1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #ifndef ANDROID_NATIVE_ACTIVITY_H
19 #define ANDROID_NATIVE_ACTIVITY_H
20 
21 #include <stdint.h>
22 #include <sys/types.h>
23 
24 #include <jni.h>
25 
26 #include <android/asset_manager.h>
27 #include <android/input.h>
28 #include <android/native_window.h>
29 
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 struct ANativeActivityCallbacks;
35 
36 /**
37  * This structure defines the native side of an android.app.NativeActivity.
38  * It is created by the framework, and handed to the application's native
39  * code as it is being launched.
40  */
41 typedef struct ANativeActivity {
42     /**
43      * Pointer to the callback function table of the native application.
44      * You can set the functions here to your own callbacks.  The callbacks
45      * pointer itself here should not be changed; it is allocated and managed
46      * for you by the framework.
47      */
48     struct ANativeActivityCallbacks* callbacks;
49 
50     /**
51      * The global handle on the process's Java VM.
52      */
53     JavaVM* vm;
54 
55     /**
56      * JNI context for the main thread of the app.  Note that this field
57      * can ONLY be used from the main thread of the process; that is, the
58      * thread that calls into the ANativeActivityCallbacks.
59      */
60     JNIEnv* env;
61 
62     /**
63      * The NativeActivity object handle.
64      *
65      * IMPORTANT NOTE: This member is mis-named. It should really be named
66      * 'activity' instead of 'clazz', since it's a reference to the
67      * NativeActivity instance created by the system for you.
68      *
69      * We unfortunately cannot change this without breaking NDK
70      * source-compatibility.
71      */
72     jobject clazz;
73 
74     /**
75      * Path to this application's internal data directory.
76      */
77     const char* internalDataPath;
78 
79     /**
80      * Path to this application's external (removable/mountable) data directory.
81      */
82     const char* externalDataPath;
83 
84     /**
85      * The platform's SDK version code.
86      */
87     int32_t sdkVersion;
88 
89     /**
90      * This is the native instance of the application.  It is not used by
91      * the framework, but can be set by the application to its own instance
92      * state.
93      */
94     void* instance;
95 
96     /**
97      * Pointer to the Asset Manager instance for the application.  The application
98      * uses this to access binary assets bundled inside its own .apk file.
99      */
100     AAssetManager* assetManager;
101 
102     /**
103      * Available starting with Honeycomb: path to the directory containing
104      * the application's OBB files (if any).  If the app doesn't have any
105      * OBB files, this directory may not exist.
106      */
107     const char* obbPath;
108 } ANativeActivity;
109 
110 /**
111  * These are the callbacks the framework makes into a native application.
112  * All of these callbacks happen on the main thread of the application.
113  * By default, all callbacks are NULL; set to a pointer to your own function
114  * to have it called.
115  */
116 typedef struct ANativeActivityCallbacks {
117     /**
118      * NativeActivity has started.  See Java documentation for Activity.onStart()
119      * for more information.
120      */
121     void (*onStart)(ANativeActivity* activity);
122 
123     /**
124      * NativeActivity has resumed.  See Java documentation for Activity.onResume()
125      * for more information.
126      */
127     void (*onResume)(ANativeActivity* activity);
128 
129     /**
130      * Framework is asking NativeActivity to save its current instance state.
131      * See Java documentation for Activity.onSaveInstanceState() for more
132      * information.  The returned pointer needs to be created with malloc();
133      * the framework will call free() on it for you.  You also must fill in
134      * outSize with the number of bytes in the allocation.  Note that the
135      * saved state will be persisted, so it can not contain any active
136      * entities (pointers to memory, file descriptors, etc).
137      */
138     void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
139 
140     /**
141      * NativeActivity has paused.  See Java documentation for Activity.onPause()
142      * for more information.
143      */
144     void (*onPause)(ANativeActivity* activity);
145 
146     /**
147      * NativeActivity has stopped.  See Java documentation for Activity.onStop()
148      * for more information.
149      */
150     void (*onStop)(ANativeActivity* activity);
151 
152     /**
153      * NativeActivity is being destroyed.  See Java documentation for Activity.onDestroy()
154      * for more information.
155      */
156     void (*onDestroy)(ANativeActivity* activity);
157 
158     /**
159      * Focus has changed in this NativeActivity's window.  This is often used,
160      * for example, to pause a game when it loses input focus.
161      */
162     void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
163 
164     /**
165      * The drawing window for this native activity has been created.  You
166      * can use the given native window object to start drawing.
