1 #ifndef __NV30_CONTEXT_H__
2 #define __NV30_CONTEXT_H__
3
4 #include "pipe/p_format.h"
5
6 #include "nv30_screen.h"
7 #include "nv30_state.h"
8
9 #include "nouveau/nouveau_context.h"
10
11 #define BUFCTX_FB 0
12 #define BUFCTX_VTXTMP 1
13 #define BUFCTX_VTXBUF 2
14 #define BUFCTX_IDXBUF 3
15 #define BUFCTX_VERTTEX(n) (4 + (n))
16 #define BUFCTX_FRAGPROG 8
17 #define BUFCTX_FRAGTEX(n) (9 + (n))
18
19 #define NV30_NEW_BLEND (1 << 0)
20 #define NV30_NEW_RASTERIZER (1 << 1)
21 #define NV30_NEW_ZSA (1 << 2)
22 #define NV30_NEW_VERTPROG (1 << 3)
23 #define NV30_NEW_VERTCONST (1 << 4)
24 #define NV30_NEW_FRAGPROG (1 << 5)
25 #define NV30_NEW_FRAGCONST (1 << 6)
26 #define NV30_NEW_BLEND_COLOUR (1 << 7)
27 #define NV30_NEW_STENCIL_REF (1 << 8)
28 #define NV30_NEW_CLIP (1 << 9)
29 #define NV30_NEW_SAMPLE_MASK (1 << 10)
30 #define NV30_NEW_FRAMEBUFFER (1 << 11)
31 #define NV30_NEW_STIPPLE (1 << 12)
32 #define NV30_NEW_SCISSOR (1 << 13)
33 #define NV30_NEW_VIEWPORT (1 << 14)
34 #define NV30_NEW_ARRAYS (1 << 15)
35 #define NV30_NEW_VERTEX (1 << 16)
36 #define NV30_NEW_CONSTBUF (1 << 17)
37 #define NV30_NEW_FRAGTEX (1 << 18)
38 #define NV30_NEW_VERTTEX (1 << 19)
39 #define NV30_NEW_SWTNL (1 << 31)
40 #define NV30_NEW_ALL 0x000fffff
41
42 struct nv30_context {
43 struct nouveau_context base;
44 struct nv30_screen *screen;
45
46 struct nouveau_bufctx *bufctx;
47
48 struct {
49 unsigned rt_enable;
50 unsigned scissor_off;
51 unsigned num_vtxelts;
52 boolean prim_restart;
53 struct nv30_fragprog *fragprog;
54 } state;
55
56 uint32_t dirty;
57
58 struct draw_context *draw;
59 uint32_t draw_flags;
60 uint32_t draw_dirty;
61
62 struct nv30_blend_stateobj *blend;
63 struct nv30_rasterizer_stateobj *rast;
64 struct nv30_zsa_stateobj *zsa;
65 struct nv30_vertex_stateobj *vertex;
66
67 struct {
68 unsigned filter;
69 unsigned aniso;
70 } config;
71
72 struct {
73 struct nv30_vertprog *program;
74
75 struct pipe_resource *constbuf;
76 unsigned constbuf_nr;
77
78 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
79 unsigned num_textures;
80 struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
81 unsigned num_samplers;
82 unsigned dirty_samplers;
83 } vertprog;
84
85 struct {
86 struct nv30_fragprog *program;
87
88 struct pipe_resource *constbuf;
89 unsigned constbuf_nr;
90
91 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
92 unsigned num_textures;
93 struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
94 unsigned num_samplers;
95 unsigned dirty_samplers;
96 } fragprog;
97
98 struct pipe_framebuffer_state framebuffer;
99 struct pipe_blend_color blend_colour;
100 struct pipe_stencil_ref stencil_ref;
101 struct pipe_poly_stipple stipple;
102 struct pipe_scissor_state scissor;
103 struct pipe_viewport_state viewport;
104 struct pipe_clip_state clip;
105
106 unsigned sample_mask;
107
108 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
109 unsigned num_vtxbufs;
110 struct pipe_index_buffer idxbuf;
