1page.title=Launcher Icons (Archive)
2excludeFromSuggestions=true
3parent.title=Icon Design Guidelines
4parent.link=icon_design.html
5@jd:body
6
7<div id="qv-wrapper">
8<div id="qv">
9
10<h2>In this document</h2>
11
12<ol>
13<li><a href="#icon5">Android 2.0</a>
14  <ol>
15    <li><a href="#style5">Style</a></li>
16    <li><a href="#size5">Size</a></li>
17    <li><a href="#materialscolors5">Materials and colors</a></li>
18    <li><a href="#effects5">Effects</a></li>
19    <li><a href="#dodonts5">Do's and don'ts</a></li>
20    <li><a href="#examples5">Example icons</a></li>
21  </ol>
22</li>
23<li><a href="#icon1">Android 1.6 and Earlier</a></li>
24</ol>
25
26<h2>See also</h2>
27
28<ol>
29<li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
30Screens</a></li>
31</ol>
32
33</div>
34</div>
35
36<p class="warning">
37  <strong>Warning:</strong> This document describes obsolete guidelines for
38  creating launcher icons. Follow the <a href="icon_design_launcher.html">latest
39  launcher icon guidelines</a> instead.
40</p>
41
42<p>A Launcher icon is a graphic that represents your application on the device's
43Home screen and in the Launcher window.</p>
44
45<p>The user opens the Launcher by touching the icon at the bottom of the Home
46screen. The Launcher opens and exposes the icons for all of the installed
47applications. The user selects an application and opens it by touching the
48Launcher icon or by means of any hardware navigation controls available, such as
49a trackball or d-pad.</p>
50
51<p>As described in <a href="icon_design.html#icon-sets">Providing
52Density-Specific Icon Sets</a>, you should create separate icons for low-,
53medium-, and high-density screens. This ensures that your icons will display
54properly across the range of devices on which your application can be installed.
55See <a href="icon_design.html#design-tips">Tips for Designers</a> for
56suggestions on how to work with multiple sets of icons.</p>
57
58
59
60<h2 id="market">Application Icons on Google Play</h2>
61
62<p>If you are <a href="{@docRoot}distribute/index.html">publishing
63your application on Google Play</a>, you will also need to provide a 512x512
64pixel, high-resolution application icon in the <a
65href="http://play.google.com/apps/publish">developer console</a> at upload-time.
66This icon will be used in various locations on Google Play and does
67not replace your launcher icon.</p>
68
69<p>For tips and recommendations on creating high-resolution launcher icons that
70can easily be scaled up to 512x512, see
71<a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html#design-tips">
72Tips for Designers</a>.</p>
73
74<p>For information and specifications about high-resolution application
75icons on Google Play, see the following article:</p>
76
77<p style="margin-left:2em"><a
78href="http://market.android.com/support/bin/answer.py?answer=1078870">
79  Graphic Assets for your Application (Google Play Help) &raquo;</a>
80
81
82
83
84<h2 id="icon5">Android 2.0 and Later</h2>
85
86<p>Starting with Android 2.0, launcher icons should be front-facing, instead of
87at a three-quarter perspective. The following guidelines describe how to design
88launcher icons for Android 2.0 (API Level 5) and later.</p>
89
90<h3 id="style5">Style</h3>
91
92<p>The launcher icons that you create should follow the general style principles
93below. The guidelines aren't meant to restrict what you can do with your icons,
94but rather they are meant to emphasize the common approaches that your icons can
95share with others on the device. Figure 1, at right, provides examples.  </p>
96
97<div class="figure">
98  <img src="{@docRoot}images/icon_design/IconGraphic_Icons_i.png"
99    width="340">
100  <p class="img-caption">
101    <strong>Figure 1.</strong> Example launcher icons for Android 2.0 and
102    greater.
103  </p>
104</div>
105
106<p>Clean and contemporary:</p>
107
108<ul>
109  <li>Launcher icons should be modern and sometimes quirky; they should not
110appear aged or ragged. You should avoid overused symbolic metaphors whenever
111possible.</li>
112</ul>
113
114<p>Simple and iconic:</p>
115<ul>
116  <li>Android Launcher icons are caricatural in nature; your icons should be
117highly simplified and exaggerated, so that they are appropriate for use at small
118sizes. Your icons should not be overly complicated. </li>
119  <li>Try featuring a single part of an application as a symbolic
120representation of the whole (for example, the Music icon features a speaker).
