key field.</p>
488
489<p>When Google Play signs a billing response, it includes the signed JSON string (unencrypted)
490and the signature. When your application receives this signed response you can use the public key
491portion of your RSA key pair to verify the signature. By performing signature verification you can
492help detect responses that have been tampered with or that have been spoofed. You can perform this
493signature verification step in your application; however, if your application connects to a secure
494remote server then we recommend that you perform the signature verification on that server.</p>
495
496<p>In-app billing also uses nonces (a random number used once) to help verify the integrity of the
497purchase information that's returned from Google Play. Your application must generate a nonce and
498send it with a <code>GET_PURCHASE_INFORMATION</code> request and a <code>RESTORE_TRANSACTIONS</code>
499request. When Google Play receives the request, it adds the nonce to the JSON string that
500contains the transaction information. The JSON string is then signed and returned to your
501application. When your application receives the JSON string, you need to verify the nonce as well as
502the signature of the JSON string.</p>
503
504<p>For more information about best practices for security and design, see <a
505href="{@docRoot}google/play/billing/billing_best_practices.html">Security and Design</a>.</p>
506
507<h2 id="billing-limitations">In-app Billing Requirements and Limitations</h2>
508
509<p>Before you get started with in-app billing, be sure to review the following requirements and
510limitations.</p>
511
512<ul>
513  <li>In-app billing can be implemented only in applications that you publish through Google
514  Play.</li>
515  <li>You must have a Google payments Merchant account to use Google Play In-app Billing.</li>
516  <li>To support subscriptions, version 3.5 or higher of the Google Play app is required. </li>
517  <li>In-app Billing requires Android 1.6 (API level 4) or higher.</li>
518  <li>You can use in-app billing to sell only digital content. You cannot use in-app billing to sell
519  physical goods, personal services, or anything that requires physical delivery.</li>
520  <li>Google Play does not provide any form of content delivery. You are responsible for
521  delivering the digital content that you sell in your applications.</li>
522  <li>You cannot implement in-app billing on a device that never connects to the network. To
523  complete in-app purchase requests, a device must be able to access the Google Play server over
524  the network. </li>
525</ul>
526