111 uint32_t vbo_fifo;
112 uint32_t vbo_user;
113 unsigned vbo_min_index;
114 unsigned vbo_max_index;
115 boolean vbo_push_hint;
116
117 struct nouveau_heap *blit_vp;
118 struct pipe_resource *blit_fp;
119
120 /*XXX: nvfx state, DO NOT USE EVER OUTSIDE "STOLEN" NVFX code */
121 unsigned is_nv4x;
122 unsigned use_nv4x;
123 bool hw_pointsprite_control;
124 enum {
125 HW,
126 } render_mode;
127 };
128
129 static INLINE struct nv30_context *
nv30_context(struct pipe_context * pipe)130 nv30_context(struct pipe_context *pipe)
131 {
132 return (struct nv30_context *)pipe;
133 }
134
135 struct pipe_context *
136 nv30_context_create(struct pipe_screen *pscreen, void *priv);
137
138 void
139 nv30_vbo_init(struct pipe_context *pipe);
140
141 void
142 nv30_vbo_validate(struct nv30_context *nv30);
143
144 void
145 nv30_query_init(struct pipe_context *pipe);
146
147 void
148 nv30_state_init(struct pipe_context *pipe);
149
150 void
151 nv30_clear_init(struct pipe_context *pipe);
152
153 void
154 nv30_vertprog_init(struct pipe_context *pipe);
155
156 void
157 nv30_vertprog_validate(struct nv30_context *nv30);
158
159 void
160 nv30_fragprog_init(struct pipe_context *pipe);
161
162 void
163 nv30_fragprog_validate(struct nv30_context *nv30);
164
165 void
166 nv30_texture_init(struct pipe_context *pipe);
167
168 void
169 nv30_texture_validate(struct nv30_context *nv30);
170
171 void
172 nv30_fragtex_init(struct pipe_context *pipe);
173
174 void
175 nv30_fragtex_validate(struct nv30_context *nv30);
176
177 void
178 nv40_verttex_init(struct pipe_context *pipe);
179
180 void
181 nv40_verttex_validate(struct nv30_context *nv30);
182
183 void
184 nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info);
185
186 void
187 nv30_draw_init(struct pipe_context *pipe);
188
189 void
190 nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
191
192 boolean
193 nv30_state_validate(struct nv30_context *nv30, boolean hwtnl);
194
195 void
196 nv30_state_release(struct nv30_context *nv30);
197
198 //XXX: needed to make it build, clean this up!
199 void
200 _nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
201 boolean emulate_sprite_flipping);
202
203 boolean
204 _nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp);
205
206 #ifdef NV30_3D_VERTEX_BEGIN_END
207 #define NV30_PRIM_GL_CASE(n) \
208 case PIPE_PRIM_##n: return NV30_3D_VERTEX_BEGIN_END_##n
209
210 static INLINE unsigned
nv30_prim_gl(unsigned prim)211 nv30_prim_gl(unsigned prim)
212 {
213 switch (prim) {
214 NV30_PRIM_GL_CASE(POINTS);
215 NV30_PRIM_GL_CASE(LINES);
216 NV30_PRIM_GL_CASE(LINE_LOOP);
217 NV30_PRIM_GL_CASE(LINE_STRIP);
218 NV30_PRIM_GL_CASE(TRIANGLES);
219 NV30_PRIM_GL_CASE(TRIANGLE_STRIP);
220 NV30_PRIM_GL_CASE(TRIANGLE_FAN);
221 NV30_PRIM_GL_CASE(QUADS);
222 NV30_PRIM_GL_CASE(QUAD_STRIP);
223 NV30_PRIM_GL_CASE(POLYGON);
224 default:
225 return NV30_3D_VERTEX_BEGIN_END_POINTS;
226 break;
227 }
228 }
229 #endif
230
231 #endif
232