121</li>
122  <li>Consider using natural outlines and shapes, both geometric and organic,
123with a realistic (but never photorealistic) rendering. </li>
124  <li>Your icons <em>should not</em> present a cropped view of a larger
125image.</li>
126</ul>
127
128<p>Tactile and textured:</p>
129<ul>
130  <li>Icons should feature non-glossy, textured material. See
131  <a href="#materialscolors5">Materials and colors</a>, below, for more
132  information.</li>
133</ul>
134
135<p>Forward-facing and top-lit:</p>
136<ul>
137  <li><em>New for Android 2.0 and later platforms</em>: Android Launcher
138icons should be forward-facing, with very little perspective, and they
139should be top-lit.</li>
140</ul>
141
142<p class="note"><strong>Note:</strong> Android applies separate text labels
143using the application name when displaying launcher icons, so you should avoid
144embedding text in your icon and instead focus on designing a distinct and
145memorable icon.</p>
146
147
148
149<h3 id="size5">Size and positioning</h3>
150
151<p>Launcher icons should use a variety of shapes and forms that are scaled and
152positioned inside the asset to create consistent visual weight with other
153icons.</p>
154
155<p>Figure 2 illustrates various ways of positioning the icon inside the
156asset. You should size the icons <em>smaller than the actual bounds of the
157asset</em> to create a consistent visual weight and to allow for shadows. If
158your icon is square or nearly square, it should be scaled even smaller.</p>
159
160<p>In order to indicate the recommended size for the icon, each example in
161Figure 2 includes three different guide rectangles:</p>
162
163<ul>
164<li>The red box is the bounding box for the full asset.</li>
165<li>The blue box is the recommended bounding box for the actual icon.
166The icon box is sized smaller than the full asset box so that there is space to
167include shadows and allow for special icon treatments.</li>
168<li>The orange box is the recommended bounding box for the actual icon when
169the content is square. The box for square icons is smaller than that for other
170icons to establish a consistent visual weight across the two types.</li>
171</ul>
172
173<table>
174<tr>
175
176<td style="border:0;">
177<ol class="nolist">
178  <li>Launcher icon dimensions for high-density (<code>hdpi</code>) screens:</li>
179  <ol class="nolist">
180    <li>Full Asset: 72 x 72 px</li>
181    <li>Icon: 60 x 60 px</li>
182    <li>Square Icon: 56 x 56 px</li>
183  </ol>
184  </li>
185</ol>
186</td>
187<td style="border:0;">
188  <img src="{@docRoot}images/icon_design/launcher_size_hdpi.png" width="450">
189</td>
190</tr>
191<tr>
192<td style="border:0;">
193  <ol class="nolist">
194  <li>Launcher icon dimensions for medium-density (<code>mdpi</code>) screens:</li>
195    <ol class="nolist">
196      <li>Full Asset: 48 x 48 px</li>
197      <li>Icon: 40 x 40 px</li>
198      <li>Square Icon: 38 x 38 px</li>
199    </ol>
200  </li>
201</ol>
202</td>
203
204<td style="border:0;">
205 <img src="{@docRoot}images/icon_design/launcher_size_mdpi.png" width="450">
206</td>
207</tr>
208<tr>
209<td style="border:0;">
210  <ol class="nolist">
211  <li>Launcher icon dimensions for low-density (<code>ldpi</code>) screens:</li>
212    <ol class="nolist">
213      <li>Full Asset: 36 x 36 px</li>
214      <li>Icon: 30 x 30 px</li>
215      <li>Square Icon: 28 x 28 px</li>
216    </ol>
217  </li>
218</ol>
219</td>
220
221<td style="border:0;">
222 <img src="{@docRoot}images/icon_design/launcher_size_ldpi.png" width="450">
223</td>
224</tr>
225
226<tr>
227<td style="border:0;"></td>
228<td style="border:0;">
229 <p class="table-caption"><strong>Figure 2.</strong>
230 Launcher icon sizing and positioning inside the bounds of the
231 icon asset.</p>
232</td>
233</tr>
234
235</table>
236
237
238
239
240<h3 id="materialscolors5">Materials and colors</h3>
241
242<p>Launcher icons should make use of tactile, top-lit, textured materials. Even
243if your icon is just a simple shape, you should try to render in a way that
244makes it appear to be sculpted from some real-world material.</p>
245
246<p>Android launcher icons usually consist of a smaller shape within a
247larger base shape and combine one neutral and one primary color. Icons may
248use a combination of neutral colors but should maintain a fairly high level of
249contrast. Icons should not use more than one primary color per icon, if
250possible.</p>
251
252<p>Launcher icons should use a limited color palette that includes a range
253of neutral and primary colors. The icons should not be over-saturated.</p>
254
255<p>The recommended color palette to use for Launcher icons is shown in Figure 3.
