1 //===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // Interface to describe the layout of a stack frame on the target machine. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #ifndef LLVM_TARGET_TARGETFRAMELOWERING_H 15 #define LLVM_TARGET_TARGETFRAMELOWERING_H 16 17 #include "llvm/CodeGen/MachineBasicBlock.h" 18 #include <utility> 19 #include <vector> 20 21 namespace llvm { 22 class CalleeSavedInfo; 23 class MachineFunction; 24 class RegScavenger; 25 26 /// Information about stack frame layout on the target. It holds the direction 27 /// of stack growth, the known stack alignment on entry to each function, and 28 /// the offset to the locals area. 29 /// 30 /// The offset to the local area is the offset from the stack pointer on 31 /// function entry to the first location where function data (local variables, 32 /// spill locations) can be stored. 33 class TargetFrameLowering { 34 public: 35 enum StackDirection { 36 StackGrowsUp, // Adding to the stack increases the stack address 37 StackGrowsDown // Adding to the stack decreases the stack address 38 }; 39 40 // Maps a callee saved register to a stack slot with a fixed offset. 41 struct SpillSlot { 42 unsigned Reg; 43 int Offset; // Offset relative to stack pointer on function entry. 44 }; 45 private: 46 StackDirection StackDir; 47 unsigned StackAlignment; 48 unsigned TransientStackAlignment; 49 int LocalAreaOffset; 50 bool StackRealignable; 51 public: 52 TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO, 53 unsigned TransAl = 1, bool StackReal = true) StackDir(D)54 : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl), 55 LocalAreaOffset(LAO), StackRealignable(StackReal) {} 56 57 virtual ~TargetFrameLowering(); 58 59 // These methods return information that describes the abstract stack layout 60 // of the target machine. 61 62 /// getStackGrowthDirection - Return the direction the stack grows 63 /// getStackGrowthDirection()64 StackDirection getStackGrowthDirection() const { return StackDir; } 65 66 /// getStackAlignment - This method returns the number of bytes to which the 67 /// stack pointer must be aligned on entry to a function. Typically, this 68 /// is the largest alignment for any data object in the target. 69 /// getStackAlignment()70 unsigned getStackAlignment() const { return StackAlignment; } 71 72 /// getTransientStackAlignment - This method returns the number of bytes to 73 /// which the stack pointer must be aligned at all times, even between 74 /// calls. 75 /// getTransientStackAlignment()76 unsigned getTransientStackAlignment() const { 77 return TransientStackAlignment; 78 } 79 80 /// isStackRealignable - This method returns whether the stack can be 81 /// realigned. isStackRealignable()82 bool isStackRealignable() const { 83 return StackRealignable; 84 } 85 86 /// getOffsetOfLocalArea - This method returns the offset of the local area 87 /// from the stack pointer on entrance to a function. 88 /// getOffsetOfLocalArea()89 int getOffsetOfLocalArea() const { return LocalAreaOffset; } 90 91 /// isFPCloseToIncomingSP - Return true if the frame pointer is close to 92 /// the incoming stack pointer, false if it is close to the post-prologue 93 /// stack pointer. isFPCloseToIncomingSP()94 virtual bool isFPCloseToIncomingSP() const { return true; } 95 96 /// assignCalleeSavedSpillSlots - Allows target to override spill slot 97 /// assignment logic. If implemented, assignCalleeSavedSpillSlots() should 98 /// assign frame slots to all CSI entries and return true. If this method 99 /// returns false, spill slots will be assigned using generic implementation. 100 /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of 101 /// CSI. 102 virtual bool assignCalleeSavedSpillSlots(MachineFunction & MF,const TargetRegisterInfo * TRI,std::vector<CalleeSavedInfo> & CSI)103 assignCalleeSavedSpillSlots(MachineFunction &MF, 104 const TargetRegisterInfo *TRI, 105 std::vector<CalleeSavedInfo> &CSI) const { 106 return false; 107 } 108 109 /// getCalleeSavedSpillSlots - This method returns a pointer to an array of 110 /// pairs, that contains an entry for each callee saved register that must be 111 /// spilled to a particular stack location if it is spilled. 112 /// 113 /// Each entry in this array contains a <register,offset> pair, indicating the 114 /// fixed offset from the incoming stack pointer that each register should be 115 /// spilled at. If a register is not listed here, the code generator is 116 /// allowed to spill it anywhere it chooses. 117 /// 118 virtual const SpillSlot * getCalleeSavedSpillSlots(unsigned & NumEntries)119 getCalleeSavedSpillSlots(unsigned &NumEntries) const { 120 NumEntries = 0; 121 return nullptr; 122 } 123 124 /// targetHandlesStackFrameRounding - Returns true if the target is 125 /// responsible for rounding up the stack frame (probably at emitPrologue 126 /// time). targetHandlesStackFrameRounding()127 virtual bool targetHandlesStackFrameRounding() const { 128 return false; 129 } 130 131 /// emitProlog/emitEpilog - These methods insert prolog and epilog code into 132 /// the function. 