167      */
168     void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
169 
170     /**
171      * The drawing window for this native activity has been resized.  You should
172      * retrieve the new size from the window and ensure that your rendering in
173      * it now matches.
174      */
175     void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
176 
177     /**
178      * The drawing window for this native activity needs to be redrawn.  To avoid
179      * transient artifacts during screen changes (such resizing after rotation),
180      * applications should not return from this function until they have finished
181      * drawing their window in its current state.
182      */
183     void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
184 
185     /**
186      * The drawing window for this native activity is going to be destroyed.
187      * You MUST ensure that you do not touch the window object after returning
188      * from this function: in the common case of drawing to the window from
189      * another thread, that means the implementation of this callback must
190      * properly synchronize with the other thread to stop its drawing before
191      * returning from here.
192      */
193     void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
194 
195     /**
196      * The input queue for this native activity's window has been created.
197      * You can use the given input queue to start retrieving input events.
198      */
199     void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
200 
201     /**
202      * The input queue for this native activity's window is being destroyed.
203      * You should no longer try to reference this object upon returning from this
204      * function.
205      */
206     void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
207 
208     /**
209      * The rectangle in the window in which content should be placed has changed.
210      */
211     void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
212 
213     /**
214      * The current device AConfiguration has changed.  The new configuration can
215      * be retrieved from assetManager.
216      */
217     void (*onConfigurationChanged)(ANativeActivity* activity);
218 
219     /**
220      * The system is running low on memory.  Use this callback to release
221      * resources you do not need, to help the system avoid killing more
222      * important processes.
223      */
224     void (*onLowMemory)(ANativeActivity* activity);
225 } ANativeActivityCallbacks;
226 
227 /**
228  * This is the function that must be in the native code to instantiate the
229  * application's native activity.  It is called with the activity instance (see
230  * above); if the code is being instantiated from a previously saved instance,
231  * the savedState will be non-NULL and point to the saved data.  You must make
232  * any copy of this data you need -- it will be released after you return from
233  * this function.
234  */
235 typedef void ANativeActivity_createFunc(ANativeActivity* activity,
236         void* savedState, size_t savedStateSize);
237 
238 /**
239  * The name of the function that NativeInstance looks for when launching its
240  * native code.  This is the default function that is used, you can specify
241  * "android.app.func_name" string meta-data in your manifest to use a different
242  * function.
243  */
244 extern ANativeActivity_createFunc ANativeActivity_onCreate;
245 
246 /**
247  * Finish the given activity.  Its finish() method will be called, causing it
248  * to be stopped and destroyed.  Note that this method can be called from
249  * *any* thread; it will send a message to the main thread of the process
250  * where the Java finish call will take place.
251  */
252 void ANativeActivity_finish(ANativeActivity* activity);
253 
254 /**
255  * Change the window format of the given activity.  Calls getWindow().setFormat()
256  * of the given activity.  Note that this method can be called from
257  * *any* thread; it will send a message to the main thread of the process
258  * where the Java finish call will take place.
259  */
260 void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
261 
262 /**
263  * Change the window flags of the given activity.  Calls getWindow().setFlags()
264  * of the given activity.  Note that this method can be called from
265  * *any* thread; it will send a message to the main thread of the process
266  * where the Java finish call will take place.  See window.h for flag constants.
267  */
268 void ANativeActivity_setWindowFlags(ANativeActivity* activity,
269         uint32_t addFlags, uint32_t removeFlags);
270 
271 /**
272  * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
273  * API for documentation.
274  */
275 enum {
276     ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
277     ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
278 };
279 
280 /**
281  * Show the IME while in the given activity.  Calls InputMethodManager.showSoftInput()
282  * for the given activity.  Note that this method can be called from
283  * *any* thread; it will send a message to the main thread of the process
284  * where the Java finish call will take place.
285  */
286 void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
287 
288 /**
289  * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
290  * API for documentation.
291  */
292 enum {
293     ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
294     ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
295 };
296 
297 /**
298  * Hide the IME while in the given activity.  Calls InputMethodManager.hideSoftInput()
299  * for the given activity.  Note that this method can be called from
300  * *any* thread; it will send a message to the main thread of the process
301  * where the Java finish call will take place.
302  */
303 void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
304 
305 #ifdef __cplusplus
306 };
307 #endif
308 
309 #endif // ANDROID_NATIVE_ACTIVITY_H
310 
311