256You can use elements of the palette for both the base color and the highlight
257color. You can use the colors of the palette in conjunction with a
258white-to-black vertical linear gradient overlay. This creates the impression
259that the icon is lit from above and keeps the color less saturated.</p>
260
261<img src="{@docRoot}images/icon_design/IconGraphic_Colors.png" width="530">
262<p class="img-caption">
263<strong>Figure 3.</strong> Recommended color palette for icons.</p>
264
265<p>When you combine the materials in Figure 4 with a color highlight from the
266recommended palette above, you can create materials combinations such as those
267shown in Figure 5. To get you started, the
268<a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html#templatespack">Icon Templates Pack</a>
269includes a Photoshop file (<code>ic_launcher_template/example_materials.psd</code>)
270that provides all of the default materials, colors, and gradients. </p>
271
272<table>
273  <tbody>
274    <tr>
275      <td style="border:0;">
276<img src="{@docRoot}images/icon_design/IconGraphic_Materials.png" width="450">
277<p class="img-caption">
278<strong>Figure 4.</strong> Example materials that you can use to create
279your icons.</p>
280      </td>
281      <td style="border:0;border-left:1px solid #ccc;margin-left:1em;padding-left:1em">
282<img src="{@docRoot}images/icon_design/IconGraphic_AccentColor.png" width="450">
283<p class="img-caption">
284<strong>Figure 5.</strong> Examples of materials combined with base
285and highlight colors from the recommended palette.</p>
286      </td>
287    </tr>
288  </tbody>
289</table>
290
291
292
293<h3 id="effects5">Effects</h3>
294
295<p>Launcher icons are flat and the perspective is straight-on, rather than at an
296angle. A drop shadow is used to create a sense of depth. Launcher icons can use
297varying textures and lighting effects, but must be lit directly from above
298(straight down).</p>
299
300<p>In order to maintain consistency, all launcher icons should use the same
301drop shadow effect, as shown in Figure 6.</p>
302
303<table class="image-caption">
304<tr>
305<td class="image-caption-i">
306  <img src="{@docRoot}images/icon_design/launcher_style.png"/>
307</td>
308<td class="image-caption-c">
309  <div class="caption grad-rule-top">
310    <p><strong>Figure 6. </strong>Style, light and effects for launcher icons.</p>
311    <div class="image-caption-nested">
312    <p><em>Note: all pixel dimensions are for medium density and should be scaled appropriately for other densities.</em></p>
313    <table>
314    <tr><td><em>1.</em></td><td nowrap>Lighting:</td><td>Top-lit, using appropriate lighting details<br><br></td></tr>
315    <tr><td><em>2.</em></td><td nowrap>Drop shadow:</td><td><code>#000000</code>, 75% opacity<br>angle 90&deg;<br>distance 1px<br>size 3px<br><br></td></tr>
316    <tr><td><em>3.</em></td><td nowrap>Textures:</td><td>Tactile, appear to use real-world materials (monochromatic noise in example image)<br><br></td></tr>
317    </table>
318    </div>
319  </div>
320</td>
321</tr>
322</table>
323
324
325
326<h3 id="dodonts5">Do's and don'ts</h3>
327
328<p>Below are some "do and don't" examples to consider when creating icons for
329your application.  </p>
330
331
332<table>
333<tr>
334<td style="border:0;width:50%">
335
336<h4>Android Launcher icons are...</h4>
337
338<ul>
339<li>Modern, minimal, matte, tactile, and textured</li>
340<li>Forward-facing and top-lit, whole, limited in color
341palette</li>
342</ul>
343</td>
344<td style="border:0;width:50%">