133 virtual void emitPrologue(MachineFunction &MF) const = 0; 134 virtual void emitEpilogue(MachineFunction &MF, 135 MachineBasicBlock &MBB) const = 0; 136 137 /// Adjust the prologue to have the function use segmented stacks. This works 138 /// by adding a check even before the "normal" function prologue. adjustForSegmentedStacks(MachineFunction & MF)139 virtual void adjustForSegmentedStacks(MachineFunction &MF) const { } 140 141 /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in 142 /// the assembly prologue to explicitly handle the stack. adjustForHiPEPrologue(MachineFunction & MF)143 virtual void adjustForHiPEPrologue(MachineFunction &MF) const { } 144 145 /// Adjust the prologue to add an allocation at a fixed offset from the frame 146 /// pointer. adjustForFrameAllocatePrologue(MachineFunction & MF)147 virtual void adjustForFrameAllocatePrologue(MachineFunction &MF) const { } 148 149 /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee 150 /// saved registers and returns true if it isn't possible / profitable to do 151 /// so by issuing a series of store instructions via 152 /// storeRegToStackSlot(). Returns false otherwise. spillCalleeSavedRegisters(MachineBasicBlock & MBB,MachineBasicBlock::iterator MI,const std::vector<CalleeSavedInfo> & CSI,const TargetRegisterInfo * TRI)153 virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, 154 MachineBasicBlock::iterator MI, 155 const std::vector<CalleeSavedInfo> &CSI, 156 const TargetRegisterInfo *TRI) const { 157 return false; 158 } 159 160 /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee 161 /// saved registers and returns true if it isn't possible / profitable to do 162 /// so by issuing a series of load instructions via loadRegToStackSlot(). 163 /// Returns false otherwise. restoreCalleeSavedRegisters(MachineBasicBlock & MBB,MachineBasicBlock::iterator MI,const std::vector<CalleeSavedInfo> & CSI,const TargetRegisterInfo * TRI)164 virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB, 165 MachineBasicBlock::iterator MI, 166 const std::vector<CalleeSavedInfo> &CSI, 167 const TargetRegisterInfo *TRI) const { 168 return false; 169 } 170 171 /// hasFP - Return true if the specified function should have a dedicated 172 /// frame pointer register. For most targets this is true only if the function 173 /// has variable sized allocas or if frame pointer elimination is disabled. 174 virtual bool hasFP(const MachineFunction &MF) const = 0; 175 176 /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is 177 /// not required, we reserve argument space for call sites in the function 178 /// immediately on entry to the current function. This eliminates the need for 179 /// add/sub sp brackets around call sites. Returns true if the call frame is 180 /// included as part of the stack frame. hasReservedCallFrame(const MachineFunction & MF)181 virtual bool hasReservedCallFrame(const MachineFunction &MF) const { 182 return !hasFP(MF); 183 } 184 185 /// canSimplifyCallFramePseudos - When possible, it's best to simplify the 186 /// call frame pseudo ops before doing frame index elimination. This is 187 /// possible only when frame index references between the pseudos won't 188 /// need adjusting for the call frame adjustments. Normally, that's true 189 /// if the function has a reserved call frame or a frame pointer. Some 190 /// targets (Thumb2, for example) may have more complicated criteria, 191 /// however, and can override this behavior. canSimplifyCallFramePseudos(const MachineFunction & MF)192 virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const { 193 return hasReservedCallFrame(MF) || hasFP(MF); 194 } 195 196 // needsFrameIndexResolution - Do we need to perform FI resolution for 197 // this function. Normally, this is required only when the function 198 // has any stack objects. However, targets may want to override this. 199 virtual bool needsFrameIndexResolution(const MachineFunction &MF) const; 200 201 /// getFrameIndexOffset - Returns the displacement from the frame register to 202 /// the stack frame of the specified index. 203 virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const; 204 205 /// getFrameIndexReference - This method should return the base register 206 /// and offset used to reference a frame index location. The offset is 207 /// returned directly, and the base register is returned via FrameReg. 208 virtual int getFrameIndexReference(const MachineFunction &MF, int FI, 209 unsigned &FrameReg) const; 210 211 /// Same as above, except that the 'base register' will always be RSP, not 212 /// RBP on x86. This is used exclusively for lowering STATEPOINT nodes. 213 /// TODO: This should really be a parameterizable choice. getFrameIndexReferenceFromSP(const MachineFunction & MF,int FI,unsigned & FrameReg)214 virtual int getFrameIndexReferenceFromSP(const MachineFunction &MF, int FI, 215 unsigned &FrameReg) const { 216 // default to calling normal version, we override this on x86 only 217 llvm_unreachable("unimplemented for non-x86"); 218 return 0; 219 } 220 221 /// processFunctionBeforeCalleeSavedScan - This method is called immediately 222 /// before PrologEpilogInserter scans the physical registers used to determine 223 /// what callee saved registers should be spilled. This method is optional. 224 virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF, 225 RegScavenger *RS = nullptr) const { 226 227 } 228 229 /// processFunctionBeforeFrameFinalized - This method is called immediately 230 /// before the specified function's frame layout (MF.getFrameInfo()) is 231 /// finalized. Once the frame is finalized, MO_FrameIndex operands are 232 /// replaced with direct constants. This method is optional. 233 /// 234 virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF, 235 RegScavenger *RS = nullptr) const { 236 } 237 238 /// eliminateCallFramePseudoInstr - This method is called during prolog/epilog 239 /// code insertion to eliminate call frame setup and destroy pseudo 240 /// instructions (but only if the Target is using them). It is responsible 241 /// for eliminating these instructions, replacing them with concrete 242 /// instructions. This method need only be implemented if using call frame 243 /// setup/destroy pseudo instructions. 244 /// 245 virtual void eliminateCallFramePseudoInstr(MachineFunction & MF,MachineBasicBlock & MBB,MachineBasicBlock::iterator MI)246 eliminateCallFramePseudoInstr(MachineFunction &MF, 247 MachineBasicBlock &MBB, 248 MachineBasicBlock::iterator MI) const { 249 llvm_unreachable("Call Frame Pseudo Instructions do not exist on this " 250 "target!"); 251 } 252 }; 253 254 } // End llvm namespace 255 256 #endif 257