345
346<h4>Android Launcher icons are not...</h4>
347
348<ul>
349<li>Antique, over-complicated, glossy, flat vector</li>
350<li>Rotated, Cropped, Over-Saturated</li>
351</ul>
352</td>
353</tr>
354<tr>
355</table>
356
357<img src="{@docRoot}images/icon_design/IconGraphic_DosDonts.png"/>
358<p class="img-caption">
359<strong>Figure 7.</strong> Side-by-side examples of "do's and don'ts" for
360Android launcher icons. </p>
361
362
363
364
365
366<h3 id="examples5">Example icons</h3>
367
368<p>Shown below are examples of high-density launcher icons used by
369Android applications. The icons are provided for your reference only &mdash;
370please do not reuse these icons in your applications.</code>.</p>
371
372<img src="{@docRoot}images/icon_design/IconGraphic_Icons.png" />
373
374
375
376<h2 id="icon1">Android 1.6 and earlier</h2>
377
378<p>The following guidelines describe how to design launcher icons for Android
3791.6 (API Level 4) and earlier. Launcher icons for Android 1.6 and below are
380simplified 3D icons with a fixed perspective. The required perspective is shown
381in Figure 8.</p>
382
383<h3 id="structure1">Structure</h3>
384
385<ul>
386<li>The base of a launcher icon can face either the top view or the front
387view.</li>
388
389<li>The majority of a launcher icon’s surface should be created using the
390launcher icon <a href="#palette1">color palette</a>. To add emphasis, use
391one or more bright accent colors to highlight specific characteristics.</li>
392
393<li>All launcher icons must be created with rounded corners to make them look
394friendly and simple—as shown in Figure 8.</li>
395
396<li>All dimensions specified are based on a 250x250 pixel artboard size
397in a vector graphics editor like Adobe Illustrator, where the icon fits within
398the artboard boundaries.</li>
399
400<li><strong>Final art must be scaled down and exported as a transparent PNG file
401using a raster image editor such as Adobe Photoshop. Do not include a background
402color.</strong></li>
403
404<li>Templates for creating icons in Adobe Photoshop are available in the <a
405href="{@docRoot}guide/practices/ui_guidelines/icon_design.html#templatespack">Icon
406Templates Pack</a>.</li>
407
408</ul>
409
410<table class="image-caption">
411<tr>
412<td class="image-caption-i">
413  <img src="{@docRoot}images/icon_design/launcher_structure.png" alt="A view of
414launcher icon corners and perspective angles" />
415</td>
416<td class="image-caption-c">
417  <div class="caption grad-rule-top">
418    <p><strong>Figure 8.</strong> Rounded corners and perspective angles for
419      launcher icons (90° is vertical).</p>
420    <div class="image-caption-nested">
421      <table>
422      <tr><td><em>1.</em></td><td>92°</td></tr>
423      <tr><td><em>2.</em></td><td>92°</td></tr>
424      <tr><td><em>3.</em></td><td>173°</td></tr>
425      <tr><td><em>4.</em></td><td>171°</td></tr>
426      <tr><td><em>5.</em></td><td>49°</td></tr>
427      <tr><td><em>6.</em></td><td>171°</td></tr>
428      <tr><td><em>7.</em></td><td>64°</td></tr>
429      <tr><td><em>8.</em></td><td>97°</td></tr>
430      <tr><td><em>9.</em></td><td>75°</td></tr>
431      <tr><td><em>10.</em></td><td>93°</td></tr>
432      <tr><td><em>11.</em></td><td>169°</td></tr>
433      </table>
434    </div>
435  </div>
436</td>
437</tr>
438</table>
439
440<h3 id="style1">Light, effects, and shadows</h3>
441
442<p>Launcher icons are simplified 3D icons using light and shadows for
443definition. A light source is placed slightly to the left in front of the icon,
444and therefore the shadow expands to the right and back.</p>
445
446<table class="image-caption">
447<tr>
448<td class="image-caption-i">
449  <img src="{@docRoot}images/icon_design/launcher_light.png" alt="A view of
450light, effects, and shadows for launcher icons."/>
451</td>
452<td class="image-caption-c">
453  <div class="caption grad-rule-top">
454    <p><strong>Figure 9. </strong>Light, effects, and shadows for launcher icons.</p>
455    <div class="image-caption-nested">
456    <table>
457    <tr><td><em>1.</em></td><td>Edge highlight:</td><td>white</td></tr>
458    <tr><td><em>2.</em></td><td>Icon shadow:</td><td>black | 20px blur<br>50% opacity | angle 67°</td></tr>
459    <tr><td><em>3.</em></td><td>Front part:</td><td>Use light gradient from color palette</td></tr>
460    <tr><td><em>4.</em></td><td>Detail shadow:</td><td>black | 10px blur<br>75% opacity</td></tr>
461    <tr><td><em>5.</em></td><td> Side part:</td><td>Use medium gradient from color palette</td></tr>
462    </table>
463    </div>
464  </div>
465</td>
466</tr>
467</table>
468
469<table>
470<tr>
471<td style="border:0">
472
473<h4 id="palette1">Launcher icon color palette</h4>
474
475<table>
476<tr>
477<td class="image-caption-i"><img src="{@docRoot}images/icon_design/launcher_palette_white.png"/></td>
478<td class="image-caption-c">White<br>r 255 | g 255 | b 255<br>Used for highlights on edges.</td>
479</tr>
480
481<tr>
482<td class="image-caption-i"><img src="{@docRoot}images/icon_design/launcher_palette_gradient_light.png"/></td>
483<td class="image-caption-c">Light gradient<br><em>1:&nbsp;&nbsp;</em>r 0  | g 0  | b 0<br><em>2:&nbsp;&nbsp;</em>r 217 | g 217 | b 217<br>Used on the front (lit) part of the icon.</td>
484</tr>
485
486<tr>
487<td class="image-caption-i"><img src="{@docRoot}images/icon_design/launcher_palette_gradient_medium.png"/></td>
488<td class="image-caption-c">Medium gradient<br><em>1:&nbsp;&nbsp;</em>r 190 | g 190 | b 190<br><em>2:&nbsp;&nbsp;</em>r 115 | g 115 | b 115<br>Used on the side (shaded) part of the icon.</td>
489</tr>
490
491<tr>
492<td class="image-caption-i"><img src="{@docRoot}images/icon_design/launcher_palette_gradient_dark.png"/></td>
493<td class="image-caption-c">Dark gradient<br><em>1:&nbsp;&nbsp;</em>r 100 | g 100 | b 100<br><em>2:&nbsp;&nbsp;</em>r 25  | g 25  | b 25<br>Used on details and parts in the shade of the icon.</td>
494</tr>
495
496<tr>
497<td class="image-caption-i"><img src="{@docRoot}images/icon_design/launcher_palette_black.png"/></td>
498<td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used as base color in shadows.</td>
499</tr>
500
501</table>
502
503</td>
504
505<td style="border:0">
506
507<h4 id="steps1">Step by step</h4>
508
509<ol>
510  <li>Create the basic shapes with a tool like Adobe Illustrator, using the
511angles described in <a href="#structure1">Launcher icon: structure</a>.
512The shapes and effects must fit within a 250x250 pixel artboard.</li>
513  <li>Add depth to shapes by extruding them and create the rounded corners as
514described for the launcher icon structure.</li>
515  <li>Add details and colors. Gradients should be treated as if there is a light
516source placed slightly to the left in front of the icon.</li>
517  <li>Create the shadows with the correct angle and blur effect.</li>
518  <li>Import the icon into a tool like Adobe Photoshop and scale to fit an image
519size of 48x48 px on a transparent background.</li>
520  <li>Export the icon at 48x48 as a PNG file with transparency enabled.</li>
521</ol>
522
523</td>
524</tr>
525</table>
526